mirror of https://github.com/snes9xgit/snes9x.git
GTK+: Set locale to C when loading shader files.
We can't know what format they're in, and for some reason español breaks them.
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51d3051712
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@ -362,6 +362,8 @@ int S9xOpenGLDisplayDriver::load_shaders (const char *shader_file)
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{
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{
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int length = strlen (shader_file);
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int length = strlen (shader_file);
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setlocale (LC_ALL, "C");
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if ((length > 6 && !strcasecmp(shader_file + length - 6, ".glslp")) ||
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if ((length > 6 && !strcasecmp(shader_file + length - 6, ".glslp")) ||
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(length > 5 && !strcasecmp(shader_file + length - 5, ".glsl")))
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(length > 5 && !strcasecmp(shader_file + length - 5, ".glsl")))
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{
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{
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@ -374,12 +376,14 @@ int S9xOpenGLDisplayDriver::load_shaders (const char *shader_file)
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if (glsl_shader->param.size () > 0)
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if (glsl_shader->param.size () > 0)
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window->enable_widget ("shader_parameters_item", TRUE);
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window->enable_widget ("shader_parameters_item", TRUE);
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setlocale (LC_ALL, "");
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return 1;
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return 1;
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}
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}
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delete glsl_shader;
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delete glsl_shader;
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}
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}
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setlocale (LC_ALL, "");
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return 0;
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return 0;
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}
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}
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@ -42,6 +42,7 @@ int main (int argc, char *argv[])
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g_set_prgname ("snes9x");
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g_set_prgname ("snes9x");
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g_set_application_name ("Snes9x");
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g_set_application_name ("Snes9x");
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setlocale (LC_ALL, "");
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bindtextdomain (GETTEXT_PACKAGE, SNES9XLOCALEDIR);
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bindtextdomain (GETTEXT_PACKAGE, SNES9XLOCALEDIR);
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bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8");
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bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8");
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textdomain (GETTEXT_PACKAGE);
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textdomain (GETTEXT_PACKAGE);
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