mirror of https://github.com/snes9xgit/snes9x.git
win32: Add RF version of blargg NTSC filter.
Also, add the burst phase to the blit function.
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1b7cd843e1
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ca8ca040ad
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@ -52,6 +52,7 @@ void RenderSimple3X (SSurface Src, SSurface Dst, RECT *);
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void RenderSimple4X (SSurface Src, SSurface Dst, RECT *);
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void RenderTVMode3X (SSurface Src, SSurface Dst, RECT *);
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void RenderDotMatrix3X (SSurface Src, SSurface Dst, RECT *);
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void RenderBlarggNTSCRF(SSurface Src, SSurface Dst, RECT *);
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void RenderBlarggNTSCComposite(SSurface Src, SSurface Dst, RECT *);
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void RenderBlarggNTSCSvideo(SSurface Src, SSurface Dst, RECT *);
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void RenderBlarggNTSCRgb(SSurface Src, SSurface Dst, RECT *);
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@ -80,7 +81,13 @@ START_EXTERN_C
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uint8 snes9x_clear_change_log = 0;
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END_EXTERN_C
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enum BlarggMode { UNINITIALIZED,BLARGGCOMPOSITE,BLARGGSVIDEO,BLARGGRGB };
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enum BlarggMode {
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UNINITIALIZED,
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BLARGGRF,
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BLARGGCOMPOSITE,
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BLARGGSVIDEO,
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BLARGGRGB
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};
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snes_ntsc_t *ntsc = NULL;
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BlarggMode blarggMode = UNINITIALIZED;
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@ -138,6 +145,7 @@ TRenderMethod FilterToMethod(RenderFilter filterID)
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case FILTER_LQ3XBOLD: return RenderLQ3XB;
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case FILTER_EPX3: return RenderEPX3;
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case FILTER_3XBRZ: return Render3xBRZ;
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case FILTER_BLARGGRF: return RenderBlarggNTSCRF;
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case FILTER_BLARGGCOMP: return RenderBlarggNTSCComposite;
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case FILTER_BLARGGSVID: return RenderBlarggNTSCSvideo;
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case FILTER_BLARGGRGB: return RenderBlarggNTSCRgb;
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@ -2696,6 +2704,17 @@ void RenderxBRZ(SSurface Src, SSurface Dst, RECT* rect, int scalingFactor)
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}
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/*#################### /XBRZ support ####################*/
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void RenderBlarggNTSCRF( SSurface Src, SSurface Dst, RECT *rect)
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{
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if(blarggMode!=BLARGGRF) {
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snes_ntsc_setup_t setup = snes_ntsc_composite;
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setup.merge_fields = 0;
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snes_ntsc_init( ntsc, &setup );
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blarggMode=BLARGGRF;
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}
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RenderBlarggNTSC(Src,Dst,rect);
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}
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void RenderBlarggNTSCComposite( SSurface Src, SSurface Dst, RECT *rect)
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{
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if(blarggMode!=BLARGGCOMPOSITE) {
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@ -2734,6 +2753,8 @@ extern unsigned short snes_ntsc_scanline_mask;
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void RenderBlarggNTSC(SSurface Src, SSurface Dst, RECT *rect)
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{
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static int burst_phase = 0;
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SetRect(rect, 256, 239, 2);
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rect->right = SNES_NTSC_OUT_WIDTH(256);
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@ -2748,8 +2769,10 @@ void RenderBlarggNTSC(SSurface Src, SSurface Dst, RECT *rect)
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snes_ntsc_scanline_mask = 0x18E3;
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}
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burst_phase = (burst_phase + 1) % 3;
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if (Src.Width == 512)
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snes_ntsc_blit_hires_scanlines(ntsc, (unsigned short *)Src.Surface, srcRowPixels, 0, Src.Width, Src.Height, Dst.Surface, Dst.Pitch);
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snes_ntsc_blit_hires_scanlines(ntsc, (unsigned short *)Src.Surface, srcRowPixels, burst_phase, Src.Width, Src.Height, Dst.Surface, Dst.Pitch);
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else
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snes_ntsc_blit_scanlines(ntsc, (unsigned short *)Src.Surface, srcRowPixels, 0, Src.Width, Src.Height, Dst.Surface, Dst.Pitch);
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snes_ntsc_blit_scanlines(ntsc, (unsigned short *)Src.Surface, srcRowPixels, burst_phase, Src.Width, Src.Height, Dst.Surface, Dst.Pitch);
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}
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@ -65,6 +65,7 @@ enum RenderFilter{
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FILTER_SIMPLE2X,
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FILTER_SCANLINES,
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FILTER_TVMODE,
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FILTER_BLARGGRF,
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FILTER_BLARGGCOMP,
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FILTER_BLARGGSVID,
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FILTER_BLARGGRGB,
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