Fix hires pixel plotter

Hires images are no longer shifted left by one pixel.
This commit is contained in:
OV2 2011-02-13 23:44:16 +01:00
parent 8cf6950c3d
commit c717e7d5ef
1 changed files with 2 additions and 2 deletions

View File

@ -1388,8 +1388,8 @@ extern struct SLineMatrixData LineMatrixData[240];
#define DRAW_PIXEL_H2x1(N, M) \ #define DRAW_PIXEL_H2x1(N, M) \
if (Z1 > GFX.DB[Offset + 2 * N] && (M)) \ if (Z1 > GFX.DB[Offset + 2 * N] && (M)) \
{ \ { \
GFX.S[Offset + 2 * N] = MATH(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]); \ GFX.S[Offset + 2 * N] = MATH((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]); \
GFX.S[Offset + 2 * N + 1] = MATH((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N + 2]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]); \ GFX.S[Offset + 2 * N + 1] = MATH(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]); \
GFX.DB[Offset + 2 * N] = GFX.DB[Offset + 2 * N + 1] = Z2; \ GFX.DB[Offset + 2 * N] = GFX.DB[Offset + 2 * N + 1] = Z2; \
} }