qt: Clean up SDLInputManager

This commit is contained in:
BearOso 2025-06-06 17:12:43 -05:00
parent f3a1af007f
commit 8973d9a60f
3 changed files with 44 additions and 48 deletions

View File

@ -430,7 +430,7 @@ void EmuApplication::pollJoysticks()
{
while (1)
{
auto event = input_manager->ProcessEvent();
auto event = input_manager->processEvent();
if (!event)
return;
@ -442,7 +442,7 @@ void EmuApplication::pollJoysticks()
joypads_changed_callback();
break;
case SDL_EVENT_JOYSTICK_AXIS_MOTION: {
auto axis_event = input_manager->DiscretizeJoyAxisEvent(event.value());
auto axis_event = input_manager->discretizeJoyAxisEvent(event.value());
if (axis_event)
{
auto binding = EmuBinding::joystick_axis(
@ -461,7 +461,7 @@ void EmuApplication::pollJoysticks()
event->jbutton.button), event->jbutton.down == 1);
break;
case SDL_EVENT_JOYSTICK_HAT_MOTION:
auto hat_event = input_manager->DiscretizeHatEvent(event.value());
auto hat_event = input_manager->discretizeHatEvent(event.value());
if (hat_event)
{
reportBinding(EmuBinding::joystick_hat(hat_event->joystick_num,

View File

@ -8,24 +8,22 @@ SDLInputManager::SDLInputManager()
SDL_Init(SDL_INIT_GAMEPAD | SDL_INIT_JOYSTICK);
}
SDLInputManager::~SDLInputManager()
{
}
SDLInputManager::~SDLInputManager() = default;
void SDLInputManager::AddDevice(int device_index)
void SDLInputManager::addDevice(int device_index)
{
SDLInputDevice d;
if (!d.open(device_index))
return;
d.index = FindFirstOpenIndex();
d.index = findFirstOpenIndex();
printf("Slot %d: %s: ", d.index, SDL_GetJoystickName(d.joystick));
printf("%zu axes, %zu buttons, %zu hats, %s API\n", d.axes.size(), d.buttons.size(), d.hats.size(), d.is_gamepad ? "Controller" : "Joystick");
printf("%zu axes, %d buttons, %zu hats, %s API\n", d.axes.size(), d.num_buttons, d.hats.size(), d.is_gamepad ? "Controller" : "Joystick");
devices.insert({ d.instance_id, d });
}
void SDLInputManager::RemoveDevice(int instance_id)
void SDLInputManager::removeDevice(int instance_id)
{
auto iter = devices.find(instance_id);
if (iter == devices.end())
@ -39,21 +37,20 @@ void SDLInputManager::RemoveDevice(int instance_id)
SDL_CloseJoystick(d.joystick);
devices.erase(iter);
return;
}
void SDLInputManager::ClearEvents()
void SDLInputManager::clearEvents()
{
std::optional<SDL_Event> event;
while ((event = ProcessEvent()))
while ((event = processEvent()))
{
}
}
std::optional<SDLInputManager::DiscreteHatEvent>
SDLInputManager::DiscretizeHatEvent(SDL_Event &event)
SDLInputManager::discretizeHatEvent(SDL_Event &event)
{
auto &device = devices.at(event.jhat.which);
auto &hat = event.jhat.hat;
@ -80,7 +77,7 @@ SDLInputManager::DiscretizeHatEvent(SDL_Event &event)
}
std::optional<SDLInputManager::DiscreteAxisEvent>
SDLInputManager::DiscretizeJoyAxisEvent(SDL_Event &event)
SDLInputManager::discretizeJoyAxisEvent(SDL_Event &event, int threshold_percent)
{
auto &device = devices.at(event.jaxis.which);
auto &axis = event.jaxis.axis;
@ -88,12 +85,10 @@ SDLInputManager::DiscretizeJoyAxisEvent(SDL_Event &event)
auto &then = device.axes[axis].last;
auto center = device.axes[axis].initial;
int offset = now - center;
auto pressed = [&](int axis) -> int {
if (axis > (center + (32767 - center) / 3)) // TODO threshold
auto pressed = [&](int pos) -> int {
if (pos > (center + (32767 - center) * threshold_percent / 100))
return 1;
if (axis < (center - (center + 32768) / 3)) // TODO threshold
if (pos < (center - (center + 32768) * threshold_percent / 100))
return -1;
return 0;
};
@ -107,7 +102,7 @@ SDLInputManager::DiscretizeJoyAxisEvent(SDL_Event &event)
return std::nullopt;
}
DiscreteAxisEvent dae;
DiscreteAxisEvent dae{};
dae.axis = axis;
dae.direction = is_pressed_now ? is_pressed_now : was_pressed_then;
dae.pressed = (is_pressed_now != 0);
@ -117,7 +112,7 @@ SDLInputManager::DiscretizeJoyAxisEvent(SDL_Event &event)
return dae;
}
std::optional<SDL_Event> SDLInputManager::ProcessEvent()
std::optional<SDL_Event> SDLInputManager::processEvent()
{
SDL_Event event{};
@ -126,25 +121,25 @@ std::optional<SDL_Event> SDLInputManager::ProcessEvent()
switch (event.type)
{
case SDL_EVENT_JOYSTICK_AXIS_MOTION:
return event;
case SDL_EVENT_JOYSTICK_HAT_MOTION:
return event;
case SDL_EVENT_JOYSTICK_BUTTON_UP:
case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
return event;
case SDL_EVENT_JOYSTICK_ADDED:
AddDevice(event.jdevice.which);
addDevice(event.jdevice.which);
return event;
case SDL_EVENT_JOYSTICK_REMOVED:
RemoveDevice(event.jdevice.which);
removeDevice(event.jdevice.which);
return event;
default:
break;
}
}
return std::nullopt;
}
void SDLInputManager::PrintDevices()
void SDLInputManager::printDevices()
{
for (auto &pair : devices)
{
@ -161,14 +156,14 @@ void SDLInputManager::PrintDevices()
}
}
int SDLInputManager::FindFirstOpenIndex()
int SDLInputManager::findFirstOpenIndex()
{
for (int i = 0;; i++)
for (int i = 0; i < 10000; i++)
{
if (std::none_of(devices.begin(), devices.end(), [i](auto &d) -> bool {
return (d.second.index == i);
}))
if (std::ranges::none_of(devices, [i](auto &d) -> bool { return d.second.index == i; }))
{
return i;
}
}
return -1;
}
@ -192,7 +187,7 @@ bool SDLInputDevice::open(int joystick_num)
if (!joystick)
return false;
auto num_axes = SDL_GetNumJoystickAxes(joystick);
num_axes = SDL_GetNumJoystickAxes(joystick);
axes.resize(num_axes);
for (int i = 0; i < num_axes; i++)
{
@ -200,8 +195,9 @@ bool SDLInputDevice::open(int joystick_num)
axes[i].last = axes[i].initial;
}
buttons.resize(SDL_GetNumJoystickButtons(joystick));
hats.resize(SDL_GetNumJoystickHats(joystick));
num_buttons = SDL_GetNumJoystickButtons(joystick);
num_hats = SDL_GetNumJoystickHats(joystick);
hats.resize(num_hats);
instance_id = SDL_GetJoystickID(joystick);
return true;
@ -216,8 +212,7 @@ std::vector<std::pair<int, std::string>> SDLInputManager::getXInputControllers()
if (!d.second.is_gamepad)
continue;
list.push_back(std::pair<int, std::string>(d.first, SDL_GetJoystickName(d.second.joystick)));
auto bind = SDL_GetGamepadButton(d.second.gamepad, SDL_GAMEPAD_BUTTON_EAST);
list.emplace_back(d.first, SDL_GetJoystickName(d.second.joystick));
}
return list;

View File

@ -15,7 +15,10 @@ struct SDLInputDevice
bool is_gamepad;
SDL_Gamepad *gamepad = nullptr;
SDL_Joystick *joystick = nullptr;
SDL_JoystickID instance_id;
SDL_JoystickID instance_id = 0;
int num_buttons;
int num_axes;
int num_hats;
struct Axis
{
@ -29,8 +32,6 @@ struct SDLInputDevice
uint8_t state;
};
std::vector<Hat> hats;
std::vector<bool> buttons;
};
struct SDLInputManager
@ -38,13 +39,13 @@ struct SDLInputManager
SDLInputManager();
~SDLInputManager();
std::optional<SDL_Event> ProcessEvent();
std::optional<SDL_Event> processEvent();
std::vector<std::pair<int, std::string>> getXInputControllers();
void ClearEvents();
void AddDevice(int i);
void RemoveDevice(int i);
void PrintDevices();
int FindFirstOpenIndex();
void clearEvents();
void addDevice(int i);
void removeDevice(int i);
void printDevices();
int findFirstOpenIndex();
struct DiscreteAxisEvent
{
@ -53,7 +54,7 @@ struct SDLInputManager
int direction;
int pressed;
};
std::optional<DiscreteAxisEvent> DiscretizeJoyAxisEvent(SDL_Event &event);
std::optional<DiscreteAxisEvent> discretizeJoyAxisEvent(SDL_Event &event, int threshold_percent = 33);
struct DiscreteHatEvent
{
@ -62,7 +63,7 @@ struct SDLInputManager
int direction;
bool pressed;
};
std::optional<DiscreteHatEvent> DiscretizeHatEvent(SDL_Event &event);
std::optional<DiscreteHatEvent> discretizeHatEvent(SDL_Event &event);
std::map<SDL_JoystickID, SDLInputDevice> devices;
};