mirror of https://github.com/snes9xgit/snes9x.git
Fix hires pixel plotter
Hires images are no longer shifted left by one pixel.
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parent
8cf6950c3d
commit
c717e7d5ef
4
tile.cpp
4
tile.cpp
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@ -1388,8 +1388,8 @@ extern struct SLineMatrixData LineMatrixData[240];
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#define DRAW_PIXEL_H2x1(N, M) \
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#define DRAW_PIXEL_H2x1(N, M) \
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if (Z1 > GFX.DB[Offset + 2 * N] && (M)) \
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if (Z1 > GFX.DB[Offset + 2 * N] && (M)) \
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{ \
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{ \
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GFX.S[Offset + 2 * N] = MATH(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]); \
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GFX.S[Offset + 2 * N] = MATH((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]); \
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GFX.S[Offset + 2 * N + 1] = MATH((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N + 2]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]); \
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GFX.S[Offset + 2 * N + 1] = MATH(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]); \
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GFX.DB[Offset + 2 * N] = GFX.DB[Offset + 2 * N + 1] = Z2; \
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GFX.DB[Offset + 2 * N] = GFX.DB[Offset + 2 * N + 1] = Z2; \
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}
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}
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