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win32: small readme updates
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@ -2,13 +2,12 @@ Snes9x: The Portable Super Nintendo Entertainment System Emulator
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=================================================================
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Files included in the Snes9x archive:
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Snes9x.exe
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fmod.dll
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readme-windows.txt
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faqs-windows.txt
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changes.txt
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snes9x-license.txt
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version 1.55 May, 2017
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version 1.55 October, 2017
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Home page: http://www.snes9x.com/
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@ -80,9 +79,8 @@ Getting Started
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===============
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Launch Snes9x using the Windows explorer to locate the directory where you
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un-zipped the snes9x.exe and the fmod.dll files and double-click on the
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snes9x.exe executable. You could create a shortcut to Snes9x and drag that icon
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out onto your desktop.
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un-zipped the snes9x.exe files and double-click on the snes9x.exe executable.
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You could create a shortcut to Snes9x and drag that icon out onto your desktop.
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Loading Games
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-------------
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@ -141,11 +139,8 @@ Requirements
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System Requirements
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-------------------
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Windows 98/2000/XP/Vista/7.
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DirectX 6.1b or later.
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300MHz processor BARE MINIMUM (1GHz+ rec for best settings.)
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16MB RAM BARE MINIMUM.
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DirectSound capable sound card.
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Windows XP and up.
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DirectX 9.
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Certain games use added hardware which will require a faster machine. The specs
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listed above are the minimum to use Snes9x in any playable form. It is
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@ -171,7 +166,8 @@ http://developer.nvidia.com/object/cg_download.html
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CG shaders work in both D3D and OpenGL. Various shaders can be found in
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Themaister's Emulator Shader Pack:
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https://github.com/Themaister/Emulator-Shader-Pack
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You can also try the shaders in the libretro common-shaders repository:
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https://github.com/libretro/common-shaders
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Controllers Support
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===================
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@ -455,9 +451,19 @@ accidentally alter it, check 'Open as read only' when you go to play it.
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MSU1 Support
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===============
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MSU1 is supported in either Mercurial Magic (MSU-1 distribution pack) format, or
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by placing the .msu/.pcm files next to the rom file itself.
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Netplay Support
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===============
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NOTE 2017 OV2: netplay has not been maintained and tested in a long time, so it
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might be broken.
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Netplay support allows up to five players to sit in front of different computers
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and simultaneously play the same game, or just watch someone else play a game.
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All the computers have to be connected to a network that allows TCP/IP traffic
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@ -518,13 +524,14 @@ multi-player games on the SNES) sync the game to sound samples finishing.
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Miscellaneous
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=============
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Using IPS or UPS Patch
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Using IPS/UPS/BPS Patch
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----------------------
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Snes9x automatically patches without overwriting the ROM image.
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- Put the IPS or UPS file into the same folder as the ROM image.
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- Put the IPS/UPS/BPS file into the same folder as the ROM image or in the folder
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configured as patch folder
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- Rename the name to the same as the ROM image (except extension, it is '.ips'
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or '.ups').
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or '.ups' or '.bps').
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- (IPS only) If you want to use multiple IPS files at a time, set their
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extensions to '.000.ips', '.001.ips', ...
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- Open and load the ROM image.
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@ -639,11 +646,6 @@ No sound coming from any SNES game using Snes9x? Could be any or all of these:
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which case you will need to stop that application and then restart Snes9x. It
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is possible to switch WinAmp to use DirectSound, in which case both Snes9x and
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WinAmp output can be heard at the same time.
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If your sound card isn't supported by DirectX very well (or not at all) you
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will have to use FMOD's WAVE output option; but WAVE output introduces a 0.15s
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delay between Snes9x generating sample data and you hearing it. Select FMOD's
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WAVE output by choosing the 'FMOD Windows Multimedia' sound driver option from
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the Sound Settings dialog.
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- The sound card's volume level might be set too low. Snes9x doesn't alter the
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card's master volume level so you might need to adjust it using the sound
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card's mixer/volume controls usually available from the task bar or start
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@ -813,5 +815,4 @@ Capcom is a trademark of Capcom Co., Ltd.
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Gary Henderson
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Edited for Windows port by: zones (kasumitokoduck@yahoo.com)
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Updated most recently by: 2011/04/11 zones
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Updated most recently by: 2017/10/01 OV2
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