Two fixes by Jonas Quinn

Super Buster Bros. graphics after reset
Fix BlockInvalidVRAMAccess config file option (windows port, unix port and gtk legacy config)
This commit is contained in:
OV2 2010-09-28 21:25:34 +02:00
parent bf209d05b8
commit 911554bbfa
3 changed files with 7 additions and 9 deletions

View File

@ -307,7 +307,6 @@ void S9xSoftReset (void)
{
S9xResetSaveTimer(FALSE);
memset(Memory.VRAM, 0x00, 0x10000);
ZeroMemory(Memory.FillRAM, 0x8000);
if (Settings.BS)

View File

@ -465,7 +465,7 @@ void S9xLoadConfigFiles (char **argv, int argc)
// Hack
Settings.DisableGameSpecificHacks = !conf.GetBool("Hack::EnableGameSpecificHacks", true);
Settings.BlockInvalidVRAMAccess = !conf.GetBool("Hack::AllowInvalidVRAMAccess", false);
Settings.BlockInvalidVRAMAccessMaster = !conf.GetBool("Hack::AllowInvalidVRAMAccess", false);
Settings.ShutdownMaster = conf.GetBool("Hack::SpeedHacks", false);
Settings.DisableIRQ = conf.GetBool("Hack::DisableIRQ", false);
Settings.DisableHDMA = conf.GetBool("Hack::DisableHDMA", false);

View File

@ -303,7 +303,6 @@ void WinSetDefaultValues ()
Settings.HDMATimingHack = 100;
Settings.Shutdown = false;
Settings.ShutdownMaster = false;
Settings.BlockInvalidVRAMAccess = true;
Settings.DisableIRQ = false;
Settings.Paused = false;
Timings.H_Max = SNES_CYCLES_PER_SCANLINE;
@ -992,7 +991,7 @@ void WinRegisterConfigItems()
AddUIntC("TurboFrameSkip", Settings.TurboSkipFrames, 15, "how many frames to skip when in fast-forward mode");
AddUInt("AutoSaveDelay", Settings.AutoSaveDelay, 30);
AddBool2C("SpeedHacks", Settings.ShutdownMaster, false, "on to skip emulating the CPU when it is not being used ... recommended OFF");
AddBool("BlockInvalidVRAMAccess", Settings.BlockInvalidVRAMAccess, true);
AddBool("BlockInvalidVRAMAccess", Settings.BlockInvalidVRAMAccessMaster, true);
AddBool2C("SnapshotScreenshots", Settings.SnapshotScreenshots, true, "on to save the screenshot in each snapshot, for loading-when-paused display");
AddBoolC("MovieTruncateAtEnd", Settings.MovieTruncate, true, "true to truncate any leftover data in the movie file after the current frame when recording stops");
AddBoolC("MovieNotifyIgnored", Settings.MovieNotifyIgnored, false, "true to display \"(ignored)\" in the frame counter when recording when the last frame of input was not used by the SNES (such as lag or loading frames)");