mirror of https://github.com/snes9xgit/snes9x.git
(MSVC 2010) Add MSVC 2010 solution
This commit is contained in:
parent
a47d93f86a
commit
ac420256fd
|
@ -14,7 +14,9 @@
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#include "display.h"
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#include "conffile.h"
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#include <stdio.h>
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#ifndef __WIN32__
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#ifdef _WIN32
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#include <direct.h>
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#else
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#include <unistd.h>
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#endif
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#include <sys/stat.h>
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@ -0,0 +1,124 @@
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@echo off
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@echo Setting environment for using Microsoft Visual Studio 2010 x86 tools.
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@call :GetVSCommonToolsDir
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@if "%VS100COMNTOOLS%"=="" goto error_no_VS100COMNTOOLSDIR
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@call "%VS100COMNTOOLS%VCVarsQueryRegistry.bat" 32bit No64bit
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@if "%VSINSTALLDIR%"=="" goto error_no_VSINSTALLDIR
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@if "%FrameworkDir32%"=="" goto error_no_FrameworkDIR32
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@if "%FrameworkVersion32%"=="" goto error_no_FrameworkVer32
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@if "%Framework35Version%"=="" goto error_no_Framework35Version
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@set FrameworkDir=%FrameworkDir32%
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@set FrameworkVersion=%FrameworkVersion32%
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@if not "%WindowsSdkDir%" == "" (
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@set "PATH=%WindowsSdkDir%bin\NETFX 4.0 Tools;%WindowsSdkDir%bin;%PATH%"
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@set "INCLUDE=%WindowsSdkDir%include;%INCLUDE%"
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@set "LIB=%WindowsSdkDir%lib;%LIB%"
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)
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@rem
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@rem Root of Visual Studio IDE installed files.
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@rem
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@set DevEnvDir=%VSINSTALLDIR%Common7\IDE\
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@rem PATH
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@rem ----
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@if exist "%VSINSTALLDIR%Team Tools\Performance Tools" (
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@set "PATH=%VSINSTALLDIR%Team Tools\Performance Tools;%PATH%"
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)
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@if exist "%ProgramFiles%\HTML Help Workshop" set PATH=%ProgramFiles%\HTML Help Workshop;%PATH%
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@if exist "%ProgramFiles(x86)%\HTML Help Workshop" set PATH=%ProgramFiles(x86)%\HTML Help Workshop;%PATH%
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@if exist "%VCINSTALLDIR%VCPackages" set PATH=%VCINSTALLDIR%VCPackages;%PATH%
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@set PATH=%FrameworkDir%%Framework35Version%;%PATH%
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@set PATH=%FrameworkDir%%FrameworkVersion%;%PATH%
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@set PATH=%VSINSTALLDIR%Common7\Tools;%PATH%
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@if exist "%VCINSTALLDIR%BIN" set PATH=%VCINSTALLDIR%BIN;%PATH%
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@set PATH=%DevEnvDir%;%PATH%
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@if exist "%VSINSTALLDIR%VSTSDB\Deploy" (
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@set "PATH=%VSINSTALLDIR%VSTSDB\Deploy;%PATH%"
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)
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@if not "%FSHARPINSTALLDIR%" == "" (
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@set "PATH=%FSHARPINSTALLDIR%;%PATH%"
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)
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@rem INCLUDE
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@rem -------
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@if exist "%VCINSTALLDIR%ATLMFC\INCLUDE" set INCLUDE=%VCINSTALLDIR%ATLMFC\INCLUDE;%INCLUDE%
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@if exist "%VCINSTALLDIR%INCLUDE" set INCLUDE=%VCINSTALLDIR%INCLUDE;%INCLUDE%
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@rem LIB
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@rem ---
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@if exist "%VCINSTALLDIR%ATLMFC\LIB" set LIB=%VCINSTALLDIR%ATLMFC\LIB;%LIB%
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@if exist "%VCINSTALLDIR%LIB" set LIB=%VCINSTALLDIR%LIB;%LIB%
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@rem LIBPATH
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@rem -------
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@if exist "%VCINSTALLDIR%ATLMFC\LIB" set LIBPATH=%VCINSTALLDIR%ATLMFC\LIB;%LIBPATH%
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@if exist "%VCINSTALLDIR%LIB" set LIBPATH=%VCINSTALLDIR%LIB;%LIBPATH%
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@set LIBPATH=%FrameworkDir%%Framework35Version%;%LIBPATH%
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@set LIBPATH=%FrameworkDir%%FrameworkVersion%;%LIBPATH%
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@goto end
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@REM -----------------------------------------------------------------------
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:GetVSCommonToolsDir
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@set VS100COMNTOOLS=
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@call :GetVSCommonToolsDirHelper32 HKLM > nul 2>&1
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@if errorlevel 1 call :GetVSCommonToolsDirHelper32 HKCU > nul 2>&1
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@if errorlevel 1 call :GetVSCommonToolsDirHelper64 HKLM > nul 2>&1
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@if errorlevel 1 call :GetVSCommonToolsDirHelper64 HKCU > nul 2>&1
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@exit /B 0
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:GetVSCommonToolsDirHelper32
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@for /F "tokens=1,2*" %%i in ('reg query "%1\SOFTWARE\Microsoft\VisualStudio\SxS\VS7" /v "10.0"') DO (
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@if "%%i"=="10.0" (
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@SET "VS100COMNTOOLS=%%k"
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)
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)
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@if "%VS100COMNTOOLS%"=="" exit /B 1
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@SET "VS100COMNTOOLS=%VS100COMNTOOLS%Common7\Tools\"
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@exit /B 0
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:GetVSCommonToolsDirHelper64
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@for /F "tokens=1,2*" %%i in ('reg query "%1\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\SxS\VS7" /v "10.0"') DO (
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@if "%%i"=="10.0" (
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@SET "VS100COMNTOOLS=%%k"
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)
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)
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@if "%VS100COMNTOOLS%"=="" exit /B 1
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@SET "VS100COMNTOOLS=%VS100COMNTOOLS%Common7\Tools\"
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@exit /B 0
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@REM -----------------------------------------------------------------------
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:error_no_VS100COMNTOOLSDIR
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@echo ERROR: Cannot determine the location of the VS Common Tools folder.
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@goto end
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:error_no_VSINSTALLDIR
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@echo ERROR: Cannot determine the location of the VS installation.
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@goto end
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:error_no_FrameworkDIR32
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@echo ERROR: Cannot determine the location of the .NET Framework 32bit installation.
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@goto end
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:error_no_FrameworkVer32
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@echo ERROR: Cannot determine the version of the .NET Framework 32bit installation.
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@goto end
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:error_no_Framework35Version
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@echo ERROR: Cannot determine the .NET Framework 3.5 version.
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@goto end
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:end
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msbuild msvc-2010.sln /p:Configuration=Release /target:clean
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msbuild msvc-2010.sln /p:Configuration=Release
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exit
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@ -0,0 +1,20 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "msvc-2010", "msvc-2010\msvc-2010.vcxproj", "{5BDB0E63-AD88-4547-BF48-169312DDD188}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|Win32.ActiveCfg = Debug|Win32
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{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|Win32.Build.0 = Debug|Win32
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{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|Win32.ActiveCfg = Release|Win32
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{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@ -0,0 +1,139 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{5BDB0E63-AD88-4547-BF48-169312DDD188}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>msvc2010</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)msvc-2010\$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)msvc-2010\$(Configuration)\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);HAVE_STDINT_H;RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;__WIN32_LIBSNES__</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\..\apu\bapu\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ModuleDefinitionFile>libretro.def</ModuleDefinitionFile>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);HAVE_STDINT_H;RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;__WIN32_LIBSNES__</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\..\apu\bapu\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<ModuleDefinitionFile>libretro.def</ModuleDefinitionFile>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\..\apu\apu.cpp" />
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<ClCompile Include="..\..\..\..\apu\bapu\dsp\sdsp.cpp" />
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<ClCompile Include="..\..\..\..\apu\bapu\dsp\SPC_DSP.cpp" />
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<ClCompile Include="..\..\..\..\apu\bapu\smp\smp.cpp" />
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<ClCompile Include="..\..\..\..\apu\bapu\smp\smp_state.cpp" />
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<ClCompile Include="..\..\..\..\bsx.cpp" />
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<ClCompile Include="..\..\..\..\c4.cpp" />
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<ClCompile Include="..\..\..\..\c4emu.cpp" />
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<ClCompile Include="..\..\..\..\cheats.cpp" />
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<ClCompile Include="..\..\..\..\cheats2.cpp" />
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<ClCompile Include="..\..\..\..\clip.cpp" />
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<ClCompile Include="..\..\..\..\conffile.cpp" />
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<ClCompile Include="..\..\..\..\controls.cpp" />
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<ClCompile Include="..\..\..\..\cpu.cpp" />
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<ClCompile Include="..\..\..\..\cpuexec.cpp" />
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<ClCompile Include="..\..\..\..\cpuops.cpp" />
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<ClCompile Include="..\..\..\..\crosshairs.cpp" />
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<ClCompile Include="..\..\..\..\debug.cpp" />
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<ClCompile Include="..\..\..\..\dma.cpp" />
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<ClCompile Include="..\..\..\..\dsp.cpp" />
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<ClCompile Include="..\..\..\..\dsp1.cpp" />
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<ClCompile Include="..\..\..\..\dsp2.cpp" />
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<ClCompile Include="..\..\..\..\dsp3.cpp" />
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<ClCompile Include="..\..\..\..\dsp4.cpp" />
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<ClCompile Include="..\..\..\..\fxdbg.cpp" />
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<ClCompile Include="..\..\..\..\fxemu.cpp" />
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<ClCompile Include="..\..\..\..\fxinst.cpp" />
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<ClCompile Include="..\..\..\..\gfx.cpp" />
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<ClCompile Include="..\..\..\..\globals.cpp" />
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<ClCompile Include="..\..\..\..\logger.cpp" />
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<ClCompile Include="..\..\..\..\memmap.cpp" />
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<ClCompile Include="..\..\..\..\movie.cpp" />
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<ClCompile Include="..\..\..\..\netplay.cpp" />
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<ClCompile Include="..\..\..\..\obc1.cpp" />
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<ClCompile Include="..\..\..\..\ppu.cpp" />
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<ClCompile Include="..\..\..\..\sa1.cpp" />
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<ClCompile Include="..\..\..\..\sa1cpu.cpp" />
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<ClCompile Include="..\..\..\..\screenshot.cpp" />
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<ClCompile Include="..\..\..\..\sdd1.cpp" />
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<ClCompile Include="..\..\..\..\sdd1emu.cpp" />
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<ClCompile Include="..\..\..\..\server.cpp" />
|
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<ClCompile Include="..\..\..\..\seta.cpp" />
|
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<ClCompile Include="..\..\..\..\seta010.cpp" />
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<ClCompile Include="..\..\..\..\seta011.cpp" />
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<ClCompile Include="..\..\..\..\seta018.cpp" />
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<ClCompile Include="..\..\..\..\snapshot.cpp" />
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<ClCompile Include="..\..\..\..\snes9x.cpp" />
|
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<ClCompile Include="..\..\..\..\spc7110.cpp" />
|
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<ClCompile Include="..\..\..\..\srtc.cpp" />
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<ClCompile Include="..\..\..\..\stream.cpp" />
|
||||
<ClCompile Include="..\..\..\..\tile.cpp" />
|
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<ClCompile Include="..\..\..\libretro.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -0,0 +1,190 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
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<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\apu">
|
||||
<UniqueIdentifier>{7722f8be-0c98-4fd5-a919-d642e2bae1ce}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\apu\bapu">
|
||||
<UniqueIdentifier>{effa9675-f3f1-4f4e-a39c-171182a225b8}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\apu\bapu\dsp">
|
||||
<UniqueIdentifier>{e6d15138-760b-4651-ac48-7eaab1f67fec}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\apu\bapu\smp">
|
||||
<UniqueIdentifier>{57cbef14-a9d6-45dd-9d6b-338d7b63a520}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\libretro">
|
||||
<UniqueIdentifier>{161f54ee-3443-4972-afe1-b1931c65570b}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\..\apu\apu.cpp">
|
||||
<Filter>Source Files\apu</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\apu\bapu\dsp\sdsp.cpp">
|
||||
<Filter>Source Files\apu\bapu\dsp</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\apu\bapu\dsp\SPC_DSP.cpp">
|
||||
<Filter>Source Files\apu\bapu\dsp</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\apu\bapu\smp\smp.cpp">
|
||||
<Filter>Source Files\apu\bapu\smp</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\apu\bapu\smp\smp_state.cpp">
|
||||
<Filter>Source Files\apu\bapu\smp</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\bsx.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\c4.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\c4emu.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\cheats.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\cheats2.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\clip.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\conffile.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\controls.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\cpu.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\cpuexec.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\cpuops.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\crosshairs.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\debug.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\dma.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\dsp.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\dsp1.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\dsp2.cpp">
|
||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\..\..\..\dsp3.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\dsp4.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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||||
<ClCompile Include="..\..\..\..\fxdbg.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\fxemu.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\fxinst.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\gfx.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\globals.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\logger.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\memmap.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\..\..\movie.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\netplay.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\obc1.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\ppu.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\sa1.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\sa1cpu.cpp">
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<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\sdd1.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\sdd1emu.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\server.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\seta.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\seta010.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\..\..\seta011.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\seta018.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\snapshot.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\snes9x.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\spc7110.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\srtc.cpp">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\stream.cpp">
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<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\tile.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\libretro.cpp">
|
||||
<Filter>Source Files\libretro</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\screenshot.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue