mirror of https://github.com/snes9xgit/snes9x.git
win32: Allow disabling of NTSC Filter Scanlines.
This commit is contained in:
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5fd4265440
commit
c28a86dfd0
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@ -2931,6 +2931,10 @@ void RenderBlarggNTSC( SSurface Src, SSurface Dst, RECT *rect)
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//Blargg's filter produces half-height output, so we have to double the height again (unless we have double height hi-res)
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//Blargg's filter produces half-height output, so we have to double the height again (unless we have double height hi-res)
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if(Src.Height <= SNES_HEIGHT_EXTENDED)
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if(Src.Height <= SNES_HEIGHT_EXTENDED)
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{
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{
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int mask = 0;
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if (GUI.NTSCScanlines)
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mask = 0x18E3;
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int last_blargg_line = rect->bottom / 2;
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int last_blargg_line = rect->bottom / 2;
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memset(Dst.Surface + last_blargg_line * Dst.Pitch, 0, Dst.Pitch);
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memset(Dst.Surface + last_blargg_line * Dst.Pitch, 0, Dst.Pitch);
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for(int y = last_blargg_line; --y >= 0; )
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for(int y = last_blargg_line; --y >= 0; )
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@ -2945,7 +2949,7 @@ void RenderBlarggNTSC( SSurface Src, SSurface Dst, RECT *rect)
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unsigned mixed = prev + next + ((prev ^ next) & 0x0821);
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unsigned mixed = prev + next + ((prev ^ next) & 0x0821);
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/* darken by 12% */
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/* darken by 12% */
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*(unsigned short*)out = prev;
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*(unsigned short*)out = prev;
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*(unsigned short*)(out + Dst.Pitch) = (mixed >> 1) - (mixed >> 4 & 0x18E3);
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*(unsigned short*)(out + Dst.Pitch) = (mixed >> 1) - (mixed >> 4 & mask);
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in += 2;
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in += 2;
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out += 2;
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out += 2;
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}
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}
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@ -340,6 +340,7 @@
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#define IDC_PLAYWARN 1257
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#define IDC_PLAYWARN 1257
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#define IDC_REDUCEINPUTLAG 1258
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#define IDC_REDUCEINPUTLAG 1258
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#define IDC_INTEGERSCALING 1259
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#define IDC_INTEGERSCALING 1259
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#define IDC_NTSCSCANLINES 1260
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#define IDC_HOTKEY1 2000
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#define IDC_HOTKEY1 2000
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#define IDC_HOTKEY2 2001
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#define IDC_HOTKEY2 2001
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#define IDC_HOTKEY3 2002
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#define IDC_HOTKEY3 2002
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@ -190,9 +190,10 @@ BEGIN
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CONTROL "",IDC_SPIN_MAX_SKIP_DISP_FIXED,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS,169,158,11,13
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CONTROL "",IDC_SPIN_MAX_SKIP_DISP_FIXED,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS,169,158,11,13
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COMBOBOX IDC_FILTERBOX,186,17,153,90,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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COMBOBOX IDC_FILTERBOX,186,17,153,90,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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COMBOBOX IDC_FILTERBOX2,217,33,122,90,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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COMBOBOX IDC_FILTERBOX2,217,33,122,90,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Resolution",IDC_CURRMODE,187,71,41,8
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CONTROL "NTSC Filter Scanlines", IDC_NTSCSCANLINES, "Button", BS_AUTOCHECKBOX | WS_TABSTOP, 186, 47, 85, 10
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COMBOBOX IDC_RESOLUTION,234,69,105,95,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Resolution",IDC_CURRMODE,187,76,41,8
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CONTROL "Enable Triple Buffering",IDC_DBLBUFFER,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,187,86,87,10
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COMBOBOX IDC_RESOLUTION,234,74,105,95,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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CONTROL "Enable Triple Buffering",IDC_DBLBUFFER,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,187,88,87,10
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CONTROL "Transparency Effects",IDC_TRANS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,187,113,153,10
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CONTROL "Transparency Effects",IDC_TRANS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,187,113,153,10
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CONTROL "Hi Resolution Support",IDC_HIRES,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,187,124,85,10
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CONTROL "Hi Resolution Support",IDC_HIRES,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,187,124,85,10
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CONTROL "Extend Height of SNES Image",IDC_HEIGHT_EXTEND,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,187,146,111,10
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CONTROL "Extend Height of SNES Image",IDC_HEIGHT_EXTEND,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,187,146,111,10
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@ -203,8 +204,8 @@ BEGIN
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PUSHBUTTON "...",IDC_SHADER_HLSL_BROWSE,322,206,19,14,WS_DISABLED
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PUSHBUTTON "...",IDC_SHADER_HLSL_BROWSE,322,206,19,14,WS_DISABLED
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GROUPBOX "Frame Skipping:",IDC_STATIC,7,132,167,46,0,WS_EX_TRANSPARENT
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GROUPBOX "Frame Skipping:",IDC_STATIC,7,132,167,46,0,WS_EX_TRANSPARENT
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GROUPBOX "SNES Image",IDC_STATIC,180,103,166,79,0,WS_EX_TRANSPARENT
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GROUPBOX "SNES Image",IDC_STATIC,180,103,166,79,0,WS_EX_TRANSPARENT
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GROUPBOX "Output Image Processing",IDC_STATIC,179,7,166,46,0,WS_EX_TRANSPARENT
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GROUPBOX "Output Image Processing",IDC_STATIC,179,7,166,53,0,WS_EX_TRANSPARENT
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GROUPBOX "Fullscreen Display Settings",IDC_STATIC,179,56,166,44,0,WS_EX_TRANSPARENT
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GROUPBOX "Fullscreen Display Settings",IDC_STATIC,179,63,166,39,0,WS_EX_TRANSPARENT
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LTEXT "Hi Res:",IDC_HIRESLABEL,186,36,31,8
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LTEXT "Hi Res:",IDC_HIRESLABEL,186,36,31,8
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GROUPBOX "General",IDC_STATIC,7,7,167,123,0,WS_EX_TRANSPARENT
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GROUPBOX "General",IDC_STATIC,7,7,167,123,0,WS_EX_TRANSPARENT
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LTEXT "Max skipped frames:",IDC_STATIC,62,145,67,8
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LTEXT "Max skipped frames:",IDC_STATIC,62,145,67,8
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@ -901,6 +901,7 @@ void WinRegisterConfigItems()
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AddUIntC("FilterType", GUI.Scale, 0, filterString);
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AddUIntC("FilterType", GUI.Scale, 0, filterString);
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AddUIntC("FilterHiRes", GUI.ScaleHiRes, 0, filterString2);
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AddUIntC("FilterHiRes", GUI.ScaleHiRes, 0, filterString2);
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AddBoolC("BlendHiRes", GUI.BlendHiRes, true, "true to horizontally blend Hi-Res images (better transparency effect on filters that do not account for this)");
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AddBoolC("BlendHiRes", GUI.BlendHiRes, true, "true to horizontally blend Hi-Res images (better transparency effect on filters that do not account for this)");
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AddBoolC("NTSCScanlines", GUI.NTSCScanlines, true, "true to use scanlines with Blargg's NTSC filters");
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AddBoolC("ShaderEnabled", GUI.shaderEnabled, false, "true to use pixel shader (if supported by output method)");
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AddBoolC("ShaderEnabled", GUI.shaderEnabled, false, "true to use pixel shader (if supported by output method)");
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AddStringC("Direct3D:D3DShader", GUI.D3DshaderFileName, MAX_PATH, "", "shader filename for Direct3D mode (HLSL effect file or CG shader");
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AddStringC("Direct3D:D3DShader", GUI.D3DshaderFileName, MAX_PATH, "", "shader filename for Direct3D mode (HLSL effect file or CG shader");
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AddStringC("OpenGL:OGLShader", GUI.OGLshaderFileName, MAX_PATH, "", "shader filename for OpenGL mode (bsnes-style XML shader or CG shader)");
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AddStringC("OpenGL:OGLShader", GUI.OGLshaderFileName, MAX_PATH, "", "shader filename for OpenGL mode (bsnes-style XML shader or CG shader)");
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@ -7401,7 +7401,7 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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// temporary GUI state for restoring after previewing while selecting options
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// temporary GUI state for restoring after previewing while selecting options
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static int prevScale, prevScaleHiRes, prevPPL;
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static int prevScale, prevScaleHiRes, prevPPL;
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static bool prevStretch, prevAspectRatio, prevHeightExtend, prevAutoDisplayMessages, prevBilinearFilter, prevShaderEnabled, prevBlendHires, prevIntegerScaling;
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static bool prevStretch, prevAspectRatio, prevHeightExtend, prevAutoDisplayMessages, prevBilinearFilter, prevShaderEnabled, prevBlendHires, prevIntegerScaling, prevNTSCScanlines;
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static int prevAspectWidth;
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static int prevAspectWidth;
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static OutputMethod prevOutputMethod;
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static OutputMethod prevOutputMethod;
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static TCHAR prevD3DShaderFile[MAX_PATH],prevOGLShaderFile[MAX_PATH];
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static TCHAR prevD3DShaderFile[MAX_PATH],prevOGLShaderFile[MAX_PATH];
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@ -7436,6 +7436,8 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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prevAutoDisplayMessages = Settings.AutoDisplayMessages != 0;
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prevAutoDisplayMessages = Settings.AutoDisplayMessages != 0;
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prevShaderEnabled = GUI.shaderEnabled;
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prevShaderEnabled = GUI.shaderEnabled;
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prevBlendHires = GUI.BlendHiRes;
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prevBlendHires = GUI.BlendHiRes;
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prevNTSCScanlines = GUI.NTSCScanlines;
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lstrcpy(prevD3DShaderFile, GUI.D3DshaderFileName);
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lstrcpy(prevD3DShaderFile, GUI.D3DshaderFileName);
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lstrcpy(prevOGLShaderFile, GUI.OGLshaderFileName);
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lstrcpy(prevOGLShaderFile, GUI.OGLshaderFileName);
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@ -7449,6 +7451,8 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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SendDlgItemMessage(hDlg, IDC_VSYNC, BM_SETCHECK, (WPARAM)BST_CHECKED, 0);
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SendDlgItemMessage(hDlg, IDC_VSYNC, BM_SETCHECK, (WPARAM)BST_CHECKED, 0);
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if (GUI.ReduceInputLag)
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if (GUI.ReduceInputLag)
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SendDlgItemMessage(hDlg, IDC_REDUCEINPUTLAG, BM_SETCHECK, (WPARAM)BST_CHECKED, 0);
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SendDlgItemMessage(hDlg, IDC_REDUCEINPUTLAG, BM_SETCHECK, (WPARAM)BST_CHECKED, 0);
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if (GUI.NTSCScanlines)
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SendDlgItemMessage(hDlg, IDC_NTSCSCANLINES, BM_SETCHECK, (WPARAM)BST_CHECKED, 0);
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SendDlgItemMessage(hDlg, IDC_FRAMERATESKIPSLIDER, TBM_SETRANGE, (WPARAM)true, (LPARAM)MAKELONG(0, 9));
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SendDlgItemMessage(hDlg, IDC_FRAMERATESKIPSLIDER, TBM_SETRANGE, (WPARAM)true, (LPARAM)MAKELONG(0, 9));
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if (Settings.SkipFrames != AUTO_FRAMERATE)
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if (Settings.SkipFrames != AUTO_FRAMERATE)
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SendDlgItemMessage(hDlg, IDC_FRAMERATESKIPSLIDER, TBM_SETPOS, (WPARAM)true, (LPARAM)Settings.SkipFrames);
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SendDlgItemMessage(hDlg, IDC_FRAMERATESKIPSLIDER, TBM_SETPOS, (WPARAM)true, (LPARAM)Settings.SkipFrames);
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@ -7671,6 +7675,12 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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WinRefreshDisplay();
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WinRefreshDisplay();
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break;
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break;
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case IDC_NTSCSCANLINES:
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GUI.NTSCScanlines = (bool)(IsDlgButtonChecked(hDlg, IDC_NTSCSCANLINES) == BST_CHECKED);
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WinDisplayApplyChanges();
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WinRefreshDisplay();
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break;
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case IDC_HIRESBLEND:
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case IDC_HIRESBLEND:
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GUI.BlendHiRes = (bool)(IsDlgButtonChecked(hDlg,IDC_HIRESBLEND)==BST_CHECKED);
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GUI.BlendHiRes = (bool)(IsDlgButtonChecked(hDlg,IDC_HIRESBLEND)==BST_CHECKED);
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WinRefreshDisplay();
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WinRefreshDisplay();
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@ -7962,6 +7972,7 @@ updateFilterBox2:
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GUI.HeightExtend = prevHeightExtend;
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GUI.HeightExtend = prevHeightExtend;
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GUI.shaderEnabled = prevShaderEnabled;
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GUI.shaderEnabled = prevShaderEnabled;
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GUI.BlendHiRes = prevBlendHires;
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GUI.BlendHiRes = prevBlendHires;
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GUI.NTSCScanlines = prevNTSCScanlines;
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lstrcpy(GUI.D3DshaderFileName,prevD3DShaderFile);
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lstrcpy(GUI.D3DshaderFileName,prevD3DShaderFile);
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lstrcpy(GUI.OGLshaderFileName,prevOGLShaderFile);
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lstrcpy(GUI.OGLshaderFileName,prevOGLShaderFile);
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}
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}
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@ -359,6 +359,7 @@ struct sGUI {
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HACCEL Accelerators;
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HACCEL Accelerators;
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bool NeedDepthConvert;
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bool NeedDepthConvert;
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bool DepthConverted;
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bool DepthConverted;
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bool NTSCScanlines;
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bool InactivePause;
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bool InactivePause;
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bool CustomRomOpen;
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bool CustomRomOpen;
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