mirror of https://github.com/snes9xgit/snes9x.git
libretro: update to latest libretro.h, add RETRO_MEMORY_VIDEO_RAM
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b0233de08e
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87c1717ac6
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@ -90,7 +90,7 @@ void retro_get_system_av_info(struct retro_system_av_info *info)
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info->geometry.base_height = SNES_HEIGHT;
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info->geometry.max_width = MAX_SNES_WIDTH;
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info->geometry.max_height = MAX_SNES_HEIGHT;
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info->geometry.aspect_ratio = 4.0 / 3.0;
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info->geometry.aspect_ratio = 4.0f / 3.0f;
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info->timing.sample_rate = 32040.5;
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info->timing.fps = retro_get_region() == RETRO_REGION_NTSC ? 21477272.0 / 357366.0 : 21281370.0 / 425568.0;
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}
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@ -511,6 +511,9 @@ void* retro_get_memory_data(unsigned type)
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case RETRO_MEMORY_SYSTEM_RAM:
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data = Memory.RAM;
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break;
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case RETRO_MEMORY_VIDEO_RAM:
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data = Memory.VRAM;
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break;
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default:
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data = NULL;
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break;
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@ -544,6 +547,9 @@ size_t retro_get_memory_size(unsigned type)
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case RETRO_MEMORY_SYSTEM_RAM:
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size = 128 * 1024;
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break;
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case RETRO_MEMORY_VIDEO_RAM:
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size = 64 * 1024;
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break;
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default:
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size = 0;
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break;
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@ -7,8 +7,14 @@
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#ifdef __cplusplus
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extern "C" {
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#else
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#if defined(_MSC_VER) && !defined(__cplusplus)
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#define bool unsigned char
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#define true 1
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#define false 0
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#else
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#include <stdbool.h>
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#endif
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#endif
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#define RETRO_API_VERSION 1
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@ -57,6 +63,7 @@ extern "C" {
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#define RETRO_MEMORY_SAVE_RAM 0
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#define RETRO_MEMORY_RTC 1
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#define RETRO_MEMORY_SYSTEM_RAM 2
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#define RETRO_MEMORY_VIDEO_RAM 3
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#define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM)
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#define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM)
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@ -82,7 +89,7 @@ extern "C" {
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// Boolean value whether or not the implementation should use overscan, or crop away overscan.
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//
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#define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 // bool * --
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// Boolean value whether or not SSNES supports frame duping,
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// Boolean value whether or not RetroArch supports frame duping,
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// passing NULL to video frame callback.
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//
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#define RETRO_ENVIRONMENT_GET_VARIABLE 4 // struct retro_variable * --
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@ -99,20 +106,31 @@ extern "C" {
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//
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#define RETRO_ENVIRONMENT_SET_MESSAGE 6 // const struct retro_message * --
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// Sets a message to be displayed in implementation-specific manner for a certain amount of 'frames'.
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// Should not be used for trivial messages, which should simply be logged to stderr.
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struct retro_message
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{
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const char *msg;
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unsigned frames;
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const char *msg; // Message to be displayed.
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unsigned frames; // Duration in frames of message.
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};
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struct retro_system_info
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{
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const char *library_name;
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const char *library_version;
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const char *valid_extensions;
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bool need_fullpath;
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bool block_extract;
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const char *library_name; // Descriptive name of library. Should not contain any version numbers, etc.
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const char *library_version; // Descriptive version of core.
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const char *valid_extensions; // A string listing probably rom extensions the core will be able to load, separated with pipe.
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// I.e. "bin|rom|iso".
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// Typically used for a GUI to filter out extensions.
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bool need_fullpath; // If true, retro_load_game() is guaranteed to provide a valid pathname in retro_game_info::path.
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// ::data and ::size are both invalid.
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// If false, ::data and ::size are guaranteed to be valid, but ::path might not be valid.
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// This is typically set to true for libretro implementations that must load from file.
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// Implementations should strive for setting this to false, as it allows the frontend to perform patching, etc.
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bool block_extract; // If true, the frontend is not allowed to extract any archives before loading the real ROM.
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// Necessary for certain libretro implementations that load games from zipped archives.
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};
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struct retro_game_geometry
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@ -152,32 +170,39 @@ struct retro_game_info
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{
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const char *path; // Path to game, UTF-8 encoded. Usually used as a reference.
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// May be NULL if rom was loaded from stdin or similar.
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// SET_NEED_FULLPATH path guaranteed that this path is valid.
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const void *data; // Memory buffer of loaded game.
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// If the game is too big to load in one go.
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// SET_NEED_FULLPATH should be used.
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// In this case, data and size will be 0,
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// and game can be loaded from path.
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// retro_system_info::need_fullpath guaranteed that this path is valid.
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const void *data; // Memory buffer of loaded game. Will be NULL if need_fullpath was set.
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size_t size; // Size of memory buffer.
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const char *meta; // String of implementation specific meta-data.
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};
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// Callbacks
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//
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// Environment callback. Gives implementations a way of performing uncommon tasks. Extensible.
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typedef bool (*retro_environment_t)(unsigned cmd, void *data);
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// Render a frame. Pixel format is 15-bit XRGB1555 native endian.
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// Width and height specify dimensions of buffer.
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// Pitch specifices length in bytes between two lines in buffer.
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typedef void (*retro_video_refresh_t)(const void *data, unsigned width, unsigned height, size_t pitch);
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// Renders a single audio frame. Should only be used if implementation generates a single sample at a time.
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// Format is signed 16-bit native endian.
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typedef void (*retro_audio_sample_t)(int16_t left, int16_t right);
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// Renders multiple audio frames in one go. One frame is defined as a sample of left and right channels, interleaved.
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// I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
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// Only one of the audio callbacks must ever be used.
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typedef size_t (*retro_audio_sample_batch_t)(const int16_t *data, size_t frames);
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// Polls input.
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typedef void (*retro_input_poll_t)(void);
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// Queries for input for player 'port'. device will be masked with RETRO_DEVICE_MASK.
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// Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that have been set with retro_set_controller_port_device()
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// will still use the higher level RETRO_DEVICE_JOYPAD to request input.
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typedef int16_t (*retro_input_state_t)(unsigned port, unsigned device, unsigned index, unsigned id);
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void retro_init(void);
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void retro_deinit(void);
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unsigned retro_api_version(void);
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void retro_get_system_info(struct retro_system_info *info);
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void retro_get_system_av_info(struct retro_system_av_info *info);
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// Sets callbacks. retro_set_environment() is guaranteed to be called before retro_init().
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// The rest of the set_* functions are guaranteed to have been called before the first call to retro_run() is made.
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void retro_set_environment(retro_environment_t);
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void retro_set_video_refresh(retro_video_refresh_t);
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void retro_set_audio_sample(retro_audio_sample_t);
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@ -185,29 +210,63 @@ void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
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void retro_set_input_poll(retro_input_poll_t);
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void retro_set_input_state(retro_input_state_t);
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// Library global initialization/deinitialization.
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void retro_init(void);
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void retro_deinit(void);
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// Must return RETRO_API_VERSION. Used to validate ABI compatibility when the API is revised.
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unsigned retro_api_version(void);
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// Gets statically known system info. Pointers provided in *info must be statically allocated.
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// Can be called at any time, even before retro_init().
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void retro_get_system_info(struct retro_system_info *info);
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// Gets information about system audio/video timings and geometry.
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// Can be called only after retro_load_game() has successfully completed.
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void retro_get_system_av_info(struct retro_system_av_info *info);
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// Sets device to be used for player 'port'.
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void retro_set_controller_port_device(unsigned port, unsigned device);
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// Resets the current game.
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void retro_reset(void);
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// Runs the game for one video frame.
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// During retro_run(), input_poll callback must be called at least once.
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//
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// If a frame is not rendered for reasons where a game "dropped" a frame,
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// this still counts as a frame, and retro_run() should explicitly dupe a frame if GET_CAN_DUPE returns true.
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// In this case, the video callback can take a NULL argument for data.
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void retro_run(void);
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// Returns the amount of data the implementation requires to serialize internal state (save states).
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// Beetween calls to retro_load_game() and retro_unload_game(), the returned size is never allowed to be larger than a previous returned value, to
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// ensure that the frontend can allocate a save state buffer once.
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size_t retro_serialize_size(void);
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// Serializes internal state. If failed, or size is lower than retro_serialize_size(), it should return false, true otherwise.
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bool retro_serialize(void *data, size_t size);
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bool retro_unserialize(const void *data, size_t size);
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void retro_cheat_reset(void);
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void retro_cheat_set(unsigned index, bool enabled, const char *code);
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// Loads a game.
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bool retro_load_game(const struct retro_game_info *game);
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// Loads a "special" kind of game. Should not be used except in extreme cases.
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bool retro_load_game_special(
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unsigned game_type,
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const struct retro_game_info *info, size_t num_info
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);
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// Unloads a currently loaded game.
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void retro_unload_game(void);
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// Gets region of game.
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unsigned retro_get_region(void);
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// Gets region of memory.
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void *retro_get_memory_data(unsigned id);
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size_t retro_get_memory_size(unsigned id);
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