mirror of https://github.com/snes9xgit/snes9x.git
Qt: Changes to ensure UTF-8 encoding on windows.
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@ -212,7 +212,7 @@ void EmuCanvasOpenGL::loadShaders()
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}
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}
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else
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else
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{
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{
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setlocale(LC_NUMERIC, "C");
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auto previous_locale = setlocale(LC_NUMERIC, "C");
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shader = std::make_unique<GLSLShader>();
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shader = std::make_unique<GLSLShader>();
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if (!shader->load_shader(config->shader.c_str()))
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if (!shader->load_shader(config->shader.c_str()))
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{
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{
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@ -220,7 +220,7 @@ void EmuCanvasOpenGL::loadShaders()
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using_shader = false;
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using_shader = false;
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createStockShaders();
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createStockShaders();
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}
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}
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setlocale(LC_NUMERIC, "");
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setlocale(LC_NUMERIC, previous_locale);
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}
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}
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}
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}
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@ -127,14 +127,14 @@ void EmuCanvasVulkan::tryLoadShader()
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if (config->use_shader && !config->shader.empty())
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if (config->use_shader && !config->shader.empty())
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{
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{
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shader_chain = std::make_unique<Vulkan::ShaderChain>(context.get());
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shader_chain = std::make_unique<Vulkan::ShaderChain>(context.get());
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setlocale(LC_NUMERIC, "C");
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auto previous_locale = setlocale(LC_NUMERIC, "C");
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current_shader = config->shader;
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current_shader = config->shader;
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if (!shader_chain->load_shader_preset(config->shader))
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if (!shader_chain->load_shader_preset(config->shader))
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{
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{
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printf("Couldn't load shader preset: %s\n", config->shader.c_str());
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printf("Couldn't load shader preset: %s\n", config->shader.c_str());
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shader_chain.reset();
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shader_chain.reset();
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}
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}
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setlocale(LC_NUMERIC, "");
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setlocale(LC_NUMERIC, previous_locale);
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}
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}
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if (!shader_chain)
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if (!shader_chain)
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@ -5,6 +5,7 @@
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#include <QStyle>
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#include <QStyle>
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#include <QStyleHints>
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#include <QStyleHints>
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#include <clocale>
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#include <qnamespace.h>
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#include <qnamespace.h>
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#ifndef _WIN32
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#ifndef _WIN32
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@ -16,6 +17,7 @@ int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, const char *lpCmdLine,
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{
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{
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char **argv = nullptr;
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char **argv = nullptr;
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int argc = 0;
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int argc = 0;
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setlocale(LC_ALL, ".utf8");
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#else
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#else
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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