mirror of https://github.com/snes9xgit/snes9x.git
Shaders: Don't save "undefined" parameters.
Retroarch doesn't understand these, so presets saved that way aren't compatible.
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@ -1189,21 +1189,27 @@ void GLSLShader::save(const char *filename)
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outs("filter_linear", p->filter == GL_LINEAR ? "true" : "false");
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}
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outs("wrap_mode", wrap_mode_enum_to_string(p->wrap_mode));
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if (p->alias[0])
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outs("alias", p->alias);
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outs("float_framebuffer", p->fp ? "true" : "false");
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outs("srgb_framebuffer", p->srgb ? "true" : "false");
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outs("scale_type_x", scale_enum_to_string(p->scale_type_x));
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outs("mipmap_input", p->mipmap_input ? "true" : "false");
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if (p->scale_type_x != GLSL_UNDEFINED)
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{
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outs("scale_type_x", scale_enum_to_string(p->scale_type_x));
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if (p->scale_type_x == GLSL_ABSOLUTE)
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outd("scale_x", (int)p->scale_x);
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else
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outf("scale_x", p->scale_x);
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}
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if (p->scale_type_y != GLSL_UNDEFINED)
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{
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outs("scale_type_y", scale_enum_to_string(p->scale_type_y));
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if (p->scale_type_y == GLSL_ABSOLUTE)
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outd("scale_y", (int)p->scale_y);
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else
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outf("scale_y", p->scale_y);
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}
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if (p->frame_count_mod)
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outd("frame_count_mod", p->frame_count_mod);
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