mirror of https://github.com/snes9xgit/snes9x.git
DirectDraw compile switch
This puts all Directdraw-related code into a compile-time switch 'DIRECTDRAW_DEFINED'. To enable DirectDraw, you need to define this in the snes9xw project file, and add a reference to drraw.lib in it too.
This commit is contained in:
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800a7e8e13
commit
aeba0086cc
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@ -187,8 +187,7 @@
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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#if DIRECTDRAW_DEFINED
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// CDirectDraw.cpp: implementation of the CDirectDraw class.
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//
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@ -897,3 +896,4 @@ void CDirectDraw::EnumModes(std::vector<dMode> *modeVector)
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lpDD->EnumDisplayModes(DDEDM_REFRESHRATES,NULL,(void *)modeVector,(LPDDENUMMODESCALLBACK)EnumModesCallback);
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}
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#endif
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@ -203,6 +203,8 @@
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#pragma once
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#endif // _MSC_VER >= 1000
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#if DIRECTDRAW_DEFINED
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class CDirectDraw: public IS9xDisplayOutput
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{
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public:
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@ -247,4 +249,6 @@ public:
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virtual ~CDirectDraw();
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};
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#endif
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#endif // !defined(CDIRECTDRAW_H_INCLUDED)
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@ -17,7 +17,9 @@
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#include <algorithm>
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#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP)
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#if DIRECTDRAW_DEFINED
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#include <ddraw.h>
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#endif
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#include <d3d9.h>
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#include <dsound.h>
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@ -3012,6 +3014,7 @@ const WCHAR* WINAPI DXGetErrorStringW( _In_ HRESULT hr )
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// -------------------------------------------------------------
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// ddraw.h error codes
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// -------------------------------------------------------------
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#if DIRECTDRAW_DEFINED
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CHK_ERRA(DDERR_ALREADYINITIALIZED)
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CHK_ERRA(DDERR_CANNOTATTACHSURFACE)
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CHK_ERRA(DDERR_CANNOTDETACHSURFACE)
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@ -3130,6 +3133,7 @@ const WCHAR* WINAPI DXGetErrorStringW( _In_ HRESULT hr )
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CHK_ERRA(DDERR_NOMONITORINFORMATION)
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CHK_ERRA(DDERR_NODRIVERSUPPORT)
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CHK_ERRA(DDERR_DEVICEDOESNTOWNSURFACE)
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#endif
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// -------------------------------------------------------------
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// dinput.h error codes
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@ -6392,7 +6396,7 @@ const char* WINAPI DXGetErrorStringA(_In_ HRESULT hr)
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CHK_ERR_WIN32A(ERROR_IPSEC_IKE_NEG_STATUS_END)
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#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP)
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#if DIRECTDRAW_DEFINED
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// -------------------------------------------------------------
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// ddraw.h error codes
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// -------------------------------------------------------------
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@ -6514,7 +6518,7 @@ const char* WINAPI DXGetErrorStringA(_In_ HRESULT hr)
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CHK_ERRA(DDERR_NOMONITORINFORMATION)
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CHK_ERRA(DDERR_NODRIVERSUPPORT)
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CHK_ERRA(DDERR_DEVICEDOESNTOWNSURFACE)
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#endif
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// -------------------------------------------------------------
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// dinput.h error codes
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// -------------------------------------------------------------
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@ -6860,7 +6864,7 @@ void WINAPI DXGetErrorDescriptionW( _In_ HRESULT hr, _Out_cap_(count) WCHAR* des
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// Commmented out codes are actually alises for other codes
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#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP)
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#if DIRECTDRAW_DEFINED
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// -------------------------------------------------------------
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// ddraw.h error codes
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// -------------------------------------------------------------
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@ -6982,7 +6986,7 @@ void WINAPI DXGetErrorDescriptionW( _In_ HRESULT hr, _Out_cap_(count) WCHAR* des
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CHK_ERR(DDERR_NOMONITORINFORMATION, "The monitor does not have EDID data.")
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CHK_ERR(DDERR_NODRIVERSUPPORT, "The driver does not enumerate display mode refresh rates.")
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CHK_ERR(DDERR_DEVICEDOESNTOWNSURFACE, "Surfaces created by one direct draw device cannot be used directly by another direct draw device.")
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#endif
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// -------------------------------------------------------------
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// dinput.h error codes
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@ -7383,7 +7387,7 @@ void WINAPI DXGetErrorDescriptionA(_In_ HRESULT hr, _Out_cap_(count) char* desc,
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// Commmented out codes are actually alises for other codes
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#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP)
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#if DIRECTDRAW_DEFINED
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// -------------------------------------------------------------
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// ddraw.h error codes
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// -------------------------------------------------------------
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@ -7505,7 +7509,7 @@ void WINAPI DXGetErrorDescriptionA(_In_ HRESULT hr, _Out_cap_(count) char* desc,
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CHK_ERR(DDERR_NOMONITORINFORMATION, "The monitor does not have EDID data.")
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CHK_ERR(DDERR_NODRIVERSUPPORT, "The driver does not enumerate display mode refresh rates.")
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CHK_ERR(DDERR_DEVICEDOESNTOWNSURFACE, "Surfaces created by one direct draw device cannot be used directly by another direct draw device.")
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#endif
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// -------------------------------------------------------------
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// dinput.h error codes
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@ -224,7 +224,7 @@
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;ddraw.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>$(ProjectDir)..\..\FMOD\api\lib;$(ProjectDir)..\..\FMODEx_x64\api\lib;$(ProjectDir)..\..\FMODEx\api\lib;$(ProjectDir)..\i386;$(ProjectDir)..\..\zlib\lib;$(ProjectDir)..\..\libPNG\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<DelayLoadDLLs>fmod.dll;fmodex.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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@ -273,7 +273,7 @@
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;ddraw.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>$(ProjectDir)..\..\FMOD\api\lib;$(ProjectDir)..\..\FMODEx_x64\api\lib;$(ProjectDir)..\..\FMODEx\api\lib;$(ProjectDir)..\i386;$(ProjectDir)..\..\zlib\lib;$(ProjectDir)..\..\libPNG\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<DelayLoadDLLs>fmod.dll;fmodex64.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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@ -317,7 +317,7 @@
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;ddraw.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>$(ProjectDir)..\..\FMOD\api\lib;$(ProjectDir)..\..\FMODEx_x64\api\lib;$(ProjectDir)..\..\FMODEx\api\lib;$(ProjectDir)..\i386;$(ProjectDir)..\..\zlib\lib;$(ProjectDir)..\..\libPNG\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<EnableUAC>false</EnableUAC>
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@ -363,7 +363,7 @@
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;ddraw.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>$(ProjectDir)..\..\FMOD\api\lib;$(ProjectDir)..\..\FMODEx_x64\api\lib;$(ProjectDir)..\..\FMODEx\api\lib;$(ProjectDir)..\i386;$(ProjectDir)..\..\zlib\lib;$(ProjectDir)..\..\libPNG\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<EnableUAC>false</EnableUAC>
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@ -409,7 +409,7 @@
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;ddraw.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>$(ProjectDir)..\..\FMOD\api\lib;$(ProjectDir)..\..\FMODEx_x64\api\lib;$(ProjectDir)..\..\FMODEx\api\lib;$(ProjectDir)..\i386;$(ProjectDir)..\..\zlib\lib;$(ProjectDir)..\..\libPNG\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<EnableUAC>false</EnableUAC>
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@ -456,7 +456,7 @@
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;ddraw.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>$(ProjectDir)..\..\FMOD\api\lib;$(ProjectDir)..\..\FMODEx_x64\api\lib;$(ProjectDir)..\..\FMODEx\api\lib;$(ProjectDir)..\i386;$(ProjectDir)..\..\zlib\lib;$(ProjectDir)..\..\libPNG\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<EnableUAC>false</EnableUAC>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;ddraw.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>$(ProjectDir)..\..\FMOD\api\lib;$(ProjectDir)..\..\FMODEx_x64\api\lib;$(ProjectDir)..\..\FMODEx\api\lib;$(ProjectDir)..\i386;$(ProjectDir)..\..\zlib\lib;$(ProjectDir)..\..\libPNG\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<DelayLoadDLLs>fmod.dll;fmodex.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;ddraw.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>comctl32.lib;winmm.lib;opengl32.lib;glu32.lib;wsock32.lib;dsound.lib;dxguid.lib;delayimp.lib;vfw32.lib;msxml2.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>$(ProjectDir)..\..\FMOD\api\lib;$(ProjectDir)..\..\FMODEx_x64\api\lib;$(ProjectDir)..\..\FMODEx\api\lib;$(ProjectDir)..\i386;$(ProjectDir)..\..\zlib\lib;$(ProjectDir)..\..\libPNG\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<DelayLoadDLLs>fmod.dll;fmodex64.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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@ -887,7 +887,11 @@ void WinRegisterConfigItems()
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AddBoolC("DisplayFrameCount", Settings.DisplayMovieFrame, true, "true to show the frame count when a movie is playing");
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#undef CATEGORY
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#define CATEGORY "Display\\Win"
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#if DIRECTDRAW_DEFINED
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AddUIntC("OutputMethod", GUI.outputMethod, 1, "0=DirectDraw, 1=Direct3D, 2=OpenGL");
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#else
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AddUIntC("OutputMethod", GUI.outputMethod, 1, "0=Direct3D, 1=OpenGL");
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#endif
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AddUIntC("FilterType", GUI.Scale, 0, filterString);
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AddUIntC("FilterHiRes", GUI.ScaleHiRes, 0, filterString2);
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AddBoolC("BlendHiRes", GUI.BlendHiRes, true, "true to horizontally blend Hi-Res images (better transparency effect on filters that do not account for this)");
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AddBoolC("Stretch:MaintainAspectRatio", GUI.AspectRatio, true, "prevents stretching from changing the aspect ratio");
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AddUIntC("Stretch:AspectRatioBaseWidth", GUI.AspectWidth, 256, "base width for aspect ratio calculation (AR=AspectRatioBaseWidth/224), default is 256 - set to 299 for 4:3 aspect ratio");
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AddBoolC("Stretch:BilinearFilter", GUI.BilinearFilter, true, "allows bilinear filtering of stretching. Depending on your video card and the window size, this may result in a lower framerate.");
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#if DIRECTDRAW_DEFINED
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AddBoolC("Stretch:LocalVidMem", GUI.LocalVidMem, true, "determines the location of video memory in DirectDraw mode. May increase or decrease rendering performance, depending on your setup and which filter and stretching options are active.");
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#endif
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AddBool("Fullscreen:Enabled", GUI.FullScreen, false);
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AddUInt("Fullscreen:Width", GUI.FullscreenMode.width, 640);
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AddUInt("Fullscreen:Height", GUI.FullscreenMode.height, 480);
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#include "wsnes9x.h"
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#include "win32_display.h"
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#include "CDirect3D.h"
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#if DIRECTDRAW_DEFINED
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#include "CDirectDraw.h"
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#endif
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#include "COpenGL.h"
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#include "IS9xDisplayOutput.h"
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@ -207,7 +209,9 @@
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// available display output methods
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CDirect3D Direct3D;
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#if DIRECTDRAW_DEFINED
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CDirectDraw DirectDraw;
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#endif
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COpenGL OpenGL;
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SSurface Src = {0};
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extern BYTE *ScreenBufferBlend;
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case DIRECT3D:
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S9xDisplayOutput = &Direct3D;
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break;
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#if DIRECTDRAW_DEFINED
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case DIRECTDRAW:
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S9xDisplayOutput = &DirectDraw;
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break;
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#endif
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case OPENGL:
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S9xDisplayOutput = &OpenGL;
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break;
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// TODO: abstract the following functions in some way - only necessary for directdraw
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/* DirectDraw only begin */
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void SwitchToGDI()
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{
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#if DIRECTDRAW_DEFINED
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if(GUI.outputMethod!=DIRECTDRAW)
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return;
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DirectDraw.lpDD->FlipToGDISurface();
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GUI.FlipCounter = 0;
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DirectDraw.lpDDSPrimary2->SetPalette (NULL);
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#endif
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}
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static void ClearSurface (LPDIRECTDRAWSURFACE2 lpDDSurface)
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{
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#if DIRECTDRAW_DEFINED
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DDBLTFX fx;
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memset (&fx, 0, sizeof (fx));
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while (lpDDSurface->Blt (NULL, DirectDraw.lpDDSPrimary2, NULL, DDBLT_WAIT, NULL) == DDERR_SURFACELOST)
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lpDDSurface->Restore ();
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#endif
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}
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void UpdateBackBuffer()
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{
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#if DIRECTDRAW_DEFINED
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if (GUI.outputMethod==DIRECTDRAW && GUI.FullScreen)
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{
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SwitchToGDI();
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if (GetMenu( GUI.hWnd) != NULL)
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DrawMenuBar (GUI.hWnd);
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}
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#endif
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}
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void RestoreGUIDisplay ()
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{
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#if DIRECTDRAW_DEFINED
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if(GUI.outputMethod!=DIRECTDRAW)
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return;
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@ -555,10 +566,12 @@ void RestoreGUIDisplay ()
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}
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SwitchToGDI();
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S9xClearPause (PAUSE_RESTORE_GUI);
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#endif
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}
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void RestoreSNESDisplay ()
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{
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#if DIRECTDRAW_DEFINED
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if(GUI.outputMethod!=DIRECTDRAW)
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return;
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@ -569,6 +582,7 @@ void RestoreSNESDisplay ()
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}
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UpdateBackBuffer();
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#endif
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}
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/* DirectDraw only end */
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@ -609,7 +609,9 @@ static uint32 FrameTimings[] = {
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struct sLanguages Languages[] = {
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{ IDR_MENU_US,
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TEXT("Failed to initialize currently selected display output!\n Try switching to a different output method in the display settings."),
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#if DIRECTDRAW_DEFINED
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TEXT("DirectDraw failed to set the selected display mode!"),
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#endif
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TEXT("DirectSound failed to initialize; no sound will be played."),
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TEXT("These settings won't take effect until you restart the emulator."),
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TEXT("The frame timer failed to initialize, please do NOT select the automatic framerate option or Snes9X will crash!")}
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@ -1386,7 +1388,11 @@ int HandleKeyMessage(WPARAM wParam, LPARAM lParam)
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switch (wParam)
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{
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case VK_ESCAPE:
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if(GUI.outputMethod!=DIRECTDRAW && GUI.FullScreen && !GUI.EmulateFullscreen)
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if(
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#if DIRECTDRAW_DEFINED
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GUI.outputMethod!=DIRECTDRAW &&
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#endif
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||||
GUI.FullScreen && !GUI.EmulateFullscreen)
|
||||
ToggleFullScreen();
|
||||
else
|
||||
if (GetMenu (GUI.hWnd) == NULL)
|
||||
|
@ -7327,7 +7333,9 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
|
||||
EnableWindow(GetDlgItem(hDlg, IDC_ASPECT), GUI.Stretch);
|
||||
|
||||
#if DIRECTDRAW_DEFINED
|
||||
SendDlgItemMessage(hDlg,IDC_OUTPUTMETHOD,CB_ADDSTRING,0,(LPARAM)TEXT("DirectDraw"));
|
||||
#endif
|
||||
SendDlgItemMessage(hDlg,IDC_OUTPUTMETHOD,CB_ADDSTRING,0,(LPARAM)TEXT("Direct3D"));
|
||||
SendDlgItemMessage(hDlg,IDC_OUTPUTMETHOD,CB_ADDSTRING,0,(LPARAM)TEXT("OpenGL"));
|
||||
SendDlgItemMessage(hDlg,IDC_OUTPUTMETHOD,CB_SETCURSEL,(WPARAM)GUI.outputMethod,0);
|
||||
|
|
|
@ -287,8 +287,12 @@ enum RenderFilter{
|
|||
};
|
||||
|
||||
enum OutputMethod {
|
||||
#if DIRECTDRAW_DEFINED
|
||||
DIRECTDRAW = 0,
|
||||
DIRECT3D,
|
||||
#else
|
||||
DIRECT3D = 0,
|
||||
#endif
|
||||
OPENGL
|
||||
};
|
||||
|
||||
|
@ -330,7 +334,9 @@ struct sGUI {
|
|||
bool EmulateFullscreen;
|
||||
bool EmulatedFullscreen;
|
||||
bool BilinearFilter;
|
||||
#if DIRECTDRAW_DEFINED
|
||||
bool LocalVidMem;
|
||||
#endif
|
||||
bool Vsync;
|
||||
bool shaderEnabled;
|
||||
TCHAR D3DshaderFileName[MAX_PATH];
|
||||
|
@ -434,7 +440,9 @@ struct sGUI {
|
|||
struct sLanguages {
|
||||
int idMenu;
|
||||
TCHAR *errInitDD;
|
||||
#if DIRECTDRAW_DEFINED
|
||||
TCHAR *errModeDD;
|
||||
#endif
|
||||
TCHAR *errInitDS;
|
||||
TCHAR *ApplyNeedRestart;
|
||||
TCHAR *errFrameTimer;
|
||||
|
|
Loading…
Reference in New Issue