mirror of https://github.com/snes9xgit/snes9x.git
Win32: set SoundInputRate to 32000 during avi recording
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@ -224,6 +224,7 @@ static int avi_width = 0;
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static int avi_height = 0;
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static int avi_height = 0;
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static uint32 avi_skip_frames = 0;
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static uint32 avi_skip_frames = 0;
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static bool pre_avi_soundsync = true;
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static bool pre_avi_soundsync = true;
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static uint32 pre_avi_soundinputrate = 32000;
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//void Convert8To24 (SSurface *src, SSurface *dst, RECT *srect);
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//void Convert8To24 (SSurface *src, SSurface *dst, RECT *srect);
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void Convert16To24 (SSurface *src, SSurface *dst, RECT *srect);
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void Convert16To24 (SSurface *src, SSurface *dst, RECT *srect);
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void DoAVIOpen(const char* filename);
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void DoAVIOpen(const char* filename);
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@ -1125,9 +1126,12 @@ void DoAVIOpen(const TCHAR* filename)
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GUI.AVIOut = NULL;
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GUI.AVIOut = NULL;
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}
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}
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CloseSoundDevice();
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pre_avi_soundsync = Settings.SoundSync;
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pre_avi_soundsync = Settings.SoundSync;
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pre_avi_soundinputrate = Settings.SoundInputRate;
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Settings.SoundSync = false;
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Settings.SoundSync = false;
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Settings.SoundInputRate = 32000;
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ReInitSound();
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CloseSoundDevice();
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// create new writer
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// create new writer
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AVICreate(&GUI.AVIOut);
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AVICreate(&GUI.AVIOut);
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@ -1209,6 +1213,7 @@ void DoAVIClose(int reason)
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avi_sound_buffer = NULL;
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avi_sound_buffer = NULL;
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Settings.SoundSync = pre_avi_soundsync;
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Settings.SoundSync = pre_avi_soundsync;
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Settings.SoundInputRate = pre_avi_soundinputrate;
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ReInitSound();
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ReInitSound();
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switch(reason)
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switch(reason)
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