Shaders: Don't save "undefined" parameters.

Retroarch doesn't understand these, so presets saved that way aren't
compatible.
This commit is contained in:
Brandon Wright 2019-09-30 16:00:06 -05:00
parent 855ab4d947
commit c393694ed0
1 changed files with 18 additions and 12 deletions

View File

@ -1189,21 +1189,27 @@ void GLSLShader::save(const char *filename)
outs("filter_linear", p->filter == GL_LINEAR ? "true" : "false");
}
outs("wrap_mode", wrap_mode_enum_to_string(p->wrap_mode));
if (p->alias[0])
outs("alias", p->alias);
outs("float_framebuffer", p->fp ? "true" : "false");
outs("srgb_framebuffer", p->srgb ? "true" : "false");
outs("scale_type_x", scale_enum_to_string(p->scale_type_x));
outs("mipmap_input", p->mipmap_input ? "true" : "false");
if (p->scale_type_x != GLSL_UNDEFINED)
{
outs("scale_type_x", scale_enum_to_string(p->scale_type_x));
if (p->scale_type_x == GLSL_ABSOLUTE)
outd("scale_x", (int)p->scale_x);
else
outf("scale_x", p->scale_x);
}
if (p->scale_type_y != GLSL_UNDEFINED)
{
outs("scale_type_y", scale_enum_to_string(p->scale_type_y));
if (p->scale_type_y == GLSL_ABSOLUTE)
outd("scale_y", (int)p->scale_y);
else
outf("scale_y", p->scale_y);
}
if (p->frame_count_mod)
outd("frame_count_mod", p->frame_count_mod);