mirror of https://github.com/snes9xgit/snes9x.git
Update MSVC 2010 Project files
Add MSVC 2017 Project files
This commit is contained in:
parent
f47b4ee5ca
commit
b7ddb478d2
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@ -6,13 +6,19 @@ EndProject
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|||
Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|Win32.Build.0 = Debug|Win32
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||||
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|x64.ActiveCfg = Debug|x64
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||||
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|x64.Build.0 = Debug|x64
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||||
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|Win32.ActiveCfg = Release|Win32
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||||
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|Win32.Build.0 = Release|Win32
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{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|x64.ActiveCfg = Release|x64
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{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -5,10 +5,18 @@
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{5BDB0E63-AD88-4547-BF48-169312DDD188}</ProjectGuid>
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@ -21,38 +29,74 @@
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)msvc-2010\$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)msvc-2010\$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\apu\bapu\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ModuleDefinitionFile>libretro.def</ModuleDefinitionFile>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\apu\bapu\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -63,13 +107,36 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\apu\bapu\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FloatingPointModel>Fast</FloatingPointModel>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<ModuleDefinitionFile>libretro.def</ModuleDefinitionFile>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<Optimization>Full</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\apu\bapu\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FloatingPointModel>Fast</FloatingPointModel>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -82,7 +149,6 @@
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<ItemGroup>
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<ClCompile Include="..\..\..\apu\apu.cpp" />
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<ClCompile Include="..\..\..\apu\bapu\dsp\sdsp.cpp" />
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<ClCompile Include="..\..\..\apu\bapu\dsp\SPC_DSP.cpp" />
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<ClCompile Include="..\..\..\apu\bapu\smp\smp.cpp" />
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<ClCompile Include="..\..\..\apu\bapu\smp\smp_state.cpp" />
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<ClCompile Include="..\..\..\bml.cpp" />
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@ -105,6 +171,7 @@
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<ClCompile Include="..\..\..\dsp2.cpp" />
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<ClCompile Include="..\..\..\dsp3.cpp" />
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<ClCompile Include="..\..\..\dsp4.cpp" />
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<ClCompile Include="..\..\..\filter\snes_ntsc.c" />
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<ClCompile Include="..\..\..\fxdbg.cpp" />
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<ClCompile Include="..\..\..\fxemu.cpp" />
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<ClCompile Include="..\..\..\fxinst.cpp" />
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@ -113,11 +180,13 @@
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<ClCompile Include="..\..\..\logger.cpp" />
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<ClCompile Include="..\..\..\memmap.cpp" />
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<ClCompile Include="..\..\..\movie.cpp" />
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<ClCompile Include="..\..\..\msu1.cpp" />
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<ClCompile Include="..\..\..\netplay.cpp" />
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<ClCompile Include="..\..\..\obc1.cpp" />
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<ClCompile Include="..\..\..\ppu.cpp" />
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<ClCompile Include="..\..\..\sa1.cpp" />
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<ClCompile Include="..\..\..\sa1cpu.cpp" />
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<ClCompile Include="..\..\..\screenshot.cpp" />
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<ClCompile Include="..\..\..\sdd1.cpp" />
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<ClCompile Include="..\..\..\sdd1emu.cpp" />
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<ClCompile Include="..\..\..\server.cpp" />
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@ -28,26 +28,11 @@
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<Filter Include="Source Files\libretro">
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<UniqueIdentifier>{161f54ee-3443-4972-afe1-b1931c65570b}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\filter">
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<UniqueIdentifier>{d3b4403f-ab8a-4462-984b-4c490fa5d2c4}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\libretro.cpp">
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<Filter>Source Files\libretro</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\apu\apu.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\apu\bapu\dsp\sdsp.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\apu\bapu\dsp\SPC_DSP.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\apu\bapu\smp\smp.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\apu\bapu\smp\smp_state.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\bml.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -198,5 +183,29 @@
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<ClCompile Include="..\..\..\tileimpl-h2x1.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\msu1.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\screenshot.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\apu\apu.cpp">
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<Filter>Source Files\apu</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\apu\bapu\dsp\sdsp.cpp">
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<Filter>Source Files\apu\bapu\dsp</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\apu\bapu\smp\smp.cpp">
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<Filter>Source Files\apu\bapu\smp</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\apu\bapu\smp\smp_state.cpp">
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<Filter>Source Files\apu\bapu\smp</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\filter\snes_ntsc.c">
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<Filter>Source Files\filter</Filter>
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</ClCompile>
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<ClCompile Include="..\..\libretro.cpp">
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<Filter>Source Files\libretro</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -0,0 +1,31 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.27428.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "msvc-2017", "msvc-2017\msvc-2017.vcxproj", "{5BDB0E63-AD88-4547-BF48-169312DDD188}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|Win32.ActiveCfg = Debug|Win32
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{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|Win32.Build.0 = Debug|Win32
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{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|x64.ActiveCfg = Debug|x64
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{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|x64.Build.0 = Debug|x64
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{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|Win32.ActiveCfg = Release|Win32
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{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|Win32.Build.0 = Release|Win32
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{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|x64.ActiveCfg = Release|x64
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{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {13DC0902-73A8-4AE3-9731-56AC7B8F3ED6}
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EndGlobalSection
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EndGlobal
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@ -0,0 +1,27 @@
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LIBRARY "msvc-2017"
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EXPORTS
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retro_set_environment
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retro_set_video_refresh
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retro_set_audio_sample
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retro_set_audio_sample_batch
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retro_set_input_poll
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retro_set_input_state
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retro_init
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retro_deinit
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retro_api_version
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retro_get_system_info
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retro_get_system_av_info
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retro_set_controller_port_device
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retro_reset
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retro_run
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retro_serialize_size
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retro_serialize
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retro_unserialize
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retro_cheat_reset
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retro_cheat_set
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retro_load_game
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retro_load_game_special
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retro_unload_game
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retro_get_region
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retro_get_memory_data
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retro_get_memory_size
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@ -0,0 +1,221 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
|
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<ProjectConfiguration Include="Debug|Win32">
|
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
|
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
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||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{5BDB0E63-AD88-4547-BF48-169312DDD188}</ProjectGuid>
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||||
<Keyword>Win32Proj</Keyword>
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||||
<RootNamespace>msvc2010</RootNamespace>
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||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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||||
<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v141_xp</PlatformToolset>
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</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v141_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
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</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
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<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
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|
Loading…
Reference in New Issue