Remove second-level #inclue and third-level #include.

This commit is contained in:
Kenta Yoshimura 2019-04-02 17:11:03 +09:00
parent b4142cb1f1
commit 867ee9c689
1 changed files with 188 additions and 310 deletions

498
tile.cpp
View File

@ -4,9 +4,7 @@
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
// This file includes itself multiple times.
// The other option would be to have 4 files, where A includes B, and B includes C 3 times, and C includes D 5 times.
// Look for the following marker to find where the divisions are.
// This file includes itself.
// Top-level compilation.
@ -21,63 +19,96 @@ static uint32 pixbit[8][16];
static uint8 hrbit_odd[256];
static uint8 hrbit_even[256];
#define OFFSET_IN_LINE \
uint32 OffsetInLine = Offset % GFX.RealPPL;
template<class MATHOP>
struct Normal1x1
struct BPProgressive
{
static void draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
enum { Pitch = 1 };
static uint32 Get(uint32 StartLine) { return StartLine; }
};
// Interlace: Only draw every other line, so we'll redefine BPSTART and PITCH to do so.
// Otherwise, it's the same as Normal2x1/Hires2x1.
struct BPInterlace
{
enum { Pitch = 2 };
static uint32 Get(uint32 StartLine) { return StartLine * 2 + BG.InterlaceLine; }
};
// The 1x1 pixel plotter, for speedhacking modes.
template<class MATH, class BPSTART>
struct Normal1x1Base
{
enum { Pitch = BPSTART::Pitch };
typedef BPSTART bpstart_t;
static void Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
{
(void) OffsetInLine;
if (Z1 > GFX.DB[Offset + N] && (M))
{
GFX.S[Offset + N] = MATHOP::calc(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + N], GFX.SubZBuffer[Offset + N]);
GFX.S[Offset + N] = MATH::Calc(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + N], GFX.SubZBuffer[Offset + N]);
GFX.DB[Offset + N] = Z2;
}
}
};
template<class MATHOP>
struct Normal2x1
template<class MATH>
struct Normal1x1 : public Normal1x1Base<MATH, BPProgressive> {};
// The 2x1 pixel plotter, for normal rendering when we've used hires/interlace already this frame.
template<class MATH, class BPSTART>
struct Normal2x1Base
{
static void draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
enum { Pitch = BPSTART::Pitch };
typedef BPSTART bpstart_t;
static void Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
{
(void) OffsetInLine;
if (Z1 > GFX.DB[Offset + 2 * N] && (M))
{
GFX.S[Offset + 2 * N] = GFX.S[Offset + 2 * N + 1] = MATHOP::calc(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]);
GFX.S[Offset + 2 * N] = GFX.S[Offset + 2 * N + 1] = MATH::Calc(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]);
GFX.DB[Offset + 2 * N] = GFX.DB[Offset + 2 * N + 1] = Z2;
}
}
};
template<class MATHOP>
struct Hires
template<class MATH>
struct Normal2x1 : public Normal2x1Base<MATH, BPProgressive> {};
template<class MATH>
struct Interlace : public Normal2x1Base<MATH, BPInterlace> {};
// Hires pixel plotter, this combines the main and subscreen pixels as appropriate to render hires or pseudo-hires images.
// Use it only on the main screen, subscreen should use Normal2x1 instead.
// Hires math:
// Main pixel is mathed as normal: Main(x, y) * Sub(x, y).
// Sub pixel is mathed somewhat weird: Basically, for Sub(x + 1, y) we apply the same operation we applied to Main(x, y)
// (e.g. no math, add fixed, add1/2 subscreen) using Main(x, y) as the "corresponding subscreen pixel".
// Also, color window clipping clips Sub(x + 1, y) if Main(x, y) is clipped, not Main(x + 1, y).
// We don't know how Sub(0, y) is handled.
template<class MATH, class BPSTART>
struct HiresBase
{
static void draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
enum { Pitch = BPSTART::Pitch };
typedef BPSTART bpstart_t;
static void Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
{
if (Z1 > GFX.DB[Offset + 2 * N] && (M))
{
GFX.S[Offset + 2 * N + 1] = MATHOP::calc(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]);
GFX.S[Offset + 2 * N + 1] = MATH::Calc(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]);
if ((OffsetInLine + 2 * N ) != (SNES_WIDTH - 1) << 1)
GFX.S[Offset + 2 * N + 2] = MATHOP::calc((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N + 2]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]);
GFX.S[Offset + 2 * N + 2] = MATH::Calc((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N + 2]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]);
if ((OffsetInLine + 2 * N) == 0 || (OffsetInLine + 2 * N) == GFX.RealPPL)
GFX.S[Offset + 2 * N] = MATHOP::calc((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]);
GFX.S[Offset + 2 * N] = MATH::Calc((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]);
GFX.DB[Offset + 2 * N] = GFX.DB[Offset + 2 * N + 1] = Z2;
}
}
};
struct Progressive
{
static uint32 get(uint32 StartLine) { return StartLine; }
};
struct Interlace
{
static uint32 get(uint32 StartLine) { return StartLine * 2 + BG.InterlaceLine; }
};
template<class MATH>
struct Hires : public HiresBase<MATH, BPProgressive> {};
template<class MATH>
struct HiresInterlace : public HiresBase<MATH, BPInterlace> {};
void S9xInitTileRenderer (void)
{
@ -382,34 +413,34 @@ void S9xSelectTileRenderers (int BGMode, bool8 sub, bool8 obj)
if (!IPPU.DoubleWidthPixels) // normal width
{
DT = Renderers_DrawTile16Normal1x1;
DCT = Renderers_DrawClippedTile16Normal1x1;
DMP = Renderers_DrawMosaicPixel16Normal1x1;
DB = Renderers_DrawBackdrop16Normal1x1;
DM7BG1 = M7M1 ? Renderers_DrawMode7MosaicBG1Normal1x1 : Renderers_DrawMode7BG1Normal1x1;
DM7BG2 = M7M2 ? Renderers_DrawMode7MosaicBG2Normal1x1 : Renderers_DrawMode7BG2Normal1x1;
DT = Renderers<DrawTile16, Normal1x1>::Functions;
DCT = Renderers<DrawClippedTile16, Normal1x1>::Functions;
DMP = Renderers<DrawMosaicPixel16, Normal1x1>::Functions;
DB = Renderers<DrawBackdrop16, Normal1x1>::Functions;
DM7BG1 = M7M1 ? Renderers<DrawMode7MosaicBG1, Normal1x1>::Functions : Renderers<DrawMode7BG1, Normal1x1>::Functions;
DM7BG2 = M7M2 ? Renderers<DrawMode7MosaicBG2, Normal1x1>::Functions : Renderers<DrawMode7BG2, Normal1x1>::Functions;
GFX.LinesPerTile = 8;
}
else if(hires) // hires double width
{
if (interlace)
{
DT = Renderers_DrawTile16HiresInterlace;
DCT = Renderers_DrawClippedTile16HiresInterlace;
DMP = Renderers_DrawMosaicPixel16HiresInterlace;
DB = Renderers_DrawBackdrop16Hires;
DM7BG1 = M7M1 ? Renderers_DrawMode7MosaicBG1Hires : Renderers_DrawMode7BG1Hires;
DM7BG2 = M7M2 ? Renderers_DrawMode7MosaicBG2Hires : Renderers_DrawMode7BG2Hires;
DT = Renderers<DrawTile16, HiresInterlace>::Functions;
DCT = Renderers<DrawClippedTile16, HiresInterlace>::Functions;
DMP = Renderers<DrawMosaicPixel16, HiresInterlace>::Functions;
DB = Renderers<DrawBackdrop16, Hires>::Functions;
DM7BG1 = M7M1 ? Renderers<DrawMode7MosaicBG1, Hires>::Functions : Renderers<DrawMode7BG1, Hires>::Functions;
DM7BG2 = M7M2 ? Renderers<DrawMode7MosaicBG2, Hires>::Functions : Renderers<DrawMode7BG2, Hires>::Functions;
GFX.LinesPerTile = 4;
}
else
{
DT = Renderers_DrawTile16Hires;
DCT = Renderers_DrawClippedTile16Hires;
DMP = Renderers_DrawMosaicPixel16Hires;
DB = Renderers_DrawBackdrop16Hires;
DM7BG1 = M7M1 ? Renderers_DrawMode7MosaicBG1Hires : Renderers_DrawMode7BG1Hires;
DM7BG2 = M7M2 ? Renderers_DrawMode7MosaicBG2Hires : Renderers_DrawMode7BG2Hires;
DT = Renderers<DrawTile16, Hires>::Functions;
DCT = Renderers<DrawClippedTile16, Hires>::Functions;
DMP = Renderers<DrawMosaicPixel16, Hires>::Functions;
DB = Renderers<DrawBackdrop16, Hires>::Functions;
DM7BG1 = M7M1 ? Renderers<DrawMode7MosaicBG1, Hires>::Functions : Renderers<DrawMode7BG1, Hires>::Functions;
DM7BG2 = M7M2 ? Renderers<DrawMode7MosaicBG2, Hires>::Functions : Renderers<DrawMode7BG2, Hires>::Functions;
GFX.LinesPerTile = 8;
}
}
@ -417,22 +448,22 @@ void S9xSelectTileRenderers (int BGMode, bool8 sub, bool8 obj)
{
if (interlace)
{
DT = Renderers_DrawTile16Interlace;
DCT = Renderers_DrawClippedTile16Interlace;
DMP = Renderers_DrawMosaicPixel16Interlace;
DB = Renderers_DrawBackdrop16Normal2x1;
DM7BG1 = M7M1 ? Renderers_DrawMode7MosaicBG1Normal2x1 : Renderers_DrawMode7BG1Normal2x1;
DM7BG2 = M7M2 ? Renderers_DrawMode7MosaicBG2Normal2x1 : Renderers_DrawMode7BG2Normal2x1;
DT = Renderers<DrawTile16, Interlace>::Functions;
DCT = Renderers<DrawClippedTile16, Interlace>::Functions;
DMP = Renderers<DrawMosaicPixel16, Interlace>::Functions;
DB = Renderers<DrawBackdrop16, Normal2x1>::Functions;
DM7BG1 = M7M1 ? Renderers<DrawMode7MosaicBG1, Normal2x1>::Functions : Renderers<DrawMode7BG1, Normal2x1>::Functions;
DM7BG2 = M7M2 ? Renderers<DrawMode7MosaicBG2, Normal2x1>::Functions : Renderers<DrawMode7BG2, Normal2x1>::Functions;
GFX.LinesPerTile = 4;
}
else
{
DT = Renderers_DrawTile16Normal2x1;
DCT = Renderers_DrawClippedTile16Normal2x1;
DMP = Renderers_DrawMosaicPixel16Normal2x1;
DB = Renderers_DrawBackdrop16Normal2x1;
DM7BG1 = M7M1 ? Renderers_DrawMode7MosaicBG1Normal2x1 : Renderers_DrawMode7BG1Normal2x1;
DM7BG2 = M7M2 ? Renderers_DrawMode7MosaicBG2Normal2x1 : Renderers_DrawMode7BG2Normal2x1;
DT = Renderers<DrawTile16, Normal2x1>::Functions;
DCT = Renderers<DrawClippedTile16, Normal2x1>::Functions;
DMP = Renderers<DrawMosaicPixel16, Normal2x1>::Functions;
DB = Renderers<DrawBackdrop16, Normal2x1>::Functions;
DM7BG1 = M7M1 ? Renderers<DrawMode7MosaicBG1, Normal2x1>::Functions : Renderers<DrawMode7BG1, Normal2x1>::Functions;
DM7BG2 = M7M2 ? Renderers<DrawMode7MosaicBG2, Normal2x1>::Functions : Renderers<DrawMode7BG2, Normal2x1>::Functions;
GFX.LinesPerTile = 8;
}
}
@ -604,7 +635,7 @@ void S9xSelectTileConverter (int depth, bool8 hires, bool8 sub, bool8 mosaic)
struct NOMATH
{
static uint16 calc(uint16 Main, uint16 Sub, uint8 SD)
static uint16 Calc(uint16 Main, uint16 Sub, uint8 SD)
{
return Main;
}
@ -614,7 +645,7 @@ typedef NOMATH Blend_None;
template<class Op>
struct REGMATH
{
static uint16 calc(uint16 Main, uint16 Sub, uint8 SD)
static uint16 Calc(uint16 Main, uint16 Sub, uint8 SD)
{
return Op::fn(Main, (SD & 0x20) ? Sub : GFX.FixedColour);
}
@ -626,7 +657,7 @@ typedef REGMATH<COLOR_ADD_BRIGHTNESS> Blend_AddBrightness;
template<class Op>
struct MATHF1_2
{
static uint16 calc(uint16 Main, uint16 Sub, uint8 SD)
static uint16 Calc(uint16 Main, uint16 Sub, uint8 SD)
{
return GFX.ClipColors ? Op::fn(Main, GFX.FixedColour) : Op::fn1_2(Main, GFX.FixedColour);
}
@ -637,15 +668,44 @@ typedef MATHF1_2<COLOR_SUB> Blend_SubF1_2;
template<class Op>
struct MATHS1_2
{
static uint16 calc(uint16 Main, uint16 Sub, uint8 SD)
static uint16 Calc(uint16 Main, uint16 Sub, uint8 SD)
{
return GFX.ClipColors ? REGMATH<Op>::calc(Main, Sub, SD) : (SD & 0x20) ? Op::fn1_2(Main, Sub) : Op::fn(Main, GFX.FixedColour);
return GFX.ClipColors ? REGMATH<Op>::Calc(Main, Sub, SD) : (SD & 0x20) ? Op::fn1_2(Main, Sub) : Op::fn(Main, GFX.FixedColour);
}
};
typedef MATHS1_2<COLOR_ADD> Blend_AddS1_2;
typedef MATHS1_2<COLOR_SUB> Blend_SubS1_2;
typedef MATHS1_2<COLOR_ADD_BRIGHTNESS> Blend_AddS1_2Brightness;
template<
template<class PIXEL_> class TILE,
template<class MATH> class PIXEL
>
struct Renderers
{
enum { Pitch = PIXEL<Blend_None>::Pitch };
typedef typename TILE< PIXEL<Blend_None> >::call_t call_t;
static call_t Functions[9];
};
template<
template<class PIXEL_> class TILE,
template<class MATH> class PIXEL
>
typename Renderers<TILE, PIXEL>::call_t Renderers<TILE, PIXEL>::Functions[9] =
{
TILE< PIXEL<Blend_None> >::Draw,
TILE< PIXEL<Blend_Add> >::Draw,
TILE< PIXEL<Blend_AddF1_2> >::Draw,
TILE< PIXEL<Blend_AddS1_2> >::Draw,
TILE< PIXEL<Blend_Sub> >::Draw,
TILE< PIXEL<Blend_SubF1_2> >::Draw,
TILE< PIXEL<Blend_SubS1_2> >::Draw,
TILE< PIXEL<Blend_AddBrightness> >::Draw,
TILE< PIXEL<Blend_AddS1_2Brightness> >::Draw,
};
// Basic routine to render an unclipped tile.
// Input parameters:
// BPSTART = either StartLine or (StartLine * 2 + BG.InterlaceLine),
@ -657,18 +717,21 @@ typedef MATHS1_2<COLOR_ADD_BRIGHTNESS> Blend_AddS1_2Brightness;
// Z2 is the "cur_depth = new_depth". OBJ need the two separate.
// Pix is the pixel to draw.
#define DRAW_PIXEL(N, M) DRAWPIXELOP::draw(N, M, Offset, OffsetInLine, Pix, Z1, Z2)
#define OFFSET_IN_LINE \
uint32 OffsetInLine = Offset % GFX.RealPPL;
#define DRAW_PIXEL(N, M) PIXEL::Draw(N, M, Offset, OffsetInLine, Pix, Z1, Z2)
#define Z1 GFX.Z1
#define Z2 GFX.Z2
#define DRAW_TILE DrawTile16
#define NAME1 DrawTile16
#define ARGS uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount
template<class DRAWPIXELOP, class BPSTARTOP, int PITCH>
template<class PIXEL>
struct DrawTile16
{
static void draw(ARGS)
typedef void (*call_t)(uint32, uint32, uint32, uint32);
enum { Pitch = PIXEL::Pitch };
typedef typename PIXEL::bpstart_t bpstart_t;
static void Draw(uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount)
{
uint8 *pCache;
int32 l;
@ -681,9 +744,9 @@ struct DrawTile16
if (!(Tile & (V_FLIP | H_FLIP)))
{
bp = pCache + BPSTARTOP::get(StartLine);
bp = pCache + bpstart_t::Get(StartLine);
OFFSET_IN_LINE;
for (l = LineCount; l > 0; l--, bp += 8 * PITCH, Offset += GFX.PPL)
for (l = LineCount; l > 0; l--, bp += 8 * Pitch, Offset += GFX.PPL)
{
for (int x = 0; x < 8; x++) {
Pix = bp[x]; DRAW_PIXEL(x, Pix);
@ -693,9 +756,9 @@ struct DrawTile16
else
if (!(Tile & V_FLIP))
{
bp = pCache + BPSTARTOP::get(StartLine);
bp = pCache + bpstart_t::Get(StartLine);
OFFSET_IN_LINE;
for (l = LineCount; l > 0; l--, bp += 8 * PITCH, Offset += GFX.PPL)
for (l = LineCount; l > 0; l--, bp += 8 * Pitch, Offset += GFX.PPL)
{
for (int x = 0; x < 8; x++) {
Pix = bp[7 - x]; DRAW_PIXEL(x, Pix);
@ -705,9 +768,9 @@ struct DrawTile16
else
if (!(Tile & H_FLIP))
{
bp = pCache + 56 - BPSTARTOP::get(StartLine);
bp = pCache + 56 - bpstart_t::Get(StartLine);
OFFSET_IN_LINE;
for (l = LineCount; l > 0; l--, bp -= 8 * PITCH, Offset += GFX.PPL)
for (l = LineCount; l > 0; l--, bp -= 8 * Pitch, Offset += GFX.PPL)
{
for (int x = 0; x < 8; x++) {
Pix = bp[x]; DRAW_PIXEL(x, Pix);
@ -716,9 +779,9 @@ struct DrawTile16
}
else
{
bp = pCache + 56 - BPSTARTOP::get(StartLine);
bp = pCache + 56 - bpstart_t::Get(StartLine);
OFFSET_IN_LINE;
for (l = LineCount; l > 0; l--, bp -= 8 * PITCH, Offset += GFX.PPL)
for (l = LineCount; l > 0; l--, bp -= 8 * Pitch, Offset += GFX.PPL)
{
for (int x = 0; x < 8; x++) {
Pix = bp[7 - x]; DRAW_PIXEL(x, Pix);
@ -728,14 +791,6 @@ struct DrawTile16
}
};
// Second-level include: Get the DrawTile16 renderers.
#include "tile.cpp"
#undef NAME1
#undef ARGS
#undef ARGS_DEF
#undef DRAW_TILE
#undef Z1
#undef Z2
@ -744,14 +799,15 @@ struct DrawTile16
#define Z1 GFX.Z1
#define Z2 GFX.Z2
#define DRAW_TILE DrawClippedTile16
#define NAME1 DrawClippedTile16
#define ARGS uint32 Tile, uint32 Offset, uint32 StartPixel, uint32 Width, uint32 StartLine, uint32 LineCount
template<class DRAWPIXELOP, class BPSTARTOP, int PITCH>
template<class PIXEL>
struct DrawClippedTile16
{
static void draw(ARGS)
typedef void (*call_t)(uint32, uint32, uint32, uint32, uint32, uint32);
enum { Pitch = PIXEL::Pitch };
typedef typename PIXEL::bpstart_t bpstart_t;
static void Draw(uint32 Tile, uint32 Offset, uint32 StartPixel, uint32 Width, uint32 StartLine, uint32 LineCount)
{
uint8 *pCache;
int32 l;
@ -764,9 +820,9 @@ struct DrawClippedTile16
if (!(Tile & (V_FLIP | H_FLIP)))
{
bp = pCache + BPSTARTOP::get(StartLine);
bp = pCache + bpstart_t::Get(StartLine);
OFFSET_IN_LINE;
for (l = LineCount; l > 0; l--, bp += 8 * PITCH, Offset += GFX.PPL)
for (l = LineCount; l > 0; l--, bp += 8 * Pitch, Offset += GFX.PPL)
{
w = Width;
switch (StartPixel)
@ -785,9 +841,9 @@ struct DrawClippedTile16
else
if (!(Tile & V_FLIP))
{
bp = pCache + BPSTARTOP::get(StartLine);
bp = pCache + bpstart_t::Get(StartLine);
OFFSET_IN_LINE;
for (l = LineCount; l > 0; l--, bp += 8 * PITCH, Offset += GFX.PPL)
for (l = LineCount; l > 0; l--, bp += 8 * Pitch, Offset += GFX.PPL)
{
w = Width;
switch (StartPixel)
@ -806,9 +862,9 @@ struct DrawClippedTile16
else
if (!(Tile & H_FLIP))
{
bp = pCache + 56 - BPSTARTOP::get(StartLine);
bp = pCache + 56 - bpstart_t::Get(StartLine);
OFFSET_IN_LINE;
for (l = LineCount; l > 0; l--, bp -= 8 * PITCH, Offset += GFX.PPL)
for (l = LineCount; l > 0; l--, bp -= 8 * Pitch, Offset += GFX.PPL)
{
w = Width;
switch (StartPixel)
@ -826,9 +882,9 @@ struct DrawClippedTile16
}
else
{
bp = pCache + 56 - BPSTARTOP::get(StartLine);
bp = pCache + 56 - bpstart_t::Get(StartLine);
OFFSET_IN_LINE;
for (l = LineCount; l > 0; l--, bp -= 8 * PITCH, Offset += GFX.PPL)
for (l = LineCount; l > 0; l--, bp -= 8 * Pitch, Offset += GFX.PPL)
{
w = Width;
switch (StartPixel)
@ -847,13 +903,6 @@ struct DrawClippedTile16
}
};
// Second-level include: Get the DrawClippedTile16 renderers.
#include "tile.cpp"
#undef NAME1
#undef ARGS
#undef DRAW_TILE
#undef Z1
#undef Z2
@ -863,14 +912,14 @@ struct DrawClippedTile16
#define Z1 GFX.Z1
#define Z2 GFX.Z2
#define DRAW_TILE DrawMosaicPixel16
#define NAME1 DrawMosaicPixel16
#define ARGS uint32 Tile, uint32 Offset, uint32 StartLine, uint32 StartPixel, uint32 Width, uint32 LineCount
template<class DRAWPIXELOP, class BPSTARTOP, int PITCH>
template<class PIXEL>
struct DrawMosaicPixel16
{
static void draw(ARGS)
typedef void (*call_t)(uint32, uint32, uint32, uint32, uint32, uint32);
typedef typename PIXEL::bpstart_t bpstart_t;
static void Draw(uint32 Tile, uint32 Offset, uint32 StartLine, uint32 StartPixel, uint32 Width, uint32 LineCount)
{
uint8 *pCache;
int32 l, w;
@ -885,9 +934,9 @@ struct DrawMosaicPixel16
StartPixel = 7 - StartPixel;
if (Tile & V_FLIP)
Pix = pCache[56 - BPSTARTOP::get(StartLine) + StartPixel];
Pix = pCache[56 - bpstart_t::Get(StartLine) + StartPixel];
else
Pix = pCache[BPSTARTOP::get(StartLine) + StartPixel];
Pix = pCache[bpstart_t::Get(StartLine) + StartPixel];
if (Pix)
{
@ -901,13 +950,6 @@ struct DrawMosaicPixel16
}
};
// Second-level include: Get the DrawMosaicPixel16 renderers.
#include "tile.cpp"
#undef NAME1
#undef ARGS
#undef DRAW_TILE
#undef Z1
#undef Z2
@ -916,19 +958,18 @@ struct DrawMosaicPixel16
// (or interlace at all, really).
// The backdrop is always depth = 1, so Z1 = Z2 = 1. And backdrop is always color 0.
#define NO_INTERLACE 1
#define Z1 1
#define Z2 1
#define Pix 0
#define DRAW_TILE DrawBackdrop16
#define NAME1 DrawBackdrop16
#define ARGS uint32 Offset, uint32 Left, uint32 Right
template<class DRAWPIXELOP, class BPSTARTOP, int PITCH>
template<class PIXEL>
struct DrawBackdrop16
{
static void draw(ARGS)
typedef void (*call_t)(uint32 Offset, uint32 Left, uint32 Right);
static void Draw(uint32 Offset, uint32 Left, uint32 Right)
{
uint32 l, x;
@ -944,17 +985,9 @@ struct DrawBackdrop16
}
};
// Second-level include: Get the DrawBackdrop16 renderers.
#include "tile.cpp"
#undef NAME1
#undef ARGS
#undef DRAW_TILE
#undef Pix
#undef Z1
#undef Z2
#undef NO_INTERLACE
#undef DRAW_PIXEL
// Basic routine to render a chunk of a Mode 7 BG.
@ -969,13 +1002,7 @@ struct DrawBackdrop16
extern struct SLineMatrixData LineMatrixData[240];
#define NO_INTERLACE 1
#define DRAW_TILE DrawMode7BG1
#define NAME1 DrawMode7BG1
#define ARGS uint32 Left, uint32 Right, int D
#define DRAW_PIXEL(N, M) DRAWPIXELOP::draw(N, M, Offset, OffsetInLine, Pix, OP::Z1(D, b), OP::Z2(D, b))
#define DRAW_PIXEL(N, M) PIXEL::Draw(N, M, Offset, OffsetInLine, Pix, OP::Z1(D, b), OP::Z2(D, b))
struct DrawMode7BG1_OP
{
@ -998,10 +1025,12 @@ struct DrawMode7BG2_OP
static uint8 DCMODE() { return 0; }
};
template<class DRAWPIXELOP, class BPSTARTOP, int PITCH, class OP>
struct DrawTileNormalBase
template<class PIXEL, class OP>
struct DrawTileNormal
{
static void draw(ARGS)
typedef void (*call_t)(uint32 Left, uint32 Right, int D);
static void Draw(uint32 Left, uint32 Right, int D)
{
uint8 *VRAM1 = Memory.VRAM + 1;
@ -1100,15 +1129,17 @@ struct DrawTileNormalBase
}
};
template<class DRAWPIXELOP, class BPSTARTOP, int PITCH>
struct DrawMode7BG1 : public DrawTileNormalBase<DRAWPIXELOP, BPSTARTOP, PITCH, DrawMode7BG1_OP> {};
template<class DRAWPIXELOP, class BPSTARTOP, int PITCH>
struct DrawMode7BG2 : public DrawTileNormalBase<DRAWPIXELOP, BPSTARTOP, PITCH, DrawMode7BG2_OP> {};
template<class PIXEL>
struct DrawMode7BG1 : public DrawTileNormal<PIXEL, DrawMode7BG1_OP> {};
template<class PIXEL>
struct DrawMode7BG2 : public DrawTileNormal<PIXEL, DrawMode7BG2_OP> {};
template<class DRAWPIXELOP, class BPSTARTOP, int PITCH, class OP>
struct DrawTileMosaicBase
template<class PIXEL, class OP>
struct DrawTileMosaic
{
static void draw(ARGS)
typedef void (*call_t)(uint32 Left, uint32 Right, int D);
static void Draw(uint32 Left, uint32 Right, int D)
{
uint8 *VRAM1 = Memory.VRAM + 1;
@ -1253,166 +1284,13 @@ struct DrawTileMosaicBase
}
};
template<class DRAWPIXELOP, class BPSTARTOP, int PITCH>
struct DrawMode7MosaicBG1 : public DrawTileMosaicBase<DRAWPIXELOP, BPSTARTOP, PITCH, DrawMode7BG1_OP> {};
template<class DRAWPIXELOP, class BPSTARTOP, int PITCH>
struct DrawMode7MosaicBG2 : public DrawTileMosaicBase<DRAWPIXELOP, BPSTARTOP, PITCH, DrawMode7BG2_OP> {};
template<class PIXEL>
struct DrawMode7MosaicBG1 : public DrawTileMosaic<PIXEL, DrawMode7BG1_OP> {};
template<class PIXEL>
struct DrawMode7MosaicBG2 : public DrawTileMosaic<PIXEL, DrawMode7BG2_OP> {};
// Second-level include: Get the DrawMode7BG1 renderers.
#include "tile.cpp"
#undef NAME1
#undef DRAW_TILE
#define DRAW_TILE DrawMode7MosaicBG1
#define NAME1 DrawMode7MosaicBG1
// Second-level include: Get the DrawMode7MosaicBG1 renderers.
#include "tile.cpp"
#undef DRAW_TILE
#undef NAME1
#define NAME1 DrawMode7BG2
#define DRAW_TILE DrawMode7BG2
// Second-level include: Get the DrawMode7BG2 renderers.
#include "tile.cpp"
#undef NAME1
#undef DRAW_TILE
#define DRAW_TILE DrawMode7MosaicBG2
#define NAME1 DrawMode7MosaicBG2
// Second-level include: Get the DrawMode7MosaicBG2 renderers.
#include "tile.cpp"
#undef NAME1
#undef ARGS
#undef DRAW_TILE
#undef DRAW_PIXEL
#undef NO_INTERLACE
/*****************************************************************************/
#else
#ifndef NAME2 // Second-level: Get all the NAME1 renderers.
/*****************************************************************************/
#define BPSTART Progressive
#define PITCH 1
// The 1x1 pixel plotter, for speedhacking modes.
#define DRAW_PIXEL_OP Normal1x1
#define NAME2 Normal1x1
// Third-level include: Get the Normal1x1 renderers.
#include "tile.cpp"
#undef NAME2
#undef DRAW_PIXEL_OP
// The 2x1 pixel plotter, for normal rendering when we've used hires/interlace already this frame.
#define DRAW_PIXEL_N2x1_OP Normal2x1
#define DRAW_PIXEL_OP DRAW_PIXEL_N2x1_OP
#define NAME2 Normal2x1
// Third-level include: Get the Normal2x1 renderers.
#include "tile.cpp"
#undef NAME2
#undef DRAW_PIXEL_OP
// Hires pixel plotter, this combines the main and subscreen pixels as appropriate to render hires or pseudo-hires images.
// Use it only on the main screen, subscreen should use Normal2x1 instead.
// Hires math:
// Main pixel is mathed as normal: Main(x, y) * Sub(x, y).
// Sub pixel is mathed somewhat weird: Basically, for Sub(x + 1, y) we apply the same operation we applied to Main(x, y)
// (e.g. no math, add fixed, add1/2 subscreen) using Main(x, y) as the "corresponding subscreen pixel".
// Also, color window clipping clips Sub(x + 1, y) if Main(x, y) is clipped, not Main(x + 1, y).
// We don't know how Sub(0, y) is handled.
#define DRAW_PIXEL_H2x1_OP Hires
#define DRAW_PIXEL_OP DRAW_PIXEL_H2x1_OP
#define NAME2 Hires
// Third-level include: Get the Hires renderers.
#include "tile.cpp"
#undef NAME2
#undef DRAW_PIXEL_OP
// Interlace: Only draw every other line, so we'll redefine BPSTART and PITCH to do so.
// Otherwise, it's the same as Normal2x1/Hires2x1.
#undef BPSTART
#undef PITCH
#define BPSTART Interlace
#define PITCH 2
#ifndef NO_INTERLACE
#define DRAW_PIXEL_OP DRAW_PIXEL_N2x1_OP
#define NAME2 Interlace
// Third-level include: Get the double width Interlace renderers.
#include "tile.cpp"
#undef NAME2
#undef DRAW_PIXEL_OP
#define DRAW_PIXEL_OP DRAW_PIXEL_H2x1_OP
#define NAME2 HiresInterlace
// Third-level include: Get the HiresInterlace renderers.
#include "tile.cpp"
#undef NAME2
#undef DRAW_PIXEL_OP
#endif
#undef BPSTART
#undef PITCH
/*****************************************************************************/
#else // Third-level: Renderers for each math mode for NAME1 + NAME2.
/*****************************************************************************/
#define CONCAT3(A, B, C) A##B##C
#define MAKENAME(A, B, C) CONCAT3(A, B, C)
static void (*MAKENAME(Renderers_, NAME1, NAME2)[9]) (ARGS) =
{
DRAW_TILE<DRAW_PIXEL_OP<Blend_None>, BPSTART, PITCH>::draw,
DRAW_TILE<DRAW_PIXEL_OP<Blend_Add>, BPSTART, PITCH>::draw,
DRAW_TILE<DRAW_PIXEL_OP<Blend_AddF1_2>, BPSTART, PITCH>::draw,
DRAW_TILE<DRAW_PIXEL_OP<Blend_AddS1_2>, BPSTART, PITCH>::draw,
DRAW_TILE<DRAW_PIXEL_OP<Blend_Sub>, BPSTART, PITCH>::draw,
DRAW_TILE<DRAW_PIXEL_OP<Blend_SubF1_2>, BPSTART, PITCH>::draw,
DRAW_TILE<DRAW_PIXEL_OP<Blend_SubS1_2>, BPSTART, PITCH>::draw,
DRAW_TILE<DRAW_PIXEL_OP<Blend_AddBrightness>, BPSTART, PITCH>::draw,
DRAW_TILE<DRAW_PIXEL_OP<Blend_AddS1_2Brightness>, BPSTART, PITCH>::draw,
};
#undef MAKENAME
#undef CONCAT3
#endif
#endif
#endif