mirror of https://github.com/snes9xgit/snes9x.git
Make SNES memory allocations static.
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dead0a7968
commit
9ed560de2f
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@ -1147,7 +1147,7 @@ bool retro_load_game(const struct retro_game_info *game)
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if (randomize_memory)
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{
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srand(time(NULL));
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for(int lcv = 0; lcv < 0x20000; lcv++)
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for(int lcv = 0; lcv < sizeof(Memory.RAM); lcv++)
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Memory.RAM[lcv] = rand() % 256;
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}
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}
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47
memmap.cpp
47
memmap.cpp
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@ -893,13 +893,6 @@ static void S9xDeinterleaveGD24 (int size, uint8 *base)
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bool8 CMemory::Init (void)
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{
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// TODO: If these change size, check other locations in the code that also
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// have the fixed size. In the future, make this a static allocation.
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RAM = (uint8 *) malloc(0x20000);
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SRAM = (uint8 *) malloc(0x80000);
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VRAM = (uint8 *) malloc(0x10000);
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ROM = (uint8 *) malloc(MAX_ROM_SIZE + 0x200 + 0x8000);
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IPPU.TileCache[TILE_2BIT] = (uint8 *) malloc(MAX_2BIT_TILES * 64);
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IPPU.TileCache[TILE_4BIT] = (uint8 *) malloc(MAX_4BIT_TILES * 64);
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IPPU.TileCache[TILE_8BIT] = (uint8 *) malloc(MAX_8BIT_TILES * 64);
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@ -916,8 +909,7 @@ bool8 CMemory::Init (void)
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IPPU.TileCached[TILE_4BIT_EVEN] = (uint8 *) malloc(MAX_4BIT_TILES);
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IPPU.TileCached[TILE_4BIT_ODD] = (uint8 *) malloc(MAX_4BIT_TILES);
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if (!RAM || !SRAM || !VRAM || !ROM ||
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!IPPU.TileCache[TILE_2BIT] ||
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if (!IPPU.TileCache[TILE_2BIT] ||
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!IPPU.TileCache[TILE_4BIT] ||
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!IPPU.TileCache[TILE_8BIT] ||
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!IPPU.TileCache[TILE_2BIT_EVEN] ||
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@ -936,10 +928,10 @@ bool8 CMemory::Init (void)
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return (FALSE);
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}
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memset(RAM, 0, 0x20000);
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memset(SRAM, 0, 0x80000);
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memset(VRAM, 0, 0x10000);
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memset(ROM, 0, MAX_ROM_SIZE + 0x200 + 0x8000);
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memset(RAM, 0, sizeof(RAM));
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memset(SRAM, 0, sizeof(SRAM));
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memset(VRAM, 0, sizeof(VRAM));
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memset(ROMStorage, 0, sizeof(ROMStorage));
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memset(IPPU.TileCache[TILE_2BIT], 0, MAX_2BIT_TILES * 64);
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memset(IPPU.TileCache[TILE_4BIT], 0, MAX_4BIT_TILES * 64);
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@ -960,12 +952,12 @@ bool8 CMemory::Init (void)
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// FillRAM uses first 32K of ROM image area, otherwise space just
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// wasted. Might be read by the SuperFX code.
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FillRAM = ROM;
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FillRAM = &ROMStorage[0];
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// Add 0x8000 to ROM image pointer to stop SuperFX code accessing
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// unallocated memory (can cause crash on some ports).
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ROM += 0x8000;
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ROM = &ROMStorage[0x8000];
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C4RAM = ROM + 0x400000 + 8192 * 8; // C4
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OBC1RAM = ROM + 0x400000; // OBC1
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@ -985,30 +977,7 @@ bool8 CMemory::Init (void)
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void CMemory::Deinit (void)
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{
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if (RAM)
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{
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free(RAM);
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RAM = NULL;
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}
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if (SRAM)
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{
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free(SRAM);
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SRAM = NULL;
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}
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if (VRAM)
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{
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free(VRAM);
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VRAM = NULL;
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}
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if (ROM)
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{
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ROM -= 0x8000;
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free(ROM);
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ROM = NULL;
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}
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ROM = NULL;
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for (int t = 0; t < 7; t++)
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{
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9
memmap.h
9
memmap.h
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@ -55,10 +55,11 @@ struct CMemory
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uint8 NSRTHeader[32];
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int32 HeaderCount;
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uint8 *RAM;
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uint8 *ROM;
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uint8 *SRAM;
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uint8 *VRAM;
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uint8 RAM[0x20000];
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uint8 ROMStorage[MAX_ROM_SIZE + 0x200 + 0x8000];
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uint8 *ROM;
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uint8 SRAM[0x80000];
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uint8 VRAM[0x10000];
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uint8 *FillRAM;
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uint8 *BWRAM;
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uint8 *C4RAM;
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14
snapshot.cpp
14
snapshot.cpp
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@ -1189,11 +1189,11 @@ void S9xFreezeToStream (STREAM stream)
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dma_snap.dma[d] = DMA[d];
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FreezeStruct(stream, "DMA", &dma_snap, SnapDMA, COUNT(SnapDMA));
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FreezeBlock (stream, "VRA", Memory.VRAM, 0x10000);
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FreezeBlock (stream, "VRA", Memory.VRAM, sizeof(Memory.VRAM));
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FreezeBlock (stream, "RAM", Memory.RAM, 0x20000);
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FreezeBlock (stream, "RAM", Memory.RAM, sizeof(Memory.RAM));
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FreezeBlock (stream, "SRA", Memory.SRAM, 0x80000);
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FreezeBlock (stream, "SRA", Memory.SRAM, sizeof(Memory.SRAM));
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FreezeBlock (stream, "FIL", Memory.FillRAM, 0x8000);
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@ -1391,16 +1391,16 @@ int S9xUnfreezeFromStream (STREAM stream)
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break;
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if (fast)
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result = UnfreezeBlock(stream, "RAM", Memory.RAM, 0x20000);
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result = UnfreezeBlock(stream, "RAM", Memory.RAM, sizeof(Memory.RAM));
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else
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result = UnfreezeBlockCopy(stream, "RAM", &local_ram, 0x20000);
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result = UnfreezeBlockCopy(stream, "RAM", &local_ram, sizeof(Memory.RAM));
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if (result != SUCCESS)
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break;
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if (fast)
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result = UnfreezeBlock(stream, "SRA", Memory.SRAM, 0x80000);
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result = UnfreezeBlock(stream, "SRA", Memory.SRAM, sizeof(Memory.SRAM));
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else
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result = UnfreezeBlockCopy (stream, "SRA", &local_sram, 0x80000);
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result = UnfreezeBlockCopy (stream, "SRA", &local_sram, sizeof(Memory.SRAM));
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if (result != SUCCESS)
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break;
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