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win32: handle shader loading errors
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@ -772,7 +772,9 @@ bool COpenGL::SetShadersGLSL(const TCHAR *glslFileName)
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if (!glslFileName)
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if (!glslFileName)
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return false;
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return false;
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glslShader->load_shader(_tToChar(glslFileName));
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if(!glslShader->load_shader(_tToChar(glslFileName))) {
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return false;
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}
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shader_type = OGL_SHADER_GLSL;
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shader_type = OGL_SHADER_GLSL;
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