mirror of https://github.com/snes9xgit/snes9x.git
Do not change pause state when savestating
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@ -1306,8 +1306,6 @@ void S9xFreezeToStream (STREAM stream)
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char buffer[1024];
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uint8 *soundsnapshot = new uint8[SPC_SAVE_STATE_BLOCK_SIZE];
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S9xSetSoundMute(TRUE);
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sprintf(buffer, "%s:%04d\n", SNAPSHOT_MAGIC, SNAPSHOT_VERSION);
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WRITE_STREAM(buffer, strlen(buffer), stream);
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@ -1443,8 +1441,6 @@ void S9xFreezeToStream (STREAM stream)
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}
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}
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S9xSetSoundMute(FALSE);
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delete [] soundsnapshot;
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}
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