Merge pull request #435 from hiddenasbestos/lightgun

Lightgun improvements
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bearoso 2018-09-27 12:24:16 -05:00 committed by GitHub
commit 8f8ace4054
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1 changed files with 153 additions and 89 deletions

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@ -27,9 +27,12 @@
#define RETRO_DEVICE_JOYPAD_MULTITAP ((1 << 8) | RETRO_DEVICE_JOYPAD) #define RETRO_DEVICE_JOYPAD_MULTITAP ((1 << 8) | RETRO_DEVICE_JOYPAD)
#define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN) #define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN)
#define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN) #define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN)
#define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS ((3 << 8) | RETRO_DEVICE_LIGHTGUN) #define RETRO_DEVICE_LIGHTGUN_JUSTIFIER_2 ((3 << 8) | RETRO_DEVICE_LIGHTGUN)
#define RETRO_DEVICE_LIGHTGUN_MACS_RIFLE ((4 << 8) | RETRO_DEVICE_LIGHTGUN) #define RETRO_DEVICE_LIGHTGUN_MACS_RIFLE ((4 << 8) | RETRO_DEVICE_LIGHTGUN)
static int g_screen_gun_width = SNES_WIDTH;
static int g_screen_gun_height = SNES_HEIGHT;
#define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM)
@ -227,17 +230,23 @@ void retro_set_environment(retro_environment_t cb)
static const struct retro_controller_description port_3[] = { static const struct retro_controller_description port_3[] = {
{ "None", RETRO_DEVICE_NONE }, { "None", RETRO_DEVICE_NONE },
{ "SNES Joypad", RETRO_DEVICE_JOYPAD }, { "SNES Joypad", RETRO_DEVICE_JOYPAD },
{ "Justifier (2P)", RETRO_DEVICE_LIGHTGUN_JUSTIFIER_2 },
};
static const struct retro_controller_description port_extra[] = {
{ "None", RETRO_DEVICE_NONE },
{ "SNES Joypad", RETRO_DEVICE_JOYPAD },
}; };
static const struct retro_controller_info ports[] = { static const struct retro_controller_info ports[] = {
{ port_1, 4 }, { port_1, 4 },
{ port_2, 7 }, { port_2, 7 },
{ port_3, 2 }, { port_3, 3 },
{ port_3, 2 }, { port_extra, 2 },
{ port_3, 2 }, { port_extra, 2 },
{ port_3, 2 }, { port_extra, 2 },
{ port_3, 2 }, { port_extra, 2 },
{ port_3, 2 }, { port_extra, 2 },
{}, {},
}; };
@ -297,6 +306,8 @@ void update_geometry(void)
struct retro_system_av_info av_info; struct retro_system_av_info av_info;
retro_get_system_av_info(&av_info); retro_get_system_av_info(&av_info);
environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &av_info); environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &av_info);
g_screen_gun_width = av_info.geometry.base_width;
g_screen_gun_height = av_info.geometry.base_height;
} }
static void update_variables(void) static void update_variables(void)
@ -672,6 +683,9 @@ void retro_get_system_av_info(struct retro_system_av_info *info)
info->geometry.aspect_ratio = get_aspect_ratio(width, height); info->geometry.aspect_ratio = get_aspect_ratio(width, height);
info->timing.sample_rate = 32040; info->timing.sample_rate = 32040;
info->timing.fps = retro_get_region() == RETRO_REGION_NTSC ? 21477272.0 / 357366.0 : 21281370.0 / 425568.0; info->timing.fps = retro_get_region() == RETRO_REGION_NTSC ? 21477272.0 / 357366.0 : 21281370.0 / 425568.0;
g_screen_gun_width = width;
g_screen_gun_height = height;
} }
unsigned retro_api_version() unsigned retro_api_version()
@ -713,6 +727,20 @@ void retro_set_controller_port_device(unsigned port, unsigned device)
S9xSetController(port, CTL_JUSTIFIER, 0, 0, 0, 0); S9xSetController(port, CTL_JUSTIFIER, 0, 0, 0, 0);
snes_devices[port] = RETRO_DEVICE_LIGHTGUN_JUSTIFIER; snes_devices[port] = RETRO_DEVICE_LIGHTGUN_JUSTIFIER;
break; break;
case RETRO_DEVICE_LIGHTGUN_JUSTIFIER_2:
if ( port == 2 )
{
S9xSetController(1, CTL_JUSTIFIER, 1, 0, 0, 0);
snes_devices[port] = RETRO_DEVICE_LIGHTGUN_JUSTIFIER_2;
}
else
{
if (log_cb)
log_cb(RETRO_LOG_ERROR, "Invalid Justifier (2P) assignment to port %d, must be port 2.\n", port);
S9xSetController(port, CTL_NONE, 0, 0, 0, 0);
snes_devices[port] = RETRO_DEVICE_NONE;
}
break;
case RETRO_DEVICE_LIGHTGUN_MACS_RIFLE: case RETRO_DEVICE_LIGHTGUN_MACS_RIFLE:
S9xSetController(port, CTL_MACSRIFLE, 0, 0, 0, 0); S9xSetController(port, CTL_MACSRIFLE, 0, 0, 0, 0);
snes_devices[port] = RETRO_DEVICE_LIGHTGUN_MACS_RIFLE; snes_devices[port] = RETRO_DEVICE_LIGHTGUN_MACS_RIFLE;
@ -1249,28 +1277,21 @@ void retro_init(void)
#define MOUSE_FIRST MOUSE_X #define MOUSE_FIRST MOUSE_X
#define MOUSE_LAST MOUSE_RIGHT #define MOUSE_LAST MOUSE_RIGHT
#define SCOPE_X RETRO_DEVICE_ID_SUPER_SCOPE_X static int scope_buttons[] =
#define SCOPE_Y RETRO_DEVICE_ID_SUPER_SCOPE_Y {
#define SCOPE_TRIGGER RETRO_DEVICE_ID_LIGHTGUN_TRIGGER RETRO_DEVICE_ID_LIGHTGUN_TRIGGER, // 2
#define SCOPE_CURSOR RETRO_DEVICE_ID_LIGHTGUN_CURSOR RETRO_DEVICE_ID_LIGHTGUN_CURSOR, // 3
#define SCOPE_TURBO RETRO_DEVICE_ID_LIGHTGUN_TURBO RETRO_DEVICE_ID_LIGHTGUN_TURBO, // 4
#define SCOPE_PAUSE RETRO_DEVICE_ID_LIGHTGUN_PAUSE RETRO_DEVICE_ID_LIGHTGUN_START, // 5
#define SCOPE_FIRST SCOPE_X RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN, // 6
#define SCOPE_LAST SCOPE_PAUSE };
static int scope_button_count = sizeof( scope_buttons ) / sizeof( int );
#define JUSTIFIER_X RETRO_DEVICE_ID_JUSTIFIER_X #define JUSTIFIER_TRIGGER 2
#define JUSTIFIER_Y RETRO_DEVICE_ID_JUSTIFIER_Y #define JUSTIFIER_START 3
#define JUSTIFIER_TRIGGER RETRO_DEVICE_ID_LIGHTGUN_TRIGGER #define JUSTIFIER_OFFSCREEN 4
#define JUSTIFIER_OFFSCREEN RETRO_DEVICE_ID_LIGHTGUN_TURBO
#define JUSTIFIER_START RETRO_DEVICE_ID_LIGHTGUN_PAUSE
#define JUSTIFIER_FIRST JUSTIFIER_X
#define JUSTIFIER_LAST JUSTIFIER_START
#define RIFLE_X RETRO_DEVICE_ID_RIFLE_X #define MACS_RIFLE_TRIGGER 2
#define RIFLE_Y RETRO_DEVICE_ID_RIFLE_Y
#define RIFLE_TRIGGER RETRO_DEVICE_ID_LIGHTGUN_TRIGGER
#define RIFLE_FIRST RIFLE_X
#define RIFLE_LAST RIFLE_TRIGGER
#define BTN_POINTER (BTN_LAST + 1) #define BTN_POINTER (BTN_LAST + 1)
#define BTN_POINTER2 (BTN_POINTER + 1) #define BTN_POINTER2 (BTN_POINTER + 1)
@ -1291,33 +1312,33 @@ static void map_buttons()
MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_UP), "Joypad1 Up"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_UP), "Joypad1 Up");
MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_DOWN), "Joypad1 Down"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_DOWN), "Joypad1 Down");
S9xMapPointer((BTN_POINTER), S9xGetCommandT("Pointer Mouse1+Superscope+Justifier1+MacsRifle"), false); S9xMapPointer((BTN_POINTER), S9xGetCommandT("Pointer Mouse1+Superscope+Justifier1+MacsRifle"), false);
S9xMapPointer((BTN_POINTER2), S9xGetCommandT("Pointer Mouse2"), false); S9xMapPointer((BTN_POINTER2), S9xGetCommandT("Pointer Mouse2+Justifier2"), false);
MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_A), "Joypad2 A");
MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_B), "Joypad2 B"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_B), "Joypad2 B");
MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_X), "Joypad2 X");
MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_Y), "Joypad2 Y"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_Y), "Joypad2 Y");
MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_SELECT), "{Joypad2 Select,Mouse2 L,Superscope Fire,Justifier1 Trigger,MacsRifle Trigger}"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_SELECT), "{Joypad2 Select,Mouse2 L,Superscope Fire,Justifier1 Trigger,MacsRifle Trigger}");
MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_START), "{Joypad2 Start,Mouse2 R,Superscope Cursor,Justifier1 Start}"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_START), "{Joypad2 Start,Mouse2 R,Superscope Cursor,Justifier1 Start}");
MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_L), "Joypad2 L");
MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_R), "Joypad2 R");
MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_LEFT), "Joypad2 Left");
MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_RIGHT), "Joypad2 Right");
MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_UP), "{Joypad2 Up,Superscope ToggleTurbo,Justifier1 AimOffscreen}"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_UP), "{Joypad2 Up,Superscope ToggleTurbo,Justifier1 AimOffscreen}");
MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_DOWN), "{Joypad2 Down,Superscope Pause}"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_DOWN), "{Joypad2 Down,Superscope Pause}");
MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_LEFT), "{Joypad2 Left,Superscope AimOffscreen}");
MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_RIGHT), "Joypad2 Right");
MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_A), "Joypad2 A");
MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_X), "Joypad2 X");
MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_L), "Joypad2 L");
MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_R), "Joypad2 R");
MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_A), "Joypad3 A");
MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_B), "Joypad3 B"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_B), "Joypad3 B");
MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_X), "Joypad3 X");
MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_Y), "Joypad3 Y"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_Y), "Joypad3 Y");
MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_SELECT), "Joypad3 Select"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_SELECT), "{Joypad3 Select,Justifier2 Trigger}");
MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_START), "Joypad3 Start"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_START), "{Joypad3 Start,Justifier2 Start}");
MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_L), "Joypad3 L"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_UP), "{Joypad3 Up,Justifier2 AimOffscreen}");
MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_R), "Joypad3 R"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_DOWN), "Joypad3 Down");
MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_LEFT), "Joypad3 Left"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_LEFT), "Joypad3 Left");
MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_RIGHT), "Joypad3 Right"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_RIGHT), "Joypad3 Right");
MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_UP), "Joypad3 Up"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_A), "Joypad3 A");
MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_DOWN), "Joypad3 Down"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_X), "Joypad3 X");
MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_L), "Joypad3 L");
MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_R), "Joypad3 R");
MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_A), "Joypad4 A"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_A), "Joypad4 A");
MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_B), "Joypad4 B"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_B), "Joypad4 B");
@ -1347,14 +1368,32 @@ static void map_buttons()
} }
// libretro uses relative values for analogue devices.
// S9x seems to use absolute values, but do convert these into relative values in the core. (Why?!)
// Hack around it. :)
static int16_t snes_mouse_state[2][2] = {{0}, {0}}; static int16_t snes_mouse_state[2][2] = {{0}, {0}};
static int16_t snes_scope_state[2] = {0}; static bool snes_superscope_turbo_latch = false;
static int16_t snes_justifier_state[2][2] = {{0}, {0}};
static int16_t snes_rifle_state[2] = {0}; static void input_report_gun_position( unsigned port, int s9xinput )
{
int x, y;
x = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X);
y = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y);
/*scale & clamp*/
x = ( ( x + 0x7FFF ) * g_screen_gun_width ) / 0xFFFF;
if ( x < 0 )
x = 0;
else if ( x >= g_screen_gun_width )
x = g_screen_gun_width - 1;
/*scale & clamp*/
y = ( ( y + 0x7FFF ) * g_screen_gun_height ) / 0xFFFF;
if ( y < 0 )
y = 0;
else if ( y >= g_screen_gun_height )
y = g_screen_gun_height - 1;
S9xReportPointer(s9xinput, (int16_t)x, (int16_t)y);
}
static void report_buttons() static void report_buttons()
{ {
@ -1387,57 +1426,82 @@ static void report_buttons()
break; break;
case RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE: case RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE:
snes_scope_state[0] += input_state_cb(port, RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE, 0, RETRO_DEVICE_ID_LIGHTGUN_X);
snes_scope_state[1] += input_state_cb(port, RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE, 0, RETRO_DEVICE_ID_LIGHTGUN_Y);
if (snes_scope_state[0] < 0)
snes_scope_state[0] = 0;
else if (snes_scope_state[0] > (SNES_WIDTH-1))
snes_scope_state[0] = SNES_WIDTH-1;
if (snes_scope_state[1] < 0)
snes_scope_state[1] = 0;
else if (snes_scope_state[1] > (SNES_HEIGHT-1))
snes_scope_state[1] = SNES_HEIGHT-1;
S9xReportPointer(BTN_POINTER, snes_scope_state[0], snes_scope_state[1]); input_report_gun_position( port, BTN_POINTER );
for (int i = SCOPE_TRIGGER; i <= SCOPE_LAST; i++)
S9xReportButton(MAKE_BUTTON(2, i), input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, i)); for (int i = 0; i < scope_button_count; i++)
{
int id = scope_buttons[i];
bool btn = input_state_cb( port, RETRO_DEVICE_LIGHTGUN, 0, id )?true:false;
/* RETRO_DEVICE_ID_LIGHTGUN_TURBO special case - core needs a rising-edge trigger */
if ( id == RETRO_DEVICE_ID_LIGHTGUN_TURBO )
{
bool old = btn;
btn = btn && !snes_superscope_turbo_latch;
snes_superscope_turbo_latch = old;
}
S9xReportButton(MAKE_BUTTON(PAD_2, i+2), btn);
}
break; break;
case RETRO_DEVICE_LIGHTGUN_JUSTIFIER: case RETRO_DEVICE_LIGHTGUN_JUSTIFIER:
case RETRO_DEVICE_LIGHTGUN_JUSTIFIERS:
snes_justifier_state[port][0] += input_state_cb(port, RETRO_DEVICE_LIGHTGUN_JUSTIFIER, 0, RETRO_DEVICE_ID_LIGHTGUN_X);
snes_justifier_state[port][1] += input_state_cb(port, RETRO_DEVICE_LIGHTGUN_JUSTIFIER, 0, RETRO_DEVICE_ID_LIGHTGUN_Y);
if (snes_justifier_state[port][0] < 0) input_report_gun_position( port, BTN_POINTER );
snes_justifier_state[port][0] = 0;
else if (snes_justifier_state[port][0] > (SNES_WIDTH-1)) {
snes_justifier_state[port][0] = SNES_WIDTH-1; /* Special Reload Button */
if (snes_justifier_state[port][1] < 0) int btn_offscreen_shot = input_state_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_RELOAD );
snes_justifier_state[port][1] = 0;
else if (snes_justifier_state[port][1] > (SNES_HEIGHT-1)) /* Trigger ? */
snes_justifier_state[port][1] = SNES_HEIGHT-1; int btn_trigger = input_state_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER );
S9xReportButton(MAKE_BUTTON(PAD_2, JUSTIFIER_TRIGGER), btn_trigger || btn_offscreen_shot);
/* Start Button ? */
int btn_start = input_state_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_START );
S9xReportButton(MAKE_BUTTON(PAD_2, JUSTIFIER_START), btn_start ? 1 : 0 );
/* Aiming off-screen ? */
int btn_offscreen = input_state_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN );
S9xReportButton(MAKE_BUTTON(PAD_2, JUSTIFIER_OFFSCREEN), btn_offscreen || btn_offscreen_shot);
}
/* Second Gun? */
if ( snes_devices[port+1] == RETRO_DEVICE_LIGHTGUN_JUSTIFIER_2 )
{
int second = port+1;
input_report_gun_position( second, BTN_POINTER2 );
/* Special Reload Button */
int btn_offscreen_shot = input_state_cb( second, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_RELOAD );
/* Trigger ? */
int btn_trigger = input_state_cb( second, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER );
S9xReportButton(MAKE_BUTTON(PAD_3, JUSTIFIER_TRIGGER), btn_trigger || btn_offscreen_shot);
/* Start Button ? */
int btn_start = input_state_cb( second, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_START );
S9xReportButton(MAKE_BUTTON(PAD_3, JUSTIFIER_START), btn_start ? 1 : 0 );
/* Aiming off-screen ? */
int btn_offscreen = input_state_cb( second, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN );
S9xReportButton(MAKE_BUTTON(PAD_3, JUSTIFIER_OFFSCREEN), btn_offscreen || btn_offscreen_shot);
}
S9xReportPointer(BTN_POINTER, snes_justifier_state[port][0], snes_justifier_state[port][1]);
for (int i = JUSTIFIER_TRIGGER; i <= JUSTIFIER_LAST; i++)
S9xReportButton(MAKE_BUTTON(2, i), input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, i));
break; break;
case RETRO_DEVICE_LIGHTGUN_MACS_RIFLE: case RETRO_DEVICE_LIGHTGUN_MACS_RIFLE:
snes_rifle_state[0] += input_state_cb(port, RETRO_DEVICE_LIGHTGUN_MACS_RIFLE, 0, RETRO_DEVICE_ID_LIGHTGUN_X);
snes_rifle_state[1] += input_state_cb(port, RETRO_DEVICE_LIGHTGUN_MACS_RIFLE, 0, RETRO_DEVICE_ID_LIGHTGUN_Y);
if (snes_rifle_state[0] < 0) input_report_gun_position( port, BTN_POINTER );
snes_rifle_state[0] = 0;
else if (snes_rifle_state[0] > (SNES_WIDTH-1)) {
snes_rifle_state[0] = SNES_WIDTH-1; /* Trigger ? */
if (snes_rifle_state[1] < 0) int btn_trigger = input_state_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER );
snes_rifle_state[1] = 0; S9xReportButton(MAKE_BUTTON(PAD_2, MACS_RIFLE_TRIGGER), btn_trigger);
else if (snes_rifle_state[1] > (SNES_HEIGHT-1)) }
snes_rifle_state[1] = SNES_HEIGHT-1;
S9xReportPointer(BTN_POINTER, snes_rifle_state[0], snes_rifle_state[1]);
for (int i = RIFLE_TRIGGER; i <= RIFLE_LAST; i++)
S9xReportButton(MAKE_BUTTON(2, i), input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, i));
break; break;
case RETRO_DEVICE_NONE: case RETRO_DEVICE_NONE: