mirror of https://github.com/snes9xgit/snes9x.git
win32/glsl: Fix crash.
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@ -31,7 +31,7 @@ static int scale_string_to_enum(std::string string)
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{ "absolute", GLSL_ABSOLUTE }
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{ "absolute", GLSL_ABSOLUTE }
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};
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};
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for (size_t i = 0; i < sizeof(map); i++)
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for (size_t i = 0; i < 3; i++)
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if (string == map[i].string)
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if (string == map[i].string)
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return map[i].value;
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return map[i].value;
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return GLSL_NONE;
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return GLSL_NONE;
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