mirror of https://github.com/snes9xgit/snes9x.git
Qt: Fix issues with input rate and vrr.
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@ -387,7 +387,7 @@ bool EmuApplication::isBound(EmuBinding b)
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void EmuApplication::updateSettings()
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void EmuApplication::updateSettings()
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{
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{
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if (config->adjust_input_rate_automatically)
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if (config->adjust_input_rate_automatically && !config->vrr_enabled)
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{
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{
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constexpr double ir_ratio = 60.098813 / 32040.0;
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constexpr double ir_ratio = 60.098813 / 32040.0;
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@ -399,6 +399,12 @@ void EmuApplication::updateSettings()
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config->input_rate /= 3;
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config->input_rate /= 3;
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else if (refresh > 239 && refresh < 241)
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else if (refresh > 239 && refresh < 241)
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config->input_rate /= 4;
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config->input_rate /= 4;
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else
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{
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// We're not even close to a multiple of 60hz, so we're stuttering
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// anyway. Use the true hardware speed.
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config->input_rate = 32040.0;
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}
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}
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}
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emu_thread->runOnThread([&] {
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emu_thread->runOnThread([&] {
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@ -568,8 +568,11 @@ void EmuMainWindow::toggleFullscreen()
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{
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{
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if (isFullScreen())
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if (isFullScreen())
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{
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{
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app->config->setVRRConfig(false);
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if (app->config->adjust_for_vrr)
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app->updateSettings();
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{
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app->config->setVRRConfig(false);
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app->updateSettings();
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}
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setBypassCompositor(false);
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setBypassCompositor(false);
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showNormal();
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showNormal();
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menuBar()->setVisible(true);
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menuBar()->setVisible(true);
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