mirror of https://github.com/snes9xgit/snes9x.git
Adjust default input rate, too.
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@ -15,7 +15,7 @@
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#include "bapu/snes/snes.hpp"
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static const int APU_DEFAULT_INPUT_RATE = 31950; // ~59.94Hz
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static const int APU_DEFAULT_INPUT_RATE = 31920; // ~59.94Hz
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static const int APU_SAMPLE_BLOCK = 48;
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static const int APU_NUMERATOR_NTSC = 5632;
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static const int APU_DENOMINATOR_NTSC = 118125;
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@ -133,7 +133,7 @@ S9xPortSoundInit ()
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Settings.SoundInputRate = top_level->get_auto_input_rate ();
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if (Settings.SoundInputRate == 0.0)
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{
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Settings.SoundInputRate = 31950;
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Settings.SoundInputRate = 31920;
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gui_config->auto_input_rate = 0;
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}
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}
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@ -239,7 +239,7 @@ void S9xLoadConfigFiles (char **argv, int argc)
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Settings.Stereo = conf.GetBool("Sound::Stereo", true);
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Settings.ReverseStereo = conf.GetBool("Sound::ReverseStereo", false);
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Settings.SoundPlaybackRate = conf.GetUInt("Sound::Rate", 48000);
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Settings.SoundInputRate = conf.GetUInt("Sound::InputRate", 31950);
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Settings.SoundInputRate = conf.GetUInt("Sound::InputRate", 31920);
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Settings.Mute = conf.GetBool("Sound::Mute", false);
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Settings.DynamicRateControl = conf.GetBool("Sound::DynamicRateControl", false);
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Settings.DynamicRateLimit = conf.GetInt ("Sound::DynamicRateLimit", 5);
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@ -1485,7 +1485,7 @@ int main (int argc, char **argv)
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Settings.SixteenBitSound = TRUE;
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Settings.Stereo = TRUE;
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Settings.SoundPlaybackRate = 48000;
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Settings.SoundInputRate = 31950;
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Settings.SoundInputRate = 31920;
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Settings.SupportHiRes = TRUE;
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Settings.Transparency = TRUE;
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Settings.AutoDisplayMessages = TRUE;
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@ -814,7 +814,7 @@ void WinRegisterConfigItems()
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#define CATEGORY "Sound"
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AddIntC("Sync", Settings.SoundSync, 1, "1 to sync emulation to sound output, 0 to disable.");
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AddUIntC("Rate", Settings.SoundPlaybackRate, 48000, "sound playback quality, in Hz");
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AddUIntC("InputRate", Settings.SoundInputRate, 31950, "for each 'Input rate' samples generated by the SNES, 'Playback rate' samples will produced. If you experience crackling you can try to lower this setting.");
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AddUIntC("InputRate", Settings.SoundInputRate, 31920, "for each 'Input rate' samples generated by the SNES, 'Playback rate' samples will produced. If you experience crackling you can try to lower this setting.");
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AddBoolC("Mute", GUI.Mute, false, "true to mute sound output (does not disable the sound CPU)");
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AddBool("DynamicRateControl", Settings.DynamicRateControl, false);
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AddBool("AutomaticInputRate", GUI.AutomaticInputRate, true);
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@ -41,7 +41,7 @@ bool ReInitSound()
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else
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{
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GUI.AutomaticInputRate = false;
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Settings.SoundInputRate = 31950;
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Settings.SoundInputRate = 31920;
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}
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}
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