SFX: Make SFX2 1/3 faster than 1.59.2.

This commit is contained in:
Brandon Wright 2019-04-03 13:14:14 -05:00
parent 43d54e1fb0
commit 8eca5590e1
1 changed files with 1 additions and 1 deletions

View File

@ -144,7 +144,7 @@ void S9xSuperFXExec (void)
{ {
if ((Memory.FillRAM[0x3000 + GSU_SFR] & FLG_G) && (Memory.FillRAM[0x3000 + GSU_SCMR] & 0x18) == 0x18) if ((Memory.FillRAM[0x3000 + GSU_SFR] & FLG_G) && (Memory.FillRAM[0x3000 + GSU_SCMR] & 0x18) == 0x18)
{ {
FxEmulate(((Memory.FillRAM[0x3000 + GSU_CLSR] & 1) ? (SuperFX.speedPerLine * 5 / 2) : SuperFX.speedPerLine) * Settings.SuperFXClockMultiplier / 100); FxEmulate(((Memory.FillRAM[0x3000 + GSU_CLSR] & 1) ? (SuperFX.speedPerLine * 8 / 3) : SuperFX.speedPerLine) * Settings.SuperFXClockMultiplier / 100);
uint16 GSUStatus = Memory.FillRAM[0x3000 + GSU_SFR] | (Memory.FillRAM[0x3000 + GSU_SFR + 1] << 8); uint16 GSUStatus = Memory.FillRAM[0x3000 + GSU_SFR] | (Memory.FillRAM[0x3000 + GSU_SFR + 1] << 8);
if ((GSUStatus & (FLG_G | FLG_IRQ)) == FLG_IRQ) if ((GSUStatus & (FLG_G | FLG_IRQ)) == FLG_IRQ)