mirror of https://github.com/snes9xgit/snes9x.git
win32: increase sound buffer to allow at least one frame (fixes #794)
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@ -54,7 +54,7 @@ bool ReInitSound()
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S9xSoundOutput->DeInitSoundOutput();
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last_volume = 1.0;
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return S9xInitSound(0);
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return S9xInitSound(25);
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}
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void CloseSoundDevice() {
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