mirror of https://github.com/snes9xgit/snes9x.git
win32: cgp fixes
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555f5110fb
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987f13b5c6
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@ -429,7 +429,7 @@ void CD3DCG::ensureTextureSize(LPDIRECT3DTEXTURE9 &tex, D3DXVECTOR2 &texSize,
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wantedSize.x, wantedSize.y,
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1, // 1 level, no mipmaps
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renderTarget?D3DUSAGE_RENDERTARGET:0,
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renderTarget?(useFloat?D3DFMT_A32B32G32R32F:D3DFMT_X8R8G8B8):D3DFMT_R5G6B5,
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renderTarget?(useFloat?D3DFMT_A32B32G32R32F:D3DFMT_A8R8G8B8):D3DFMT_R5G6B5,
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renderTarget?D3DPOOL_DEFAULT:D3DPOOL_MANAGED, // render targets cannot be managed
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&tex,
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NULL );
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@ -569,6 +569,8 @@ void CD3DCG::Render(LPDIRECT3DTEXTURE9 &origTex, D3DXVECTOR2 textureSize,
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*/
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setViewport(0,0,shaderPasses[i].outputSize.x,shaderPasses[i].outputSize.y);
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pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
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pDevice->BeginScene();
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pDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2);
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pDevice->EndScene();
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@ -663,6 +665,7 @@ void CD3DCG::setShaderVars(int pass)
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#define setTextureParameter(pass,varname,val,linear)\
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{\
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CGparameter cgpf = cgGetNamedParameter(shaderPasses[pass].cgFragmentProgram, varname);\
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CGparameter cgpv = cgGetNamedParameter(shaderPasses[pass].cgVertexProgram, varname);\
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if(cgpf) {\
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cgD3D9SetTexture(cgpf,val);\
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cgD3D9SetSamplerState(cgpf, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);\
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@ -670,6 +673,13 @@ void CD3DCG::setShaderVars(int pass)
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cgD3D9SetSamplerState(cgpf, D3DSAMP_MINFILTER, linear?D3DTEXF_LINEAR:D3DTEXF_POINT);\
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cgD3D9SetSamplerState(cgpf, D3DSAMP_MAGFILTER, linear?D3DTEXF_LINEAR:D3DTEXF_POINT);\
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}\
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if(cgpv) {\
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cgD3D9SetTexture(cgpv,val);\
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cgD3D9SetSamplerState(cgpv, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);\
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cgD3D9SetSamplerState(cgpv, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);\
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cgD3D9SetSamplerState(cgpv, D3DSAMP_MINFILTER, linear?D3DTEXF_LINEAR:D3DTEXF_POINT);\
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cgD3D9SetSamplerState(cgpv, D3DSAMP_MAGFILTER, linear?D3DTEXF_LINEAR:D3DTEXF_POINT);\
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}\
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}\
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#define setTexCoordsParameter(pass,varname,val)\
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