mirror of https://github.com/snes9xgit/snes9x.git
Qt: More overclock options.
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6555feecda
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@ -278,7 +278,7 @@ bool EmuConfig::setDefaults(int section)
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allow_invalid_vram_access = false;
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allow_opposing_dpad_directions = false;
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overclock = false;
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overclock = eNoOverclock;
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remove_sprite_limit = false;
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enable_shadow_buffer = false;
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superfx_clock_multiplier = 100;
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@ -489,7 +489,7 @@ void EmuConfig::config(std::string filename, bool write)
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Int("RewindFrameInterval", rewind_frame_interval);
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Bool("AllowInvalidVRAMAccess", allow_invalid_vram_access);
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Bool("AllowOpposingDpadDirections", allow_opposing_dpad_directions);
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Bool("Overclock", overclock);
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Int("Overclock", overclock);
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Bool("RemoveSpriteLimit", remove_sprite_limit);
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Bool("EnableShadowBuffer", enable_shadow_buffer);
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Int("SuperFXClockMultiplier", superfx_clock_multiplier);
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@ -116,7 +116,14 @@ struct EmuConfig
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bool allow_invalid_vram_access;
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bool allow_opposing_dpad_directions;
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bool overclock;
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enum Overclock
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{
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eNoOverclock = 0,
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eAutoFastROM = 1,
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eLow = 2,
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eHigh = 3
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};
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int overclock;
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bool remove_sprite_limit;
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bool enable_shadow_buffer;
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int superfx_clock_multiplier;
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@ -36,7 +36,7 @@ EmulationPanel::EmulationPanel(EmuApplication *app_)
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connect_checkbox(checkBox_allow_invalid_vram_access, &app->config->allow_invalid_vram_access);
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connect_checkbox(checkBox_allow_opposing_dpad_directions, &app->config->allow_opposing_dpad_directions);
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connect_checkbox(checkBox_overclock, &app->config->overclock);
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connect_combo(comboBox_overclock, &app->config->overclock);
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connect_checkbox(checkBox_remove_sprite_limit, &app->config->remove_sprite_limit);
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connect_checkbox(checkBox_use_shadow_echo_buffer, &app->config->enable_shadow_buffer);
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connect_spin(spinBox_superfx_clock_speed, &app->config->superfx_clock_multiplier);
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@ -59,7 +59,7 @@ void EmulationPanel::showEvent(QShowEvent *event)
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checkBox_allow_invalid_vram_access->setChecked(config->allow_invalid_vram_access);
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checkBox_allow_opposing_dpad_directions->setChecked(config->allow_opposing_dpad_directions);
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checkBox_overclock->setChecked(config->overclock);
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comboBox_overclock->setCurrentIndex(config->overclock);
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checkBox_remove_sprite_limit->setChecked(config->remove_sprite_limit);
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checkBox_use_shadow_echo_buffer->setChecked(config->enable_shadow_buffer);
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spinBox_superfx_clock_speed->setValue(config->superfx_clock_multiplier);
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@ -248,16 +248,6 @@
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="checkBox_overclock">
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<property name="whatsThis">
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<string><html><head/><body><p>Decrease the time it takes for the CPU to perform operations, making it faster. This can remove slowdown, but can also cause glitches in many games.</p></body></html></string>
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</property>
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<property name="text">
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<string>Overclock the CPU</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="checkBox_use_shadow_echo_buffer">
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<property name="whatsThis">
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@ -278,7 +268,7 @@
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<item row="2" column="1">
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<widget class="QCheckBox" name="checkBox_remove_sprite_limit">
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<property name="whatsThis">
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<string><html><head/><body><p>Allows more sprites to be displayed on the screen in an attempt to remove flickering.</p><p>Some games take advantage of this limit and use it to hide glitches, and removing the limit will make those visible.</p></body></html></string>
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@ -392,6 +382,54 @@
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_6">
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<item>
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<widget class="QLabel" name="label_9">
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<property name="text">
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<string>Overclock:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="comboBox_overclock">
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<item>
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<property name="text">
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<string>None</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Auto-FastROM</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Low</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>High</string>
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</property>
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</item>
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</widget>
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</item>
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<item>
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<spacer name="horizontalSpacer_7">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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@ -174,18 +174,10 @@ void Snes9xController::updateSettings(const EmuConfig * const config)
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else
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Settings.MaxSpriteTilesPerLine = 34;
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if (!config->overclock)
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{
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Settings.OneClockCycle = 6;
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Settings.OneSlowClockCycle = 8;
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Settings.TwoClockCycles = 12;
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}
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else
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{
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Settings.OneClockCycle = 2;
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Settings.OneSlowClockCycle = 3;
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Settings.TwoClockCycles = 4;
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}
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const int overclock_cycles[4][2] = { { 6, 8 }, { 6, 6 }, { 3, 4 }, { 1, 1 } };
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Settings.OneClockCycle = overclock_cycles[config->overclock][0];
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Settings.OneSlowClockCycle = overclock_cycles[config->overclock][1];
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Settings.TwoClockCycles = overclock_cycles[config->overclock][0] * 2;
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Settings.ShowOverscan = config->show_overscan;
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