Update MSVC 2010 Project files

Add MSVC 2017 Project files
This commit is contained in:
Dwedit 2019-08-08 11:05:00 -05:00
parent f47b4ee5ca
commit b7ddb478d2
7 changed files with 602 additions and 28 deletions

View File

@ -6,13 +6,19 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|Win32.ActiveCfg = Debug|Win32
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|Win32.Build.0 = Debug|Win32
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|x64.ActiveCfg = Debug|x64
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|x64.Build.0 = Debug|x64
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|Win32.ActiveCfg = Release|Win32
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|Win32.Build.0 = Release|Win32
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|x64.ActiveCfg = Release|x64
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -5,10 +5,18 @@
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{5BDB0E63-AD88-4547-BF48-169312DDD188}</ProjectGuid>
@ -21,38 +29,74 @@
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)msvc-2010\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)msvc-2010\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\apu\bapu\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ModuleDefinitionFile>libretro.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\apu\bapu\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@ -63,13 +107,36 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\apu\bapu\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<ModuleDefinitionFile>libretro.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\apu\bapu\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@ -82,7 +149,6 @@
<ItemGroup>
<ClCompile Include="..\..\..\apu\apu.cpp" />
<ClCompile Include="..\..\..\apu\bapu\dsp\sdsp.cpp" />
<ClCompile Include="..\..\..\apu\bapu\dsp\SPC_DSP.cpp" />
<ClCompile Include="..\..\..\apu\bapu\smp\smp.cpp" />
<ClCompile Include="..\..\..\apu\bapu\smp\smp_state.cpp" />
<ClCompile Include="..\..\..\bml.cpp" />
@ -105,6 +171,7 @@
<ClCompile Include="..\..\..\dsp2.cpp" />
<ClCompile Include="..\..\..\dsp3.cpp" />
<ClCompile Include="..\..\..\dsp4.cpp" />
<ClCompile Include="..\..\..\filter\snes_ntsc.c" />
<ClCompile Include="..\..\..\fxdbg.cpp" />
<ClCompile Include="..\..\..\fxemu.cpp" />
<ClCompile Include="..\..\..\fxinst.cpp" />
@ -113,11 +180,13 @@
<ClCompile Include="..\..\..\logger.cpp" />
<ClCompile Include="..\..\..\memmap.cpp" />
<ClCompile Include="..\..\..\movie.cpp" />
<ClCompile Include="..\..\..\msu1.cpp" />
<ClCompile Include="..\..\..\netplay.cpp" />
<ClCompile Include="..\..\..\obc1.cpp" />
<ClCompile Include="..\..\..\ppu.cpp" />
<ClCompile Include="..\..\..\sa1.cpp" />
<ClCompile Include="..\..\..\sa1cpu.cpp" />
<ClCompile Include="..\..\..\screenshot.cpp" />
<ClCompile Include="..\..\..\sdd1.cpp" />
<ClCompile Include="..\..\..\sdd1emu.cpp" />
<ClCompile Include="..\..\..\server.cpp" />

View File

@ -28,26 +28,11 @@
<Filter Include="Source Files\libretro">
<UniqueIdentifier>{161f54ee-3443-4972-afe1-b1931c65570b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\filter">
<UniqueIdentifier>{d3b4403f-ab8a-4462-984b-4c490fa5d2c4}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\libretro.cpp">
<Filter>Source Files\libretro</Filter>
</ClCompile>
<ClCompile Include="..\..\..\apu\apu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\apu\bapu\dsp\sdsp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\apu\bapu\dsp\SPC_DSP.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\apu\bapu\smp\smp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\apu\bapu\smp\smp_state.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\bml.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -198,5 +183,29 @@
<ClCompile Include="..\..\..\tileimpl-h2x1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\msu1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\screenshot.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\apu\apu.cpp">
<Filter>Source Files\apu</Filter>
</ClCompile>
<ClCompile Include="..\..\..\apu\bapu\dsp\sdsp.cpp">
<Filter>Source Files\apu\bapu\dsp</Filter>
</ClCompile>
<ClCompile Include="..\..\..\apu\bapu\smp\smp.cpp">
<Filter>Source Files\apu\bapu\smp</Filter>
</ClCompile>
<ClCompile Include="..\..\..\apu\bapu\smp\smp_state.cpp">
<Filter>Source Files\apu\bapu\smp</Filter>
</ClCompile>
<ClCompile Include="..\..\..\filter\snes_ntsc.c">
<Filter>Source Files\filter</Filter>
</ClCompile>
<ClCompile Include="..\..\libretro.cpp">
<Filter>Source Files\libretro</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27428.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "msvc-2017", "msvc-2017\msvc-2017.vcxproj", "{5BDB0E63-AD88-4547-BF48-169312DDD188}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|Win32.ActiveCfg = Debug|Win32
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|Win32.Build.0 = Debug|Win32
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|x64.ActiveCfg = Debug|x64
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|x64.Build.0 = Debug|x64
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|Win32.ActiveCfg = Release|Win32
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|Win32.Build.0 = Release|Win32
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|x64.ActiveCfg = Release|x64
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {13DC0902-73A8-4AE3-9731-56AC7B8F3ED6}
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,27 @@
LIBRARY "msvc-2017"
EXPORTS
retro_set_environment
retro_set_video_refresh
retro_set_audio_sample
retro_set_audio_sample_batch
retro_set_input_poll
retro_set_input_state
retro_init
retro_deinit
retro_api_version
retro_get_system_info
retro_get_system_av_info
retro_set_controller_port_device
retro_reset
retro_run
retro_serialize_size
retro_serialize
retro_unserialize
retro_cheat_reset
retro_cheat_set
retro_load_game
retro_load_game_special
retro_unload_game
retro_get_region
retro_get_memory_data
retro_get_memory_size

View File

@ -0,0 +1,221 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{5BDB0E63-AD88-4547-BF48-169312DDD188}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>msvc2010</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)msvc-2010\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\apu\bapu\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ModuleDefinitionFile>libretro.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\apu\bapu\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ModuleDefinitionFile>libretro.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\apu\bapu\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<ModuleDefinitionFile>libretro.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\apu\bapu\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<ModuleDefinitionFile>libretro.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\apu\apu.cpp" />
<ClCompile Include="..\..\..\apu\bapu\dsp\sdsp.cpp" />
<ClCompile Include="..\..\..\apu\bapu\smp\smp.cpp" />
<ClCompile Include="..\..\..\apu\bapu\smp\smp_state.cpp" />
<ClCompile Include="..\..\..\bml.cpp" />
<ClCompile Include="..\..\..\bsx.cpp" />
<ClCompile Include="..\..\..\c4.cpp" />
<ClCompile Include="..\..\..\c4emu.cpp" />
<ClCompile Include="..\..\..\cheats.cpp" />
<ClCompile Include="..\..\..\cheats2.cpp" />
<ClCompile Include="..\..\..\clip.cpp" />
<ClCompile Include="..\..\..\conffile.cpp" />
<ClCompile Include="..\..\..\controls.cpp" />
<ClCompile Include="..\..\..\cpu.cpp" />
<ClCompile Include="..\..\..\cpuexec.cpp" />
<ClCompile Include="..\..\..\cpuops.cpp" />
<ClCompile Include="..\..\..\crosshairs.cpp" />
<ClCompile Include="..\..\..\debug.cpp" />
<ClCompile Include="..\..\..\dma.cpp" />
<ClCompile Include="..\..\..\dsp.cpp" />
<ClCompile Include="..\..\..\dsp1.cpp" />
<ClCompile Include="..\..\..\dsp2.cpp" />
<ClCompile Include="..\..\..\dsp3.cpp" />
<ClCompile Include="..\..\..\dsp4.cpp" />
<ClCompile Include="..\..\..\filter\snes_ntsc.c" />
<ClCompile Include="..\..\..\fxdbg.cpp" />
<ClCompile Include="..\..\..\fxemu.cpp" />
<ClCompile Include="..\..\..\fxinst.cpp" />
<ClCompile Include="..\..\..\gfx.cpp" />
<ClCompile Include="..\..\..\globals.cpp" />
<ClCompile Include="..\..\..\logger.cpp" />
<ClCompile Include="..\..\..\memmap.cpp" />
<ClCompile Include="..\..\..\movie.cpp" />
<ClCompile Include="..\..\..\msu1.cpp" />
<ClCompile Include="..\..\..\netplay.cpp" />
<ClCompile Include="..\..\..\obc1.cpp" />
<ClCompile Include="..\..\..\ppu.cpp" />
<ClCompile Include="..\..\..\sa1.cpp" />
<ClCompile Include="..\..\..\sa1cpu.cpp" />
<ClCompile Include="..\..\..\screenshot.cpp" />
<ClCompile Include="..\..\..\sdd1.cpp" />
<ClCompile Include="..\..\..\sdd1emu.cpp" />
<ClCompile Include="..\..\..\server.cpp" />
<ClCompile Include="..\..\..\seta.cpp" />
<ClCompile Include="..\..\..\seta010.cpp" />
<ClCompile Include="..\..\..\seta011.cpp" />
<ClCompile Include="..\..\..\seta018.cpp" />
<ClCompile Include="..\..\..\sha256.cpp" />
<ClCompile Include="..\..\..\snapshot.cpp" />
<ClCompile Include="..\..\..\snes9x.cpp" />
<ClCompile Include="..\..\..\spc7110.cpp" />
<ClCompile Include="..\..\..\srtc.cpp" />
<ClCompile Include="..\..\..\stream.cpp" />
<ClCompile Include="..\..\..\tile.cpp" />
<ClCompile Include="..\..\..\tileimpl-n1x1.cpp" />
<ClCompile Include="..\..\..\tileimpl-n2x1.cpp" />
<ClCompile Include="..\..\..\tileimpl-h2x1.cpp" />
<ClCompile Include="..\..\libretro.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,211 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Source Files\apu">
<UniqueIdentifier>{7722f8be-0c98-4fd5-a919-d642e2bae1ce}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\apu\bapu">
<UniqueIdentifier>{effa9675-f3f1-4f4e-a39c-171182a225b8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\apu\bapu\dsp">
<UniqueIdentifier>{e6d15138-760b-4651-ac48-7eaab1f67fec}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\apu\bapu\smp">
<UniqueIdentifier>{57cbef14-a9d6-45dd-9d6b-338d7b63a520}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libretro">
<UniqueIdentifier>{161f54ee-3443-4972-afe1-b1931c65570b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\filter">
<UniqueIdentifier>{d3b4403f-ab8a-4462-984b-4c490fa5d2c4}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\bml.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\bsx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\c4.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\c4emu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cheats.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cheats2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\clip.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\conffile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\controls.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cpu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cpuexec.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cpuops.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\crosshairs.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\debug.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\dma.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\dsp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\dsp1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\dsp2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\dsp3.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\dsp4.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\fxdbg.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\fxemu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\fxinst.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\gfx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\globals.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\logger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\memmap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\movie.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\netplay.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\obc1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\ppu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\sa1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\sa1cpu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\sdd1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\sdd1emu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\server.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\seta.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\seta010.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\seta011.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\seta018.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\sha256.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\snapshot.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\snes9x.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\spc7110.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\srtc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\stream.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\tile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\tileimpl-n1x1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\tileimpl-n2x1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\tileimpl-h2x1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\msu1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\screenshot.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\apu\apu.cpp">
<Filter>Source Files\apu</Filter>
</ClCompile>
<ClCompile Include="..\..\..\apu\bapu\dsp\sdsp.cpp">
<Filter>Source Files\apu\bapu\dsp</Filter>
</ClCompile>
<ClCompile Include="..\..\..\apu\bapu\smp\smp.cpp">
<Filter>Source Files\apu\bapu\smp</Filter>
</ClCompile>
<ClCompile Include="..\..\..\apu\bapu\smp\smp_state.cpp">
<Filter>Source Files\apu\bapu\smp</Filter>
</ClCompile>
<ClCompile Include="..\..\..\filter\snes_ntsc.c">
<Filter>Source Files\filter</Filter>
</ClCompile>
<ClCompile Include="..\..\libretro.cpp">
<Filter>Source Files\libretro</Filter>
</ClCompile>
</ItemGroup>
</Project>