mirror of https://github.com/snes9xgit/snes9x.git
add unlimited sprites (range)
This commit is contained in:
parent
20f6dab047
commit
c064706aad
12
gfx.cpp
12
gfx.cpp
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@ -604,6 +604,7 @@ static void SetupOBJ (void)
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int Height;
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int Height;
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uint8 S;
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uint8 S;
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int sprite_limit = (Settings.MaxSpriteTilesPerLine == 128) ? 128 : 32;
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if (!PPU.OAMPriorityRotation || !(PPU.OAMFlip & PPU.OAMAddr & 1)) // normal case
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if (!PPU.OAMPriorityRotation || !(PPU.OAMFlip & PPU.OAMAddr & 1)) // normal case
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{
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{
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@ -614,7 +615,7 @@ static void SetupOBJ (void)
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{
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{
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GFX.OBJLines[i].RTOFlags = 0;
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GFX.OBJLines[i].RTOFlags = 0;
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GFX.OBJLines[i].Tiles = Settings.MaxSpriteTilesPerLine;
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GFX.OBJLines[i].Tiles = Settings.MaxSpriteTilesPerLine;
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for (int j = 0; j < 32; j++)
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for (int j = 0; j < sprite_limit; j++)
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GFX.OBJLines[i].OBJ[j].Sprite = -1;
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GFX.OBJLines[i].OBJ[j].Sprite = -1;
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}
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}
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@ -653,7 +654,7 @@ static void SetupOBJ (void)
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if (Y >= SNES_HEIGHT_EXTENDED)
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if (Y >= SNES_HEIGHT_EXTENDED)
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continue;
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continue;
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if (LineOBJ[Y] >= 32)
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if (LineOBJ[Y] >= sprite_limit)
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{
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{
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GFX.OBJLines[Y].RTOFlags |= 0x40;
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GFX.OBJLines[Y].RTOFlags |= 0x40;
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continue;
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continue;
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@ -757,7 +758,7 @@ static void SetupOBJ (void)
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{
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{
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if (OBJOnLine[Y][S])
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if (OBJOnLine[Y][S])
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{
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{
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if (j >= 32)
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if (j >= sprite_limit)
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{
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{
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GFX.OBJLines[Y].RTOFlags |= 0x40;
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GFX.OBJLines[Y].RTOFlags |= 0x40;
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break;
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break;
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@ -774,7 +775,7 @@ static void SetupOBJ (void)
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} while (S != FirstSprite);
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} while (S != FirstSprite);
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}
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}
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if (j < 32)
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if (j < sprite_limit)
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GFX.OBJLines[Y].OBJ[j].Sprite = -1;
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GFX.OBJLines[Y].OBJ[j].Sprite = -1;
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}
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}
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}
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}
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@ -794,13 +795,14 @@ static void DrawOBJS (int D)
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int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1;
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int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1;
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BG.InterlaceLine = GFX.InterlaceFrame ? 8 : 0;
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BG.InterlaceLine = GFX.InterlaceFrame ? 8 : 0;
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GFX.Z1 = 2;
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GFX.Z1 = 2;
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int sprite_limit = (Settings.MaxSpriteTilesPerLine == 128) ? 128 : 32;
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for (uint32 Y = GFX.StartY, Offset = Y * GFX.PPL; Y <= GFX.EndY; Y++, Offset += GFX.PPL)
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for (uint32 Y = GFX.StartY, Offset = Y * GFX.PPL; Y <= GFX.EndY; Y++, Offset += GFX.PPL)
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{
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{
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int I = 0;
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int I = 0;
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int tiles = GFX.OBJLines[Y].Tiles;
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int tiles = GFX.OBJLines[Y].Tiles;
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for (int S = GFX.OBJLines[Y].OBJ[I].Sprite; S >= 0 && I < 32; S = GFX.OBJLines[Y].OBJ[++I].Sprite)
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for (int S = GFX.OBJLines[Y].OBJ[I].Sprite; S >= 0 && I < sprite_limit; S = GFX.OBJLines[Y].OBJ[++I].Sprite)
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{
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{
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tiles += GFX.OBJVisibleTiles[S];
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tiles += GFX.OBJVisibleTiles[S];
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if (tiles <= 0)
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if (tiles <= 0)
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