This should allow Multitap5 to work in both ports, including simultaneously.

This commit is contained in:
Alcaro 2013-07-27 11:39:55 +02:00
parent 9dd3ff810f
commit a71d14ba5f
1 changed files with 4 additions and 4 deletions

View File

@ -189,11 +189,11 @@ void retro_set_controller_port_device(unsigned port, unsigned device)
switch (device)
{
case RETRO_DEVICE_JOYPAD:
S9xSetController(port, CTL_JOYPAD, port, 0, 0, 0);
S9xSetController(port, CTL_JOYPAD, port*4, 0, 0, 0);
snes_devices[port] = RETRO_DEVICE_JOYPAD;
break;
case RETRO_DEVICE_JOYPAD_MULTITAP:
S9xSetController(port, CTL_MP5, 1, 2, 3, 4);
S9xSetController(port, CTL_MP5, port*4+0, port*4+1, port*4+2, port*4+3);
snes_devices[port] = RETRO_DEVICE_JOYPAD_MULTITAP;
break;
case RETRO_DEVICE_MOUSE:
@ -526,13 +526,13 @@ static void report_buttons()
{
case RETRO_DEVICE_JOYPAD:
for (int i = BTN_FIRST; i <= BTN_LAST; i++)
S9xReportButton(MAKE_BUTTON(port + 1, i), s9x_input_state_cb(port, RETRO_DEVICE_JOYPAD, 0, i));
S9xReportButton(MAKE_BUTTON(port*4 + 1, i), s9x_input_state_cb(port, RETRO_DEVICE_JOYPAD, 0, i));
break;
case RETRO_DEVICE_JOYPAD_MULTITAP:
for (int j = 0; j < 4; j++)
for (int i = BTN_FIRST; i <= BTN_LAST; i++)
S9xReportButton(MAKE_BUTTON(j + 2, i), s9x_input_state_cb(port, RETRO_DEVICE_JOYPAD_MULTITAP, j, i));
S9xReportButton(MAKE_BUTTON(port*4 + j + 1, i), s9x_input_state_cb(port, RETRO_DEVICE_JOYPAD_MULTITAP, j, i));
break;
case RETRO_DEVICE_MOUSE: