mirror of https://github.com/snes9xgit/snes9x.git
win32: add cheat edit and search dialogs as hotkeys (#918)
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bf83f0f605
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87f050feba
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@ -445,7 +445,7 @@ bool IsReserved (WORD Key, int modifiers)
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|| modifiers == CUSTKEY_ALT_MASK
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&& (Key == VK_F5 || Key == VK_F7 || Key == VK_F8 || Key == VK_F9
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|| Key == 'R' || Key == 'T' || Key == /*VK_OEM_4*/0xDB || Key == /*VK_OEM_6*/0xDD
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|| Key == 'E' || Key == 'A' || Key == VK_RETURN || Key == VK_DELETE))
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|| Key == 'E' || Key == VK_RETURN || Key == VK_DELETE))
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return true;
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return false;
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@ -508,7 +508,6 @@
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#define ID_CHANNELS_CHANNEL7 40145
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#define ID_CHANNELS_CHANNEL8 40146
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#define ID_CHANNELS_ENABLEALL 40147
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#define ID_CHEAT_SEARCH_MODAL 40148
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#define ID_SAVESCREENSHOT 40151
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#define ID_FILE_LOAD_GAME 40152
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#define ID_FILE_LOADMULTICART 40153
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@ -802,8 +802,6 @@ IDC_CURSOR_SCOPE CURSOR "nodrop.cur"
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IDR_SNES9X_ACCELERATORS ACCELERATORS
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BEGIN
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"G", ID_CHEAT_ENTER, VIRTKEY, ALT, NOINVERT
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"A", ID_CHEAT_SEARCH, VIRTKEY, ALT, NOINVERT
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"O", ID_FILE_LOAD_GAME, VIRTKEY, CONTROL, NOINVERT
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VK_F5, ID_OPTIONS_DISPLAY, VIRTKEY, ALT, NOINVERT
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VK_F7, ID_OPTIONS_JOYPAD, VIRTKEY, ALT, NOINVERT
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@ -1081,9 +1079,8 @@ BEGIN
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END
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POPUP "&Cheat", 0,MFT_STRING,MFS_ENABLED
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BEGIN
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MENUITEM "&Game Genie, Pro-Action Replay Codes\tAlt+G", ID_CHEAT_ENTER,MFT_STRING,MFS_ENABLED
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MENUITEM "&Search for New Cheats", ID_CHEAT_SEARCH_MODAL,MFT_STRING,MFS_ENABLED
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MENUITEM "Search for New Cheats (active)\tAlt+A", 40064,MFT_STRING,MFS_ENABLED
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MENUITEM "&Game Genie, Pro-Action Replay Codes", ID_CHEAT_ENTER,MFT_STRING,MFS_ENABLED
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MENUITEM "&Search for New Cheats", ID_CHEAT_SEARCH,MFT_STRING,MFS_ENABLED
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MENUITEM "&Apply Cheats", ID_CHEAT_APPLY,MFT_STRING,MFS_CHECKED
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END
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POPUP "&Netplay", 0,MFT_STRING,MFS_ENABLED
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@ -940,6 +940,8 @@ void WinRegisterConfigItems()
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ADD(Mute);
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ADD(ToggleBackdrop);
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ADD(AspectRatio);
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ADD(CheatEditorDialog);
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ADD(CheatSearchDialog);
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#undef ADD
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#undef ADDN
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#undef CATEGORY
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@ -137,6 +137,8 @@ Nintendo is a trademark.")
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#define HOTKEYS_LABEL_4_12 TEXT("Load from file:")
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#define HOTKEYS_SWITCH_ASPECT_RATIO TEXT("Switch aspect Ratio:")
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#define HOTKEYS_CHEAT_EDITOR_DIALOG TEXT("Cheats Editor Dialog:")
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#define HOTKEYS_CHEAT_SEARCH_DIALOG TEXT("Cheats Search Dialog:")
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// gaming buttons and axes
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#define GAMEDEVICE_JOYNUMPREFIX "(J%x)" // don't change this
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@ -108,6 +108,8 @@ INT_PTR CALLBACK DlgCreateMovie(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lPara
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INT_PTR CALLBACK DlgOpenMovie(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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HRESULT CALLBACK EnumModesCallback( LPDDSURFACEDESC lpDDSurfaceDesc, LPVOID lpContext);
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int WinSearchCheatDatabase();
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void WinShowCheatEditorDialog();
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void WinShowCheatSearchDialog();
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VOID CALLBACK HotkeyTimer( UINT idEvent, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2);
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@ -408,11 +410,16 @@ struct SCustomKeys CustomKeys = {
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{0,0}}, // Select save slot 9
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{'R',CUSTKEY_CTRL_MASK|CUSTKEY_ALT_MASK}, // Reset Game
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{0,0}, // Toggle Cheats
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{0,0},
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{0,0}, // Quit
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{'R',0}, // Rewind
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{0,0}, // Save File Select
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{0,0}, // Load File Select
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{0,0}, // Mute
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{0,0}, // Aspect ratio
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{'G', CUSTKEY_ALT_MASK}, // Cheat Editor Dialog
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{'A', CUSTKEY_ALT_MASK}, // Cheat Search Dialog
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};
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struct SSoundRates
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{
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uint32 rate;
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@ -1223,18 +1230,6 @@ int HandleKeyMessage(WPARAM wParam, LPARAM lParam)
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FreezeUnfreezeDialog(FALSE);
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hitHotKey = true;
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}
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if (wParam == CustomKeys.AspectRatio.key
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&& modifiers == CustomKeys.AspectRatio.modifiers)
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{
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if (GUI.AspectWidth == ASPECT_WIDTH_4_3)
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{
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GUI.AspectWidth = ASPECT_WIDTH_8_7;
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}
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else
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{
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GUI.AspectWidth = ASPECT_WIDTH_4_3;
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}
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}
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if (wParam == CustomKeys.Mute.key
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&& modifiers == CustomKeys.Mute.modifiers)
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@ -1247,8 +1242,55 @@ int HandleKeyMessage(WPARAM wParam, LPARAM lParam)
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{
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auto cmd = S9xGetCommandT("ToggleBackdrop");
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S9xApplyCommand(cmd, 1, 0);
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hitHotKey = true;
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}
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if (wParam == CustomKeys.AspectRatio.key
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&& modifiers == CustomKeys.AspectRatio.modifiers)
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{
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if (GUI.AspectWidth == ASPECT_WIDTH_4_3)
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{
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GUI.AspectWidth = ASPECT_WIDTH_8_7;
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}
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else
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{
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GUI.AspectWidth = ASPECT_WIDTH_4_3;
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}
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hitHotKey = true;
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}
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if (wParam == CustomKeys.CheatEditorDialog.key
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&& modifiers == CustomKeys.CheatEditorDialog.modifiers)
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{
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// update menu state
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CheckMenuStates();
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// check menu state if item is enabled
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MENUITEMINFO mii = { 0 };
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mii.cbSize = sizeof(mii);
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mii.fMask = MIIM_STATE;
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GetMenuItemInfo(GUI.hMenu, ID_CHEAT_ENTER, FALSE, &mii);
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if ((mii.fState & MFS_DISABLED) != MFS_DISABLED)
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{
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WinShowCheatEditorDialog();
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}
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hitHotKey = true;
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}
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if (wParam == CustomKeys.CheatSearchDialog.key
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&& modifiers == CustomKeys.CheatSearchDialog.modifiers)
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{
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// update menu state
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CheckMenuStates();
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// check menu state if item is enabled
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MENUITEMINFO mii = { 0 };
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mii.cbSize = sizeof(mii);
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mii.fMask = MIIM_STATE;
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GetMenuItemInfo(GUI.hMenu, ID_CHEAT_SEARCH, FALSE, &mii);
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if((mii.fState & MFS_DISABLED) != MFS_DISABLED)
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{
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WinShowCheatSearchDialog();
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}
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hitHotKey = true;
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}
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//if(wParam == CustomKeys.BGLHack.key
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//&& modifiers == CustomKeys.BGLHack.modifiers)
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//{
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@ -1512,6 +1554,32 @@ static bool startingMovie = false;
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HWND cheatSearchHWND = NULL;
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void WinShowCheatSearchDialog()
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{
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RestoreGUIDisplay();
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if (!cheatSearchHWND) // create and show non-modal cheat search window
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{
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cheatSearchHWND = CreateDialog(g_hInst, MAKEINTRESOURCE(IDD_CHEAT_SEARCH), GUI.hWnd, DlgCheatSearch); // non-modal/modeless
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ShowWindow(cheatSearchHWND, SW_SHOW);
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}
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else // already open so just reactivate the window
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{
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SetActiveWindow(cheatSearchHWND);
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}
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RestoreSNESDisplay();
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}
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void WinShowCheatEditorDialog()
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{
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RestoreGUIDisplay();
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while (DialogBox(g_hInst, MAKEINTRESOURCE(IDD_CHEATER), GUI.hWnd, DlgCheater) == NC_SEARCHDB)
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{
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WinSearchCheatDatabase();
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}
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S9xSaveCheatFile(S9xGetFilename(".cht", CHEAT_DIR));
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RestoreSNESDisplay();
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}
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#define MOVIE_LOCKED_SETTING if(S9xMovieActive()) {MessageBox(GUI.hWnd,TEXT("That setting is locked while a movie is active."),TEXT("Notice"),MB_OK|MB_ICONEXCLAMATION); break;}
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@ -2224,32 +2292,10 @@ LRESULT CALLBACK WinProc(
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FreezeUnfreezeDialogPreview(TRUE);
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break;
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case ID_CHEAT_ENTER:
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RestoreGUIDisplay ();
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while (DialogBox(g_hInst, MAKEINTRESOURCE(IDD_CHEATER), hWnd, DlgCheater) == NC_SEARCHDB)
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{
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WinSearchCheatDatabase();
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}
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S9xSaveCheatFile (S9xGetFilename (".cht", CHEAT_DIR));
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RestoreSNESDisplay ();
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WinShowCheatEditorDialog();
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break;
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case ID_CHEAT_SEARCH:
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RestoreGUIDisplay ();
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if(!cheatSearchHWND) // create and show non-modal cheat search window
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{
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cheatSearchHWND = CreateDialog(g_hInst, MAKEINTRESOURCE(IDD_CHEAT_SEARCH), hWnd, DlgCheatSearch); // non-modal/modeless
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ShowWindow(cheatSearchHWND, SW_SHOW);
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}
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else // already open so just reactivate the window
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{
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SetActiveWindow(cheatSearchHWND);
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}
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RestoreSNESDisplay ();
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break;
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case ID_CHEAT_SEARCH_MODAL:
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RestoreGUIDisplay ();
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DialogBox(g_hInst, MAKEINTRESOURCE(IDD_CHEAT_SEARCH), hWnd, DlgCheatSearch); // modal
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S9xSaveCheatFile (S9xGetFilename (".cht", CHEAT_DIR));
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RestoreSNESDisplay ();
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WinShowCheatSearchDialog();
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break;
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case ID_CHEAT_APPLY:
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Settings.ApplyCheats = !Settings.ApplyCheats;
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@ -3729,7 +3775,6 @@ static void CheckMenuStates ()
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SetMenuItemInfo (GUI.hMenu, ID_FILE_RESET, FALSE, &mii);
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SetMenuItemInfo (GUI.hMenu, ID_CHEAT_ENTER, FALSE, &mii);
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SetMenuItemInfo (GUI.hMenu, ID_CHEAT_SEARCH_MODAL, FALSE, &mii);
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SetMenuItemInfo (GUI.hMenu, IDM_ROM_INFO, FALSE, &mii);
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if (GUI.FullScreen)
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@ -8381,8 +8426,8 @@ static hotkey_dialog_item hotkey_dialog_items[MAX_SWITCHABLE_HOTKEY_DIALOG_PAGES
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},
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{
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{ &CustomKeys.AspectRatio, HOTKEYS_SWITCH_ASPECT_RATIO },
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{ NULL, _T("") },
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{ NULL, _T("") },
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{ &CustomKeys.CheatEditorDialog, HOTKEYS_CHEAT_EDITOR_DIALOG },
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{ &CustomKeys.CheatSearchDialog, HOTKEYS_CHEAT_SEARCH_DIALOG },
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{ NULL, _T("") },
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{ NULL, _T("") },
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{ NULL, _T("") },
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@ -10124,7 +10169,12 @@ INT_PTR CALLBACK DlgCheatSearch(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lPara
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default: break;
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}
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}
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default: return false;
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case WM_MENUCHAR:
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// get rid of asterisk sound when pressing non existing menu hotkey - would play when opening
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// with default alt + a hotkey
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SetWindowLong(hDlg, DWLP_MSGRESULT, (MNC_CLOSE << 16));
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return true;
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default: return false;
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}
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return false;
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}
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@ -352,6 +352,8 @@ struct SCustomKeys {
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SCustomKey LoadFileSelect;
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SCustomKey Mute;
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SCustomKey AspectRatio;
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SCustomKey CheatEditorDialog;
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SCustomKey CheatSearchDialog;
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};
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struct SJoypad {
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