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Use the same type on both sides of comparison
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@ -1148,7 +1148,7 @@ bool retro_load_game(const struct retro_game_info *game)
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if (randomize_memory)
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{
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srand(time(NULL));
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for(int lcv = 0; lcv < sizeof(Memory.RAM); lcv++)
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for(size_t lcv = 0; lcv < sizeof(Memory.RAM); lcv++)
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Memory.RAM[lcv] = rand() % 256;
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}
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}
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