Update PulseAudio driver to full API.

This commit is contained in:
Brandon Wright 2017-11-22 18:14:49 -06:00
parent 1d198c6c7d
commit d12121cec9
2 changed files with 183 additions and 43 deletions

View File

@ -13,8 +13,9 @@ pulse_samples_available (void *data)
S9xPulseSoundDriver::S9xPulseSoundDriver (void)
{
pulse = NULL;
buffer = NULL;
mainloop = NULL;
context = NULL;
stream = NULL;
buffer_size = 0;
return;
@ -29,19 +30,24 @@ S9xPulseSoundDriver::init (void)
void
S9xPulseSoundDriver::terminate (void)
{
stop ();
S9xSetSamplesAvailableCallback (NULL, NULL);
if (pulse)
if (stream)
{
pa_simple_free (pulse);
pa_stream_disconnect (stream);
pa_stream_unref (stream);
}
if (buffer)
if (context)
{
delete[] buffer;
buffer = NULL;
pa_context_disconnect (context);
pa_context_unref (context);
}
if (mainloop)
{
pa_threaded_mainloop_stop (mainloop);
pa_threaded_mainloop_free (mainloop);
}
return;
@ -59,12 +65,73 @@ S9xPulseSoundDriver::stop (void)
return;
}
void
S9xPulseSoundDriver::lock (void)
{
pa_threaded_mainloop_lock (mainloop);
return;
}
void
S9xPulseSoundDriver::unlock (void)
{
pa_threaded_mainloop_unlock (mainloop);
return;
}
void
S9xPulseSoundDriver::wait (void)
{
pa_threaded_mainloop_wait (mainloop);
return;
}
static void
context_state_cb (pa_context *c, void *userdata)
{
S9xPulseSoundDriver *driver = (S9xPulseSoundDriver *) userdata;
int state;
state = pa_context_get_state (c);
if (state == PA_CONTEXT_READY ||
state == PA_CONTEXT_FAILED ||
state == PA_CONTEXT_TERMINATED)
{
pa_threaded_mainloop_signal (driver->mainloop, 0);
}
return;
}
static void
stream_state_callback (pa_stream *p, void *userdata)
{
S9xPulseSoundDriver *driver = (S9xPulseSoundDriver *) userdata;
int state;
state = pa_stream_get_state (p);
if (state == PA_STREAM_READY ||
state == PA_STREAM_FAILED ||
state == PA_STREAM_TERMINATED)
{
pa_threaded_mainloop_signal (driver->mainloop, 0);
}
return;
}
bool8
S9xPulseSoundDriver::open_device (void)
{
int err;
int err = PA_ERR_UNKNOWN;
pa_sample_spec ss;
pa_buffer_attr buffer_attr;
const pa_buffer_attr *actual_buffer_attr;
ss.channels = Settings.Stereo ? 2 : 1;
ss.format = Settings.SixteenBitSound ? PA_SAMPLE_S16NE : PA_SAMPLE_U8;
@ -78,33 +145,87 @@ S9xPulseSoundDriver::open_device (void)
printf ("PulseAudio sound driver initializing...\n");
printf (" --> (%dhz, %s %s, %dms)...",
printf (" --> (%dhz, %s %s, %dms)...\n",
Settings.SoundPlaybackRate,
Settings.SixteenBitSound ? "16-bit" : "8-bit",
Settings.Stereo ? "Stereo" : "Mono",
gui_config->sound_buffer_size);
fflush (stdout);
pulse = pa_simple_new (NULL,
"Snes9x",
PA_STREAM_PLAYBACK,
NULL,
"Game",
&ss,
mainloop = pa_threaded_mainloop_new ();
if (!mainloop)
{
fprintf (stderr, "Failed to create mainloop.\n");
goto error0;
}
context = pa_context_new (pa_threaded_mainloop_get_api (mainloop), "Snes9x");
if (!context)
goto error1;
pa_context_set_state_callback (context, context_state_cb, this);
if ((err = pa_context_connect (context, NULL, PA_CONTEXT_NOFLAGS, NULL)) != 0)
goto error2;
lock ();
if ((err = pa_threaded_mainloop_start (mainloop)) != 0)
goto error2;
wait ();
if ((err = pa_context_get_state (context)) != PA_CONTEXT_READY)
{
printf ("Coundn't create context: State: %d\n", err);
goto error2;
}
stream = pa_stream_new (context, "Game", &ss, NULL);
if (!stream)
goto error2;
pa_stream_set_state_callback (stream, stream_state_callback, this);
if (pa_stream_connect_playback (stream,
NULL,
&buffer_attr,
&err);
PA_STREAM_ADJUST_LATENCY,
NULL,
NULL) < 0)
goto error3;
wait ();
if (!pulse)
if (pa_stream_get_state (stream) != PA_STREAM_READY)
{
printf ("Failed: %s\n", pa_strerror (err));
return FALSE;
goto error3;
}
actual_buffer_attr = pa_stream_get_buffer_attr (stream);
buffer_size = actual_buffer_attr->tlength;
printf ("size: %d\n", buffer_size);
printf ("OK\n");
S9xSetSamplesAvailableCallback (pulse_samples_available, this);
unlock ();
return TRUE;
error3:
pa_stream_disconnect (stream);
pa_stream_unref (stream);
error2:
pa_context_disconnect (context);
pa_context_unref (context);
unlock ();
error1:
pa_threaded_mainloop_free (mainloop);
error0:
printf ("Failed: %s\n", pa_strerror (err));
return FALSE;
}
void
@ -116,30 +237,45 @@ S9xPulseSoundDriver::mix (void)
void
S9xPulseSoundDriver::samples_available (void)
{
int bytes, err;
size_t bytes;
int samples;
const pa_buffer_attr *buffer_attr;
void *output_buffer = NULL;
lock ();
bytes = pa_stream_writable_size (stream);
buffer_attr = pa_stream_get_buffer_attr (stream);
unlock ();
buffer_size = buffer_attr->tlength;
if (Settings.DynamicRateControl)
{
S9xUpdateDynamicRate (bytes, buffer_size);
}
S9xFinalizeSamples ();
bytes = (S9xGetSampleCount () << (Settings.SixteenBitSound ? 1 : 0));
samples = S9xGetSampleCount ();
if (bytes <= 128)
return;
if (buffer_size < bytes || buffer == NULL)
if (Settings.DynamicRateControl)
{
delete[] buffer;
buffer = new uint8[bytes];
buffer_size = bytes;
if ((int) bytes < (samples << (Settings.SixteenBitSound ? 1 : 0)))
{
S9xClearSamples ();
return;
}
}
S9xMixSamples (buffer, bytes >> (Settings.SixteenBitSound ? 1 : 0));
bytes = MIN (bytes, (samples << (Settings.SixteenBitSound ? 1 : 0)));
/* PulseAudio-simple has no write indicator, so we don't know when the
buffer is full. So we just drop the audio when we're in Turbo Mode. */
if (Settings.TurboMode)
return;
lock ();
pa_simple_write (pulse, buffer, bytes, &err);
pa_stream_begin_write (stream, &output_buffer, &bytes);
S9xMixSamples ((uint8 *) output_buffer, bytes >> (Settings.SixteenBitSound ? 1 : 0));
pa_stream_write (stream, output_buffer, bytes, NULL, 0, PA_SEEK_RELATIVE);
unlock ();
return;
}

View File

@ -3,8 +3,7 @@
#include "gtk_sound.h"
#include "gtk_sound_driver.h"
#include "pulse/simple.h"
#include "pulse/error.h"
#include "pulse/pulseaudio.h"
class S9xPulseSoundDriver : public S9xSoundDriver
{
@ -17,10 +16,15 @@ class S9xPulseSoundDriver : public S9xSoundDriver
void stop (void);
void mix (void);
void samples_available (void);
void lock (void);
void unlock (void);
void wait (void);
pa_threaded_mainloop *mainloop;
pa_context *context;
pa_stream *stream;
private:
pa_simple *pulse;
uint8 *buffer;
int buffer_size;
};