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Slang: This isn't right, actually.
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@ -489,8 +489,6 @@ void GLSLShader::slang_introspect()
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}
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}
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else if (indexedtexorsize("PassOutput", SL_PASSTEXTURE))
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else if (indexedtexorsize("PassOutput", SL_PASSTEXTURE))
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{
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{
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// Their pass 0 is our pass 1
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u.num--;
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}
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}
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else if (indexedtexorsize("User", SL_LUTTEXTURE))
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else if (indexedtexorsize("User", SL_LUTTEXTURE))
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{
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{
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