mirror of https://github.com/snes9xgit/snes9x.git
shaders: More cleaning.
This commit is contained in:
parent
ed695f3776
commit
92b7fb2e9f
|
@ -74,7 +74,10 @@ list(APPEND SOURCES src/gtk_display_driver_opengl.cpp
|
|||
src/gtk_glx_context.cpp
|
||||
../shaders/glsl.cpp
|
||||
../shaders/shader_helpers.cpp
|
||||
../vulkan/slang_helpers.cpp
|
||||
../vulkan/slang_helpers.hpp
|
||||
../vulkan/slang_preset_ini.cpp
|
||||
../vulkan/slang_preset_ini.hpp
|
||||
src/gtk_shader_parameters.cpp)
|
||||
|
||||
if(USE_SLANG)
|
||||
|
@ -108,9 +111,7 @@ if(USE_SLANG)
|
|||
list(APPEND INCLUDES ../external/VulkanMemoryAllocator-Hpp/include)
|
||||
list(APPEND INCLUDES ../external/stb)
|
||||
list(APPEND SOURCES ../external/stb/stb_image_implementation.cpp)
|
||||
list(APPEND SOURCES ../vulkan/slang_helpers.cpp
|
||||
../vulkan/slang_helpers.hpp
|
||||
../vulkan/slang_shader.cpp
|
||||
list(APPEND SOURCES ../vulkan/slang_shader.cpp
|
||||
../vulkan/slang_shader.hpp
|
||||
../vulkan/slang_preset.cpp
|
||||
../vulkan/slang_preset.hpp
|
||||
|
|
105
shaders/glsl.cpp
105
shaders/glsl.cpp
|
@ -11,6 +11,7 @@
|
|||
#include <map>
|
||||
#include "glsl.h"
|
||||
#include "shader_helpers.h"
|
||||
#include "../vulkan/slang_helpers.hpp"
|
||||
#include "shader_platform.h"
|
||||
|
||||
|
||||
|
@ -21,35 +22,6 @@ static const GLfloat mvp_ortho[16] = { 2.0f, 0.0f, 0.0f, 0.0f,
|
|||
0.0f, 0.0f, -1.0f, 0.0f,
|
||||
-1.0f, -1.0f, 0.0f, 1.0f };
|
||||
|
||||
static std::vector<std::string> split_string(const std::string_view &str, unsigned char delim)
|
||||
{
|
||||
std::vector<std::string> tokens;
|
||||
size_t pos = 0;
|
||||
size_t index;
|
||||
|
||||
while (pos < str.length())
|
||||
{
|
||||
index = str.find(delim, pos);
|
||||
if (index == std::string::npos)
|
||||
{
|
||||
if (pos < str.length())
|
||||
{
|
||||
tokens.push_back(std::string{str.substr(pos)});
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
else if (index > pos)
|
||||
{
|
||||
tokens.push_back(std::string{str.substr(pos, index - pos)});
|
||||
}
|
||||
|
||||
pos = index + 1;
|
||||
}
|
||||
|
||||
return tokens;
|
||||
}
|
||||
|
||||
static int scale_string_to_enum(std::string string)
|
||||
{
|
||||
const struct { const char *string; int value; } map[] =
|
||||
|
@ -80,17 +52,17 @@ static const char *scale_enum_to_string(int val)
|
|||
}
|
||||
}
|
||||
|
||||
static int wrap_mode_string_to_enum(const char *string)
|
||||
static int wrap_mode_string_to_enum(std::string string)
|
||||
{
|
||||
if (!strcasecmp(string, "repeat"))
|
||||
if (string == "repeat")
|
||||
{
|
||||
return GL_REPEAT;
|
||||
}
|
||||
else if (!strcasecmp(string, "clamp_to_edge"))
|
||||
else if (string == "clamp_to_edge")
|
||||
{
|
||||
return GL_CLAMP_TO_EDGE;
|
||||
}
|
||||
else if (!strcasecmp(string, "clamp"))
|
||||
else if (string == "clamp")
|
||||
{
|
||||
return GL_CLAMP;
|
||||
}
|
||||
|
@ -116,17 +88,8 @@ static const char *wrap_mode_enum_to_string(int val)
|
|||
|
||||
bool GLSLShader::load_shader_preset_file(const char *filename)
|
||||
{
|
||||
char key[256];
|
||||
int length = strlen(filename);
|
||||
bool singlepass = false;
|
||||
|
||||
if (length > 6 && (!strcasecmp(&filename[length - 5], ".glsl") ||
|
||||
!strcasecmp(&filename[length - 6], ".slang")))
|
||||
singlepass = true;
|
||||
|
||||
this->using_slang = false;
|
||||
if (length > 7 && (!strcasecmp(&filename[length - 6], ".slang") ||
|
||||
!strcasecmp(&filename[length - 7], ".slangp")))
|
||||
if (ends_with(filename, ".slang") || ends_with(filename, ".slangp"))
|
||||
{
|
||||
#ifdef USE_SLANG
|
||||
this->using_slang = true;
|
||||
|
@ -135,7 +98,7 @@ bool GLSLShader::load_shader_preset_file(const char *filename)
|
|||
#endif
|
||||
}
|
||||
|
||||
if (singlepass)
|
||||
if (ends_with(filename, ".glsl") || ends_with(filename, ".slang"))
|
||||
{
|
||||
GLSLPass pass;
|
||||
this->pass.push_back(GLSLPass());
|
||||
|
@ -153,10 +116,8 @@ bool GLSLShader::load_shader_preset_file(const char *filename)
|
|||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
ini.load_file(filename);
|
||||
}
|
||||
|
||||
int shader_count = ini.get_int("shaders", 0);
|
||||
|
||||
|
@ -169,20 +130,18 @@ bool GLSLShader::load_shader_preset_file(const char *filename)
|
|||
{
|
||||
GLSLPass pass;
|
||||
|
||||
snprintf(key, 256, "filter_linear%u", i);
|
||||
std::string num = std::to_string(i);
|
||||
std::string key = "filter_linear" + num;
|
||||
pass.filter = ini.exists(key) ? (ini.get_bool(key, true) ? GL_LINEAR : GL_NEAREST) : GLSL_UNDEFINED;
|
||||
|
||||
sprintf(key, "scale_type%u", i);
|
||||
std::string scaleType = ini.get_string(key, "");
|
||||
std::string scaleType = ini.get_string("scale_type" + num, "");
|
||||
|
||||
if (scaleType == "")
|
||||
{
|
||||
sprintf(key, "scale_type_x%u", i);
|
||||
std::string scaleTypeX = ini.get_string(key, "");
|
||||
std::string scaleTypeX = ini.get_string("scale_type_x" + num, "");
|
||||
pass.scale_type_x = scale_string_to_enum(scaleTypeX);
|
||||
|
||||
sprintf(key, "scale_type_y%u", i);
|
||||
std::string scaleTypeY = ini.get_string(key, "");
|
||||
std::string scaleTypeY = ini.get_string("scale_type_y" + num, "");
|
||||
pass.scale_type_y = scale_string_to_enum(scaleTypeY);
|
||||
}
|
||||
else
|
||||
|
@ -192,41 +151,27 @@ bool GLSLShader::load_shader_preset_file(const char *filename)
|
|||
pass.scale_type_y = scale_type;
|
||||
}
|
||||
|
||||
sprintf(key, "scale%u", i);
|
||||
auto scaleFloat = ini.get_float(key, 1.0f);
|
||||
sprintf(key, "scale_x%u", i);
|
||||
pass.scale_x = ini.get_float(key, scaleFloat);
|
||||
sprintf(key, "scale_y%u", i);
|
||||
pass.scale_y = ini.get_float(key, scaleFloat);
|
||||
auto scaleFloat = ini.get_float("scale" + num, 1.0f);
|
||||
pass.scale_x = ini.get_float("scale_x" + num, scaleFloat);
|
||||
pass.scale_y = ini.get_float("scale_y" + num, scaleFloat);
|
||||
|
||||
sprintf(key, "shader%u", i);
|
||||
strcpy(pass.filename, ini.get_string(key, "").c_str());
|
||||
strcpy(pass.filename, ini.get_string("shader" + num, "").c_str());
|
||||
|
||||
sprintf(key, "wrap_mode%u", i);
|
||||
pass.wrap_mode = wrap_mode_string_to_enum(ini.get_string (key ,"").c_str());
|
||||
|
||||
sprintf(key, "mipmap_input%u", i);
|
||||
pass.mipmap_input = ini.get_bool(key, true);
|
||||
|
||||
sprintf(key, "frame_count_mod%u", i);
|
||||
pass.frame_count_mod = ini.get_int(key, 0);
|
||||
pass.wrap_mode = wrap_mode_string_to_enum(ini.get_string("wrap_mode" + num, ""));
|
||||
pass.mipmap_input = ini.get_bool("mipmap_input" + num, true);
|
||||
pass.frame_count_mod = ini.get_int("frame_count_mod" + num, 1);
|
||||
|
||||
pass.fp = false;
|
||||
if (gl_float_texture_available())
|
||||
{
|
||||
sprintf(key, "float_framebuffer%u", i);
|
||||
pass.fp = ini.get_bool(key, false);
|
||||
pass.fp = ini.get_bool("float_framebuffer" + num, false);
|
||||
}
|
||||
|
||||
pass.srgb = false;
|
||||
if (gl_srgb_available())
|
||||
{
|
||||
sprintf(key, "srgb_framebuffer%u", i);
|
||||
pass.srgb = ini.get_bool(key, false);
|
||||
}
|
||||
pass.srgb = ini.get_bool("srgb_framebuffer" + num, false);
|
||||
|
||||
sprintf(key, "alias%u", i);
|
||||
strcpy(pass.alias, ini.get_string(key, "").c_str());
|
||||
strcpy(pass.alias, ini.get_string("alias" + num, "").c_str());
|
||||
|
||||
this->pass.push_back(pass);
|
||||
}
|
||||
|
@ -241,7 +186,7 @@ bool GLSLShader::load_shader_preset_file(const char *filename)
|
|||
strcpy(lut.id, id.c_str());
|
||||
strcpy(lut.filename, ini.get_string(id, "").c_str());
|
||||
|
||||
lut.wrap_mode = wrap_mode_string_to_enum(ini.get_string(id + "_wrap_mode", "").c_str());
|
||||
lut.wrap_mode = wrap_mode_string_to_enum(ini.get_string(id + "_wrap_mode", ""));
|
||||
lut.mipmap = ini.get_bool(id + "_mipmap", false);
|
||||
lut.filter = (ini.get_bool(id + "_linear", false)) ? GL_LINEAR : GL_NEAREST;
|
||||
|
||||
|
@ -274,8 +219,6 @@ static std::string canonicalize(const std::string &noncanonical)
|
|||
#ifdef USE_SLANG
|
||||
static GLuint string_to_format(char *format)
|
||||
{
|
||||
// const struct { const char *string; int value; } map[] =
|
||||
// {
|
||||
const std::map<const char *, int> map =
|
||||
{
|
||||
{ "R8_UNORM", GL_R8 },
|
||||
|
|
Loading…
Reference in New Issue