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Update some documents.
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LICENSE
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LICENSE
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@ -164,6 +164,7 @@
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Snes9x homepage: http://www.snes9x.com/
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Snes9x source code: https://github.com/snes9xgit/snes9x/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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@ -9045,6 +9045,7 @@
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<property name="text" translatable="yes"> Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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Snes9x homepage: http://www.snes9x.com/
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Snes9x source code: https://github.com/snes9xgit/snes9x/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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@ -31,7 +31,7 @@ addressed. Being able to input the diagonals can help hinder that occurrence. It
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can also make keyboard usage a bit easier... assigning the directional controls
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to the number pad for instance.
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Q: I gotsid me a translation patch (.ips) for my game. Now what do I do so I can
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Q: I have a translation patch (.ips) for my game. Now what do I do so I can
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use it?
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A: Make sure both your ROM image and .ips file are in the same folder. Finally
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make sure they have the exact same name (minus file extensions, of course). As
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@ -9,18 +9,24 @@ NOTE: Unicode support requires a special zlib build - see the end of the zlib en
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- A recent DirectX SDK..
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https://www.microsoft.com/en-us/download/details.aspx?id=23549
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- DirecXMath. The source files should reside in win32/DirectXMath, or you can download them
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automatically with "git submodule update --init".
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- The following modules can all be downloaded automatically by using:
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git submodule update --init
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in the cloned Snes9x git directory, or by using git GUI tools to do the same.
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This is the recommended method of installing these dependencies.
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- zlib (optional, ZLIB define, enabled by default) - the default solution includes a zlib
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* DirectXMath. The source files should reside in win32/DirectXMath
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* zlib (optional, ZLIB define, enabled by default) - the default solution includes a zlib
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project that builds appropriately (force includes _tfwopen.h for unicode support in s9x).
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The zlib source files should reside in win32/zlib/src, or you can download them automatically
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with "git submodule update --init".
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The zlib source files should reside in win32/zlib/src
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- libpng (optional, HAVE_LIBPNG define, enabled by default) - the default solution includes
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* libpng (optional, HAVE_LIBPNG define, enabled by default) - the default solution includes
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a libpng project that builds appropriately.
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The libpng source files should reside in win32/libpng/src, or you can download them automatically
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with "git submodule update --init".
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The libpng source files should reside in win32/libpng/src
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* glslang (optional, USE_SLANG define, enabled by default) - the default solution includes
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a series of projects encompassing glslang that build appropriately.
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The glslang source files should reside in win32/glslang/src
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- To compile Snes9x:
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Start up VS2017.
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@ -9,7 +9,7 @@ Files included in the Snes9x archive:
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version 1.59 February, 2019
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Home page: http://www.snes9x.com/
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Source code: https://github.com/snes9xgit/snes9x/
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Contents
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@ -175,6 +175,12 @@ Support for GLSL shaders is available when using OpenGL. A number can be
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obtained from the libretro glsl-shaders repository:
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https://github.com/libretro/glsl-shaders
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Slang Shaders
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--------
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Slang shaders may also be used with OpenGL. The primary location to get these
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is the libretro slang-shaders repository:
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https://github.com/libretro/slang-shaders
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Controllers Support
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===================
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@ -647,22 +653,28 @@ Problems with Sound
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-------------------
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No sound coming from any SNES game using Snes9x? Could be any or all of these:
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- If all sound menu options are grayed out, or an error dialog about Snes9x not
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being able to initialize DirectSound is displayed - then DirectSound could not
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initialize itself. Make sure DirectX 6 or above is installed and your sound
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card is supported by DirectX.
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Installing the latest drivers for your sound card might help. Another Windows
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application might have opened DirectSound in exclusive mode or opened the
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Windows WAVE device - WinAmp uses the Windows WAVE device by default - in
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which case you will need to stop that application and then restart Snes9x. It
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is possible to switch WinAmp to use DirectSound, in which case both Snes9x and
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WinAmp output can be heard at the same time.
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application might be holding exclusive access to the sound card - in
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which case you will need to stop that application and then restart Snes9x.
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- The sound card's volume level might be set too low. Snes9x doesn't alter the
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card's master volume level so you might need to adjust it using the sound
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card's mixer/volume controls usually available from the task bar or start
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menu.
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- Make sure your speakers and turned on, plugged in and the volume controls are
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set to a suitable level.
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- If experiencing crackling, try the following in the Sound Settings dialog:
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* Ensure the "Synchronize with sound core" option is enabled.
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* Increase the buffer size.
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* Switch the sound driver from WaveOut to XAudio2 or vice-versa.
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* If "Automatic Input Rate" option is disabled, enable it. Otherwise,
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disable it and lower the "Input Rate" value in steps of 10 until the
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crackling goes away.
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* Enable the "Dynamic Rate Control" option.
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* Change the "Playback Rate" to 48000Hz. Versions of Windows since Vista
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have included a sound server that controls audio. It usually runs at
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48000Hz, and matching this means Windows doesn't try to convert it.
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Contrary to other advice, running at 32000Hz does NOT provide any
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benefits.
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@ -824,6 +836,6 @@ Konami and Justifier are trademarks of Konami Corp.
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Hudson is a trademark of Husdon Soft Co., Ltd.
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Capcom is a trademark of Capcom Co., Ltd.
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Gary Henderson
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This document was originally authored by Gary Henderson
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Updated most recently: 2018/11/8
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Updated most recently: 2019/2/26
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