mirror of https://github.com/snes9xgit/snes9x.git
Generate sample example.
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parent
1f7926c48b
commit
91790a5e08
16
apu/apu.cpp
16
apu/apu.cpp
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@ -383,7 +383,13 @@ void S9xFinalizeSamples (void)
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{
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if (!Settings.Mute)
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{
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if (!spc::resampler->push((short *) spc::landing_buffer, SNES::dsp.spc_dsp.sample_count ()))
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if (Settings.MSU1)
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{
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S9xMSU1Generate (SNES::dsp.spc_dsp.sample_count());
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msu::resampler->push((short *) msu::landing_buffer, S9xMSU1Samples());
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}
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if (!spc::resampler->push((short *) spc::landing_buffer, SNES::dsp.spc_dsp.sample_count()))
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{
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/* We weren't able to process the entire buffer. Potential overrun. */
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spc::sound_in_sync = FALSE;
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@ -391,13 +397,9 @@ void S9xFinalizeSamples (void)
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if (Settings.SoundSync && !Settings.TurboMode)
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return;
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}
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if (Settings.MSU1 && !msu::resampler->push((short *) msu::landing_buffer, S9xMSU1Samples()))
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{
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}
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}
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if (!Settings.SoundSync || Settings.TurboMode || Settings.Mute)
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spc::sound_in_sync = TRUE;
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else
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@ -649,8 +651,6 @@ void S9xAPUEndScanline (void)
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S9xAPUExecute();
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SNES::dsp.synchronize();
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S9xMSU1Execute();
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if (SNES::dsp.spc_dsp.sample_count() >= APU_MINIMUM_SAMPLE_BLOCK || !spc::sound_in_sync)
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S9xLandSamples();
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}
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14
msu1.cpp
14
msu1.cpp
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@ -199,6 +199,7 @@ std::ifstream dataFile, audioFile;
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uint32 dataPos, audioPos, audioResumePos, audioLoopPos;
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uint16 audioTrack, audioResumeTrack;
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char fName[64];
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uint32 partial_samples;
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// Sample buffer
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int16 *bufPos, *bufBegin, *bufEnd;
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@ -222,6 +223,8 @@ void S9xMSU1Init(void)
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bufBegin = 0;
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bufEnd = 0;
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partial_samples = 0;
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if (dataFile.is_open())
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dataFile.close();
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@ -231,13 +234,12 @@ void S9xMSU1Init(void)
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dataFile.open(S9xGetFilename(".msu", ROMFILENAME_DIR), std::ios::in | std::ios::binary);
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}
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void S9xMSU1Execute(void)
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void S9xMSU1Generate(int sample_count)
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{
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static long long hitcount = 0;
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//return; // Dummy out for now because it's broken
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while ((bufPos < bufEnd) && (MSU1.MSU1_STATUS & AudioPlaying))
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partial_samples += 441000 * sample_count;
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while ((bufPos < bufEnd) && (MSU1.MSU1_STATUS & AudioPlaying) && partial_samples > 320405)
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{
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hitcount++;
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if (audioFile.good())
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{
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audioPos += 2;
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@ -252,6 +254,8 @@ void S9xMSU1Execute(void)
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bufPos += 2;
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partial_samples -= 320405;
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if (audioFile.eof())
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{
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if (MSU1.MSU1_STATUS & AudioRepeating)
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