Use joypad 2 for controller port 2, so player 1 don't control both players.

This commit is contained in:
Alcaro 2013-07-27 11:36:04 +02:00
parent e3e9ad3a69
commit 9dd3ff810f
1 changed files with 1 additions and 1 deletions

View File

@ -189,7 +189,7 @@ void retro_set_controller_port_device(unsigned port, unsigned device)
switch (device)
{
case RETRO_DEVICE_JOYPAD:
S9xSetController(port, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController(port, CTL_JOYPAD, port, 0, 0, 0);
snes_devices[port] = RETRO_DEVICE_JOYPAD;
break;
case RETRO_DEVICE_JOYPAD_MULTITAP: