Silence -Wimplicit-fallthrough with comments.

This commit is contained in:
Brandon Wright 2017-06-04 10:05:30 -05:00
parent 42cda57ff9
commit d441856303
1 changed files with 28 additions and 28 deletions

View File

@ -858,13 +858,13 @@ void S9xSelectTileConverter (int depth, bool8 hires, bool8 sub, bool8 mosaic)
w = Width; \
switch (StartPixel) \
{ \
case 0: DRAW_PIXEL(0, Pix = bp[0]); if (!--w) break; \
case 1: DRAW_PIXEL(1, Pix = bp[1]); if (!--w) break; \
case 2: DRAW_PIXEL(2, Pix = bp[2]); if (!--w) break; \
case 3: DRAW_PIXEL(3, Pix = bp[3]); if (!--w) break; \
case 4: DRAW_PIXEL(4, Pix = bp[4]); if (!--w) break; \
case 5: DRAW_PIXEL(5, Pix = bp[5]); if (!--w) break; \
case 6: DRAW_PIXEL(6, Pix = bp[6]); if (!--w) break; \
case 0: DRAW_PIXEL(0, Pix = bp[0]); if (!--w) break; /* Fall through */ \
case 1: DRAW_PIXEL(1, Pix = bp[1]); if (!--w) break; /* Fall through */ \
case 2: DRAW_PIXEL(2, Pix = bp[2]); if (!--w) break; /* Fall through */ \
case 3: DRAW_PIXEL(3, Pix = bp[3]); if (!--w) break; /* Fall through */ \
case 4: DRAW_PIXEL(4, Pix = bp[4]); if (!--w) break; /* Fall through */ \
case 5: DRAW_PIXEL(5, Pix = bp[5]); if (!--w) break; /* Fall through */ \
case 6: DRAW_PIXEL(6, Pix = bp[6]); if (!--w) break; /* Fall through */ \
case 7: DRAW_PIXEL(7, Pix = bp[7]); break; \
} \
} \
@ -878,13 +878,13 @@ void S9xSelectTileConverter (int depth, bool8 hires, bool8 sub, bool8 mosaic)
w = Width; \
switch (StartPixel) \
{ \
case 0: DRAW_PIXEL(0, Pix = bp[7]); if (!--w) break; \
case 1: DRAW_PIXEL(1, Pix = bp[6]); if (!--w) break; \
case 2: DRAW_PIXEL(2, Pix = bp[5]); if (!--w) break; \
case 3: DRAW_PIXEL(3, Pix = bp[4]); if (!--w) break; \
case 4: DRAW_PIXEL(4, Pix = bp[3]); if (!--w) break; \
case 5: DRAW_PIXEL(5, Pix = bp[2]); if (!--w) break; \
case 6: DRAW_PIXEL(6, Pix = bp[1]); if (!--w) break; \
case 0: DRAW_PIXEL(0, Pix = bp[7]); if (!--w) break; /* Fall through */ \
case 1: DRAW_PIXEL(1, Pix = bp[6]); if (!--w) break; /* Fall through */ \
case 2: DRAW_PIXEL(2, Pix = bp[5]); if (!--w) break; /* Fall through */ \
case 3: DRAW_PIXEL(3, Pix = bp[4]); if (!--w) break; /* Fall through */ \
case 4: DRAW_PIXEL(4, Pix = bp[3]); if (!--w) break; /* Fall through */ \
case 5: DRAW_PIXEL(5, Pix = bp[2]); if (!--w) break; /* Fall through */ \
case 6: DRAW_PIXEL(6, Pix = bp[1]); if (!--w) break; /* Fall through */ \
case 7: DRAW_PIXEL(7, Pix = bp[0]); break; \
} \
} \
@ -898,13 +898,13 @@ void S9xSelectTileConverter (int depth, bool8 hires, bool8 sub, bool8 mosaic)
w = Width; \
switch (StartPixel) \
{ \
case 0: DRAW_PIXEL(0, Pix = bp[0]); if (!--w) break; \
case 1: DRAW_PIXEL(1, Pix = bp[1]); if (!--w) break; \
case 2: DRAW_PIXEL(2, Pix = bp[2]); if (!--w) break; \
case 3: DRAW_PIXEL(3, Pix = bp[3]); if (!--w) break; \
case 4: DRAW_PIXEL(4, Pix = bp[4]); if (!--w) break; \
case 5: DRAW_PIXEL(5, Pix = bp[5]); if (!--w) break; \
case 6: DRAW_PIXEL(6, Pix = bp[6]); if (!--w) break; \
case 0: DRAW_PIXEL(0, Pix = bp[0]); if (!--w) break; /* Fall through */ \
case 1: DRAW_PIXEL(1, Pix = bp[1]); if (!--w) break; /* Fall through */ \
case 2: DRAW_PIXEL(2, Pix = bp[2]); if (!--w) break; /* Fall through */ \
case 3: DRAW_PIXEL(3, Pix = bp[3]); if (!--w) break; /* Fall through */ \
case 4: DRAW_PIXEL(4, Pix = bp[4]); if (!--w) break; /* Fall through */ \
case 5: DRAW_PIXEL(5, Pix = bp[5]); if (!--w) break; /* Fall through */ \
case 6: DRAW_PIXEL(6, Pix = bp[6]); if (!--w) break; /* Fall through */ \
case 7: DRAW_PIXEL(7, Pix = bp[7]); break; \
} \
} \
@ -917,13 +917,13 @@ void S9xSelectTileConverter (int depth, bool8 hires, bool8 sub, bool8 mosaic)
w = Width; \
switch (StartPixel) \
{ \
case 0: DRAW_PIXEL(0, Pix = bp[7]); if (!--w) break; \
case 1: DRAW_PIXEL(1, Pix = bp[6]); if (!--w) break; \
case 2: DRAW_PIXEL(2, Pix = bp[5]); if (!--w) break; \
case 3: DRAW_PIXEL(3, Pix = bp[4]); if (!--w) break; \
case 4: DRAW_PIXEL(4, Pix = bp[3]); if (!--w) break; \
case 5: DRAW_PIXEL(5, Pix = bp[2]); if (!--w) break; \
case 6: DRAW_PIXEL(6, Pix = bp[1]); if (!--w) break; \
case 0: DRAW_PIXEL(0, Pix = bp[7]); if (!--w) break; /* Fall through */ \
case 1: DRAW_PIXEL(1, Pix = bp[6]); if (!--w) break; /* Fall through */ \
case 2: DRAW_PIXEL(2, Pix = bp[5]); if (!--w) break; /* Fall through */ \
case 3: DRAW_PIXEL(3, Pix = bp[4]); if (!--w) break; /* Fall through */ \
case 4: DRAW_PIXEL(4, Pix = bp[3]); if (!--w) break; /* Fall through */ \
case 5: DRAW_PIXEL(5, Pix = bp[2]); if (!--w) break; /* Fall through */ \
case 6: DRAW_PIXEL(6, Pix = bp[1]); if (!--w) break; /* Fall through */ \
case 7: DRAW_PIXEL(7, Pix = bp[0]); break; \
} \
} \