Add rudimentary Cg support for Gtk+ based on the Win32 port.

This commit is contained in:
Brandon Wright 2018-05-08 16:56:18 -05:00
parent 0c1976b0ef
commit b34ecf8973
11 changed files with 3414 additions and 7 deletions

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@ -234,7 +234,10 @@ endif
if OPENGL if OPENGL
snes9x_gtk_SOURCES += \ snes9x_gtk_SOURCES += \
src/gtk_display_driver_opengl.cpp \ src/gtk_display_driver_opengl.cpp \
src/gtk_display_driver_opengl.h src/gtk_display_driver_opengl.h \
src/Cg/CGLCG.cpp \
src/Cg/cgFunctions.cpp \
src/Cg/CCGShader.cpp
endif endif
if XV if XV

0
gtk/src/Cg/.dirstamp Normal file
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338
gtk/src/Cg/CCGShader.cpp Normal file
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@ -0,0 +1,338 @@
/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
(c) Copyright 2009 - 2017 BearOso,
OV2
(c) Copyright 2017 qwertymodo
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be
given)
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com),
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare
(lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
S-SMP emulator code used in 1.54+
(c) Copyright 2016 byuu
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
(c) Copyright 2004 - 2017 BearOso
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
(c) Copyright 2009 - 2017 OV2
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2011 zones
Libretro port
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be
given)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
#include "CCGShader.h"
#include "../conffile.h"
CCGShader::CCGShader(void) {}
CCGShader::~CCGShader(void) {}
cgScaleType CCGShader::scaleStringToEnum(const char* scale)
{
if (!strcasecmp(scale, "source"))
{
return CG_SCALE_SOURCE;
}
else if (!strcasecmp(scale, "viewport"))
{
return CG_SCALE_VIEWPORT;
}
else if (!strcasecmp(scale, "absolute"))
{
return CG_SCALE_ABSOLUTE;
}
else
{
return CG_SCALE_NONE;
}
}
bool CCGShader::LoadShader(const char* path)
{
ConfigFile conf;
int shaderCount;
char keyName[100];
shaderPasses.clear();
lookupTextures.clear();
if (strlen(path) < 4 || strcasecmp(&path[strlen(path) - 4], ".cgp"))
{
shaderPass pass;
pass.scaleParams.scaleTypeX = CG_SCALE_NONE;
pass.scaleParams.scaleTypeY = CG_SCALE_NONE;
pass.linearFilter = false;
pass.filterSet = false;
strcpy(pass.cgShaderFile, path);
shaderPasses.push_back(pass);
return true;
}
else
{
conf.LoadFile(path);
}
shaderCount = conf.GetInt("::shaders", 0);
if (shaderCount < 1)
return false;
for (int i = 0; i < shaderCount; i++)
{
shaderPass pass;
sprintf(keyName, "::filter_linear%u", i);
pass.linearFilter = conf.GetBool(keyName);
pass.filterSet = conf.Exists(keyName);
sprintf(keyName, "::scale_type%u", i);
const char* scaleType = conf.GetString(keyName, "");
if (!strcasecmp(scaleType, ""))
{
sprintf(keyName, "::scale_type_x%u", i);
const char* scaleTypeX = conf.GetString(keyName, "");
if (*scaleTypeX == '\0' && (i != (shaderCount - 1)))
scaleTypeX = "source";
pass.scaleParams.scaleTypeX = scaleStringToEnum(scaleTypeX);
sprintf(keyName, "::scale_type_y%u", i);
const char* scaleTypeY = conf.GetString(keyName, "");
if (*scaleTypeY == '\0' && (i != (shaderCount - 1)))
scaleTypeY = "source";
pass.scaleParams.scaleTypeY = scaleStringToEnum(scaleTypeY);
}
else
{
cgScaleType sType = scaleStringToEnum(scaleType);
pass.scaleParams.scaleTypeX = sType;
pass.scaleParams.scaleTypeY = sType;
}
sprintf(keyName, "::scale%u", i);
const char* scaleFloat = conf.GetString(keyName, "");
int scaleInt = conf.GetInt(keyName, 0);
if (!strcasecmp(scaleFloat, ""))
{
sprintf(keyName, "::scale_x%u", i);
const char* scaleFloatX = conf.GetString(keyName, "1.0");
pass.scaleParams.scaleX = atof(scaleFloatX);
pass.scaleParams.absX = conf.GetInt(keyName, 1);
sprintf(keyName, "::scale_y%u", i);
const char* scaleFloatY = conf.GetString(keyName, "1.0");
pass.scaleParams.scaleY = atof(scaleFloatY);
pass.scaleParams.absY = conf.GetInt(keyName, 1);
}
else
{
float floatval = atof(scaleFloat);
pass.scaleParams.scaleX = floatval;
pass.scaleParams.absX = scaleInt;
pass.scaleParams.scaleY = floatval;
pass.scaleParams.absY = scaleInt;
}
sprintf(keyName, "::shader%u", i);
strcpy(pass.cgShaderFile, conf.GetString(keyName, ""));
sprintf(keyName, "::frame_count_mod%u", i);
pass.frameCounterMod = conf.GetInt(keyName, 0);
sprintf(keyName, "::float_framebuffer%u", i);
pass.floatFbo = conf.GetBool(keyName);
shaderPasses.push_back(pass);
}
char* shaderIds = conf.GetStringDup("::textures", "");
char* id = strtok(shaderIds, ";");
while (id != NULL)
{
lookupTexture tex;
sprintf(keyName, "::%s", id);
strcpy(tex.id, id);
strcpy(tex.texturePath, conf.GetString(keyName, ""));
sprintf(keyName, "::%s_linear", id);
tex.linearfilter = conf.GetBool(keyName, true);
lookupTextures.push_back(tex);
id = strtok(NULL, ";");
}
free(shaderIds);
return true;
}

250
gtk/src/Cg/CCGShader.h Normal file
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@ -0,0 +1,250 @@
/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
(c) Copyright 2009 - 2017 BearOso,
OV2
(c) Copyright 2017 qwertymodo
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be
given)
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com),
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare
(lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
S-SMP emulator code used in 1.54+
(c) Copyright 2016 byuu
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
(c) Copyright 2004 - 2017 BearOso
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
(c) Copyright 2009 - 2017 OV2
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2011 zones
Libretro port
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be
given)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
#ifndef CCGSHADER_H
#define CCGSHADER_H
#include "cgFunctions.h"
#include "port.h"
#include <vector>
enum cgScaleType
{
CG_SCALE_NONE,
CG_SCALE_SOURCE,
CG_SCALE_VIEWPORT,
CG_SCALE_ABSOLUTE
};
typedef struct _cgScaleParams
{
cgScaleType scaleTypeX;
cgScaleType scaleTypeY;
float scaleX;
float scaleY;
unsigned absX;
unsigned absY;
} cgScaleParams;
class CCGShader
{
private:
cgScaleType scaleStringToEnum(const char* scale);
public:
typedef struct _shaderPass
{
cgScaleParams scaleParams;
bool linearFilter;
bool filterSet;
bool floatFbo;
unsigned frameCounterMod;
char cgShaderFile[PATH_MAX];
} shaderPass;
typedef struct _lookupTexture
{
char id[PATH_MAX];
char texturePath[PATH_MAX];
bool linearfilter;
} lookupTexture;
CCGShader(void);
~CCGShader(void);
bool LoadShader(const char* path);
typedef std::vector<shaderPass> passVector;
typedef std::vector<lookupTexture> lutVector;
passVector shaderPasses;
lutVector lookupTextures;
};
#endif

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gtk/src/Cg/CGLCG.cpp Normal file

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gtk/src/Cg/CGLCG.h Normal file
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@ -0,0 +1,326 @@
/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
(c) Copyright 2009 - 2017 BearOso,
OV2
(c) Copyright 2017 qwertymodo
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be
given)
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com),
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare
(lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
S-SMP emulator code used in 1.54+
(c) Copyright 2016 byuu
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
(c) Copyright 2004 - 2017 BearOso
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
(c) Copyright 2009 - 2017 OV2
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2011 zones
Libretro port
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be
given)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
#ifndef CGGLCG_H
#define CGGLCG_H
#include "CCGShader.h"
#include "GL/glext.h"
#include "cgFunctions.h"
#include <GL/gl.h>
#include <deque>
#include <vector>
typedef struct _xySize
{
double x;
double y;
operator const float*() const;
} xySize;
class CGLCG
{
private:
typedef struct _STGA
{
_STGA()
{
data = (unsigned char*)0;
width = 0;
height = 0;
byteCount = 0;
}
~_STGA()
{
delete[] data;
data = 0;
}
void destroy()
{
delete[] data;
data = 0;
}
int width;
int height;
unsigned char byteCount;
unsigned char* data;
} STGA;
typedef struct _shaderPass
{
cgScaleParams scaleParams;
bool linearFilter;
unsigned frameCounterMod;
bool floatFbo;
CGprogram cgVertexProgram, cgFragmentProgram;
GLuint tex;
GLuint fbo;
xySize outputSize;
xySize textureSize;
GLfloat texcoords[8];
_shaderPass()
{
cgVertexProgram = NULL;
cgFragmentProgram = NULL;
fbo = 0;
tex = 0;
}
} shaderPass;
typedef struct _prevPass
{
GLuint tex;
xySize videoSize;
xySize textureSize;
GLfloat texCoords[8];
_prevPass() { tex = 0; }
} prevPass;
typedef struct _lookupTexture
{
char id[PATH_MAX];
GLuint tex;
_lookupTexture() { tex = 0; }
} lookupTexture;
typedef std::vector<shaderPass> glPassVector;
typedef std::vector<lookupTexture> glLutVector;
typedef std::deque<prevPass> glPrevDeque;
typedef std::vector<CGparameter> glAttribParams;
glPassVector shaderPasses;
glLutVector lookupTextures;
glPrevDeque prevPasses;
glAttribParams cgAttribParams;
bool fboFunctionsLoaded;
bool shaderLoaded;
bool LoadFBOFunctions();
void checkForCgError(const char* situation);
void setTexCoords(int pass,
xySize inputSize,
xySize textureSize,
bool topdown = false);
void setShaderVars(int pass);
void resetAttribParams();
bool loadPngImage(const char* name,
int& outWidth,
int& outHeight,
bool& outHasAlpha,
GLubyte** outData);
bool loadTGA(const char* filename, STGA& tgaFile);
CGcontext cgContext;
unsigned int frameCnt;
static const GLfloat lut_coords[8];
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
PFNGLACTIVETEXTUREPROC glClientActiveTexture;
public:
CGLCG(CGcontext cgContext);
~CGLCG(void);
bool LoadShader(const char* shaderFile);
void Render(GLuint& origTex,
xySize textureSize,
xySize inputSize,
xySize viewportSize);
void ClearPasses();
};
#endif

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/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
(c) Copyright 2009 - 2017 BearOso,
OV2
(c) Copyright 2017 qwertymodo
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be
given)
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com),
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare
(lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
S-SMP emulator code used in 1.54+
(c) Copyright 2016 byuu
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
(c) Copyright 2004 - 2017 BearOso
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
(c) Copyright 2009 - 2017 OV2
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2011 zones
Libretro port
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be
given)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
#include "cgFunctions.h"
#include <dlfcn.h>
#include <stdio.h>
void* hCgDll = NULL;
void* hCgGLDll = NULL;
// cg.dll
CGCC cgCreateContext = NULL;
CGDC cgDestroyContext = NULL;
CGGNP cgGetNamedParameter = NULL;
CGGE cgGetError = NULL;
CGGES cgGetErrorString = NULL;
CGGLL cgGetLastListing = NULL;
CGCP cgCreateProgram = NULL;
CGDP cgDestroyProgram = NULL;
CGGPRI cgGetParameterResourceIndex = NULL;
CGGFP cgGetFirstParameter = NULL;
CGGNEP cgGetNextParameter = NULL;
CGGPD cgGetParameterDirection = NULL;
CGGPS cgGetParameterSemantic = NULL;
CGGRS cgGetResourceString = NULL;
CGGPV cgGetParameterVariability = NULL;
CGGPT cgGetParameterType = NULL;
CGGFSP cgGetFirstStructParameter = NULL;
CGGPN cgGetParameterName = NULL;
// cggl.dll
CGGLSSMP cgGLSetStateMatrixParameter = NULL;
CGGLSP2FV cgGLSetParameter2fv = NULL;
CGGLSP1F cgGLSetParameter1f = NULL;
CGGLGLP cgGLGetLatestProfile = NULL;
CGGLEP cgGLEnableProfile = NULL;
CGGLDP cgGLDisableProfile = NULL;
CGGLSOO cgGLSetOptimalOptions = NULL;
CGGLLP cgGLLoadProgram = NULL;
CGGLBP cgGLBindProgram = NULL;
CGGLSTP cgGLSetTextureParameter = NULL;
CGGLETP cgGLEnableTextureParameter = NULL;
CGGLSPP cgGLSetParameterPointer = NULL;
CGGLECS cgGLEnableClientState = NULL;
CGGLDCS cgGLDisableClientState = NULL;
bool loadCgFunctions()
{
if (hCgDll && hCgGLDll)
return true;
hCgDll = dlopen("libCg.so", RTLD_LAZY);
if (hCgDll)
{
hCgGLDll = dlopen("libCgGL.so", RTLD_LAZY);
}
if (!hCgDll || !hCgGLDll)
{
unloadCgLibrary();
return false;
}
// cg.dll
cgCreateContext = (CGCC)dlsym(hCgDll, "cgCreateContext");
cgDestroyContext = (CGDC)dlsym(hCgDll, "cgDestroyContext");
cgGetNamedParameter = (CGGNP)dlsym(hCgDll, "cgGetNamedParameter");
cgGetError = (CGGE)dlsym(hCgDll, "cgGetError");
cgGetErrorString = (CGGES)dlsym(hCgDll, "cgGetErrorString");
cgGetLastListing = (CGGLL)dlsym(hCgDll, "cgGetLastListing");
cgCreateProgram = (CGCP)dlsym(hCgDll, "cgCreateProgram");
cgDestroyProgram = (CGDP)dlsym(hCgDll, "cgDestroyProgram");
cgGetParameterResourceIndex = (CGGPRI)dlsym(hCgDll, "cgGetParameterResourceIndex");
cgGetFirstParameter = (CGGFP)dlsym(hCgDll, "cgGetFirstParameter");
cgGetNextParameter = (CGGNEP)dlsym(hCgDll, "cgGetNextParameter");
cgGetParameterDirection = (CGGPD)dlsym(hCgDll, "cgGetParameterDirection");
cgGetParameterSemantic = (CGGPS)dlsym(hCgDll, "cgGetParameterSemantic");
cgGetResourceString = (CGGRS)dlsym(hCgDll, "cgGetResourceString");
cgGetParameterVariability = (CGGPV)dlsym(hCgDll, "cgGetParameterVariability");
cgGetParameterType = (CGGPT)dlsym(hCgDll, "cgGetParameterType");
cgGetFirstStructParameter = (CGGFSP)dlsym(hCgDll, "cgGetFirstStructParameter");
cgGetParameterName = (CGGPN)dlsym(hCgDll, "cgGetParameterName");
// cggl.dll
cgGLSetStateMatrixParameter = (CGGLSSMP)dlsym(hCgGLDll, "cgGLSetStateMatrixParameter");
cgGLSetParameter2fv = (CGGLSP2FV)dlsym(hCgGLDll, "cgGLSetParameter2fv");
cgGLSetParameter1f = (CGGLSP1F)dlsym(hCgGLDll, "cgGLSetParameter1f");
cgGLGetLatestProfile = (CGGLGLP)dlsym(hCgGLDll, "cgGLGetLatestProfile");
cgGLEnableProfile = (CGGLEP)dlsym(hCgGLDll, "cgGLEnableProfile");
cgGLDisableProfile = (CGGLDP)dlsym(hCgGLDll, "cgGLDisableProfile");
cgGLSetOptimalOptions = (CGGLSOO)dlsym(hCgGLDll, "cgGLSetOptimalOptions");
cgGLLoadProgram = (CGGLLP)dlsym(hCgGLDll, "cgGLLoadProgram");
cgGLBindProgram = (CGGLBP)dlsym(hCgGLDll, "cgGLBindProgram");
cgGLSetTextureParameter = (CGGLSTP)dlsym(hCgGLDll, "cgGLSetTextureParameter");
cgGLEnableTextureParameter = (CGGLETP)dlsym(hCgGLDll, "cgGLEnableTextureParameter");
cgGLSetParameterPointer = (CGGLSPP)dlsym(hCgGLDll, "cgGLSetParameterPointer");
cgGLEnableClientState = (CGGLECS)dlsym(hCgGLDll, "cgGLEnableClientState");
cgGLDisableClientState = (CGGLDCS)dlsym(hCgGLDll, "cgGLDisableClientState");
if (
// cg.dll
!cgCreateContext || !cgDestroyContext || !cgGetNamedParameter || !cgGetError || !cgGetErrorString || !cgGetLastListing || !cgCreateProgram || !cgDestroyProgram || !cgGetParameterResourceIndex || !cgGetFirstParameter || !cgGetNextParameter || !cgGetParameterDirection || !cgGetParameterSemantic || !cgGetResourceString || !cgGetParameterVariability || !cgGetParameterType || !cgGetFirstStructParameter || !cgGetParameterName ||
// cggl.dll
!cgGLSetStateMatrixParameter || !cgGLSetParameter2fv || !cgGLSetParameter1f || !cgGLGetLatestProfile || !cgGLEnableProfile || !cgGLDisableProfile || !cgGLSetOptimalOptions || !cgGLLoadProgram || !cgGLBindProgram || !cgGLSetTextureParameter || !cgGLEnableTextureParameter || !cgGLSetParameterPointer || !cgGLEnableClientState || !cgGLDisableClientState)
{
unloadCgLibrary();
return false;
}
return true;
}
void unloadCgLibrary()
{
if (hCgDll)
dlclose(hCgDll);
if (hCgGLDll)
dlclose(hCgGLDll);
hCgDll = hCgGLDll = NULL;
// cg.dll
cgCreateContext = NULL;
cgDestroyContext = NULL;
cgGetNamedParameter = NULL;
cgGetError = NULL;
cgGetErrorString = NULL;
cgGetLastListing = NULL;
cgCreateProgram = NULL;
cgDestroyProgram = NULL;
cgGetParameterResourceIndex = NULL;
cgGetFirstParameter = NULL;
cgGetNextParameter = NULL;
cgGetParameterDirection = NULL;
cgGetParameterSemantic = NULL;
cgGetResourceString = NULL;
cgGetParameterVariability = NULL;
cgGetParameterType = NULL;
cgGetFirstStructParameter = NULL;
cgGetParameterName = NULL;
// cggl.dll
cgGLSetStateMatrixParameter = NULL;
cgGLSetParameter2fv = NULL;
cgGLGetLatestProfile = NULL;
cgGLEnableProfile = NULL;
cgGLDisableProfile = NULL;
cgGLSetOptimalOptions = NULL;
cgGLLoadProgram = NULL;
cgGLBindProgram = NULL;
cgGLEnableClientState = NULL;
cgGLDisableClientState = NULL;
}

292
gtk/src/Cg/cgFunctions.h Normal file
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/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
(c) Copyright 2009 - 2017 BearOso,
OV2
(c) Copyright 2017 qwertymodo
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be
given)
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com),
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare
(lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
S-SMP emulator code used in 1.54+
(c) Copyright 2016 byuu
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
(c) Copyright 2004 - 2017 BearOso
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
(c) Copyright 2009 - 2017 OV2
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2011 zones
Libretro port
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be
given)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
#ifndef CGFUNCTIONS_H
#define CGFUNCTIONS_H
#include "cgMini.h"
// cg.dll
typedef CG_API
CGcontext(CGENTRY* CGCC)(void);
extern CGCC cgCreateContext;
typedef CG_API void(CGENTRY* CGDC)(CGcontext context);
extern CGDC cgDestroyContext;
typedef CG_API
CGparameter(CGENTRY* CGGNP)(CGprogram program, const char* name);
extern CGGNP cgGetNamedParameter;
typedef CG_API
CGerror(CGENTRY* CGGE)(void);
extern CGGE cgGetError;
typedef CG_API const char*(CGENTRY* CGGES)(CGerror error);
extern CGGES cgGetErrorString;
typedef CG_API const char*(CGENTRY* CGGLL)(CGcontext context);
extern CGGLL cgGetLastListing;
typedef CG_API
CGprogram(CGENTRY* CGCP)(CGcontext context,
CGenum program_type,
const char* program,
CGprofile profile,
const char* entry,
const char** args);
extern CGCP cgCreateProgram;
typedef CG_API void(CGENTRY* CGDP)(CGprogram program);
extern CGDP cgDestroyProgram;
typedef CG_API unsigned long(CGENTRY* CGGPRI)(CGparameter param);
extern CGGPRI cgGetParameterResourceIndex;
typedef CG_API
CGparameter(CGENTRY* CGGFP)(CGprogram program, CGenum name_space);
extern CGGFP cgGetFirstParameter;
typedef CG_API
CGparameter(CGENTRY* CGGNEP)(CGparameter current);
extern CGGNEP cgGetNextParameter;
typedef CG_API
CGenum(CGENTRY* CGGPD)(CGparameter param);
extern CGGPD cgGetParameterDirection;
typedef CG_API const char*(CGENTRY* CGGPS)(CGparameter param);
extern CGGPS cgGetParameterSemantic;
typedef CG_API const char*(CGENTRY* CGGRS)(CGresource resource);
extern CGGRS cgGetResourceString;
typedef CG_API
CGenum(CGENTRY* CGGPV)(CGparameter param);
extern CGGPV cgGetParameterVariability;
typedef CG_API
CGtype(CGENTRY* CGGPT)(CGparameter param);
extern CGGPT cgGetParameterType;
typedef CG_API
CGparameter(CGENTRY* CGGFSP)(CGparameter param);
extern CGGFSP cgGetFirstStructParameter;
typedef CG_API const char*(CGENTRY* CGGPN)(CGparameter param);
extern CGGPN cgGetParameterName;
// cggl.dll
typedef CGGL_API void(CGGLENTRY* CGGLSSMP)(CGparameter param,
CGGLenum matrix,
CGGLenum transform);
extern CGGLSSMP cgGLSetStateMatrixParameter;
typedef CGGL_API void(CGGLENTRY* CGGLSP1F)(CGparameter param, float x);
extern CGGLSP1F cgGLSetParameter1f;
typedef CGGL_API void(CGGLENTRY* CGGLSP2FV)(CGparameter param, const float* v);
extern CGGLSP2FV cgGLSetParameter2fv;
typedef CGGL_API
CGprofile(CGGLENTRY* CGGLGLP)(CGGLenum profile_type);
extern CGGLGLP cgGLGetLatestProfile;
typedef CGGL_API void(CGGLENTRY* CGGLEP)(CGprofile profile);
extern CGGLEP cgGLEnableProfile;
typedef CGGL_API void(CGGLENTRY* CGGLDP)(CGprofile profile);
extern CGGLDP cgGLDisableProfile;
typedef CGGL_API void(CGGLENTRY* CGGLSOO)(CGprofile profile);
extern CGGLSOO cgGLSetOptimalOptions;
typedef CGGL_API void(CGGLENTRY* CGGLLP)(CGprogram program);
extern CGGLLP cgGLLoadProgram;
typedef CGGL_API void(CGGLENTRY* CGGLBP)(CGprogram program);
extern CGGLBP cgGLBindProgram;
typedef CGGL_API void(CGGLENTRY* CGGLSTP)(CGparameter param, GLuint texobj);
extern CGGLSTP cgGLSetTextureParameter;
typedef CGGL_API void(CGGLENTRY* CGGLETP)(CGparameter param);
extern CGGLETP cgGLEnableTextureParameter;
typedef CGGL_API void(CGGLENTRY* CGGLSPP)(CGparameter param,
GLint fsize,
GLenum type,
GLsizei stride,
const GLvoid* pointer);
extern CGGLSPP cgGLSetParameterPointer;
typedef CGGL_API void(CGGLENTRY* CGGLECS)(CGparameter param);
extern CGGLECS cgGLEnableClientState;
typedef CGGL_API void(CGGLENTRY* CGGLDCS)(CGparameter param);
extern CGGLDCS cgGLDisableClientState;
// cgfunctions.cpp
bool loadCgFunctions();
void unloadCgLibrary();
#endif // CGFUNCTIONS_H

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/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
(c) Copyright 2009 - 2017 BearOso,
OV2
(c) Copyright 2017 qwertymodo
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be
given)
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com),
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare
(lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
S-SMP emulator code used in 1.54+
(c) Copyright 2016 byuu
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
(c) Copyright 2004 - 2017 BearOso
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
(c) Copyright 2009 - 2017 OV2
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2011 zones
Libretro port
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be
given)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
#ifndef CGMINI_H
#define CGMINI_H
#define CGENTRY
#define CGD3D9ENTRY
#define CGGLENTRY
#define CGD3D9DLL_API
#define CGGL_API
#include <GL/gl.h>
#define CG_API
typedef struct _CGprogram* CGprogram;
typedef struct _CGcontext* CGcontext;
typedef struct _CGparameter* CGparameter;
typedef enum {
CG_NO_ERROR = 0,
CG_COMPILER_ERROR = 1,
CG_INVALID_PARAMETER_ERROR = 2,
CG_INVALID_PROFILE_ERROR = 3,
CG_PROGRAM_LOAD_ERROR = 4,
CG_PROGRAM_BIND_ERROR = 5,
CG_PROGRAM_NOT_LOADED_ERROR = 6,
CG_UNSUPPORTED_GL_EXTENSION_ERROR = 7,
CG_INVALID_VALUE_TYPE_ERROR = 8,
CG_NOT_MATRIX_PARAM_ERROR = 9,
CG_INVALID_ENUMERANT_ERROR = 10,
CG_NOT_4x4_MATRIX_ERROR = 11,
CG_FILE_READ_ERROR = 12,
CG_FILE_WRITE_ERROR = 13,
CG_NVPARSE_ERROR = 14,
CG_MEMORY_ALLOC_ERROR = 15,
CG_INVALID_CONTEXT_HANDLE_ERROR = 16,
CG_INVALID_PROGRAM_HANDLE_ERROR = 17,
CG_INVALID_PARAM_HANDLE_ERROR = 18,
CG_UNKNOWN_PROFILE_ERROR = 19,
CG_VAR_ARG_ERROR = 20,
CG_INVALID_DIMENSION_ERROR = 21,
CG_ARRAY_PARAM_ERROR = 22,
CG_OUT_OF_ARRAY_BOUNDS_ERROR = 23,
CG_CONFLICTING_TYPES_ERROR = 24,
CG_CONFLICTING_PARAMETER_TYPES_ERROR = 25,
CG_PARAMETER_IS_NOT_SHARED_ERROR = 26,
CG_INVALID_PARAMETER_VARIABILITY_ERROR = 27,
CG_CANNOT_DESTROY_PARAMETER_ERROR = 28,
CG_NOT_ROOT_PARAMETER_ERROR = 29,
CG_PARAMETERS_DO_NOT_MATCH_ERROR = 30,
CG_IS_NOT_PROGRAM_PARAMETER_ERROR = 31,
CG_INVALID_PARAMETER_TYPE_ERROR = 32,
CG_PARAMETER_IS_NOT_RESIZABLE_ARRAY_ERROR = 33,
CG_INVALID_SIZE_ERROR = 34,
CG_BIND_CREATES_CYCLE_ERROR = 35,
CG_ARRAY_TYPES_DO_NOT_MATCH_ERROR = 36,
CG_ARRAY_DIMENSIONS_DO_NOT_MATCH_ERROR = 37,
CG_ARRAY_HAS_WRONG_DIMENSION_ERROR = 38,
CG_TYPE_IS_NOT_DEFINED_IN_PROGRAM_ERROR = 39,
CG_INVALID_EFFECT_HANDLE_ERROR = 40,
CG_INVALID_STATE_HANDLE_ERROR = 41,
CG_INVALID_STATE_ASSIGNMENT_HANDLE_ERROR = 42,
CG_INVALID_PASS_HANDLE_ERROR = 43,
CG_INVALID_ANNOTATION_HANDLE_ERROR = 44,
CG_INVALID_TECHNIQUE_HANDLE_ERROR = 45,
CG_INVALID_PARAMETER_HANDLE_ERROR = 46,
CG_STATE_ASSIGNMENT_TYPE_MISMATCH_ERROR = 47,
CG_INVALID_FUNCTION_HANDLE_ERROR = 48,
CG_INVALID_TECHNIQUE_ERROR = 49,
CG_INVALID_POINTER_ERROR = 50,
CG_NOT_ENOUGH_DATA_ERROR = 51,
CG_NON_NUMERIC_PARAMETER_ERROR = 52,
CG_ARRAY_SIZE_MISMATCH_ERROR = 53,
CG_CANNOT_SET_NON_UNIFORM_PARAMETER_ERROR = 54,
CG_DUPLICATE_NAME_ERROR = 55,
CG_INVALID_OBJ_HANDLE_ERROR = 56,
CG_INVALID_BUFFER_HANDLE_ERROR = 57,
CG_BUFFER_INDEX_OUT_OF_RANGE_ERROR = 58,
CG_BUFFER_ALREADY_MAPPED_ERROR = 59,
CG_BUFFER_UPDATE_NOT_ALLOWED_ERROR = 60,
CG_GLSLG_UNCOMBINED_LOAD_ERROR = 61
} CGerror;
typedef enum {
CG_UNKNOWN = 4096,
CG_IN = 4097,
CG_OUT = 4098,
CG_INOUT = 4099,
CG_MIXED = 4100,
CG_VARYING = 4101,
CG_UNIFORM = 4102,
CG_CONSTANT = 4103,
CG_PROGRAM_SOURCE = 4104, /* cgGetProgramString */
CG_PROGRAM_ENTRY = 4105, /* cgGetProgramString */
CG_COMPILED_PROGRAM = 4106, /* cgGetProgramString */
CG_PROGRAM_PROFILE = 4107, /* cgGetProgramString */
CG_GLOBAL = 4108,
CG_PROGRAM = 4109,
CG_DEFAULT = 4110,
CG_ERROR = 4111,
CG_SOURCE = 4112,
CG_OBJECT = 4113,
CG_COMPILE_MANUAL = 4114,
CG_COMPILE_IMMEDIATE = 4115,
CG_COMPILE_LAZY = 4116,
CG_CURRENT = 4117,
CG_LITERAL = 4118,
CG_VERSION = 4119, /* cgGetString */
CG_ROW_MAJOR = 4120,
CG_COLUMN_MAJOR = 4121,
CG_FRAGMENT = 4122, /* cgGetProgramInput and cgGetProgramOutput */
CG_VERTEX = 4123, /* cgGetProgramInput and cgGetProgramOutput */
CG_POINT = 4124, /* Geometry program cgGetProgramInput */
CG_LINE = 4125, /* Geometry program cgGetProgramInput */
CG_LINE_ADJ = 4126, /* Geometry program cgGetProgramInput */
CG_TRIANGLE = 4127, /* Geometry program cgGetProgramInput */
CG_TRIANGLE_ADJ = 4128, /* Geometry program cgGetProgramInput */
CG_POINT_OUT = 4129, /* Geometry program cgGetProgramOutput */
CG_LINE_OUT = 4130, /* Geometry program cgGetProgramOutput */
CG_TRIANGLE_OUT = 4131, /* Geometry program cgGetProgramOutput */
CG_IMMEDIATE_PARAMETER_SETTING = 4132,
CG_DEFERRED_PARAMETER_SETTING = 4133,
CG_NO_LOCKS_POLICY = 4134,
CG_THREAD_SAFE_POLICY = 4135,
CG_FORCE_UPPER_CASE_POLICY = 4136,
CG_UNCHANGED_CASE_POLICY = 4137,
CG_IS_OPENGL_PROFILE = 4138,
CG_IS_DIRECT3D_PROFILE = 4139,
CG_IS_DIRECT3D_8_PROFILE = 4140,
CG_IS_DIRECT3D_9_PROFILE = 4141,
CG_IS_DIRECT3D_10_PROFILE = 4142,
CG_IS_VERTEX_PROFILE = 4143,
CG_IS_FRAGMENT_PROFILE = 4144,
CG_IS_GEOMETRY_PROFILE = 4145,
CG_IS_TRANSLATION_PROFILE = 4146,
CG_IS_HLSL_PROFILE = 4147,
CG_IS_GLSL_PROFILE = 4148,
CG_IS_TESSELLATION_CONTROL_PROFILE = 4149,
CG_IS_TESSELLATION_EVALUATION_PROFILE = 4150,
CG_PATCH = 4152, /* cgGetProgramInput and cgGetProgramOutput */
CG_IS_DIRECT3D_11_PROFILE = 4153
} CGenum;
typedef enum {
CG_PROFILE_INVALID
} CGprofile;
typedef enum {
CG_RESOURCE_INVALID
} CGresource;
typedef enum {
CG_UNKNOWN_TYPE = 0,
CG_ARRAY = 2,
CG_STRING = 1135,
CG_STRUCT = 1,
CG_TYPELESS_STRUCT = 3,
CG_TEXTURE = 1137,
CG_BUFFER = 1319,
CG_UNIFORMBUFFER = 1320,
CG_ADDRESS = 1321,
CG_PIXELSHADER_TYPE = 1142,
CG_PROGRAM_TYPE = 1136,
CG_VERTEXSHADER_TYPE = 1141,
CG_SAMPLER = 1143,
CG_SAMPLER1D = 1065,
CG_SAMPLER1DARRAY = 1138,
CG_SAMPLER1DSHADOW = 1313,
CG_SAMPLER2D = 1066,
CG_SAMPLER2DARRAY = 1139,
CG_SAMPLER2DMS = 1317, /* ARB_texture_multisample */
CG_SAMPLER2DMSARRAY = 1318, /* ARB_texture_multisample */
CG_SAMPLER2DSHADOW = 1314,
CG_SAMPLER3D = 1067,
CG_SAMPLERBUF = 1144,
CG_SAMPLERCUBE = 1069,
CG_SAMPLERCUBEARRAY = 1140,
CG_SAMPLERRBUF = 1316, /* NV_explicit_multisample */
CG_SAMPLERRECT = 1068,
CG_SAMPLERRECTSHADOW = 1315,
CG_TYPE_START_ENUM = 1024,
CG_BOOL = 1114,
CG_BOOL1 = 1115,
CG_BOOL2 = 1116,
CG_BOOL3 = 1117,
CG_BOOL4 = 1118,
CG_BOOL1x1 = 1119,
CG_BOOL1x2 = 1120,
CG_BOOL1x3 = 1121,
CG_BOOL1x4 = 1122,
CG_BOOL2x1 = 1123,
CG_BOOL2x2 = 1124,
CG_BOOL2x3 = 1125,
CG_BOOL2x4 = 1126,
CG_BOOL3x1 = 1127,
CG_BOOL3x2 = 1128,
CG_BOOL3x3 = 1129,
CG_BOOL3x4 = 1130,
CG_BOOL4x1 = 1131,
CG_BOOL4x2 = 1132,
CG_BOOL4x3 = 1133,
CG_BOOL4x4 = 1134,
CG_CHAR = 1166,
CG_CHAR1 = 1167,
CG_CHAR2 = 1168,
CG_CHAR3 = 1169,
CG_CHAR4 = 1170,
CG_CHAR1x1 = 1171,
CG_CHAR1x2 = 1172,
CG_CHAR1x3 = 1173,
CG_CHAR1x4 = 1174,
CG_CHAR2x1 = 1175,
CG_CHAR2x2 = 1176,
CG_CHAR2x3 = 1177,
CG_CHAR2x4 = 1178,
CG_CHAR3x1 = 1179,
CG_CHAR3x2 = 1180,
CG_CHAR3x3 = 1181,
CG_CHAR3x4 = 1182,
CG_CHAR4x1 = 1183,
CG_CHAR4x2 = 1184,
CG_CHAR4x3 = 1185,
CG_CHAR4x4 = 1186,
CG_DOUBLE = 1145,
CG_DOUBLE1 = 1146,
CG_DOUBLE2 = 1147,
CG_DOUBLE3 = 1148,
CG_DOUBLE4 = 1149,
CG_DOUBLE1x1 = 1150,
CG_DOUBLE1x2 = 1151,
CG_DOUBLE1x3 = 1152,
CG_DOUBLE1x4 = 1153,
CG_DOUBLE2x1 = 1154,
CG_DOUBLE2x2 = 1155,
CG_DOUBLE2x3 = 1156,
CG_DOUBLE2x4 = 1157,
CG_DOUBLE3x1 = 1158,
CG_DOUBLE3x2 = 1159,
CG_DOUBLE3x3 = 1160,
CG_DOUBLE3x4 = 1161,
CG_DOUBLE4x1 = 1162,
CG_DOUBLE4x2 = 1163,
CG_DOUBLE4x3 = 1164,
CG_DOUBLE4x4 = 1165,
CG_FIXED = 1070,
CG_FIXED1 = 1092,
CG_FIXED2 = 1071,
CG_FIXED3 = 1072,
CG_FIXED4 = 1073,
CG_FIXED1x1 = 1074,
CG_FIXED1x2 = 1075,
CG_FIXED1x3 = 1076,
CG_FIXED1x4 = 1077,
CG_FIXED2x1 = 1078,
CG_FIXED2x2 = 1079,
CG_FIXED2x3 = 1080,
CG_FIXED2x4 = 1081,
CG_FIXED3x1 = 1082,
CG_FIXED3x2 = 1083,
CG_FIXED3x3 = 1084,
CG_FIXED3x4 = 1085,
CG_FIXED4x1 = 1086,
CG_FIXED4x2 = 1087,
CG_FIXED4x3 = 1088,
CG_FIXED4x4 = 1089,
CG_FLOAT = 1045,
CG_FLOAT1 = 1091,
CG_FLOAT2 = 1046,
CG_FLOAT3 = 1047,
CG_FLOAT4 = 1048,
CG_FLOAT1x1 = 1049,
CG_FLOAT1x2 = 1050,
CG_FLOAT1x3 = 1051,
CG_FLOAT1x4 = 1052,
CG_FLOAT2x1 = 1053,
CG_FLOAT2x2 = 1054,
CG_FLOAT2x3 = 1055,
CG_FLOAT2x4 = 1056,
CG_FLOAT3x1 = 1057,
CG_FLOAT3x2 = 1058,
CG_FLOAT3x3 = 1059,
CG_FLOAT3x4 = 1060,
CG_FLOAT4x1 = 1061,
CG_FLOAT4x2 = 1062,
CG_FLOAT4x3 = 1063,
CG_FLOAT4x4 = 1064,
CG_HALF = 1025,
CG_HALF1 = 1090,
CG_HALF2 = 1026,
CG_HALF3 = 1027,
CG_HALF4 = 1028,
CG_HALF1x1 = 1029,
CG_HALF1x2 = 1030,
CG_HALF1x3 = 1031,
CG_HALF1x4 = 1032,
CG_HALF2x1 = 1033,
CG_HALF2x2 = 1034,
CG_HALF2x3 = 1035,
CG_HALF2x4 = 1036,
CG_HALF3x1 = 1037,
CG_HALF3x2 = 1038,
CG_HALF3x3 = 1039,
CG_HALF3x4 = 1040,
CG_HALF4x1 = 1041,
CG_HALF4x2 = 1042,
CG_HALF4x3 = 1043,
CG_HALF4x4 = 1044,
CG_INT = 1093,
CG_INT1 = 1094,
CG_INT2 = 1095,
CG_INT3 = 1096,
CG_INT4 = 1097,
CG_INT1x1 = 1098,
CG_INT1x2 = 1099,
CG_INT1x3 = 1100,
CG_INT1x4 = 1101,
CG_INT2x1 = 1102,
CG_INT2x2 = 1103,
CG_INT2x3 = 1104,
CG_INT2x4 = 1105,
CG_INT3x1 = 1106,
CG_INT3x2 = 1107,
CG_INT3x3 = 1108,
CG_INT3x4 = 1109,
CG_INT4x1 = 1110,
CG_INT4x2 = 1111,
CG_INT4x3 = 1112,
CG_INT4x4 = 1113,
CG_LONG = 1271,
CG_LONG1 = 1272,
CG_LONG2 = 1273,
CG_LONG3 = 1274,
CG_LONG4 = 1275,
CG_LONG1x1 = 1276,
CG_LONG1x2 = 1277,
CG_LONG1x3 = 1278,
CG_LONG1x4 = 1279,
CG_LONG2x1 = 1280,
CG_LONG2x2 = 1281,
CG_LONG2x3 = 1282,
CG_LONG2x4 = 1283,
CG_LONG3x1 = 1284,
CG_LONG3x2 = 1285,
CG_LONG3x3 = 1286,
CG_LONG3x4 = 1287,
CG_LONG4x1 = 1288,
CG_LONG4x2 = 1289,
CG_LONG4x3 = 1290,
CG_LONG4x4 = 1291,
CG_SHORT = 1208,
CG_SHORT1 = 1209,
CG_SHORT2 = 1210,
CG_SHORT3 = 1211,
CG_SHORT4 = 1212,
CG_SHORT1x1 = 1213,
CG_SHORT1x2 = 1214,
CG_SHORT1x3 = 1215,
CG_SHORT1x4 = 1216,
CG_SHORT2x1 = 1217,
CG_SHORT2x2 = 1218,
CG_SHORT2x3 = 1219,
CG_SHORT2x4 = 1220,
CG_SHORT3x1 = 1221,
CG_SHORT3x2 = 1222,
CG_SHORT3x3 = 1223,
CG_SHORT3x4 = 1224,
CG_SHORT4x1 = 1225,
CG_SHORT4x2 = 1226,
CG_SHORT4x3 = 1227,
CG_SHORT4x4 = 1228,
CG_UCHAR = 1187,
CG_UCHAR1 = 1188,
CG_UCHAR2 = 1189,
CG_UCHAR3 = 1190,
CG_UCHAR4 = 1191,
CG_UCHAR1x1 = 1192,
CG_UCHAR1x2 = 1193,
CG_UCHAR1x3 = 1194,
CG_UCHAR1x4 = 1195,
CG_UCHAR2x1 = 1196,
CG_UCHAR2x2 = 1197,
CG_UCHAR2x3 = 1198,
CG_UCHAR2x4 = 1199,
CG_UCHAR3x1 = 1200,
CG_UCHAR3x2 = 1201,
CG_UCHAR3x3 = 1202,
CG_UCHAR3x4 = 1203,
CG_UCHAR4x1 = 1204,
CG_UCHAR4x2 = 1205,
CG_UCHAR4x3 = 1206,
CG_UCHAR4x4 = 1207,
CG_UINT = 1250,
CG_UINT1 = 1251,
CG_UINT2 = 1252,
CG_UINT3 = 1253,
CG_UINT4 = 1254,
CG_UINT1x1 = 1255,
CG_UINT1x2 = 1256,
CG_UINT1x3 = 1257,
CG_UINT1x4 = 1258,
CG_UINT2x1 = 1259,
CG_UINT2x2 = 1260,
CG_UINT2x3 = 1261,
CG_UINT2x4 = 1262,
CG_UINT3x1 = 1263,
CG_UINT3x2 = 1264,
CG_UINT3x3 = 1265,
CG_UINT3x4 = 1266,
CG_UINT4x1 = 1267,
CG_UINT4x2 = 1268,
CG_UINT4x3 = 1269,
CG_UINT4x4 = 1270,
CG_ULONG = 1292,
CG_ULONG1 = 1293,
CG_ULONG2 = 1294,
CG_ULONG3 = 1295,
CG_ULONG4 = 1296,
CG_ULONG1x1 = 1297,
CG_ULONG1x2 = 1298,
CG_ULONG1x3 = 1299,
CG_ULONG1x4 = 1300,
CG_ULONG2x1 = 1301,
CG_ULONG2x2 = 1302,
CG_ULONG2x3 = 1303,
CG_ULONG2x4 = 1304,
CG_ULONG3x1 = 1305,
CG_ULONG3x2 = 1306,
CG_ULONG3x3 = 1307,
CG_ULONG3x4 = 1308,
CG_ULONG4x1 = 1309,
CG_ULONG4x2 = 1310,
CG_ULONG4x3 = 1311,
CG_ULONG4x4 = 1312,
CG_USHORT = 1229,
CG_USHORT1 = 1230,
CG_USHORT2 = 1231,
CG_USHORT3 = 1232,
CG_USHORT4 = 1233,
CG_USHORT1x1 = 1234,
CG_USHORT1x2 = 1235,
CG_USHORT1x3 = 1236,
CG_USHORT1x4 = 1237,
CG_USHORT2x1 = 1238,
CG_USHORT2x2 = 1239,
CG_USHORT2x3 = 1240,
CG_USHORT2x4 = 1241,
CG_USHORT3x1 = 1242,
CG_USHORT3x2 = 1243,
CG_USHORT3x3 = 1244,
CG_USHORT3x4 = 1245,
CG_USHORT4x1 = 1246,
CG_USHORT4x2 = 1247,
CG_USHORT4x3 = 1248,
CG_USHORT4x4 = 1249
} CGtype;
typedef int CGbool;
typedef enum {
CG_GL_MATRIX_IDENTITY = 0,
CG_GL_MATRIX_TRANSPOSE = 1,
CG_GL_MATRIX_INVERSE = 2,
CG_GL_MATRIX_INVERSE_TRANSPOSE = 3,
CG_GL_MODELVIEW_MATRIX = 4,
CG_GL_PROJECTION_MATRIX = 5,
CG_GL_TEXTURE_MATRIX = 6,
CG_GL_MODELVIEW_PROJECTION_MATRIX = 7,
CG_GL_VERTEX = 8,
CG_GL_FRAGMENT = 9,
CG_GL_GEOMETRY = 10,
CG_GL_TESSELLATION_CONTROL = 11,
CG_GL_TESSELLATION_EVALUATION = 12
} CGGLenum;
#endif

View File

@ -13,6 +13,8 @@
#include "gtk_display.h" #include "gtk_display.h"
#include "gtk_display_driver_opengl.h" #include "gtk_display_driver_opengl.h"
#include "Cg/CGLCG.h"
static const char *glGenBuffersNames[] = { "glGenBuffers", static const char *glGenBuffersNames[] = { "glGenBuffers",
"glGenBuffersARB", "glGenBuffersARB",
"glGenBuffersEXT", "glGenBuffersEXT",
@ -42,6 +44,8 @@ static const char *glUnmapBufferNames[] = { "glUnmapBuffer",
"glUnmapBufferEXT", "glUnmapBufferEXT",
NULL }; NULL };
getProcAddressProc xglGetProcAddress = NULL;
gl_proc gl_proc
get_null_address_proc (const GLubyte *name) get_null_address_proc (const GLubyte *name)
{ {
@ -84,6 +88,7 @@ __extension__
#endif #endif
getProcAddressProc functor = reinterpret_cast<getProcAddressProc> (dlsym (dl_handle, "glXGetProcAddress")); getProcAddressProc functor = reinterpret_cast<getProcAddressProc> (dlsym (dl_handle, "glXGetProcAddress"));
glGetProcAddress = functor; glGetProcAddress = functor;
xglGetProcAddress = glGetProcAddress;
if (dlerror () != NULL) if (dlerror () != NULL)
{ {
@ -92,6 +97,7 @@ __extension__
#endif #endif
getProcAddressProc functor = reinterpret_cast<getProcAddressProc> (dlsym (dl_handle, "glXGetProcAddressARB")); getProcAddressProc functor = reinterpret_cast<getProcAddressProc> (dlsym (dl_handle, "glXGetProcAddressARB"));
glGetProcAddress = functor; glGetProcAddress = functor;
xglGetProcAddress = glGetProcAddress;
if (dlerror () != NULL) if (dlerror () != NULL)
glGetProcAddress = get_null_address_proc; glGetProcAddress = get_null_address_proc;
@ -133,6 +139,11 @@ S9xOpenGLDisplayDriver::update (int width, int height, int yoffset)
#endif #endif
if (using_cg_shaders)
{
glBindTexture (tex_target, texmap);
}
GLint filter = config->bilinear_filter ? GL_LINEAR : GL_NEAREST; GLint filter = config->bilinear_filter ? GL_LINEAR : GL_NEAREST;
glTexParameteri (tex_target, GL_TEXTURE_MAG_FILTER, filter); glTexParameteri (tex_target, GL_TEXTURE_MAG_FILTER, filter);
glTexParameteri (tex_target, GL_TEXTURE_MIN_FILTER, filter); glTexParameteri (tex_target, GL_TEXTURE_MIN_FILTER, filter);
@ -313,7 +324,20 @@ S9xOpenGLDisplayDriver::update (int width, int height, int yoffset)
texcoords[4] = texcoords[2]; texcoords[4] = texcoords[2];
} }
if (using_shaders) if (using_shaders && using_cg_shaders)
{
xySize texture_size, input_size, viewport_size;
texture_size.x = texture_width;
texture_size.y = texture_height;
input_size.x = width;
input_size.y = height;
viewport_size.x = w;
viewport_size.y = h;
cg_shader->Render (texmap, texture_size, input_size, viewport_size);
glViewport (x, allocation.height - y - h, w, h);
}
else if (using_shaders)
{ {
GLint location; GLint location;
float inputSize[2]; float inputSize[2];
@ -508,6 +532,35 @@ S9xOpenGLDisplayDriver::load_shaders (const char *shader_file)
xmlNodePtr node = NULL; xmlNodePtr node = NULL;
char *fragment = NULL, *vertex = NULL; char *fragment = NULL, *vertex = NULL;
int length = strlen (shader_file);
if ((length > 4 && !strcasecmp(shader_file + length - 4, ".cgp")) ||
(length > 3 && !strcasecmp(shader_file + length - 3, ".cg")))
{
if (loadCgFunctions())
{
cg_context = cgCreateContext ();
cg_shader = new CGLCG (cg_context);
if (!cg_shader->LoadShader (shader_file))
{
delete cg_shader;
cgDestroyContext (cg_context);
return 0;
}
else
{
using_cg_shaders = 1;
return 1;
}
}
else
{
fprintf (stderr, _("Cannot load CG library.\n"));
return 0;
}
}
if (!load_shader_functions ()) if (!load_shader_functions ())
{ {
fprintf (stderr, _("Cannot load GLSL shader functions.\n")); fprintf (stderr, _("Cannot load GLSL shader functions.\n"));
@ -598,6 +651,9 @@ S9xOpenGLDisplayDriver::opengl_defaults (void)
} }
using_shaders = 0; using_shaders = 0;
using_cg_shaders = 0;
cg_context = NULL;
cg_shader = NULL;
if (config->use_shaders) if (config->use_shaders)
{ {
if (!load_shaders (config->fragment_shader)) if (!load_shaders (config->fragment_shader))
@ -611,8 +667,8 @@ S9xOpenGLDisplayDriver::opengl_defaults (void)
} }
tex_target = GL_TEXTURE_2D; tex_target = GL_TEXTURE_2D;
texture_width = 1024; texture_width = 256;
texture_height = 1024; texture_height = 256;
dyn_resizing = FALSE; dyn_resizing = FALSE;
const char *extensions = (const char *) glGetString (GL_EXTENSIONS); const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
@ -632,8 +688,8 @@ S9xOpenGLDisplayDriver::opengl_defaults (void)
} }
} }
glEnable (GL_VERTEX_ARRAY); glEnableClientState (GL_VERTEX_ARRAY);
glEnable (GL_TEXTURE_COORD_ARRAY); glEnableClientState (GL_TEXTURE_COORD_ARRAY);
vertices[0] = 0.0f; vertices[0] = 0.0f;
vertices[1] = 0.0f; vertices[1] = 0.0f;
@ -935,7 +991,12 @@ S9xOpenGLDisplayDriver::deinit (void)
if (!initialized) if (!initialized)
return; return;
if (using_shaders) if (using_shaders && using_cg_shaders)
{
delete cg_shader;
cgDestroyContext (cg_context);
}
else if (using_shaders)
{ {
glUseProgram (0); glUseProgram (0);
glDetachShader (program, vertex_shader); glDetachShader (program, vertex_shader);

View File

@ -7,6 +7,8 @@
#include <GL/gl.h> #include <GL/gl.h>
#include <GL/glx.h> #include <GL/glx.h>
#include "Cg/CGLCG.h"
#define PBO_FMT_16 0 #define PBO_FMT_16 0
#define PBO_FMT_24 1 #define PBO_FMT_24 1
#define PBO_FMT_32 2 #define PBO_FMT_32 2
@ -137,6 +139,10 @@ class S9xOpenGLDisplayDriver : public S9xDisplayDriver
int using_shaders; int using_shaders;
int initialized; int initialized;
int using_cg_shaders;
CGcontext cg_context;
CGLCG *cg_shader;
Display *display; Display *display;
Window xwindow; Window xwindow;
Colormap xcolormap; Colormap xcolormap;