mirror of https://github.com/snes9xgit/snes9x.git
shaders: More cleaning.
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parent
ed695f3776
commit
92b7fb2e9f
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@ -74,7 +74,10 @@ list(APPEND SOURCES src/gtk_display_driver_opengl.cpp
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src/gtk_glx_context.cpp
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../shaders/glsl.cpp
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../shaders/shader_helpers.cpp
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../vulkan/slang_helpers.cpp
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../vulkan/slang_helpers.hpp
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../vulkan/slang_preset_ini.cpp
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../vulkan/slang_preset_ini.hpp
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src/gtk_shader_parameters.cpp)
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if(USE_SLANG)
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@ -108,9 +111,7 @@ if(USE_SLANG)
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list(APPEND INCLUDES ../external/VulkanMemoryAllocator-Hpp/include)
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list(APPEND INCLUDES ../external/stb)
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list(APPEND SOURCES ../external/stb/stb_image_implementation.cpp)
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list(APPEND SOURCES ../vulkan/slang_helpers.cpp
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../vulkan/slang_helpers.hpp
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../vulkan/slang_shader.cpp
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list(APPEND SOURCES ../vulkan/slang_shader.cpp
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../vulkan/slang_shader.hpp
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../vulkan/slang_preset.cpp
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../vulkan/slang_preset.hpp
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107
shaders/glsl.cpp
107
shaders/glsl.cpp
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@ -11,6 +11,7 @@
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#include <map>
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#include "glsl.h"
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#include "shader_helpers.h"
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#include "../vulkan/slang_helpers.hpp"
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#include "shader_platform.h"
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@ -21,35 +22,6 @@ static const GLfloat mvp_ortho[16] = { 2.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, -1.0f, 0.0f,
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-1.0f, -1.0f, 0.0f, 1.0f };
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static std::vector<std::string> split_string(const std::string_view &str, unsigned char delim)
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{
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std::vector<std::string> tokens;
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size_t pos = 0;
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size_t index;
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while (pos < str.length())
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{
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index = str.find(delim, pos);
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if (index == std::string::npos)
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{
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if (pos < str.length())
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{
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tokens.push_back(std::string{str.substr(pos)});
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}
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break;
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}
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else if (index > pos)
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{
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tokens.push_back(std::string{str.substr(pos, index - pos)});
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}
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pos = index + 1;
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}
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return tokens;
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}
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static int scale_string_to_enum(std::string string)
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{
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const struct { const char *string; int value; } map[] =
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@ -80,17 +52,17 @@ static const char *scale_enum_to_string(int val)
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}
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}
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static int wrap_mode_string_to_enum(const char *string)
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static int wrap_mode_string_to_enum(std::string string)
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{
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if (!strcasecmp(string, "repeat"))
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if (string == "repeat")
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{
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return GL_REPEAT;
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}
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else if (!strcasecmp(string, "clamp_to_edge"))
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else if (string == "clamp_to_edge")
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{
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return GL_CLAMP_TO_EDGE;
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}
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else if (!strcasecmp(string, "clamp"))
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else if (string == "clamp")
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{
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return GL_CLAMP;
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}
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@ -116,17 +88,8 @@ static const char *wrap_mode_enum_to_string(int val)
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bool GLSLShader::load_shader_preset_file(const char *filename)
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{
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char key[256];
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int length = strlen(filename);
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bool singlepass = false;
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if (length > 6 && (!strcasecmp(&filename[length - 5], ".glsl") ||
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!strcasecmp(&filename[length - 6], ".slang")))
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singlepass = true;
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this->using_slang = false;
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if (length > 7 && (!strcasecmp(&filename[length - 6], ".slang") ||
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!strcasecmp(&filename[length - 7], ".slangp")))
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if (ends_with(filename, ".slang") || ends_with(filename, ".slangp"))
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{
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#ifdef USE_SLANG
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this->using_slang = true;
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@ -135,7 +98,7 @@ bool GLSLShader::load_shader_preset_file(const char *filename)
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#endif
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}
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if (singlepass)
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if (ends_with(filename, ".glsl") || ends_with(filename, ".slang"))
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{
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GLSLPass pass;
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this->pass.push_back(GLSLPass());
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@ -153,10 +116,8 @@ bool GLSLShader::load_shader_preset_file(const char *filename)
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return true;
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}
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else
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{
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ini.load_file(filename);
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}
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ini.load_file(filename);
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int shader_count = ini.get_int("shaders", 0);
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@ -169,20 +130,18 @@ bool GLSLShader::load_shader_preset_file(const char *filename)
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{
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GLSLPass pass;
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snprintf(key, 256, "filter_linear%u", i);
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std::string num = std::to_string(i);
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std::string key = "filter_linear" + num;
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pass.filter = ini.exists(key) ? (ini.get_bool(key, true) ? GL_LINEAR : GL_NEAREST) : GLSL_UNDEFINED;
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sprintf(key, "scale_type%u", i);
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std::string scaleType = ini.get_string(key, "");
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std::string scaleType = ini.get_string("scale_type" + num, "");
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if (scaleType == "")
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{
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sprintf(key, "scale_type_x%u", i);
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std::string scaleTypeX = ini.get_string(key, "");
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std::string scaleTypeX = ini.get_string("scale_type_x" + num, "");
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pass.scale_type_x = scale_string_to_enum(scaleTypeX);
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sprintf(key, "scale_type_y%u", i);
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std::string scaleTypeY = ini.get_string(key, "");
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std::string scaleTypeY = ini.get_string("scale_type_y" + num, "");
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pass.scale_type_y = scale_string_to_enum(scaleTypeY);
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}
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else
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@ -192,41 +151,27 @@ bool GLSLShader::load_shader_preset_file(const char *filename)
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pass.scale_type_y = scale_type;
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}
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sprintf(key, "scale%u", i);
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auto scaleFloat = ini.get_float(key, 1.0f);
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sprintf(key, "scale_x%u", i);
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pass.scale_x = ini.get_float(key, scaleFloat);
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sprintf(key, "scale_y%u", i);
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pass.scale_y = ini.get_float(key, scaleFloat);
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auto scaleFloat = ini.get_float("scale" + num, 1.0f);
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pass.scale_x = ini.get_float("scale_x" + num, scaleFloat);
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pass.scale_y = ini.get_float("scale_y" + num, scaleFloat);
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sprintf(key, "shader%u", i);
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strcpy(pass.filename, ini.get_string(key, "").c_str());
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strcpy(pass.filename, ini.get_string("shader" + num, "").c_str());
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sprintf(key, "wrap_mode%u", i);
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pass.wrap_mode = wrap_mode_string_to_enum(ini.get_string (key ,"").c_str());
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sprintf(key, "mipmap_input%u", i);
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pass.mipmap_input = ini.get_bool(key, true);
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sprintf(key, "frame_count_mod%u", i);
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pass.frame_count_mod = ini.get_int(key, 0);
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pass.wrap_mode = wrap_mode_string_to_enum(ini.get_string("wrap_mode" + num, ""));
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pass.mipmap_input = ini.get_bool("mipmap_input" + num, true);
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pass.frame_count_mod = ini.get_int("frame_count_mod" + num, 1);
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pass.fp = false;
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if (gl_float_texture_available())
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{
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sprintf(key, "float_framebuffer%u", i);
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pass.fp = ini.get_bool(key, false);
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pass.fp = ini.get_bool("float_framebuffer" + num, false);
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}
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pass.srgb = false;
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if (gl_srgb_available())
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{
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sprintf(key, "srgb_framebuffer%u", i);
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pass.srgb = ini.get_bool(key, false);
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}
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pass.srgb = ini.get_bool("srgb_framebuffer" + num, false);
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sprintf(key, "alias%u", i);
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strcpy(pass.alias, ini.get_string(key, "").c_str());
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strcpy(pass.alias, ini.get_string("alias" + num, "").c_str());
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this->pass.push_back(pass);
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}
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@ -241,7 +186,7 @@ bool GLSLShader::load_shader_preset_file(const char *filename)
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strcpy(lut.id, id.c_str());
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strcpy(lut.filename, ini.get_string(id, "").c_str());
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lut.wrap_mode = wrap_mode_string_to_enum(ini.get_string(id + "_wrap_mode", "").c_str());
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lut.wrap_mode = wrap_mode_string_to_enum(ini.get_string(id + "_wrap_mode", ""));
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lut.mipmap = ini.get_bool(id + "_mipmap", false);
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lut.filter = (ini.get_bool(id + "_linear", false)) ? GL_LINEAR : GL_NEAREST;
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@ -274,8 +219,6 @@ static std::string canonicalize(const std::string &noncanonical)
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#ifdef USE_SLANG
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static GLuint string_to_format(char *format)
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{
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// const struct { const char *string; int value; } map[] =
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// {
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const std::map<const char *, int> map =
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{
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{ "R8_UNORM", GL_R8 },
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