Fix Win10 SDK and vc142 toolset build

This commit is contained in:
Steve Sharples 2021-08-24 18:30:55 +01:00
parent e66acceeda
commit a2ac3b98b1
2 changed files with 72 additions and 0 deletions

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@ -33,7 +33,9 @@
#if !defined(WINAPI_FAMILY) || WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
#include <d2d1.h>
#if WINVER < 0x0A00 // _WIN32_WINNT_WIN10
#include <wincodec.h>
#endif
#include <d2derr.h>
#include <dwrite.h>
#endif

View File

@ -20,6 +20,76 @@
#include <windows.h>
#include <sal.h>
#pragma region Undefine Windows Macros
// Only undefine, if DXGIType.h has not been included yet
#ifndef __dxgitype_h__
#undef D2DERR_WRONG_STATE
#undef D2DERR_NOT_INITIALIZED
#undef D2DERR_UNSUPPORTED_OPERATION
#undef D2DERR_SCANNER_FAILED
#undef D2DERR_SCREEN_ACCESS_DENIED
#undef D2DERR_DISPLAY_STATE_INVALID
#undef D2DERR_ZERO_VECTOR
#undef D2DERR_INTERNAL_ERROR
#undef D2DERR_DISPLAY_FORMAT_NOT_SUPPORTED
#undef D2DERR_INVALID_CALL
#undef D2DERR_NO_HARDWARE_DEVICE
#undef D2DERR_RECREATE_TARGET
#undef D2DERR_TOO_MANY_SHADER_ELEMENTS
#undef D2DERR_SHADER_COMPILE_FAILED
#undef D2DERR_MAX_TEXTURE_SIZE_EXCEEDED
#undef D2DERR_UNSUPPORTED_VERSION
#undef D2DERR_BAD_NUMBER
#undef D2DERR_WRONG_FACTORY
#undef D2DERR_LAYER_ALREADY_IN_USE
#undef D2DERR_POP_CALL_DID_NOT_MATCH_PUSH
#undef D2DERR_WRONG_RESOURCE_DOMAIN
#undef D2DERR_PUSH_POP_UNBALANCED
#undef D2DERR_RENDER_TARGET_HAS_LAYER_OR_CLIPRECT
#undef D2DERR_INCOMPATIBLE_BRUSH_TYPES
#undef D2DERR_WIN32_ERROR
#undef D2DERR_TARGET_NOT_GDI_COMPATIBLE
#undef D2DERR_TEXT_EFFECT_IS_WRONG_TYPE
#undef D2DERR_TEXT_RENDERER_NOT_RELEASED
#undef D2DERR_EXCEEDS_MAX_BITMAP_SIZE
#undef DXGI_STATUS_OCCLUDED
#undef DXGI_STATUS_CLIPPED
#undef DXGI_STATUS_NO_REDIRECTION
#undef DXGI_STATUS_NO_DESKTOP_ACCESS
#undef DXGI_STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE
#undef DXGI_STATUS_MODE_CHANGED
#undef DXGI_STATUS_MODE_CHANGE_IN_PROGRESS
#undef DXGI_ERROR_INVALID_CALL
#undef DXGI_ERROR_NOT_FOUND
#undef DXGI_ERROR_MORE_DATA
#undef DXGI_ERROR_UNSUPPORTED
#undef DXGI_ERROR_DEVICE_REMOVED
#undef DXGI_ERROR_DEVICE_HUNG
#undef DXGI_ERROR_DEVICE_RESET
#undef DXGI_ERROR_WAS_STILL_DRAWING
#undef DXGI_ERROR_FRAME_STATISTICS_DISJOINT
#undef DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE
#undef DXGI_ERROR_DRIVER_INTERNAL_ERROR
#undef DXGI_ERROR_NONEXCLUSIVE
#undef DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
#undef DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED
#undef DXGI_ERROR_REMOTE_OUTOFMEMORY
#undef D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS
#undef D3D11_ERROR_FILE_NOT_FOUND
#undef D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS
#undef D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD
#undef D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS
#undef D3D10_ERROR_FILE_NOT_FOUND
#undef DWRITE_E_FILEFORMAT
#undef DWRITE_E_UNEXPECTED
#undef DWRITE_E_NOFONT
#undef DWRITE_E_FILENOTFOUND
#undef DWRITE_E_FILEACCESS
#undef DWRITE_E_FONTCOLLECTIONOBSOLETE
#undef DWRITE_E_ALREADYREGISTERED
#endif
#pragma endregion
#ifdef __cplusplus
extern "C" {
#endif