Conflicts:
	win32/_tfwopen.cpp
	win32/_tfwopen.h
	win32/snes9xw.vcproj
	win32/wsnes9x.h
This commit is contained in:
gocha 2013-03-14 21:34:41 +09:00
commit cea447cf3e
11 changed files with 285 additions and 131 deletions

View File

@ -3031,7 +3031,7 @@ void CMemory::Map_JumboLoROMMap (void)
map_System();
map_lorom_offset(0x00, 0x3f, 0x8000, 0xffff, CalculatedSize - 0x400000, 0x400000);
map_lorom_offset(0x40, 0x7f, 0x0000, 0xffff, CalculatedSize - 0x400000, 0x400000);
map_lorom_offset(0x40, 0x7f, 0x0000, 0xffff, CalculatedSize - 0x600000, 0x600000);
map_lorom_offset(0x80, 0xbf, 0x8000, 0xffff, 0x400000, 0);
map_lorom_offset(0xc0, 0xff, 0x0000, 0xffff, 0x400000, 0x200000);

View File

@ -308,7 +308,9 @@ static void S9xSetSA1MemMap (uint32 which1, uint8 map)
for (int c = 0; c < 0x200; c += 16)
{
uint8 *block = &Memory.ROM[(map & 7) * 0x100000 + (c << 11) - 0x8000];
// conversion to int is needed here - map is promoted but which1 is not
int32 offset = (((map & 0x80) ? map : which1) & 7) * 0x100000 + (c << 11) - 0x8000;
uint8 *block = &Memory.ROM[offset];
for (int i = c + 8; i < c + 16; i++)
Memory.Map[start2 + i] = SA1.Map[start2 + i] = block;
}

View File

@ -698,7 +698,7 @@ void S9xSelectTileConverter (int depth, bool8 hires, bool8 sub, bool8 mosaic)
}
#define IS_BLANK_TILE() \
(BG.Buffered[TileNumber] == BLANK_TILE)
( ( (Tile & H_FLIP) ? BG.BufferedFlip[TileNumber] : BG.Buffered[TileNumber]) == BLANK_TILE)
#define SELECT_PALETTE() \
if (BG.DirectColourMode) \
@ -1387,12 +1387,29 @@ extern struct SLineMatrixData LineMatrixData[240];
// We don't know how Sub(0, y) is handled.
#define DRAW_PIXEL_H2x1(N, M) \
if (Z1 > GFX.DB[Offset + 2 * N] && (M)) \
{ \
GFX.S[Offset + 2 * N] = MATH((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]); \
GFX.S[Offset + 2 * N + 1] = MATH(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]); \
GFX.DB[Offset + 2 * N] = GFX.DB[Offset + 2 * N + 1] = Z2; \
}
if (Z1 > GFX.DB[Offset + 2 * N] && (M)) \
{ \
GFX.S[Offset + 2 * N] = MATH(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]); \
GFX.S[Offset + 2 * N + 1] = MATH((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N + 2]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]); \
GFX.DB[Offset + 2 * N] = GFX.DB[Offset + 2 * N + 1] = Z2; \
}
/* The logic above shifts everything one pixel to the left, thus producing a blank line on the right. The code below places the pixel on correct positions but
would incur two additional branches for the edges on every pixel.
*/
//#define DRAW_PIXEL_H2x1(N, M) \
// if (Z1 > GFX.DB[Offset + 2 * N] && (M)) \
// { \
// GFX.S[Offset + 2 * N + 1] = MATH(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]); \
// if ((Offset + 2 * N ) % GFX.RealPPL != (SNES_WIDTH - 1) << 1) \
// GFX.S[Offset + 2 * N + 2] = MATH((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N + 2]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]); \
// if ((Offset + 2 * N) % GFX.RealPPL == 0) \
// GFX.S[Offset + 2 * N] = MATH((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]); \
// GFX.DB[Offset + 2 * N] = GFX.DB[Offset + 2 * N + 1] = Z2; \
// }
#define DRAW_PIXEL(N, M) DRAW_PIXEL_H2x1(N, M)
#define NAME2 Hires

View File

@ -187,6 +187,7 @@
#include "wsnes9x.h"
#include <Dxerr.h>
#include <commctrl.h>
#include "CXML.h"
#include "../filter/hq2x.h"
#include "../filter/2xsai.h"
@ -430,17 +431,9 @@ bool CDirect3D::SetShaderHLSL(const TCHAR *file)
TCHAR folder[MAX_PATH];
TCHAR rubyLUTfileName[MAX_PATH];
TCHAR *slash;
char *shaderText = NULL;
TCHAR errorMsg[MAX_PATH + 50];
IXMLDOMDocument * pXMLDoc = NULL;
IXMLDOMElement * pXDE = NULL;
IXMLDOMNode * pXDN = NULL;
BSTR queryString, nodeContent;
HRESULT hr;
shaderTimer = 1.0f;
shaderTimeStart = 0;
shaderTimeElapsed = 0;
@ -458,76 +451,20 @@ bool CDirect3D::SetShaderHLSL(const TCHAR *file)
if (file == NULL || *file==TEXT('\0'))
return true;
hr = CoCreateInstance(CLSID_DOMDocument,NULL,CLSCTX_INPROC_SERVER,IID_PPV_ARGS(&pXMLDoc));
CXML xml;
if(FAILED(hr)) {
MessageBox(NULL, TEXT("Error creating XML Parser"), TEXT("Shader Loading Error"),
MB_OK|MB_ICONEXCLAMATION);
return false;
}
if(!xml.loadXmlFile(file))
return false;
VARIANT fileName;
VARIANT_BOOL ret;
fileName.vt = VT_BSTR;
#ifdef UNICODE
fileName.bstrVal = SysAllocString(file);
#else
wchar_t tempfilename[MAX_PATH];
MultiByteToWideChar(CP_UTF8,0,file,-1,tempfilename,MAX_PATH);
fileName.bstrVal = SysAllocString(tempfilename);
#endif
hr = pXMLDoc->load(fileName,&ret);
SysFreeString(fileName.bstrVal);
TCHAR *lang = xml.getAttribute(TEXT("/shader"),TEXT("language"));
if(FAILED(hr) || hr==S_FALSE) {
_stprintf(errorMsg,TEXT("Error loading HLSL shader file:\n%s"),file);
if(lstrcmpi(lang,TEXT("hlsl"))) {
_stprintf(errorMsg,TEXT("Shader language is <%s>, expected <HLSL> in file:\n%s"),lang,file);
MessageBox(NULL, errorMsg, TEXT("Shader Loading Error"), MB_OK|MB_ICONEXCLAMATION);
pXMLDoc->Release();
return false;
}
VARIANT attributeValue;
BSTR attributeName;
hr = pXMLDoc->get_documentElement(&pXDE);
if(FAILED(hr) || hr==S_FALSE) {
_stprintf(errorMsg,TEXT("Error loading root element from file:\n%s"),file);
MessageBox(NULL, errorMsg, TEXT("Shader Loading Error"), MB_OK|MB_ICONEXCLAMATION);
pXMLDoc->Release();
return false;
}
attributeName=SysAllocString(L"language");
pXDE->getAttribute(attributeName,&attributeValue);
SysFreeString(attributeName);
pXDE->Release();
if(attributeValue.vt!=VT_BSTR || lstrcmpiW(attributeValue.bstrVal,L"hlsl")) {
_stprintf(errorMsg,TEXT("Shader language is <%s>, expected <HLSL> in file:\n%s"),attributeValue.bstrVal,file);
MessageBox(NULL, errorMsg, TEXT("Shader Loading Error"), MB_OK|MB_ICONEXCLAMATION);
if(attributeValue.vt==VT_BSTR) SysFreeString(attributeValue.bstrVal);
pXMLDoc->Release();
return false;
}
if(attributeValue.vt==VT_BSTR) SysFreeString(attributeValue.bstrVal);
queryString=SysAllocString(L"/shader/source");
hr = pXMLDoc->selectSingleNode(queryString,&pXDN);
SysFreeString(queryString);
if(hr == S_OK) {
hr = pXDN->get_text(&nodeContent);
if(hr == S_OK) {
int requiredChars = WideCharToMultiByte(CP_ACP,0,nodeContent,-1,shaderText,0,NULL,NULL);
shaderText = new char[requiredChars];
WideCharToMultiByte(CP_UTF8,0,nodeContent,-1,shaderText,requiredChars,NULL,NULL);
}
SysFreeString(nodeContent);
pXDN->Release();
pXDN = NULL;
}
pXMLDoc->Release();
TCHAR *shaderText = xml.getNodeContent(TEXT("/shader/source"));
if(!shaderText) {
_stprintf(errorMsg,TEXT("No HLSL shader program in file:\n%s"),file);
@ -537,11 +474,17 @@ bool CDirect3D::SetShaderHLSL(const TCHAR *file)
}
LPD3DXBUFFER pBufferErrors = NULL;
hr = D3DXCreateEffect( pDevice,shaderText,strlen(shaderText),NULL, NULL,
#ifdef UNICODE
HRESULT hr = D3DXCreateEffect( pDevice,WideToCP(shaderText,CP_ACP),strlen(WideToCP(shaderText,CP_ACP)),NULL, NULL,
D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY, NULL, &effect,
&pBufferErrors );
delete[] shaderText;
if( FAILED(hr) ) {
#else
HRESULT hr = D3DXCreateEffect( pDevice,shaderText,strlen(shaderText),NULL, NULL,
D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY, NULL, &effect,
&pBufferErrors );
#endif
if( FAILED(hr) ) {
_stprintf(errorMsg,TEXT("Error parsing HLSL shader file:\n%s"),file);
MessageBox(NULL, errorMsg, TEXT("Shader Loading Error"), MB_OK|MB_ICONEXCLAMATION);
if(pBufferErrors) {

163
win32/CXML.cpp Normal file
View File

@ -0,0 +1,163 @@
#include "CXML.h"
#include <windows.h>
#include <stdio.h>
#include "_tfwopen.h"
#ifndef UNICODE
#define _tFromTCHAR(x) CPToWide(x,CP_ACP)
#define _tToTCHAR(x) WideToCP(x,CP_ACP)
#else
#define _tFromTCHAR
#define _tToTCHAR
#endif
CXML::CXML(void)
{
pXMLDoc = NULL;
xmlLoaded = false;
nodeContent = NULL;
attrValue = NULL;
}
CXML::~CXML(void)
{
unloadXml();
}
void CXML::unloadXml()
{
if(pXMLDoc) {
pXMLDoc->Release();
pXMLDoc = NULL;
}
if(nodeContent) {
delete [] nodeContent;
nodeContent = NULL;
}
if(attrValue) {
delete [] attrValue;
attrValue = NULL;
}
xmlLoaded = false;
}
bool CXML::loadXmlFile(TCHAR const *file)
{
unloadXml();
if(!file)
return false;
TCHAR errorMsg[MAX_PATH + 50];
HRESULT hr = CoCreateInstance(CLSID_DOMDocument,NULL,CLSCTX_INPROC_SERVER,IID_PPV_ARGS(&pXMLDoc));
if(FAILED(hr)) {
MessageBox(NULL, TEXT("Error creating XML Parser"), TEXT("XML Error"),
MB_OK|MB_ICONEXCLAMATION);
pXMLDoc = NULL;
return false;
}
VARIANT fileName;
VARIANT_BOOL ret;
fileName.vt = VT_BSTR;
fileName.bstrVal = SysAllocString(_tFromTCHAR(file));
hr = pXMLDoc->load(fileName,&ret);
SysFreeString(fileName.bstrVal);
if(FAILED(hr) || hr==S_FALSE) {
_stprintf(errorMsg,TEXT("Error loading XML file:\n%s"),file);
MessageBox(NULL, errorMsg, TEXT("XML Error"),
MB_OK|MB_ICONEXCLAMATION);
unloadXml();
return false;
}
hr = pXMLDoc->get_documentElement(&pXrootElement);
if(FAILED(hr) || hr==S_FALSE) {
_stprintf(errorMsg,TEXT("Error loading root element from file:\n%s"),file);
MessageBox(NULL, errorMsg, TEXT("XML Error"), MB_OK|MB_ICONEXCLAMATION);
unloadXml();
return false;
}
xmlLoaded = true;
return true;
}
IXMLDOMNode *CXML::getNode(TCHAR const *searchNode)
{
IXMLDOMNode *pXDN;
BSTR queryString=SysAllocString(_tFromTCHAR(searchNode));
HRESULT hr = pXMLDoc->selectSingleNode(queryString,&pXDN);
SysFreeString(queryString);
return pXDN;
}
TCHAR *CXML::getAttribute(TCHAR const *searchNode, TCHAR const *attrName)
{
IXMLDOMNode *pXDN = getNode(searchNode);
if(!pXDN)
return NULL;
VARIANT attributeValue;
BSTR attributeName;
IXMLDOMElement * pXDE = NULL;
HRESULT hr = pXDN->QueryInterface(IID_PPV_ARGS(&pXDE));
if(FAILED(hr)) {
pXDN->Release();
return NULL;
}
attributeName=SysAllocString(_tFromTCHAR(attrName));
pXDE->getAttribute(attributeName,&attributeValue);
SysFreeString(attributeName);
pXDE->Release();
if(attributeValue.vt!=VT_BSTR)
return NULL;
if(attrValue) {
delete [] attrValue;
attrValue = NULL;
}
attrValue = new TCHAR[lstrlen(_tToTCHAR(attributeValue.bstrVal)) + 1];
lstrcpy(attrValue,_tToTCHAR(attributeValue.bstrVal));
SysFreeString(attributeValue.bstrVal);
return attrValue;
}
TCHAR *CXML::getNodeContent(TCHAR const *searchNode)
{
IXMLDOMNode *pXDN = getNode(searchNode);
if(!pXDN)
return NULL;
BSTR nodeText;
HRESULT hr = pXDN->get_text(&nodeText);
pXDN->Release();
if(hr != S_OK)
return NULL;
if(nodeContent) {
delete [] nodeContent;
nodeContent = NULL;
}
nodeContent = new TCHAR[lstrlen(_tToTCHAR(nodeText)) + 1];
lstrcpy(nodeContent,_tToTCHAR(nodeText));
SysFreeString(nodeText);
return nodeContent;
}

29
win32/CXML.h Normal file
View File

@ -0,0 +1,29 @@
#ifndef CXML_H
#define CXML_H
#include "msxml2.h"
#include <tchar.h>
class CXML
{
private:
IXMLDOMDocument * pXMLDoc;
IXMLDOMElement * pXrootElement;
bool xmlLoaded;
TCHAR *nodeContent;
TCHAR *attrValue;
IXMLDOMNode *getNode(TCHAR const *searchNode);
public:
CXML(void);
~CXML(void);
bool loadXmlFile(TCHAR const *xmlFile);
void unloadXml();
TCHAR *getAttribute(TCHAR const *searchNode, TCHAR const *attrName);
TCHAR *getNodeContent(TCHAR const *searchNode);
};
#endif

View File

@ -176,7 +176,6 @@
#ifdef UNICODE
#include <windows.h>
#include "_tfwopen.h"
@ -192,23 +191,19 @@ WideToUtf8::WideToUtf8(const wchar_t *wideChars) {
WideCharToMultiByte(CP_UTF8,0,wideChars,-1,utf8Chars,requiredChars,NULL,NULL);
}
MS932ToWide::MS932ToWide(const char *ms932Chars) {
int requiredChars = MultiByteToWideChar(932,0,ms932Chars,-1,wideChars,0);
CPToWide::CPToWide(const char *chars, unsigned int cp) {
int requiredChars = MultiByteToWideChar(cp,0,chars,-1,wideChars,0);
wideChars = new wchar_t[requiredChars];
MultiByteToWideChar(932,0,ms932Chars,-1,wideChars,requiredChars);
MultiByteToWideChar(cp,0,chars,-1,wideChars,requiredChars);
}
AnsiToWide::AnsiToWide(const char *ansiChars) {
int requiredChars = MultiByteToWideChar(CP_ACP,0,ansiChars,-1,wideChars,0);
wideChars = new wchar_t[requiredChars];
MultiByteToWideChar(CP_ACP,0,ansiChars,-1,wideChars,requiredChars);
WideToCP::WideToCP(const wchar_t *wideChars, unsigned int cp) {
int requiredChars = WideCharToMultiByte(cp,0,wideChars,-1,cpchars,0,NULL,NULL);
cpchars = new char[requiredChars];
WideCharToMultiByte(cp,0,wideChars,-1,cpchars,requiredChars,NULL,NULL);
}
WideToAnsi::WideToAnsi(const wchar_t *wideChars) {
int requiredChars = WideCharToMultiByte(CP_ACP,0,wideChars,-1,ansiChars,0,NULL,NULL);
ansiChars = new char[requiredChars];
WideCharToMultiByte(CP_ACP,0,wideChars,-1,ansiChars,requiredChars,NULL,NULL);
}
#ifdef UNICODE
extern "C" FILE *_tfwopen(const char *filename, const char *mode ) {
wchar_t mode_w[30];

View File

@ -175,12 +175,11 @@
***********************************************************************************/
#ifdef UNICODE
#ifndef _TFWOPEN_H
#define _TFWOPEN_H
#ifdef UNICODE
#include <stdio.h>
#include <io.h>
#include <string.h>
@ -208,8 +207,9 @@ char *_twcsrchr(const char *_Str, int _Ch);
}
#endif
#endif // UNICODE
#ifdef __cplusplus
#include <fstream>
class Utf8ToWide {
private:
@ -229,32 +229,29 @@ public:
operator char *() { return utf8Chars; }
};
class MS932ToWide {
class CPToWide {
private:
wchar_t *wideChars;
public:
MS932ToWide(const char *ms932Chars);
~MS932ToWide() { delete [] wideChars; }
CPToWide(const char *chars, unsigned int cp);
~CPToWide() { delete [] wideChars; }
operator wchar_t *() { return wideChars; }
};
class AnsiToWide {
class WideToCP {
private:
wchar_t *wideChars;
char *cpchars;
public:
AnsiToWide(const char *ansiChars);
~AnsiToWide() { delete [] wideChars; }
operator wchar_t *() { return wideChars; }
WideToCP(const wchar_t *wideChars, unsigned int cp);
~WideToCP() { delete [] cpchars; }
operator char *() { return cpchars; }
};
class WideToAnsi {
private:
char *ansiChars;
public:
WideToAnsi(const wchar_t *wideChars);
~WideToAnsi() { delete [] ansiChars; }
operator char *() { return ansiChars; }
};
#endif // __cplusplus
#ifdef UNICODE
#ifdef __cplusplus
#include <fstream>
namespace std {
class u8nifstream: public std::ifstream
@ -353,6 +350,6 @@ __forceinline static int open(const char *filename, int oflag, int pmode) {
#define _makepath _twmakepath
//#define strrchr _twcsrchr
#endif // _TFWOPEN_H
#endif // UNICODE
#endif
#endif // _TFWOPEN_H

View File

@ -2658,7 +2658,7 @@ void RenderBlarggNTSC( SSurface Src, SSurface Dst, RECT *rect)
const unsigned int srcRowPixels = Src.Pitch/2;
if(Src.Height > SNES_HEIGHT_EXTENDED || Src.Width == 512)
if(Src.Width == 512)
snes_ntsc_blit_hires( ntsc, (unsigned short *)Src.Surface, srcRowPixels, 0,Src.Width, Src.Height, Dst.Surface, Dst.Pitch );
else
snes_ntsc_blit( ntsc, (unsigned short *)Src.Surface, srcRowPixels, 0,Src.Width, Src.Height, Dst.Surface, Dst.Pitch );

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="Snes9X"
ProjectGUID="{B86059D8-C9A6-46BE-8FBA-3170C54F1DFD}"
RootNamespace="Snes9X"
@ -56,7 +56,7 @@
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu;$(ProjectDir)..\..\lua"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x,$(ProjectDir)..\apu\bapu;$(ProjectDir)..\..\lua"
PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;HAVE_LUA"
StringPooling="true"
RuntimeLibrary="0"
@ -158,7 +158,7 @@
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu;$(ProjectDir)..\..\lua"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x,$(ProjectDir)..\apu\bapu;$(ProjectDir)..\..\lua"
PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;HAVE_LUA"
StringPooling="true"
RuntimeLibrary="0"
@ -255,7 +255,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu;$(ProjectDir)..\..\lua"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x,$(ProjectDir)..\apu\bapu;$(ProjectDir)..\..\lua"
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO;HAVE_LUA"
RuntimeLibrary="1"
StructMemberAlignment="0"
@ -354,7 +354,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu;$(ProjectDir)..\..\lua"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x,$(ProjectDir)..\apu\bapu;$(ProjectDir)..\..\lua"
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO;HAVE_LUA"
RuntimeLibrary="1"
StructMemberAlignment="0"
@ -453,7 +453,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu;$(ProjectDir)..\..\lua"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x,$(ProjectDir)..\apu\bapu;$(ProjectDir)..\..\lua"
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO;HAVE_LUA"
RuntimeLibrary="1"
StructMemberAlignment="0"
@ -553,7 +553,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu;$(ProjectDir)..\..\lua"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x,$(ProjectDir)..\apu\bapu;$(ProjectDir)..\..\lua"
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO;HAVE_LUA"
RuntimeLibrary="1"
StructMemberAlignment="0"
@ -660,7 +660,7 @@
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu;$(ProjectDir)..\..\lua"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x,$(ProjectDir)..\apu\bapu;$(ProjectDir)..\..\lua"
PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;HAVE_LUA"
StringPooling="true"
RuntimeLibrary="0"
@ -765,7 +765,7 @@
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu;$(ProjectDir)..\..\lua"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x,$(ProjectDir)..\apu\bapu;$(ProjectDir)..\..\lua"
PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;HAVE_LUA"
StringPooling="true"
RuntimeLibrary="0"
@ -3030,6 +3030,14 @@
RelativePath=".\CWindow.h"
>
</File>
<File
RelativePath=".\CXML.cpp"
>
</File>
<File
RelativePath=".\CXML.h"
>
</File>
<File
RelativePath=".\InputCustom.cpp"
>

View File

@ -213,9 +213,9 @@
#ifdef UNICODE
#define _tToChar WideToUtf8
#define _tFromChar Utf8ToWide
#define _tFromMS932 MS932ToWide
#define _tToAnsi WideToAnsi
#define _tFromAnsi AnsiToWide
#define _tFromMS932(x) CPToWide(x,932)
#define _tToAnsi(x) WideToCP(x,CP_ACP)
#define _tFromAnsi(x) CPToWide(x,CP_ACP)
#else
#define _tToChar
#define _tFromChar