diff --git a/docs/changes.txt b/docs/changes.txt index 50dd2d14..03c17b76 100644 --- a/docs/changes.txt +++ b/docs/changes.txt @@ -70,7 +70,6 @@ Snes9x 1.56 - GTK+: Now disables the compositor in fullscreen mode. (BearOso) - GTK+: Changed icon. (BearOso) - GTK+: Require libepoxy for OpenGL support. (BearOso) -- GTK+: Add minimal compatibility with cgp shaders. (BearOso) - GTK+: Add full compatibility with GLSLP shaders, with a (BearOso) parameters dialog to configure them. - Unix: Add xinerama support and window position hints. (Francesco149) diff --git a/gtk/Makefile.am b/gtk/Makefile.am index 3a076dc3..322ed696 100644 --- a/gtk/Makefile.am +++ b/gtk/Makefile.am @@ -235,9 +235,6 @@ if OPENGL snes9x_gtk_SOURCES += \ src/gtk_display_driver_opengl.cpp \ src/gtk_display_driver_opengl.h \ - ../shaders/CGLCG.cpp \ - ../shaders/cgFunctions.cpp \ - ../shaders/CCGShader.cpp \ ../shaders/glsl.cpp \ ../shaders/shader_helpers.cpp \ src/gtk_shader_parameters.cpp diff --git a/gtk/src/gtk_display_driver_opengl.cpp b/gtk/src/gtk_display_driver_opengl.cpp index 2fcf98a4..d219ceda 100644 --- a/gtk/src/gtk_display_driver_opengl.cpp +++ b/gtk/src/gtk_display_driver_opengl.cpp @@ -13,7 +13,6 @@ #include "gtk_shader_parameters.h" #include "shaders/shader_helpers.h" -#include "shaders/CGLCG.h" static void S9xViewportCallback (int src_width, int src_height, int viewport_x, int viewport_y, @@ -65,7 +64,7 @@ S9xOpenGLDisplayDriver::update (int width, int height, int yoffset) #endif - if (using_cg_shaders || using_glsl_shaders) + if (using_glsl_shaders) { glBindTexture (GL_TEXTURE_2D, texmap); } @@ -246,19 +245,6 @@ S9xOpenGLDisplayDriver::update (int width, int height, int yoffset) gl_swap (); return; } - else if (using_shaders && using_cg_shaders) - { - xySize texture_size, input_size, viewport_size; - texture_size.x = texture_width; - texture_size.y = texture_height; - input_size.x = width; - input_size.y = height; - viewport_size.x = w; - viewport_size.y = h; - - cg_shader->Render (texmap, texture_size, input_size, viewport_size); - glViewport (x, allocation.height - y - h, w, h); - } else if (using_shaders) { GLint location; @@ -462,34 +448,6 @@ S9xOpenGLDisplayDriver::load_shaders (const char *shader_file) } } - if ((length > 4 && !strcasecmp(shader_file + length - 4, ".cgp")) || - (length > 3 && !strcasecmp(shader_file + length - 3, ".cg"))) - { - if (loadCgFunctions()) - { - cg_context = cgCreateContext (); - cg_shader = new CGLCG (cg_context); - if (!cg_shader->LoadShader (shader_file)) - { - delete cg_shader; - cgDestroyContext (cg_context); - return 0; - } - else - { - using_cg_shaders = 1; - return 1; - } - - } - else - { - fprintf (stderr, _("Cannot load CG library.\n")); - return 0; - } - - } - if (!shaders_available ()) { fprintf (stderr, _("Cannot load GLSL shader functions.\n")); @@ -582,10 +540,7 @@ S9xOpenGLDisplayDriver::opengl_defaults (void) } using_shaders = 0; - using_cg_shaders = 0; using_glsl_shaders = 0; - cg_context = NULL; - cg_shader = NULL; glsl_shader = NULL; if (config->use_shaders) @@ -884,11 +839,6 @@ S9xOpenGLDisplayDriver::deinit (void) glsl_shader->destroy(); delete glsl_shader; } - else if (using_shaders && using_cg_shaders) - { - delete cg_shader; - cgDestroyContext (cg_context); - } else if (using_shaders) { glUseProgram (0); diff --git a/gtk/src/gtk_display_driver_opengl.h b/gtk/src/gtk_display_driver_opengl.h index 5701a49f..cd951615 100644 --- a/gtk/src/gtk_display_driver_opengl.h +++ b/gtk/src/gtk_display_driver_opengl.h @@ -7,7 +7,6 @@ #include #include -#include "shaders/CGLCG.h" #include "shaders/glsl.h" #define PBO_FMT_16 0 @@ -70,10 +69,6 @@ class S9xOpenGLDisplayDriver : public S9xDisplayDriver int using_shaders; int initialized; - int using_cg_shaders; - CGcontext cg_context; - CGLCG *cg_shader; - int using_glsl_shaders; GLSLShader *glsl_shader; diff --git a/gtk/src/gtk_preferences.cpp b/gtk/src/gtk_preferences.cpp index fdd5cb87..81edfb05 100644 --- a/gtk/src/gtk_preferences.cpp +++ b/gtk/src/gtk_preferences.cpp @@ -11,10 +11,6 @@ #include "gtk_display.h" #include "gtk_binding.h" -#ifdef USE_OPENGL -#include "gtk_shader_parameters.h" -#endif - #if GTK_MAJOR_VERSION >= 3 #include #endif @@ -490,42 +486,6 @@ event_auto_input_rate_toggled (GtkToggleButton *togglebutton, gpointer data) } } -static void -event_shader_parameters (GtkButton *widget, gpointer data) -{ - S9xDisplayDriver *driver = S9xDisplayGetDriver (); - Snes9xPreferences *preferences = (Snes9xPreferences *) data; - -#ifdef USE_OPENGL - if (!driver || !driver->get_parameters () || !gtk_shader_parameters_dialog (top_level->get_window ())) - { - GtkWidget *dialog; - dialog = gtk_message_dialog_new (top_level->get_window(), - (GtkDialogFlags) 0, - GTK_MESSAGE_INFO, - GTK_BUTTONS_CLOSE, - _("No Parameters Available")); - gtk_message_dialog_format_secondary_text(GTK_MESSAGE_DIALOG (dialog), - _("No shader in use, or the shader in use does not support or has no configurable parameters.")); - gtk_dialog_run (GTK_DIALOG (dialog)); - gtk_widget_destroy (dialog); - - return; - } - else - { - char *config_dir = get_config_dir(); - char *config_file = new char[strlen (config_dir) + 14]; - sprintf(config_file, "%s/shader.glslp", config_dir); - delete[] config_dir; - driver->save (config_file); - realpath (config_file, gui_config->fragment_shader); - preferences->set_entry_text ("fragment_shader", preferences->config->fragment_shader); - } - -#endif -} - static void event_about_clicked (GtkButton *widget, gpointer data) { diff --git a/shaders/CCGShader.cpp b/shaders/CCGShader.cpp deleted file mode 100644 index be6dc138..00000000 --- a/shaders/CCGShader.cpp +++ /dev/null @@ -1,338 +0,0 @@ -/*********************************************************************************** - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. - - (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), - Jerremy Koot (jkoot@snes9x.com) - - (c) Copyright 2002 - 2004 Matthew Kendora - - (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) - - (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) - - (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) - - (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), - Kris Bleakley (codeviolation@hotmail.com) - - (c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net), - Nach (n-a-c-h@users.sourceforge.net), - - (c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com) - - (c) Copyright 2006 - 2007 nitsuja - - (c) Copyright 2009 - 2017 BearOso, - OV2 - - (c) Copyright 2017 qwertymodo - - (c) Copyright 2011 - 2017 Hans-Kristian Arntzen, - Daniel De Matteis - (Under no circumstances will commercial rights be - given) - - - BS-X C emulator code - (c) Copyright 2005 - 2006 Dreamer Nom, - zones - - C4 x86 assembler and some C emulation code - (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), - Nach, - zsKnight (zsknight@zsnes.com) - - C4 C++ code - (c) Copyright 2003 - 2006 Brad Jorsch, - Nach - - DSP-1 emulator code - (c) Copyright 1998 - 2006 _Demo_, - Andreas Naive (andreasnaive@gmail.com), - Gary Henderson, - Ivar (ivar@snes9x.com), - John Weidman, - Kris Bleakley, - Matthew Kendora, - Nach, - neviksti (neviksti@hotmail.com) - - DSP-2 emulator code - (c) Copyright 2003 John Weidman, - Kris Bleakley, - Lord Nightmare - (lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti - - DSP-3 emulator code - (c) Copyright 2003 - 2006 John Weidman, - Kris Bleakley, - Lancer, - z80 gaiden - - DSP-4 emulator code - (c) Copyright 2004 - 2006 Dreamer Nom, - John Weidman, - Kris Bleakley, - Nach, - z80 gaiden - - OBC1 emulator code - (c) Copyright 2001 - 2004 zsKnight, - pagefault (pagefault@zsnes.com), - Kris Bleakley - Ported from x86 assembler to C by sanmaiwashi - - SPC7110 and RTC C++ emulator code used in 1.39-1.51 - (c) Copyright 2002 Matthew Kendora with research by - zsKnight, - John Weidman, - Dark Force - - SPC7110 and RTC C++ emulator code used in 1.52+ - (c) Copyright 2009 byuu, - neviksti - - S-DD1 C emulator code - (c) Copyright 2003 Brad Jorsch with research by - Andreas Naive, - John Weidman - - S-RTC C emulator code - (c) Copyright 2001 - 2006 byuu, - John Weidman - - ST010 C++ emulator code - (c) Copyright 2003 Feather, - John Weidman, - Kris Bleakley, - Matthew Kendora - - Super FX x86 assembler emulator code - (c) Copyright 1998 - 2003 _Demo_, - pagefault, - zsKnight - - Super FX C emulator code - (c) Copyright 1997 - 1999 Ivar, - Gary Henderson, - John Weidman - - Sound emulator code used in 1.5-1.51 - (c) Copyright 1998 - 2003 Brad Martin - (c) Copyright 1998 - 2006 Charles Bilyue' - - Sound emulator code used in 1.52+ - (c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com) - - S-SMP emulator code used in 1.54+ - (c) Copyright 2016 byuu - - SH assembler code partly based on x86 assembler code - (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) - - 2xSaI filter - (c) Copyright 1999 - 2001 Derek Liauw Kie Fa - - HQ2x, HQ3x, HQ4x filters - (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) - - NTSC filter - (c) Copyright 2006 - 2007 Shay Green - - GTK+ GUI code - (c) Copyright 2004 - 2017 BearOso - - Win32 GUI code - (c) Copyright 2003 - 2006 blip, - funkyass, - Matthew Kendora, - Nach, - nitsuja - (c) Copyright 2009 - 2017 OV2 - - Mac OS GUI code - (c) Copyright 1998 - 2001 John Stiles - (c) Copyright 2001 - 2011 zones - - Libretro port - (c) Copyright 2011 - 2017 Hans-Kristian Arntzen, - Daniel De Matteis - (Under no circumstances will commercial rights be - given) - - - Specific ports contains the works of other authors. See headers in - individual files. - - - Snes9x homepage: http://www.snes9x.com/ - - Permission to use, copy, modify and/or distribute Snes9x in both binary - and source form, for non-commercial purposes, is hereby granted without - fee, providing that this license information and copyright notice appear - with all copies and any derived work. - - This software is provided 'as-is', without any express or implied - warranty. In no event shall the authors be held liable for any damages - arising from the use of this software or it's derivatives. - - Snes9x is freeware for PERSONAL USE only. Commercial users should - seek permission of the copyright holders first. Commercial use includes, - but is not limited to, charging money for Snes9x or software derived from - Snes9x, including Snes9x or derivatives in commercial game bundles, and/or - using Snes9x as a promotion for your commercial product. - - The copyright holders request that bug fixes and improvements to the code - should be forwarded to them so everyone can benefit from the modifications - in future versions. - - Super NES and Super Nintendo Entertainment System are trademarks of - Nintendo Co., Limited and its subsidiary companies. - ***********************************************************************************/ -#include "CCGShader.h" -#include "../conffile.h" - -CCGShader::CCGShader(void) {} - -CCGShader::~CCGShader(void) {} - -cgScaleType CCGShader::scaleStringToEnum(const char* scale) -{ - if (!strcasecmp(scale, "source")) - { - return CG_SCALE_SOURCE; - } - else if (!strcasecmp(scale, "viewport")) - { - return CG_SCALE_VIEWPORT; - } - else if (!strcasecmp(scale, "absolute")) - { - return CG_SCALE_ABSOLUTE; - } - else - { - return CG_SCALE_NONE; - } -} - -bool CCGShader::LoadShader(const char* path) -{ - ConfigFile conf; - int shaderCount; - char keyName[100]; - - shaderPasses.clear(); - lookupTextures.clear(); - - if (strlen(path) < 4 || strcasecmp(&path[strlen(path) - 4], ".cgp")) - { - shaderPass pass; - pass.scaleParams.scaleTypeX = CG_SCALE_NONE; - pass.scaleParams.scaleTypeY = CG_SCALE_NONE; - pass.linearFilter = false; - pass.filterSet = false; - strcpy(pass.cgShaderFile, path); - shaderPasses.push_back(pass); - return true; - } - else - { - conf.LoadFile(path); - } - - shaderCount = conf.GetInt("::shaders", 0); - - if (shaderCount < 1) - return false; - - for (int i = 0; i < shaderCount; i++) - { - shaderPass pass; - sprintf(keyName, "::filter_linear%u", i); - pass.linearFilter = conf.GetBool(keyName); - pass.filterSet = conf.Exists(keyName); - - sprintf(keyName, "::scale_type%u", i); - const char* scaleType = conf.GetString(keyName, ""); - - if (!strcasecmp(scaleType, "")) - { - sprintf(keyName, "::scale_type_x%u", i); - const char* scaleTypeX = conf.GetString(keyName, ""); - - if (*scaleTypeX == '\0' && (i != (shaderCount - 1))) - scaleTypeX = "source"; - - pass.scaleParams.scaleTypeX = scaleStringToEnum(scaleTypeX); - - sprintf(keyName, "::scale_type_y%u", i); - const char* scaleTypeY = conf.GetString(keyName, ""); - - if (*scaleTypeY == '\0' && (i != (shaderCount - 1))) - scaleTypeY = "source"; - - pass.scaleParams.scaleTypeY = scaleStringToEnum(scaleTypeY); - } - else - { - cgScaleType sType = scaleStringToEnum(scaleType); - pass.scaleParams.scaleTypeX = sType; - pass.scaleParams.scaleTypeY = sType; - } - - sprintf(keyName, "::scale%u", i); - const char* scaleFloat = conf.GetString(keyName, ""); - int scaleInt = conf.GetInt(keyName, 0); - if (!strcasecmp(scaleFloat, "")) - { - sprintf(keyName, "::scale_x%u", i); - const char* scaleFloatX = conf.GetString(keyName, "1.0"); - pass.scaleParams.scaleX = atof(scaleFloatX); - pass.scaleParams.absX = conf.GetInt(keyName, 1); - sprintf(keyName, "::scale_y%u", i); - const char* scaleFloatY = conf.GetString(keyName, "1.0"); - pass.scaleParams.scaleY = atof(scaleFloatY); - pass.scaleParams.absY = conf.GetInt(keyName, 1); - } - else - { - float floatval = atof(scaleFloat); - pass.scaleParams.scaleX = floatval; - pass.scaleParams.absX = scaleInt; - pass.scaleParams.scaleY = floatval; - pass.scaleParams.absY = scaleInt; - } - - sprintf(keyName, "::shader%u", i); - strcpy(pass.cgShaderFile, conf.GetString(keyName, "")); - - sprintf(keyName, "::frame_count_mod%u", i); - pass.frameCounterMod = conf.GetInt(keyName, 0); - - sprintf(keyName, "::float_framebuffer%u", i); - pass.floatFbo = conf.GetBool(keyName); - - shaderPasses.push_back(pass); - } - - char* shaderIds = conf.GetStringDup("::textures", ""); - - char* id = strtok(shaderIds, ";"); - - while (id != NULL) - { - lookupTexture tex; - sprintf(keyName, "::%s", id); - strcpy(tex.id, id); - strcpy(tex.texturePath, conf.GetString(keyName, "")); - sprintf(keyName, "::%s_linear", id); - tex.linearfilter = conf.GetBool(keyName, true); - lookupTextures.push_back(tex); - id = strtok(NULL, ";"); - } - - free(shaderIds); - - return true; -} diff --git a/shaders/CCGShader.h b/shaders/CCGShader.h deleted file mode 100644 index bcc4c7fb..00000000 --- a/shaders/CCGShader.h +++ /dev/null @@ -1,250 +0,0 @@ -/*********************************************************************************** - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. - - (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), - Jerremy Koot (jkoot@snes9x.com) - - (c) Copyright 2002 - 2004 Matthew Kendora - - (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) - - (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) - - (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) - - (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), - Kris Bleakley (codeviolation@hotmail.com) - - (c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net), - Nach (n-a-c-h@users.sourceforge.net), - - (c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com) - - (c) Copyright 2006 - 2007 nitsuja - - (c) Copyright 2009 - 2017 BearOso, - OV2 - - (c) Copyright 2017 qwertymodo - - (c) Copyright 2011 - 2017 Hans-Kristian Arntzen, - Daniel De Matteis - (Under no circumstances will commercial rights be - given) - - - BS-X C emulator code - (c) Copyright 2005 - 2006 Dreamer Nom, - zones - - C4 x86 assembler and some C emulation code - (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), - Nach, - zsKnight (zsknight@zsnes.com) - - C4 C++ code - (c) Copyright 2003 - 2006 Brad Jorsch, - Nach - - DSP-1 emulator code - (c) Copyright 1998 - 2006 _Demo_, - Andreas Naive (andreasnaive@gmail.com), - Gary Henderson, - Ivar (ivar@snes9x.com), - John Weidman, - Kris Bleakley, - Matthew Kendora, - Nach, - neviksti (neviksti@hotmail.com) - - DSP-2 emulator code - (c) Copyright 2003 John Weidman, - Kris Bleakley, - Lord Nightmare - (lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti - - DSP-3 emulator code - (c) Copyright 2003 - 2006 John Weidman, - Kris Bleakley, - Lancer, - z80 gaiden - - DSP-4 emulator code - (c) Copyright 2004 - 2006 Dreamer Nom, - John Weidman, - Kris Bleakley, - Nach, - z80 gaiden - - OBC1 emulator code - (c) Copyright 2001 - 2004 zsKnight, - pagefault (pagefault@zsnes.com), - Kris Bleakley - Ported from x86 assembler to C by sanmaiwashi - - SPC7110 and RTC C++ emulator code used in 1.39-1.51 - (c) Copyright 2002 Matthew Kendora with research by - zsKnight, - John Weidman, - Dark Force - - SPC7110 and RTC C++ emulator code used in 1.52+ - (c) Copyright 2009 byuu, - neviksti - - S-DD1 C emulator code - (c) Copyright 2003 Brad Jorsch with research by - Andreas Naive, - John Weidman - - S-RTC C emulator code - (c) Copyright 2001 - 2006 byuu, - John Weidman - - ST010 C++ emulator code - (c) Copyright 2003 Feather, - John Weidman, - Kris Bleakley, - Matthew Kendora - - Super FX x86 assembler emulator code - (c) Copyright 1998 - 2003 _Demo_, - pagefault, - zsKnight - - Super FX C emulator code - (c) Copyright 1997 - 1999 Ivar, - Gary Henderson, - John Weidman - - Sound emulator code used in 1.5-1.51 - (c) Copyright 1998 - 2003 Brad Martin - (c) Copyright 1998 - 2006 Charles Bilyue' - - Sound emulator code used in 1.52+ - (c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com) - - S-SMP emulator code used in 1.54+ - (c) Copyright 2016 byuu - - SH assembler code partly based on x86 assembler code - (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) - - 2xSaI filter - (c) Copyright 1999 - 2001 Derek Liauw Kie Fa - - HQ2x, HQ3x, HQ4x filters - (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) - - NTSC filter - (c) Copyright 2006 - 2007 Shay Green - - GTK+ GUI code - (c) Copyright 2004 - 2017 BearOso - - Win32 GUI code - (c) Copyright 2003 - 2006 blip, - funkyass, - Matthew Kendora, - Nach, - nitsuja - (c) Copyright 2009 - 2017 OV2 - - Mac OS GUI code - (c) Copyright 1998 - 2001 John Stiles - (c) Copyright 2001 - 2011 zones - - Libretro port - (c) Copyright 2011 - 2017 Hans-Kristian Arntzen, - Daniel De Matteis - (Under no circumstances will commercial rights be - given) - - - Specific ports contains the works of other authors. See headers in - individual files. - - - Snes9x homepage: http://www.snes9x.com/ - - Permission to use, copy, modify and/or distribute Snes9x in both binary - and source form, for non-commercial purposes, is hereby granted without - fee, providing that this license information and copyright notice appear - with all copies and any derived work. - - This software is provided 'as-is', without any express or implied - warranty. In no event shall the authors be held liable for any damages - arising from the use of this software or it's derivatives. - - Snes9x is freeware for PERSONAL USE only. Commercial users should - seek permission of the copyright holders first. Commercial use includes, - but is not limited to, charging money for Snes9x or software derived from - Snes9x, including Snes9x or derivatives in commercial game bundles, and/or - using Snes9x as a promotion for your commercial product. - - The copyright holders request that bug fixes and improvements to the code - should be forwarded to them so everyone can benefit from the modifications - in future versions. - - Super NES and Super Nintendo Entertainment System are trademarks of - Nintendo Co., Limited and its subsidiary companies. - ***********************************************************************************/ -#ifndef CCGSHADER_H -#define CCGSHADER_H - -#include "cgFunctions.h" -#include "port.h" -#include - -enum cgScaleType -{ - CG_SCALE_NONE, - CG_SCALE_SOURCE, - CG_SCALE_VIEWPORT, - CG_SCALE_ABSOLUTE -}; - -typedef struct _cgScaleParams -{ - cgScaleType scaleTypeX; - cgScaleType scaleTypeY; - float scaleX; - float scaleY; - unsigned absX; - unsigned absY; -} cgScaleParams; - -class CCGShader -{ -private: - cgScaleType scaleStringToEnum(const char* scale); - -public: - typedef struct _shaderPass - { - cgScaleParams scaleParams; - bool linearFilter; - bool filterSet; - bool floatFbo; - unsigned frameCounterMod; - char cgShaderFile[PATH_MAX]; - } shaderPass; - - typedef struct _lookupTexture - { - char id[PATH_MAX]; - char texturePath[PATH_MAX]; - bool linearfilter; - } lookupTexture; - - CCGShader(void); - ~CCGShader(void); - bool LoadShader(const char* path); - - typedef std::vector passVector; - typedef std::vector lutVector; - passVector shaderPasses; - lutVector lookupTextures; -}; - -#endif diff --git a/shaders/CGLCG.cpp b/shaders/CGLCG.cpp deleted file mode 100644 index 3659ab16..00000000 --- a/shaders/CGLCG.cpp +++ /dev/null @@ -1,915 +0,0 @@ -/*********************************************************************************** - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. - - (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), - Jerremy Koot (jkoot@snes9x.com) - - (c) Copyright 2002 - 2004 Matthew Kendora - - (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) - - (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) - - (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) - - (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), - Kris Bleakley (codeviolation@hotmail.com) - - (c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net), - Nach (n-a-c-h@users.sourceforge.net), - - (c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com) - - (c) Copyright 2006 - 2007 nitsuja - - (c) Copyright 2009 - 2017 BearOso, - OV2 - - (c) Copyright 2017 qwertymodo - - (c) Copyright 2011 - 2017 Hans-Kristian Arntzen, - Daniel De Matteis - (Under no circumstances will commercial rights be - given) - - - BS-X C emulator code - (c) Copyright 2005 - 2006 Dreamer Nom, - zones - - C4 x86 assembler and some C emulation code - (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), - Nach, - zsKnight (zsknight@zsnes.com) - - C4 C++ code - (c) Copyright 2003 - 2006 Brad Jorsch, - Nach - - DSP-1 emulator code - (c) Copyright 1998 - 2006 _Demo_, - Andreas Naive (andreasnaive@gmail.com), - Gary Henderson, - Ivar (ivar@snes9x.com), - John Weidman, - Kris Bleakley, - Matthew Kendora, - Nach, - neviksti (neviksti@hotmail.com) - - DSP-2 emulator code - (c) Copyright 2003 John Weidman, - Kris Bleakley, - Lord Nightmare - (lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti - - DSP-3 emulator code - (c) Copyright 2003 - 2006 John Weidman, - Kris Bleakley, - Lancer, - z80 gaiden - - DSP-4 emulator code - (c) Copyright 2004 - 2006 Dreamer Nom, - John Weidman, - Kris Bleakley, - Nach, - z80 gaiden - - OBC1 emulator code - (c) Copyright 2001 - 2004 zsKnight, - pagefault (pagefault@zsnes.com), - Kris Bleakley - Ported from x86 assembler to C by sanmaiwashi - - SPC7110 and RTC C++ emulator code used in 1.39-1.51 - (c) Copyright 2002 Matthew Kendora with research by - zsKnight, - John Weidman, - Dark Force - - SPC7110 and RTC C++ emulator code used in 1.52+ - (c) Copyright 2009 byuu, - neviksti - - S-DD1 C emulator code - (c) Copyright 2003 Brad Jorsch with research by - Andreas Naive, - John Weidman - - S-RTC C emulator code - (c) Copyright 2001 - 2006 byuu, - John Weidman - - ST010 C++ emulator code - (c) Copyright 2003 Feather, - John Weidman, - Kris Bleakley, - Matthew Kendora - - Super FX x86 assembler emulator code - (c) Copyright 1998 - 2003 _Demo_, - pagefault, - zsKnight - - Super FX C emulator code - (c) Copyright 1997 - 1999 Ivar, - Gary Henderson, - John Weidman - - Sound emulator code used in 1.5-1.51 - (c) Copyright 1998 - 2003 Brad Martin - (c) Copyright 1998 - 2006 Charles Bilyue' - - Sound emulator code used in 1.52+ - (c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com) - - S-SMP emulator code used in 1.54+ - (c) Copyright 2016 byuu - - SH assembler code partly based on x86 assembler code - (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) - - 2xSaI filter - (c) Copyright 1999 - 2001 Derek Liauw Kie Fa - - HQ2x, HQ3x, HQ4x filters - (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) - - NTSC filter - (c) Copyright 2006 - 2007 Shay Green - - GTK+ GUI code - (c) Copyright 2004 - 2017 BearOso - - Win32 GUI code - (c) Copyright 2003 - 2006 blip, - funkyass, - Matthew Kendora, - Nach, - nitsuja - (c) Copyright 2009 - 2017 OV2 - - Mac OS GUI code - (c) Copyright 1998 - 2001 John Stiles - (c) Copyright 2001 - 2011 zones - - Libretro port - (c) Copyright 2011 - 2017 Hans-Kristian Arntzen, - Daniel De Matteis - (Under no circumstances will commercial rights be - given) - - - Specific ports contains the works of other authors. See headers in - individual files. - - - Snes9x homepage: http://www.snes9x.com/ - - Permission to use, copy, modify and/or distribute Snes9x in both binary - and source form, for non-commercial purposes, is hereby granted without - fee, providing that this license information and copyright notice appear - with all copies and any derived work. - - This software is provided 'as-is', without any express or implied - warranty. In no event shall the authors be held liable for any damages - arising from the use of this software or it's derivatives. - - Snes9x is freeware for PERSONAL USE only. Commercial users should - seek permission of the copyright holders first. Commercial use includes, - but is not limited to, charging money for Snes9x or software derived from - Snes9x, including Snes9x or derivatives in commercial game bundles, and/or - using Snes9x as a promotion for your commercial product. - - The copyright holders request that bug fixes and improvements to the code - should be forwarded to them so everyone can benefit from the modifications - in future versions. - - Super NES and Super Nintendo Entertainment System are trademarks of - Nintendo Co., Limited and its subsidiary companies. - ***********************************************************************************/ -#include "CGLCG.h" -#include -#include -#include - -#include "snes9x.h" -#include "shader_helpers.h" - -static char* ReadShaderFileContents(const char *filename) -{ - FILE* file = NULL; - int size; - char* contents; - - file = fopen(filename, "rb"); - if (!file) - return NULL; - - fseek(file, 0, SEEK_END); - size = ftell(file); - fseek(file, 0, SEEK_SET); - - contents = new char[size + 1]; - fread(contents, size, 1, file); - contents[size] = '\0'; - fclose(file); - - return contents; -} - -static void ReduceToPath(char* filename) -{ - for (int i = strlen(filename); i >= 0; i--) - { - if (filename[i] == '\\' || filename[i] == '/') - { - filename[i] = 0; - break; - } - } -} - -#include - -#ifndef max -#define max(a, b) (((a) > (b)) ? (a) : (b)) -#endif - -const GLfloat CGLCG::lut_coords[8] = { 0, 0, 1, 0, 1, 1, 0, 1 }; - -CGLCG::CGLCG(CGcontext cgContext) -{ - this->cgContext = cgContext; - fboFunctionsLoaded = FALSE; - ClearPasses(); - LoadFBOFunctions(); - frameCnt = 0; -} - -CGLCG::~CGLCG(void) -{ - LoadShader(NULL); -} - -void CGLCG::ClearPasses() -{ - /* clean up cg programs, fbos and textures from all regular passes - pass 0 is the orignal texture, so ignore that - */ - if (shaderPasses.size() > 1) - { - for (glPassVector::iterator it = (shaderPasses.begin() + 1); - it != shaderPasses.end(); - it++) - { - if (it->cgFragmentProgram) - cgDestroyProgram(it->cgFragmentProgram); - if (it->cgVertexProgram) - cgDestroyProgram(it->cgVertexProgram); - if (it->fbo) - glDeleteFramebuffers(1, &it->fbo); - if (it->tex) - glDeleteTextures(1, &it->tex); - } - } - - for (glLutVector::iterator it = lookupTextures.begin(); it != lookupTextures.end(); it++) - { - if (it->tex) - glDeleteTextures(1, &it->tex); - } - - for (glPrevDeque::iterator it = prevPasses.begin(); it != prevPasses.end(); it++) - { - if (it->tex) - glDeleteTextures(1, &it->tex); - } - shaderPasses.clear(); - lookupTextures.clear(); - prevPasses.clear(); - // prevPasses deque is always filled with PREV + PREV1-6 elements - prevPasses.resize(7); - - shaderLoaded = false; -} - -bool CGLCG::LoadFBOFunctions() -{ - const char* extensions = (const char*) glGetString(GL_EXTENSIONS); - - if (extensions && strstr(extensions, "framebuffer_object")) - { - fboFunctionsLoaded = true; - } - - return fboFunctionsLoaded; -} - -void CGLCG::checkForCgError(const char* situation) -{ - char buffer[4096]; - CGerror error = cgGetError(); - const char* string = cgGetErrorString(error); - - if (error != CG_NO_ERROR) - { - sprintf(buffer, - "Situation: %s\n" - "Error: %s\n\n" - "Cg compiler output...\n", - situation, - string); - printf("Cg error: %s\n", buffer); - - if (error == CG_COMPILER_ERROR) - { - printf("Cg compilation error: %s\n", cgGetLastListing(cgContext)); - } - } -} - -bool CGLCG::LoadShader(const char* shaderFile) -{ - CCGShader cgShader; - char shaderPath[PATH_MAX]; - char tempPath[PATH_MAX]; - CGprofile vertexProfile, fragmentProfile; - - if (!fboFunctionsLoaded) - { - printf("CG Error: Your OpenGL graphics driver does not support framebuffer " - "objects.\nYou will not be able to use Cg shaders.\n"); - return false; - } - - vertexProfile = cgGLGetLatestProfile(CG_GL_VERTEX); - fragmentProfile = cgGLGetLatestProfile(CG_GL_FRAGMENT); - - cgGLDisableProfile(vertexProfile); - cgGLDisableProfile(fragmentProfile); - - ClearPasses(); - - if (shaderFile == NULL || *shaderFile == '\0') - return true; - - strcpy(shaderPath, shaderFile); - ReduceToPath(shaderPath); - - chdir(shaderPath); - if (!cgShader.LoadShader(shaderFile)) - return false; - - cgGLSetOptimalOptions(vertexProfile); - cgGLSetOptimalOptions(fragmentProfile); - - /* insert dummy pass that will contain the original texture - */ - shaderPasses.push_back(shaderPass()); - - for (CCGShader::passVector::iterator it = cgShader.shaderPasses.begin(); - it != cgShader.shaderPasses.end(); - it++) { - shaderPass pass; - - pass.scaleParams = it->scaleParams; - /* if this is the last pass (the only one that can have CG_SCALE_NONE) - and no filter has been set use the GUI setting - */ - if (pass.scaleParams.scaleTypeX == CG_SCALE_NONE && !it->filterSet) - { - pass.linearFilter = Settings.BilinearFilter; - } - else - { - pass.linearFilter = it->linearFilter; - } - - pass.frameCounterMod = it->frameCounterMod; - - pass.floatFbo = it->floatFbo; - - // paths in the meta file can be relative - realpath(it->cgShaderFile, tempPath); - char* fileContents = ReadShaderFileContents(tempPath); - if (!fileContents) - { - printf("Couldn't read file %s\n", tempPath); - return false; - } - - // individual shader might include files, these should be relative to shader - ReduceToPath(tempPath); - chdir(tempPath); - - pass.cgVertexProgram = cgCreateProgram( - cgContext, CG_SOURCE, fileContents, vertexProfile, "main_vertex", NULL); - - checkForCgError("Compiling vertex program"); - - pass.cgFragmentProgram = cgCreateProgram(cgContext, - CG_SOURCE, - fileContents, - fragmentProfile, - "main_fragment", - NULL); - - checkForCgError("Compiling fragment program"); - - // set path back for next pass - chdir(shaderPath); - - delete[] fileContents; - if (!pass.cgVertexProgram || !pass.cgFragmentProgram) { - return false; - } - cgGLLoadProgram(pass.cgVertexProgram); - cgGLLoadProgram(pass.cgFragmentProgram); - - /* generate framebuffer and texture for this pass and apply - default texture settings - */ - glGenFramebuffers(1, &pass.fbo); - glGenTextures(1, &pass.tex); - glBindTexture(GL_TEXTURE_2D, pass.tex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - - shaderPasses.push_back(pass); - } - - for (std::vector::iterator it = cgShader.lookupTextures.begin(); - it != cgShader.lookupTextures.end(); - it++) - { - lookupTexture tex; - strcpy(tex.id, it->id); - - /* generate texture for the lut and apply specified filter setting - */ - glGenTextures(1, &tex.tex); - glBindTexture(GL_TEXTURE_2D, tex.tex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); - glTexParameteri(GL_TEXTURE_2D, - GL_TEXTURE_MAG_FILTER, - it->linearfilter ? GL_LINEAR : GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, - GL_TEXTURE_MIN_FILTER, - it->linearfilter ? GL_LINEAR : GL_NEAREST); - - realpath(it->texturePath, tempPath); - - // simple file extension png/tga decision - int strLen = strlen(it->texturePath); - if (strLen > 4) - { - if (!strcasecmp(&it->texturePath[strLen - 4], ".png")) - { - int width, height; - bool hasAlpha; - GLubyte* texData; - if (loadPngImage(tempPath, width, height, hasAlpha, &texData)) - { - glPixelStorei(GL_UNPACK_ROW_LENGTH, width); - glTexImage2D(GL_TEXTURE_2D, - 0, - GL_RGBA, - width, - height, - 0, - hasAlpha ? GL_RGBA : GL_RGB, - GL_UNSIGNED_BYTE, - texData); - free(texData); - } - } - else if (!strcasecmp(&it->texturePath[strLen - 4], ".tga")) - { - STGA stga; - if (loadTGA(tempPath, stga)) - { - glPixelStorei(GL_UNPACK_ROW_LENGTH, stga.width); - glTexImage2D(GL_TEXTURE_2D, - 0, - GL_RGBA, - stga.width, - stga.height, - 0, - GL_RGBA, - GL_UNSIGNED_BYTE, - stga.data); - } - } - } - - lookupTextures.push_back(tex); - } - - /* enable texture unit 1 for the lookup textures - */ - glClientActiveTexture(GL_TEXTURE1); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(2, GL_FLOAT, 0, lut_coords); - glClientActiveTexture(GL_TEXTURE0); - - /* generate textures and set default values for the pref-filled PREV deque. - */ - for (unsigned int i = 0; i < prevPasses.size(); i++) - { - glGenTextures(1, &prevPasses[i].tex); - glBindTexture(GL_TEXTURE_2D, prevPasses[i].tex); - glTexImage2D(GL_TEXTURE_2D, - 0, - GL_RGB, - 512, - 512, - 0, - GL_RGB, - GL_UNSIGNED_SHORT_5_6_5, - NULL); - glBindTexture(GL_TEXTURE_2D, 0); - prevPasses[i].textureSize.x = prevPasses[i].textureSize.y = 0; - memset(prevPasses[i].texCoords, 0, sizeof(prevPasses[i].texCoords)); - } - - shaderLoaded = true; - - return true; -} - -void CGLCG::setTexCoords(int pass, - xySize inputSize, - xySize textureSize, - bool topdown) -{ - float tX = inputSize.x / textureSize.x; - float tY = inputSize.y / textureSize.y; - - // last pass uses top-down coordinates, all others bottom-up - if (topdown) - { - shaderPasses[pass].texcoords[0] = 0.0f; - shaderPasses[pass].texcoords[1] = tY; - shaderPasses[pass].texcoords[2] = tX; - shaderPasses[pass].texcoords[3] = tY; - shaderPasses[pass].texcoords[4] = tX; - shaderPasses[pass].texcoords[5] = 0.0f; - shaderPasses[pass].texcoords[6] = 0.0f; - shaderPasses[pass].texcoords[7] = 0.0f; - } else { - shaderPasses[pass].texcoords[0] = 0.0f; - shaderPasses[pass].texcoords[1] = 0.0f; - shaderPasses[pass].texcoords[2] = tX; - shaderPasses[pass].texcoords[3] = 0.0f; - shaderPasses[pass].texcoords[4] = tX; - shaderPasses[pass].texcoords[5] = tY; - shaderPasses[pass].texcoords[6] = 0.0f; - shaderPasses[pass].texcoords[7] = tY; - } - - glTexCoordPointer(2, GL_FLOAT, 0, shaderPasses[pass].texcoords); -} - -void CGLCG::Render(GLuint& origTex, - xySize textureSize, - xySize inputSize, - xySize viewportSize) -{ - frameCnt++; - CGprofile vertexProfile, fragmentProfile; - - if (!shaderLoaded) - return; - - vertexProfile = cgGLGetLatestProfile(CG_GL_VERTEX); - fragmentProfile = cgGLGetLatestProfile(CG_GL_FRAGMENT); - - cgGLEnableProfile(vertexProfile); - cgGLEnableProfile(fragmentProfile); - - /* set up our dummy pass for easier loop code - */ - shaderPasses[0].tex = origTex; - shaderPasses[0].outputSize = inputSize; - shaderPasses[0].textureSize = textureSize; - - /* loop through all real passes - */ - for (unsigned int i = 1; i < shaderPasses.size(); i++) - { - switch (shaderPasses[i].scaleParams.scaleTypeX) - { - case CG_SCALE_ABSOLUTE: - shaderPasses[i].outputSize.x = (double)shaderPasses[i].scaleParams.absX; - break; - case CG_SCALE_SOURCE: - shaderPasses[i].outputSize.x = shaderPasses[i - 1].outputSize.x * shaderPasses[i].scaleParams.scaleX; - break; - case CG_SCALE_VIEWPORT: - shaderPasses[i].outputSize.x = viewportSize.x * shaderPasses[i].scaleParams.scaleX; - break; - default: - shaderPasses[i].outputSize.x = viewportSize.x; - } - - switch (shaderPasses[i].scaleParams.scaleTypeY) - { - case CG_SCALE_ABSOLUTE: - shaderPasses[i].outputSize.y = (double)shaderPasses[i].scaleParams.absY; - break; - case CG_SCALE_SOURCE: - shaderPasses[i].outputSize.y = shaderPasses[i - 1].outputSize.y * shaderPasses[i].scaleParams.scaleY; - break; - case CG_SCALE_VIEWPORT: - shaderPasses[i].outputSize.y = viewportSize.y * shaderPasses[i].scaleParams.scaleY; - break; - default: - shaderPasses[i].outputSize.y = viewportSize.y; - } - - shaderPasses[i].textureSize.x = shaderPasses[i].outputSize.x; - shaderPasses[i].textureSize.y = shaderPasses[i].outputSize.y; - - /* set size of output texture - */ - glBindTexture(GL_TEXTURE_2D, shaderPasses[i].tex); - glTexImage2D(GL_TEXTURE_2D, - 0, - (shaderPasses[i].floatFbo ? GL_RGBA32F : GL_RGBA), - (unsigned int)shaderPasses[i].textureSize.x, - (unsigned int)shaderPasses[i].textureSize.y, - 0, - GL_RGBA, - GL_UNSIGNED_INT_8_8_8_8, - NULL); - - /* viewport determines the area we render into the output texture - */ - glViewport( - 0, 0, shaderPasses[i].outputSize.x, shaderPasses[i].outputSize.y); - - /* set up framebuffer and attach output texture - */ - glBindFramebuffer(GL_FRAMEBUFFER, shaderPasses[i].fbo); - glFramebufferTexture2D(GL_FRAMEBUFFER, - GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, - shaderPasses[i].tex, - 0); - - /* set up input texture (output of previous pass) and apply filter settings - */ - glBindTexture(GL_TEXTURE_2D, shaderPasses[i - 1].tex); - glPixelStorei(GL_UNPACK_ROW_LENGTH, - (GLint)shaderPasses[i - 1].textureSize.x); - glTexParameteri(GL_TEXTURE_2D, - GL_TEXTURE_MAG_FILTER, - shaderPasses[i].linearFilter ? GL_LINEAR : GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, - GL_TEXTURE_MIN_FILTER, - shaderPasses[i].linearFilter ? GL_LINEAR : GL_NEAREST); - - /* calculate tex coords first since we pass them to the shader - */ - setTexCoords( - i, shaderPasses[i - 1].outputSize, shaderPasses[i - 1].textureSize); - - setShaderVars(i); - - cgGLBindProgram(shaderPasses[i].cgVertexProgram); - cgGLBindProgram(shaderPasses[i].cgFragmentProgram); - - glClearColor(0.0f, 0.0f, 0.0f, 0.5f); - glClear(GL_COLOR_BUFFER_BIT); - glDrawArrays(GL_QUADS, 0, 4); - - /* reset client states enabled during setShaderVars - */ - resetAttribParams(); - } - - /* disable framebuffer - */ - glBindFramebuffer(GL_FRAMEBUFFER, 0); - - /* set last PREV texture as original, push current texture and - sizes to the front of the PREV deque and make sure the new - original texture has the same size as the old one - */ - - origTex = prevPasses.back().tex; - prevPasses.pop_back(); - - prevPass pass; - pass.videoSize = inputSize; - pass.textureSize = textureSize; - pass.tex = shaderPasses[0].tex; - memcpy(pass.texCoords, shaderPasses[1].texcoords, sizeof(pass.texCoords)); - prevPasses.push_front(pass); - GLint internal_format; - glBindTexture(GL_TEXTURE_2D, pass.tex); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &internal_format); - - glBindTexture(GL_TEXTURE_2D, origTex); - glTexImage2D(GL_TEXTURE_2D, - 0, - internal_format, - textureSize.x, - textureSize.y, - 0, - GL_RGB, - GL_UNSIGNED_SHORT_5_6_5, - NULL); - - /* bind output of last pass to be rendered on the backbuffer - */ - glBindTexture(GL_TEXTURE_2D, shaderPasses.back().tex); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)shaderPasses.back().textureSize.x); - - /* calculate and apply viewport and texture coordinates to - that will be used in the main ogl code - */ - - setTexCoords(shaderPasses.size() - 1, - shaderPasses.back().outputSize, - shaderPasses.back().textureSize, - true); - - /* render to backbuffer without shaders - */ - cgGLDisableProfile(vertexProfile); - cgGLDisableProfile(fragmentProfile); -} - -void CGLCG::setShaderVars(int pass) -{ - /* mvp paramater - */ - CGparameter cgpModelViewProj = cgGetNamedParameter(shaderPasses[pass].cgVertexProgram, "modelViewProj"); - if (cgpModelViewProj) - cgGLSetStateMatrixParameter(cgpModelViewProj, - CG_GL_MODELVIEW_PROJECTION_MATRIX, - CG_GL_MATRIX_IDENTITY); - -#define setProgram2fv(pass, varname, floats) \ - { \ - CGparameter cgpf = cgGetNamedParameter(shaderPasses[pass].cgFragmentProgram, varname); \ - CGparameter cgpv = cgGetNamedParameter(shaderPasses[pass].cgVertexProgram, varname); \ - if (cgpf) \ - cgGLSetParameter2fv(cgpf, floats); \ - if (cgpv) \ - cgGLSetParameter2fv(cgpv, floats); \ - } - -#define setProgram1f(pass, varname, val) \ - { \ - CGparameter cgpf = cgGetNamedParameter(shaderPasses[pass].cgFragmentProgram, varname); \ - CGparameter cgpv = cgGetNamedParameter(shaderPasses[pass].cgVertexProgram, varname); \ - if (cgpf) \ - cgGLSetParameter1f(cgpf, val); \ - if (cgpv) \ - cgGLSetParameter1f(cgpv, val); \ - } - -#define setTextureParameter(pass, varname, val) \ - { \ - CGparameter cgpf = cgGetNamedParameter(shaderPasses[pass].cgFragmentProgram, varname); \ - if (cgpf) { \ - cgGLSetTextureParameter(cgpf, val); \ - cgGLEnableTextureParameter(cgpf); \ - } \ - } - -#define setTexCoordsParameter(pass, varname, val) \ - { \ - CGparameter cgpv = cgGetNamedParameter(shaderPasses[pass].cgVertexProgram, varname); \ - if (cgpv) { \ - cgGLSetParameterPointer(cgpv, 2, GL_FLOAT, 0, val); \ - cgGLEnableClientState(cgpv); \ - cgAttribParams.push_back(cgpv); \ - } \ - } - - /* IN paramater - */ - float inputSize[2] = { (float) shaderPasses[pass - 1].outputSize.x, - (float) shaderPasses[pass - 1].outputSize.y }; - float textureSize[2] = { (float) shaderPasses[pass - 1].textureSize.x, - (float) shaderPasses[pass - 1].textureSize.y }; - float outputSize[2] = { (float) shaderPasses[pass].outputSize.x, - (float) shaderPasses[pass].outputSize.y }; - - setProgram2fv(pass, "IN.video_size", inputSize); - setProgram2fv(pass, "IN.texture_size", textureSize); - setProgram2fv(pass, "IN.output_size", outputSize); - unsigned int shaderFrameCnt = frameCnt; - if (shaderPasses[pass].frameCounterMod) - shaderFrameCnt %= shaderPasses[pass].frameCounterMod; - setProgram1f(pass, "IN.frame_count", (float)shaderFrameCnt); - setProgram1f( - pass, "IN.frame_direction", Settings.Rewinding ? -1.0f : 1.0f); - - /* ORIG parameter - */ - float orig_videoSize[2] = { (float) shaderPasses[0].outputSize.x, - (float) shaderPasses[0].outputSize.y }; - float orig_textureSize[2] = { (float) shaderPasses[0].textureSize.x, - (float) shaderPasses[0].textureSize.y }; - - setProgram2fv(pass, "ORIG.video_size", orig_videoSize); - setProgram2fv(pass, "ORIG.texture_size", orig_textureSize); - setTextureParameter(pass, "ORIG.texture", shaderPasses[0].tex); - setTexCoordsParameter(pass, "ORIG.tex_coord", shaderPasses[1].texcoords); - - /* PREV parameter - */ - if (prevPasses[0].textureSize.x > 0) { - float prev_videoSize[2] = { (float) prevPasses[0].videoSize.x, - (float) prevPasses[0].videoSize.y }; - float prev_textureSize[2] = { (float) prevPasses[0].textureSize.x, - (float) prevPasses[0].textureSize.y }; - - setProgram2fv(pass, "PREV.video_size", prev_videoSize); - setProgram2fv(pass, "PREV.texture_size", prev_textureSize); - setTextureParameter(pass, "PREV.texture", prevPasses[0].tex); - setTexCoordsParameter(pass, "PREV.tex_coord", prevPasses[0].texCoords); - } - - /* PREV1-6 parameters - */ - for (unsigned int i = 1; i < prevPasses.size(); i++) - { - if (prevPasses[i].textureSize.x == 0) - break; - char varname[100]; - float prev_videoSize[2] = { (float) prevPasses[i].videoSize.x, - (float) prevPasses[i].videoSize.y }; - float prev_textureSize[2] = { (float) prevPasses[i].textureSize.x, - (float) prevPasses[i].textureSize.y }; - sprintf(varname, "PREV%d.video_size", i); - setProgram2fv(pass, varname, prev_videoSize); - sprintf(varname, "PREV%d.texture_size", i); - setProgram2fv(pass, varname, prev_textureSize); - sprintf(varname, "PREV%d.texture", i); - setTextureParameter(pass, varname, prevPasses[i].tex); - sprintf(varname, "PREV%d.tex_coord", i); - setTexCoordsParameter(pass, varname, prevPasses[i].texCoords); - } - - /* LUT parameters - */ - for (unsigned int i = 0; i < lookupTextures.size(); i++) { - setTextureParameter(pass, lookupTextures[i].id, lookupTextures[i].tex); - } - - /* PASSX parameters, only for third pass and up - */ - if (pass > 2) { - for (int i = 1; i < pass - 1; i++) { - char varname[100]; - float pass_videoSize[2] = { (float) shaderPasses[i].outputSize.x, - (float) shaderPasses[i].outputSize.y }; - float pass_textureSize[2] = { (float) shaderPasses[i].textureSize.x, - (float) shaderPasses[i].textureSize.y }; - sprintf(varname, "PASS%d.video_size", i); - setProgram2fv(pass, varname, pass_videoSize); - sprintf(varname, "PASS%d.texture_size", i); - setProgram2fv(pass, varname, pass_textureSize); - sprintf(varname, "PASS%d.texture", i); - setTextureParameter(pass, varname, shaderPasses[i].tex); - sprintf(varname, "PASS%d.tex_coord", i); - setTexCoordsParameter(pass, varname, shaderPasses[i + 1].texcoords); - } - } - - /* PASSPREV parameter */ - for (int i = 0; i < pass; i++) - { - char varname[100]; - float pass_videoSize[2] = { (float) shaderPasses[i].outputSize.x, - (float) shaderPasses[i].outputSize.y }; - float pass_textureSize[2] = { (float) shaderPasses[i].textureSize.x, - (float) shaderPasses[i].textureSize.y }; - sprintf(varname, "PASSPREV%d.video_size", pass - i); - setProgram2fv(pass, varname, pass_videoSize); - sprintf(varname, "PASSPREV%d.texture_size", pass - i); - setProgram2fv(pass, varname, pass_textureSize); - sprintf(varname, "PASSPREV%d.texture", pass - i); - setTextureParameter(pass, varname, shaderPasses[i].tex); - sprintf(varname, "PASSPREV%d.tex_coord", pass - i); - setTexCoordsParameter(pass, varname, shaderPasses[i + 1].texcoords); - } -} - -void CGLCG::resetAttribParams() -{ - for (unsigned int i = 0; i < cgAttribParams.size(); i++) - cgGLDisableClientState(cgAttribParams[i]); - cgAttribParams.clear(); -} - diff --git a/shaders/CGLCG.h b/shaders/CGLCG.h deleted file mode 100644 index 693dcb9f..00000000 --- a/shaders/CGLCG.h +++ /dev/null @@ -1,285 +0,0 @@ -/*********************************************************************************** - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. - - (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), - Jerremy Koot (jkoot@snes9x.com) - - (c) Copyright 2002 - 2004 Matthew Kendora - - (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) - - (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) - - (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) - - (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), - Kris Bleakley (codeviolation@hotmail.com) - - (c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net), - Nach (n-a-c-h@users.sourceforge.net), - - (c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com) - - (c) Copyright 2006 - 2007 nitsuja - - (c) Copyright 2009 - 2017 BearOso, - OV2 - - (c) Copyright 2017 qwertymodo - - (c) Copyright 2011 - 2017 Hans-Kristian Arntzen, - Daniel De Matteis - (Under no circumstances will commercial rights be - given) - - - BS-X C emulator code - (c) Copyright 2005 - 2006 Dreamer Nom, - zones - - C4 x86 assembler and some C emulation code - (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), - Nach, - zsKnight (zsknight@zsnes.com) - - C4 C++ code - (c) Copyright 2003 - 2006 Brad Jorsch, - Nach - - DSP-1 emulator code - (c) Copyright 1998 - 2006 _Demo_, - Andreas Naive (andreasnaive@gmail.com), - Gary Henderson, - Ivar (ivar@snes9x.com), - John Weidman, - Kris Bleakley, - Matthew Kendora, - Nach, - neviksti (neviksti@hotmail.com) - - DSP-2 emulator code - (c) Copyright 2003 John Weidman, - Kris Bleakley, - Lord Nightmare - (lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti - - DSP-3 emulator code - (c) Copyright 2003 - 2006 John Weidman, - Kris Bleakley, - Lancer, - z80 gaiden - - DSP-4 emulator code - (c) Copyright 2004 - 2006 Dreamer Nom, - John Weidman, - Kris Bleakley, - Nach, - z80 gaiden - - OBC1 emulator code - (c) Copyright 2001 - 2004 zsKnight, - pagefault (pagefault@zsnes.com), - Kris Bleakley - Ported from x86 assembler to C by sanmaiwashi - - SPC7110 and RTC C++ emulator code used in 1.39-1.51 - (c) Copyright 2002 Matthew Kendora with research by - zsKnight, - John Weidman, - Dark Force - - SPC7110 and RTC C++ emulator code used in 1.52+ - (c) Copyright 2009 byuu, - neviksti - - S-DD1 C emulator code - (c) Copyright 2003 Brad Jorsch with research by - Andreas Naive, - John Weidman - - S-RTC C emulator code - (c) Copyright 2001 - 2006 byuu, - John Weidman - - ST010 C++ emulator code - (c) Copyright 2003 Feather, - John Weidman, - Kris Bleakley, - Matthew Kendora - - Super FX x86 assembler emulator code - (c) Copyright 1998 - 2003 _Demo_, - pagefault, - zsKnight - - Super FX C emulator code - (c) Copyright 1997 - 1999 Ivar, - Gary Henderson, - John Weidman - - Sound emulator code used in 1.5-1.51 - (c) Copyright 1998 - 2003 Brad Martin - (c) Copyright 1998 - 2006 Charles Bilyue' - - Sound emulator code used in 1.52+ - (c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com) - - S-SMP emulator code used in 1.54+ - (c) Copyright 2016 byuu - - SH assembler code partly based on x86 assembler code - (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) - - 2xSaI filter - (c) Copyright 1999 - 2001 Derek Liauw Kie Fa - - HQ2x, HQ3x, HQ4x filters - (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) - - NTSC filter - (c) Copyright 2006 - 2007 Shay Green - - GTK+ GUI code - (c) Copyright 2004 - 2017 BearOso - - Win32 GUI code - (c) Copyright 2003 - 2006 blip, - funkyass, - Matthew Kendora, - Nach, - nitsuja - (c) Copyright 2009 - 2017 OV2 - - Mac OS GUI code - (c) Copyright 1998 - 2001 John Stiles - (c) Copyright 2001 - 2011 zones - - Libretro port - (c) Copyright 2011 - 2017 Hans-Kristian Arntzen, - Daniel De Matteis - (Under no circumstances will commercial rights be - given) - - - Specific ports contains the works of other authors. See headers in - individual files. - - - Snes9x homepage: http://www.snes9x.com/ - - Permission to use, copy, modify and/or distribute Snes9x in both binary - and source form, for non-commercial purposes, is hereby granted without - fee, providing that this license information and copyright notice appear - with all copies and any derived work. - - This software is provided 'as-is', without any express or implied - warranty. In no event shall the authors be held liable for any damages - arising from the use of this software or it's derivatives. - - Snes9x is freeware for PERSONAL USE only. Commercial users should - seek permission of the copyright holders first. Commercial use includes, - but is not limited to, charging money for Snes9x or software derived from - Snes9x, including Snes9x or derivatives in commercial game bundles, and/or - using Snes9x as a promotion for your commercial product. - - The copyright holders request that bug fixes and improvements to the code - should be forwarded to them so everyone can benefit from the modifications - in future versions. - - Super NES and Super Nintendo Entertainment System are trademarks of - Nintendo Co., Limited and its subsidiary companies. - ***********************************************************************************/ -#ifndef CGGLCG_H -#define CGGLCG_H - -#include "shader_platform.h" - -#include "CCGShader.h" -#include "cgFunctions.h" -#include -#include - -typedef struct _xySize -{ - double x; - double y; - operator const float*() const; -} xySize; - -class CGLCG -{ -private: - typedef struct _shaderPass - { - cgScaleParams scaleParams; - bool linearFilter; - unsigned frameCounterMod; - bool floatFbo; - CGprogram cgVertexProgram, cgFragmentProgram; - GLuint tex; - GLuint fbo; - xySize outputSize; - xySize textureSize; - GLfloat texcoords[8]; - _shaderPass() - { - cgVertexProgram = NULL; - cgFragmentProgram = NULL; - fbo = 0; - tex = 0; - } - } shaderPass; - - typedef struct _prevPass - { - GLuint tex; - xySize videoSize; - xySize textureSize; - GLfloat texCoords[8]; - _prevPass() { tex = 0; } - } prevPass; - - typedef struct _lookupTexture - { - char id[PATH_MAX]; - GLuint tex; - _lookupTexture() { tex = 0; } - } lookupTexture; - - typedef std::vector glPassVector; - typedef std::vector glLutVector; - typedef std::deque glPrevDeque; - typedef std::vector glAttribParams; - glPassVector shaderPasses; - glLutVector lookupTextures; - glPrevDeque prevPasses; - glAttribParams cgAttribParams; - - bool fboFunctionsLoaded; - bool shaderLoaded; - bool LoadFBOFunctions(); - void checkForCgError(const char* situation); - void setTexCoords(int pass, - xySize inputSize, - xySize textureSize, - bool topdown = false); - void setShaderVars(int pass); - void resetAttribParams(); - - CGcontext cgContext; - unsigned int frameCnt; - static const GLfloat lut_coords[8]; - -public: - CGLCG(CGcontext cgContext); - ~CGLCG(void); - - bool LoadShader(const char* shaderFile); - void Render(GLuint& origTex, - xySize textureSize, - xySize inputSize, - xySize viewportSize); - void ClearPasses(); -}; - -#endif diff --git a/shaders/cgFunctions.cpp b/shaders/cgFunctions.cpp deleted file mode 100644 index 11b15f1e..00000000 --- a/shaders/cgFunctions.cpp +++ /dev/null @@ -1,339 +0,0 @@ -/*********************************************************************************** - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. - - (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), - Jerremy Koot (jkoot@snes9x.com) - - (c) Copyright 2002 - 2004 Matthew Kendora - - (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) - - (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) - - (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) - - (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), - Kris Bleakley (codeviolation@hotmail.com) - - (c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net), - Nach (n-a-c-h@users.sourceforge.net), - - (c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com) - - (c) Copyright 2006 - 2007 nitsuja - - (c) Copyright 2009 - 2017 BearOso, - OV2 - - (c) Copyright 2017 qwertymodo - - (c) Copyright 2011 - 2017 Hans-Kristian Arntzen, - Daniel De Matteis - (Under no circumstances will commercial rights be - given) - - - BS-X C emulator code - (c) Copyright 2005 - 2006 Dreamer Nom, - zones - - C4 x86 assembler and some C emulation code - (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), - Nach, - zsKnight (zsknight@zsnes.com) - - C4 C++ code - (c) Copyright 2003 - 2006 Brad Jorsch, - Nach - - DSP-1 emulator code - (c) Copyright 1998 - 2006 _Demo_, - Andreas Naive (andreasnaive@gmail.com), - Gary Henderson, - Ivar (ivar@snes9x.com), - John Weidman, - Kris Bleakley, - Matthew Kendora, - Nach, - neviksti (neviksti@hotmail.com) - - DSP-2 emulator code - (c) Copyright 2003 John Weidman, - Kris Bleakley, - Lord Nightmare - (lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti - - DSP-3 emulator code - (c) Copyright 2003 - 2006 John Weidman, - Kris Bleakley, - Lancer, - z80 gaiden - - DSP-4 emulator code - (c) Copyright 2004 - 2006 Dreamer Nom, - John Weidman, - Kris Bleakley, - Nach, - z80 gaiden - - OBC1 emulator code - (c) Copyright 2001 - 2004 zsKnight, - pagefault (pagefault@zsnes.com), - Kris Bleakley - Ported from x86 assembler to C by sanmaiwashi - - SPC7110 and RTC C++ emulator code used in 1.39-1.51 - (c) Copyright 2002 Matthew Kendora with research by - zsKnight, - John Weidman, - Dark Force - - SPC7110 and RTC C++ emulator code used in 1.52+ - (c) Copyright 2009 byuu, - neviksti - - S-DD1 C emulator code - (c) Copyright 2003 Brad Jorsch with research by - Andreas Naive, - John Weidman - - S-RTC C emulator code - (c) Copyright 2001 - 2006 byuu, - John Weidman - - ST010 C++ emulator code - (c) Copyright 2003 Feather, - John Weidman, - Kris Bleakley, - Matthew Kendora - - Super FX x86 assembler emulator code - (c) Copyright 1998 - 2003 _Demo_, - pagefault, - zsKnight - - Super FX C emulator code - (c) Copyright 1997 - 1999 Ivar, - Gary Henderson, - John Weidman - - Sound emulator code used in 1.5-1.51 - (c) Copyright 1998 - 2003 Brad Martin - (c) Copyright 1998 - 2006 Charles Bilyue' - - Sound emulator code used in 1.52+ - (c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com) - - S-SMP emulator code used in 1.54+ - (c) Copyright 2016 byuu - - SH assembler code partly based on x86 assembler code - (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) - - 2xSaI filter - (c) Copyright 1999 - 2001 Derek Liauw Kie Fa - - HQ2x, HQ3x, HQ4x filters - (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) - - NTSC filter - (c) Copyright 2006 - 2007 Shay Green - - GTK+ GUI code - (c) Copyright 2004 - 2017 BearOso - - Win32 GUI code - (c) Copyright 2003 - 2006 blip, - funkyass, - Matthew Kendora, - Nach, - nitsuja - (c) Copyright 2009 - 2017 OV2 - - Mac OS GUI code - (c) Copyright 1998 - 2001 John Stiles - (c) Copyright 2001 - 2011 zones - - Libretro port - (c) Copyright 2011 - 2017 Hans-Kristian Arntzen, - Daniel De Matteis - (Under no circumstances will commercial rights be - given) - - - Specific ports contains the works of other authors. See headers in - individual files. - - - Snes9x homepage: http://www.snes9x.com/ - - Permission to use, copy, modify and/or distribute Snes9x in both binary - and source form, for non-commercial purposes, is hereby granted without - fee, providing that this license information and copyright notice appear - with all copies and any derived work. - - This software is provided 'as-is', without any express or implied - warranty. In no event shall the authors be held liable for any damages - arising from the use of this software or it's derivatives. - - Snes9x is freeware for PERSONAL USE only. Commercial users should - seek permission of the copyright holders first. Commercial use includes, - but is not limited to, charging money for Snes9x or software derived from - Snes9x, including Snes9x or derivatives in commercial game bundles, and/or - using Snes9x as a promotion for your commercial product. - - The copyright holders request that bug fixes and improvements to the code - should be forwarded to them so everyone can benefit from the modifications - in future versions. - - Super NES and Super Nintendo Entertainment System are trademarks of - Nintendo Co., Limited and its subsidiary companies. - ***********************************************************************************/ - -#include "cgFunctions.h" -#include -#include -#include "shader_platform.h" - -void* hCgDll = NULL; -void* hCgGLDll = NULL; - -// cg.dll -CGCC cgCreateContext = NULL; -CGDC cgDestroyContext = NULL; -CGGNP cgGetNamedParameter = NULL; -CGGE cgGetError = NULL; -CGGES cgGetErrorString = NULL; -CGGLL cgGetLastListing = NULL; -CGCP cgCreateProgram = NULL; -CGDP cgDestroyProgram = NULL; -CGGPRI cgGetParameterResourceIndex = NULL; -CGGFP cgGetFirstParameter = NULL; -CGGNEP cgGetNextParameter = NULL; -CGGPD cgGetParameterDirection = NULL; -CGGPS cgGetParameterSemantic = NULL; -CGGRS cgGetResourceString = NULL; -CGGPV cgGetParameterVariability = NULL; -CGGPT cgGetParameterType = NULL; -CGGFSP cgGetFirstStructParameter = NULL; -CGGPN cgGetParameterName = NULL; -// cggl.dll -CGGLSSMP cgGLSetStateMatrixParameter = NULL; -CGGLSP2FV cgGLSetParameter2fv = NULL; -CGGLSP1F cgGLSetParameter1f = NULL; -CGGLGLP cgGLGetLatestProfile = NULL; -CGGLEP cgGLEnableProfile = NULL; -CGGLDP cgGLDisableProfile = NULL; -CGGLSOO cgGLSetOptimalOptions = NULL; -CGGLLP cgGLLoadProgram = NULL; -CGGLBP cgGLBindProgram = NULL; -CGGLSTP cgGLSetTextureParameter = NULL; -CGGLETP cgGLEnableTextureParameter = NULL; -CGGLSPP cgGLSetParameterPointer = NULL; -CGGLECS cgGLEnableClientState = NULL; -CGGLDCS cgGLDisableClientState = NULL; - -bool loadCgFunctions() -{ - if (hCgDll && hCgGLDll) - return true; - - hCgDll = dlopen("libCg.so", RTLD_LAZY); - if (hCgDll) - { - hCgGLDll = dlopen("libCgGL.so", RTLD_LAZY); - } - - if (!hCgDll || !hCgGLDll) - { - unloadCgLibrary(); - return false; - } - // cg.dll - cgCreateContext = (CGCC)dlsym(hCgDll, "cgCreateContext"); - cgDestroyContext = (CGDC)dlsym(hCgDll, "cgDestroyContext"); - cgGetNamedParameter = (CGGNP)dlsym(hCgDll, "cgGetNamedParameter"); - cgGetError = (CGGE)dlsym(hCgDll, "cgGetError"); - cgGetErrorString = (CGGES)dlsym(hCgDll, "cgGetErrorString"); - cgGetLastListing = (CGGLL)dlsym(hCgDll, "cgGetLastListing"); - cgCreateProgram = (CGCP)dlsym(hCgDll, "cgCreateProgram"); - cgDestroyProgram = (CGDP)dlsym(hCgDll, "cgDestroyProgram"); - cgGetParameterResourceIndex = (CGGPRI)dlsym(hCgDll, "cgGetParameterResourceIndex"); - cgGetFirstParameter = (CGGFP)dlsym(hCgDll, "cgGetFirstParameter"); - cgGetNextParameter = (CGGNEP)dlsym(hCgDll, "cgGetNextParameter"); - cgGetParameterDirection = (CGGPD)dlsym(hCgDll, "cgGetParameterDirection"); - cgGetParameterSemantic = (CGGPS)dlsym(hCgDll, "cgGetParameterSemantic"); - cgGetResourceString = (CGGRS)dlsym(hCgDll, "cgGetResourceString"); - cgGetParameterVariability = (CGGPV)dlsym(hCgDll, "cgGetParameterVariability"); - cgGetParameterType = (CGGPT)dlsym(hCgDll, "cgGetParameterType"); - cgGetFirstStructParameter = (CGGFSP)dlsym(hCgDll, "cgGetFirstStructParameter"); - cgGetParameterName = (CGGPN)dlsym(hCgDll, "cgGetParameterName"); - // cggl.dll - cgGLSetStateMatrixParameter = (CGGLSSMP)dlsym(hCgGLDll, "cgGLSetStateMatrixParameter"); - cgGLSetParameter2fv = (CGGLSP2FV)dlsym(hCgGLDll, "cgGLSetParameter2fv"); - cgGLSetParameter1f = (CGGLSP1F)dlsym(hCgGLDll, "cgGLSetParameter1f"); - cgGLGetLatestProfile = (CGGLGLP)dlsym(hCgGLDll, "cgGLGetLatestProfile"); - cgGLEnableProfile = (CGGLEP)dlsym(hCgGLDll, "cgGLEnableProfile"); - cgGLDisableProfile = (CGGLDP)dlsym(hCgGLDll, "cgGLDisableProfile"); - cgGLSetOptimalOptions = (CGGLSOO)dlsym(hCgGLDll, "cgGLSetOptimalOptions"); - cgGLLoadProgram = (CGGLLP)dlsym(hCgGLDll, "cgGLLoadProgram"); - cgGLBindProgram = (CGGLBP)dlsym(hCgGLDll, "cgGLBindProgram"); - cgGLSetTextureParameter = (CGGLSTP)dlsym(hCgGLDll, "cgGLSetTextureParameter"); - cgGLEnableTextureParameter = (CGGLETP)dlsym(hCgGLDll, "cgGLEnableTextureParameter"); - cgGLSetParameterPointer = (CGGLSPP)dlsym(hCgGLDll, "cgGLSetParameterPointer"); - cgGLEnableClientState = (CGGLECS)dlsym(hCgGLDll, "cgGLEnableClientState"); - cgGLDisableClientState = (CGGLDCS)dlsym(hCgGLDll, "cgGLDisableClientState"); - - if ( - // cg.dll - !cgCreateContext || !cgDestroyContext || !cgGetNamedParameter || !cgGetError || !cgGetErrorString || !cgGetLastListing || !cgCreateProgram || !cgDestroyProgram || !cgGetParameterResourceIndex || !cgGetFirstParameter || !cgGetNextParameter || !cgGetParameterDirection || !cgGetParameterSemantic || !cgGetResourceString || !cgGetParameterVariability || !cgGetParameterType || !cgGetFirstStructParameter || !cgGetParameterName || - // cggl.dll - !cgGLSetStateMatrixParameter || !cgGLSetParameter2fv || !cgGLSetParameter1f || !cgGLGetLatestProfile || !cgGLEnableProfile || !cgGLDisableProfile || !cgGLSetOptimalOptions || !cgGLLoadProgram || !cgGLBindProgram || !cgGLSetTextureParameter || !cgGLEnableTextureParameter || !cgGLSetParameterPointer || !cgGLEnableClientState || !cgGLDisableClientState) - { - unloadCgLibrary(); - return false; - } - - return true; -} - -void unloadCgLibrary() -{ - if (hCgDll) - dlclose(hCgDll); - if (hCgGLDll) - dlclose(hCgGLDll); - - hCgDll = hCgGLDll = NULL; - - // cg.dll - cgCreateContext = NULL; - cgDestroyContext = NULL; - cgGetNamedParameter = NULL; - cgGetError = NULL; - cgGetErrorString = NULL; - cgGetLastListing = NULL; - cgCreateProgram = NULL; - cgDestroyProgram = NULL; - cgGetParameterResourceIndex = NULL; - cgGetFirstParameter = NULL; - cgGetNextParameter = NULL; - cgGetParameterDirection = NULL; - cgGetParameterSemantic = NULL; - cgGetResourceString = NULL; - cgGetParameterVariability = NULL; - cgGetParameterType = NULL; - cgGetFirstStructParameter = NULL; - cgGetParameterName = NULL; - // cggl.dll - cgGLSetStateMatrixParameter = NULL; - cgGLSetParameter2fv = NULL; - cgGLGetLatestProfile = NULL; - cgGLEnableProfile = NULL; - cgGLDisableProfile = NULL; - cgGLSetOptimalOptions = NULL; - cgGLLoadProgram = NULL; - cgGLBindProgram = NULL; - cgGLEnableClientState = NULL; - cgGLDisableClientState = NULL; -} diff --git a/shaders/cgFunctions.h b/shaders/cgFunctions.h deleted file mode 100644 index c411eb3a..00000000 --- a/shaders/cgFunctions.h +++ /dev/null @@ -1,292 +0,0 @@ -/*********************************************************************************** - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. - - (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), - Jerremy Koot (jkoot@snes9x.com) - - (c) Copyright 2002 - 2004 Matthew Kendora - - (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) - - (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) - - (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) - - (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), - Kris Bleakley (codeviolation@hotmail.com) - - (c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net), - Nach (n-a-c-h@users.sourceforge.net), - - (c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com) - - (c) Copyright 2006 - 2007 nitsuja - - (c) Copyright 2009 - 2017 BearOso, - OV2 - - (c) Copyright 2017 qwertymodo - - (c) Copyright 2011 - 2017 Hans-Kristian Arntzen, - Daniel De Matteis - (Under no circumstances will commercial rights be - given) - - - BS-X C emulator code - (c) Copyright 2005 - 2006 Dreamer Nom, - zones - - C4 x86 assembler and some C emulation code - (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), - Nach, - zsKnight (zsknight@zsnes.com) - - C4 C++ code - (c) Copyright 2003 - 2006 Brad Jorsch, - Nach - - DSP-1 emulator code - (c) Copyright 1998 - 2006 _Demo_, - Andreas Naive (andreasnaive@gmail.com), - Gary Henderson, - Ivar (ivar@snes9x.com), - John Weidman, - Kris Bleakley, - Matthew Kendora, - Nach, - neviksti (neviksti@hotmail.com) - - DSP-2 emulator code - (c) Copyright 2003 John Weidman, - Kris Bleakley, - Lord Nightmare - (lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti - - DSP-3 emulator code - (c) Copyright 2003 - 2006 John Weidman, - Kris Bleakley, - Lancer, - z80 gaiden - - DSP-4 emulator code - (c) Copyright 2004 - 2006 Dreamer Nom, - John Weidman, - Kris Bleakley, - Nach, - z80 gaiden - - OBC1 emulator code - (c) Copyright 2001 - 2004 zsKnight, - pagefault (pagefault@zsnes.com), - Kris Bleakley - Ported from x86 assembler to C by sanmaiwashi - - SPC7110 and RTC C++ emulator code used in 1.39-1.51 - (c) Copyright 2002 Matthew Kendora with research by - zsKnight, - John Weidman, - Dark Force - - SPC7110 and RTC C++ emulator code used in 1.52+ - (c) Copyright 2009 byuu, - neviksti - - S-DD1 C emulator code - (c) Copyright 2003 Brad Jorsch with research by - Andreas Naive, - John Weidman - - S-RTC C emulator code - (c) Copyright 2001 - 2006 byuu, - John Weidman - - ST010 C++ emulator code - (c) Copyright 2003 Feather, - John Weidman, - Kris Bleakley, - Matthew Kendora - - Super FX x86 assembler emulator code - (c) Copyright 1998 - 2003 _Demo_, - pagefault, - zsKnight - - Super FX C emulator code - (c) Copyright 1997 - 1999 Ivar, - Gary Henderson, - John Weidman - - Sound emulator code used in 1.5-1.51 - (c) Copyright 1998 - 2003 Brad Martin - (c) Copyright 1998 - 2006 Charles Bilyue' - - Sound emulator code used in 1.52+ - (c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com) - - S-SMP emulator code used in 1.54+ - (c) Copyright 2016 byuu - - SH assembler code partly based on x86 assembler code - (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) - - 2xSaI filter - (c) Copyright 1999 - 2001 Derek Liauw Kie Fa - - HQ2x, HQ3x, HQ4x filters - (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) - - NTSC filter - (c) Copyright 2006 - 2007 Shay Green - - GTK+ GUI code - (c) Copyright 2004 - 2017 BearOso - - Win32 GUI code - (c) Copyright 2003 - 2006 blip, - funkyass, - Matthew Kendora, - Nach, - nitsuja - (c) Copyright 2009 - 2017 OV2 - - Mac OS GUI code - (c) Copyright 1998 - 2001 John Stiles - (c) Copyright 2001 - 2011 zones - - Libretro port - (c) Copyright 2011 - 2017 Hans-Kristian Arntzen, - Daniel De Matteis - (Under no circumstances will commercial rights be - given) - - - Specific ports contains the works of other authors. See headers in - individual files. - - - Snes9x homepage: http://www.snes9x.com/ - - Permission to use, copy, modify and/or distribute Snes9x in both binary - and source form, for non-commercial purposes, is hereby granted without - fee, providing that this license information and copyright notice appear - with all copies and any derived work. - - This software is provided 'as-is', without any express or implied - warranty. In no event shall the authors be held liable for any damages - arising from the use of this software or it's derivatives. - - Snes9x is freeware for PERSONAL USE only. Commercial users should - seek permission of the copyright holders first. Commercial use includes, - but is not limited to, charging money for Snes9x or software derived from - Snes9x, including Snes9x or derivatives in commercial game bundles, and/or - using Snes9x as a promotion for your commercial product. - - The copyright holders request that bug fixes and improvements to the code - should be forwarded to them so everyone can benefit from the modifications - in future versions. - - Super NES and Super Nintendo Entertainment System are trademarks of - Nintendo Co., Limited and its subsidiary companies. - ***********************************************************************************/ - -#ifndef CGFUNCTIONS_H -#define CGFUNCTIONS_H - -#include "cgMini.h" - -// cg.dll -typedef CG_API -CGcontext(CGENTRY* CGCC)(void); -extern CGCC cgCreateContext; -typedef CG_API void(CGENTRY* CGDC)(CGcontext context); -extern CGDC cgDestroyContext; -typedef CG_API -CGparameter(CGENTRY* CGGNP)(CGprogram program, const char* name); -extern CGGNP cgGetNamedParameter; -typedef CG_API -CGerror(CGENTRY* CGGE)(void); -extern CGGE cgGetError; -typedef CG_API const char*(CGENTRY* CGGES)(CGerror error); -extern CGGES cgGetErrorString; -typedef CG_API const char*(CGENTRY* CGGLL)(CGcontext context); -extern CGGLL cgGetLastListing; -typedef CG_API -CGprogram(CGENTRY* CGCP)(CGcontext context, - CGenum program_type, - const char* program, - CGprofile profile, - const char* entry, - const char** args); -extern CGCP cgCreateProgram; -typedef CG_API void(CGENTRY* CGDP)(CGprogram program); -extern CGDP cgDestroyProgram; -typedef CG_API unsigned long(CGENTRY* CGGPRI)(CGparameter param); -extern CGGPRI cgGetParameterResourceIndex; -typedef CG_API -CGparameter(CGENTRY* CGGFP)(CGprogram program, CGenum name_space); -extern CGGFP cgGetFirstParameter; -typedef CG_API -CGparameter(CGENTRY* CGGNEP)(CGparameter current); -extern CGGNEP cgGetNextParameter; -typedef CG_API -CGenum(CGENTRY* CGGPD)(CGparameter param); -extern CGGPD cgGetParameterDirection; -typedef CG_API const char*(CGENTRY* CGGPS)(CGparameter param); -extern CGGPS cgGetParameterSemantic; -typedef CG_API const char*(CGENTRY* CGGRS)(CGresource resource); -extern CGGRS cgGetResourceString; -typedef CG_API -CGenum(CGENTRY* CGGPV)(CGparameter param); -extern CGGPV cgGetParameterVariability; -typedef CG_API -CGtype(CGENTRY* CGGPT)(CGparameter param); -extern CGGPT cgGetParameterType; -typedef CG_API -CGparameter(CGENTRY* CGGFSP)(CGparameter param); -extern CGGFSP cgGetFirstStructParameter; -typedef CG_API const char*(CGENTRY* CGGPN)(CGparameter param); -extern CGGPN cgGetParameterName; - -// cggl.dll -typedef CGGL_API void(CGGLENTRY* CGGLSSMP)(CGparameter param, - CGGLenum matrix, - CGGLenum transform); -extern CGGLSSMP cgGLSetStateMatrixParameter; -typedef CGGL_API void(CGGLENTRY* CGGLSP1F)(CGparameter param, float x); -extern CGGLSP1F cgGLSetParameter1f; -typedef CGGL_API void(CGGLENTRY* CGGLSP2FV)(CGparameter param, const float* v); -extern CGGLSP2FV cgGLSetParameter2fv; -typedef CGGL_API -CGprofile(CGGLENTRY* CGGLGLP)(CGGLenum profile_type); -extern CGGLGLP cgGLGetLatestProfile; -typedef CGGL_API void(CGGLENTRY* CGGLEP)(CGprofile profile); -extern CGGLEP cgGLEnableProfile; -typedef CGGL_API void(CGGLENTRY* CGGLDP)(CGprofile profile); -extern CGGLDP cgGLDisableProfile; -typedef CGGL_API void(CGGLENTRY* CGGLSOO)(CGprofile profile); -extern CGGLSOO cgGLSetOptimalOptions; -typedef CGGL_API void(CGGLENTRY* CGGLLP)(CGprogram program); -extern CGGLLP cgGLLoadProgram; -typedef CGGL_API void(CGGLENTRY* CGGLBP)(CGprogram program); -extern CGGLBP cgGLBindProgram; -typedef CGGL_API void(CGGLENTRY* CGGLSTP)(CGparameter param, GLuint texobj); -extern CGGLSTP cgGLSetTextureParameter; -typedef CGGL_API void(CGGLENTRY* CGGLETP)(CGparameter param); -extern CGGLETP cgGLEnableTextureParameter; -typedef CGGL_API void(CGGLENTRY* CGGLSPP)(CGparameter param, - GLint fsize, - GLenum type, - GLsizei stride, - const GLvoid* pointer); -extern CGGLSPP cgGLSetParameterPointer; -typedef CGGL_API void(CGGLENTRY* CGGLECS)(CGparameter param); -extern CGGLECS cgGLEnableClientState; -typedef CGGL_API void(CGGLENTRY* CGGLDCS)(CGparameter param); -extern CGGLDCS cgGLDisableClientState; - -// cgfunctions.cpp -bool loadCgFunctions(); -void unloadCgLibrary(); - -#endif // CGFUNCTIONS_H diff --git a/shaders/cgMini.h b/shaders/cgMini.h deleted file mode 100644 index c289e14b..00000000 --- a/shaders/cgMini.h +++ /dev/null @@ -1,661 +0,0 @@ -/*********************************************************************************** - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. - - (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), - Jerremy Koot (jkoot@snes9x.com) - - (c) Copyright 2002 - 2004 Matthew Kendora - - (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) - - (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) - - (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) - - (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), - Kris Bleakley (codeviolation@hotmail.com) - - (c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net), - Nach (n-a-c-h@users.sourceforge.net), - - (c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com) - - (c) Copyright 2006 - 2007 nitsuja - - (c) Copyright 2009 - 2017 BearOso, - OV2 - - (c) Copyright 2017 qwertymodo - - (c) Copyright 2011 - 2017 Hans-Kristian Arntzen, - Daniel De Matteis - (Under no circumstances will commercial rights be - given) - - - BS-X C emulator code - (c) Copyright 2005 - 2006 Dreamer Nom, - zones - - C4 x86 assembler and some C emulation code - (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), - Nach, - zsKnight (zsknight@zsnes.com) - - C4 C++ code - (c) Copyright 2003 - 2006 Brad Jorsch, - Nach - - DSP-1 emulator code - (c) Copyright 1998 - 2006 _Demo_, - Andreas Naive (andreasnaive@gmail.com), - Gary Henderson, - Ivar (ivar@snes9x.com), - John Weidman, - Kris Bleakley, - Matthew Kendora, - Nach, - neviksti (neviksti@hotmail.com) - - DSP-2 emulator code - (c) Copyright 2003 John Weidman, - Kris Bleakley, - Lord Nightmare - (lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti - - DSP-3 emulator code - (c) Copyright 2003 - 2006 John Weidman, - Kris Bleakley, - Lancer, - z80 gaiden - - DSP-4 emulator code - (c) Copyright 2004 - 2006 Dreamer Nom, - John Weidman, - Kris Bleakley, - Nach, - z80 gaiden - - OBC1 emulator code - (c) Copyright 2001 - 2004 zsKnight, - pagefault (pagefault@zsnes.com), - Kris Bleakley - Ported from x86 assembler to C by sanmaiwashi - - SPC7110 and RTC C++ emulator code used in 1.39-1.51 - (c) Copyright 2002 Matthew Kendora with research by - zsKnight, - John Weidman, - Dark Force - - SPC7110 and RTC C++ emulator code used in 1.52+ - (c) Copyright 2009 byuu, - neviksti - - S-DD1 C emulator code - (c) Copyright 2003 Brad Jorsch with research by - Andreas Naive, - John Weidman - - S-RTC C emulator code - (c) Copyright 2001 - 2006 byuu, - John Weidman - - ST010 C++ emulator code - (c) Copyright 2003 Feather, - John Weidman, - Kris Bleakley, - Matthew Kendora - - Super FX x86 assembler emulator code - (c) Copyright 1998 - 2003 _Demo_, - pagefault, - zsKnight - - Super FX C emulator code - (c) Copyright 1997 - 1999 Ivar, - Gary Henderson, - John Weidman - - Sound emulator code used in 1.5-1.51 - (c) Copyright 1998 - 2003 Brad Martin - (c) Copyright 1998 - 2006 Charles Bilyue' - - Sound emulator code used in 1.52+ - (c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com) - - S-SMP emulator code used in 1.54+ - (c) Copyright 2016 byuu - - SH assembler code partly based on x86 assembler code - (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) - - 2xSaI filter - (c) Copyright 1999 - 2001 Derek Liauw Kie Fa - - HQ2x, HQ3x, HQ4x filters - (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) - - NTSC filter - (c) Copyright 2006 - 2007 Shay Green - - GTK+ GUI code - (c) Copyright 2004 - 2017 BearOso - - Win32 GUI code - (c) Copyright 2003 - 2006 blip, - funkyass, - Matthew Kendora, - Nach, - nitsuja - (c) Copyright 2009 - 2017 OV2 - - Mac OS GUI code - (c) Copyright 1998 - 2001 John Stiles - (c) Copyright 2001 - 2011 zones - - Libretro port - (c) Copyright 2011 - 2017 Hans-Kristian Arntzen, - Daniel De Matteis - (Under no circumstances will commercial rights be - given) - - - Specific ports contains the works of other authors. See headers in - individual files. - - - Snes9x homepage: http://www.snes9x.com/ - - Permission to use, copy, modify and/or distribute Snes9x in both binary - and source form, for non-commercial purposes, is hereby granted without - fee, providing that this license information and copyright notice appear - with all copies and any derived work. - - This software is provided 'as-is', without any express or implied - warranty. In no event shall the authors be held liable for any damages - arising from the use of this software or it's derivatives. - - Snes9x is freeware for PERSONAL USE only. Commercial users should - seek permission of the copyright holders first. Commercial use includes, - but is not limited to, charging money for Snes9x or software derived from - Snes9x, including Snes9x or derivatives in commercial game bundles, and/or - using Snes9x as a promotion for your commercial product. - - The copyright holders request that bug fixes and improvements to the code - should be forwarded to them so everyone can benefit from the modifications - in future versions. - - Super NES and Super Nintendo Entertainment System are trademarks of - Nintendo Co., Limited and its subsidiary companies. - ***********************************************************************************/ - -#ifndef CGMINI_H -#define CGMINI_H - -#define CGENTRY -#define CGD3D9ENTRY -#define CGGLENTRY -#define CGD3D9DLL_API -#define CGGL_API - -#include "shader_platform.h" - -#define CG_API -typedef struct _CGprogram* CGprogram; -typedef struct _CGcontext* CGcontext; -typedef struct _CGparameter* CGparameter; -typedef enum { - CG_NO_ERROR = 0, - CG_COMPILER_ERROR = 1, - CG_INVALID_PARAMETER_ERROR = 2, - CG_INVALID_PROFILE_ERROR = 3, - CG_PROGRAM_LOAD_ERROR = 4, - CG_PROGRAM_BIND_ERROR = 5, - CG_PROGRAM_NOT_LOADED_ERROR = 6, - CG_UNSUPPORTED_GL_EXTENSION_ERROR = 7, - CG_INVALID_VALUE_TYPE_ERROR = 8, - CG_NOT_MATRIX_PARAM_ERROR = 9, - CG_INVALID_ENUMERANT_ERROR = 10, - CG_NOT_4x4_MATRIX_ERROR = 11, - CG_FILE_READ_ERROR = 12, - CG_FILE_WRITE_ERROR = 13, - CG_NVPARSE_ERROR = 14, - CG_MEMORY_ALLOC_ERROR = 15, - CG_INVALID_CONTEXT_HANDLE_ERROR = 16, - CG_INVALID_PROGRAM_HANDLE_ERROR = 17, - CG_INVALID_PARAM_HANDLE_ERROR = 18, - CG_UNKNOWN_PROFILE_ERROR = 19, - CG_VAR_ARG_ERROR = 20, - CG_INVALID_DIMENSION_ERROR = 21, - CG_ARRAY_PARAM_ERROR = 22, - CG_OUT_OF_ARRAY_BOUNDS_ERROR = 23, - CG_CONFLICTING_TYPES_ERROR = 24, - CG_CONFLICTING_PARAMETER_TYPES_ERROR = 25, - CG_PARAMETER_IS_NOT_SHARED_ERROR = 26, - CG_INVALID_PARAMETER_VARIABILITY_ERROR = 27, - CG_CANNOT_DESTROY_PARAMETER_ERROR = 28, - CG_NOT_ROOT_PARAMETER_ERROR = 29, - CG_PARAMETERS_DO_NOT_MATCH_ERROR = 30, - CG_IS_NOT_PROGRAM_PARAMETER_ERROR = 31, - CG_INVALID_PARAMETER_TYPE_ERROR = 32, - CG_PARAMETER_IS_NOT_RESIZABLE_ARRAY_ERROR = 33, - CG_INVALID_SIZE_ERROR = 34, - CG_BIND_CREATES_CYCLE_ERROR = 35, - CG_ARRAY_TYPES_DO_NOT_MATCH_ERROR = 36, - CG_ARRAY_DIMENSIONS_DO_NOT_MATCH_ERROR = 37, - CG_ARRAY_HAS_WRONG_DIMENSION_ERROR = 38, - CG_TYPE_IS_NOT_DEFINED_IN_PROGRAM_ERROR = 39, - CG_INVALID_EFFECT_HANDLE_ERROR = 40, - CG_INVALID_STATE_HANDLE_ERROR = 41, - CG_INVALID_STATE_ASSIGNMENT_HANDLE_ERROR = 42, - CG_INVALID_PASS_HANDLE_ERROR = 43, - CG_INVALID_ANNOTATION_HANDLE_ERROR = 44, - CG_INVALID_TECHNIQUE_HANDLE_ERROR = 45, - CG_INVALID_PARAMETER_HANDLE_ERROR = 46, - CG_STATE_ASSIGNMENT_TYPE_MISMATCH_ERROR = 47, - CG_INVALID_FUNCTION_HANDLE_ERROR = 48, - CG_INVALID_TECHNIQUE_ERROR = 49, - CG_INVALID_POINTER_ERROR = 50, - CG_NOT_ENOUGH_DATA_ERROR = 51, - CG_NON_NUMERIC_PARAMETER_ERROR = 52, - CG_ARRAY_SIZE_MISMATCH_ERROR = 53, - CG_CANNOT_SET_NON_UNIFORM_PARAMETER_ERROR = 54, - CG_DUPLICATE_NAME_ERROR = 55, - CG_INVALID_OBJ_HANDLE_ERROR = 56, - CG_INVALID_BUFFER_HANDLE_ERROR = 57, - CG_BUFFER_INDEX_OUT_OF_RANGE_ERROR = 58, - CG_BUFFER_ALREADY_MAPPED_ERROR = 59, - CG_BUFFER_UPDATE_NOT_ALLOWED_ERROR = 60, - CG_GLSLG_UNCOMBINED_LOAD_ERROR = 61 -} CGerror; -typedef enum { - CG_UNKNOWN = 4096, - CG_IN = 4097, - CG_OUT = 4098, - CG_INOUT = 4099, - CG_MIXED = 4100, - CG_VARYING = 4101, - CG_UNIFORM = 4102, - CG_CONSTANT = 4103, - CG_PROGRAM_SOURCE = 4104, /* cgGetProgramString */ - CG_PROGRAM_ENTRY = 4105, /* cgGetProgramString */ - CG_COMPILED_PROGRAM = 4106, /* cgGetProgramString */ - CG_PROGRAM_PROFILE = 4107, /* cgGetProgramString */ - CG_GLOBAL = 4108, - CG_PROGRAM = 4109, - CG_DEFAULT = 4110, - CG_ERROR = 4111, - CG_SOURCE = 4112, - CG_OBJECT = 4113, - CG_COMPILE_MANUAL = 4114, - CG_COMPILE_IMMEDIATE = 4115, - CG_COMPILE_LAZY = 4116, - CG_CURRENT = 4117, - CG_LITERAL = 4118, - CG_VERSION = 4119, /* cgGetString */ - CG_ROW_MAJOR = 4120, - CG_COLUMN_MAJOR = 4121, - CG_FRAGMENT = 4122, /* cgGetProgramInput and cgGetProgramOutput */ - CG_VERTEX = 4123, /* cgGetProgramInput and cgGetProgramOutput */ - CG_POINT = 4124, /* Geometry program cgGetProgramInput */ - CG_LINE = 4125, /* Geometry program cgGetProgramInput */ - CG_LINE_ADJ = 4126, /* Geometry program cgGetProgramInput */ - CG_TRIANGLE = 4127, /* Geometry program cgGetProgramInput */ - CG_TRIANGLE_ADJ = 4128, /* Geometry program cgGetProgramInput */ - CG_POINT_OUT = 4129, /* Geometry program cgGetProgramOutput */ - CG_LINE_OUT = 4130, /* Geometry program cgGetProgramOutput */ - CG_TRIANGLE_OUT = 4131, /* Geometry program cgGetProgramOutput */ - CG_IMMEDIATE_PARAMETER_SETTING = 4132, - CG_DEFERRED_PARAMETER_SETTING = 4133, - CG_NO_LOCKS_POLICY = 4134, - CG_THREAD_SAFE_POLICY = 4135, - CG_FORCE_UPPER_CASE_POLICY = 4136, - CG_UNCHANGED_CASE_POLICY = 4137, - CG_IS_OPENGL_PROFILE = 4138, - CG_IS_DIRECT3D_PROFILE = 4139, - CG_IS_DIRECT3D_8_PROFILE = 4140, - CG_IS_DIRECT3D_9_PROFILE = 4141, - CG_IS_DIRECT3D_10_PROFILE = 4142, - CG_IS_VERTEX_PROFILE = 4143, - CG_IS_FRAGMENT_PROFILE = 4144, - CG_IS_GEOMETRY_PROFILE = 4145, - CG_IS_TRANSLATION_PROFILE = 4146, - CG_IS_HLSL_PROFILE = 4147, - CG_IS_GLSL_PROFILE = 4148, - CG_IS_TESSELLATION_CONTROL_PROFILE = 4149, - CG_IS_TESSELLATION_EVALUATION_PROFILE = 4150, - CG_PATCH = 4152, /* cgGetProgramInput and cgGetProgramOutput */ - CG_IS_DIRECT3D_11_PROFILE = 4153 -} CGenum; - -typedef enum { - CG_PROFILE_INVALID -} CGprofile; - -typedef enum { - CG_RESOURCE_INVALID -} CGresource; - -typedef enum { - CG_UNKNOWN_TYPE = 0, - CG_ARRAY = 2, - CG_STRING = 1135, - CG_STRUCT = 1, - CG_TYPELESS_STRUCT = 3, - CG_TEXTURE = 1137, - CG_BUFFER = 1319, - CG_UNIFORMBUFFER = 1320, - CG_ADDRESS = 1321, - CG_PIXELSHADER_TYPE = 1142, - CG_PROGRAM_TYPE = 1136, - CG_VERTEXSHADER_TYPE = 1141, - CG_SAMPLER = 1143, - CG_SAMPLER1D = 1065, - CG_SAMPLER1DARRAY = 1138, - CG_SAMPLER1DSHADOW = 1313, - CG_SAMPLER2D = 1066, - CG_SAMPLER2DARRAY = 1139, - CG_SAMPLER2DMS = 1317, /* ARB_texture_multisample */ - CG_SAMPLER2DMSARRAY = 1318, /* ARB_texture_multisample */ - CG_SAMPLER2DSHADOW = 1314, - CG_SAMPLER3D = 1067, - CG_SAMPLERBUF = 1144, - CG_SAMPLERCUBE = 1069, - CG_SAMPLERCUBEARRAY = 1140, - CG_SAMPLERRBUF = 1316, /* NV_explicit_multisample */ - CG_SAMPLERRECT = 1068, - CG_SAMPLERRECTSHADOW = 1315, - CG_TYPE_START_ENUM = 1024, - CG_BOOL = 1114, - CG_BOOL1 = 1115, - CG_BOOL2 = 1116, - CG_BOOL3 = 1117, - CG_BOOL4 = 1118, - CG_BOOL1x1 = 1119, - CG_BOOL1x2 = 1120, - CG_BOOL1x3 = 1121, - CG_BOOL1x4 = 1122, - CG_BOOL2x1 = 1123, - CG_BOOL2x2 = 1124, - CG_BOOL2x3 = 1125, - CG_BOOL2x4 = 1126, - CG_BOOL3x1 = 1127, - CG_BOOL3x2 = 1128, - CG_BOOL3x3 = 1129, - CG_BOOL3x4 = 1130, - CG_BOOL4x1 = 1131, - CG_BOOL4x2 = 1132, - CG_BOOL4x3 = 1133, - CG_BOOL4x4 = 1134, - CG_CHAR = 1166, - CG_CHAR1 = 1167, - CG_CHAR2 = 1168, - CG_CHAR3 = 1169, - CG_CHAR4 = 1170, - CG_CHAR1x1 = 1171, - CG_CHAR1x2 = 1172, - CG_CHAR1x3 = 1173, - CG_CHAR1x4 = 1174, - CG_CHAR2x1 = 1175, - CG_CHAR2x2 = 1176, - CG_CHAR2x3 = 1177, - CG_CHAR2x4 = 1178, - CG_CHAR3x1 = 1179, - CG_CHAR3x2 = 1180, - CG_CHAR3x3 = 1181, - CG_CHAR3x4 = 1182, - CG_CHAR4x1 = 1183, - CG_CHAR4x2 = 1184, - CG_CHAR4x3 = 1185, - CG_CHAR4x4 = 1186, - CG_DOUBLE = 1145, - CG_DOUBLE1 = 1146, - CG_DOUBLE2 = 1147, - CG_DOUBLE3 = 1148, - CG_DOUBLE4 = 1149, - CG_DOUBLE1x1 = 1150, - CG_DOUBLE1x2 = 1151, - CG_DOUBLE1x3 = 1152, - CG_DOUBLE1x4 = 1153, - CG_DOUBLE2x1 = 1154, - CG_DOUBLE2x2 = 1155, - CG_DOUBLE2x3 = 1156, - CG_DOUBLE2x4 = 1157, - CG_DOUBLE3x1 = 1158, - CG_DOUBLE3x2 = 1159, - CG_DOUBLE3x3 = 1160, - CG_DOUBLE3x4 = 1161, - CG_DOUBLE4x1 = 1162, - CG_DOUBLE4x2 = 1163, - CG_DOUBLE4x3 = 1164, - CG_DOUBLE4x4 = 1165, - CG_FIXED = 1070, - CG_FIXED1 = 1092, - CG_FIXED2 = 1071, - CG_FIXED3 = 1072, - CG_FIXED4 = 1073, - CG_FIXED1x1 = 1074, - CG_FIXED1x2 = 1075, - CG_FIXED1x3 = 1076, - CG_FIXED1x4 = 1077, - CG_FIXED2x1 = 1078, - CG_FIXED2x2 = 1079, - CG_FIXED2x3 = 1080, - CG_FIXED2x4 = 1081, - CG_FIXED3x1 = 1082, - CG_FIXED3x2 = 1083, - CG_FIXED3x3 = 1084, - CG_FIXED3x4 = 1085, - CG_FIXED4x1 = 1086, - CG_FIXED4x2 = 1087, - CG_FIXED4x3 = 1088, - CG_FIXED4x4 = 1089, - CG_FLOAT = 1045, - CG_FLOAT1 = 1091, - CG_FLOAT2 = 1046, - CG_FLOAT3 = 1047, - CG_FLOAT4 = 1048, - CG_FLOAT1x1 = 1049, - CG_FLOAT1x2 = 1050, - CG_FLOAT1x3 = 1051, - CG_FLOAT1x4 = 1052, - CG_FLOAT2x1 = 1053, - CG_FLOAT2x2 = 1054, - CG_FLOAT2x3 = 1055, - CG_FLOAT2x4 = 1056, - CG_FLOAT3x1 = 1057, - CG_FLOAT3x2 = 1058, - CG_FLOAT3x3 = 1059, - CG_FLOAT3x4 = 1060, - CG_FLOAT4x1 = 1061, - CG_FLOAT4x2 = 1062, - CG_FLOAT4x3 = 1063, - CG_FLOAT4x4 = 1064, - CG_HALF = 1025, - CG_HALF1 = 1090, - CG_HALF2 = 1026, - CG_HALF3 = 1027, - CG_HALF4 = 1028, - CG_HALF1x1 = 1029, - CG_HALF1x2 = 1030, - CG_HALF1x3 = 1031, - CG_HALF1x4 = 1032, - CG_HALF2x1 = 1033, - CG_HALF2x2 = 1034, - CG_HALF2x3 = 1035, - CG_HALF2x4 = 1036, - CG_HALF3x1 = 1037, - CG_HALF3x2 = 1038, - CG_HALF3x3 = 1039, - CG_HALF3x4 = 1040, - CG_HALF4x1 = 1041, - CG_HALF4x2 = 1042, - CG_HALF4x3 = 1043, - CG_HALF4x4 = 1044, - CG_INT = 1093, - CG_INT1 = 1094, - CG_INT2 = 1095, - CG_INT3 = 1096, - CG_INT4 = 1097, - CG_INT1x1 = 1098, - CG_INT1x2 = 1099, - CG_INT1x3 = 1100, - CG_INT1x4 = 1101, - CG_INT2x1 = 1102, - CG_INT2x2 = 1103, - CG_INT2x3 = 1104, - CG_INT2x4 = 1105, - CG_INT3x1 = 1106, - CG_INT3x2 = 1107, - CG_INT3x3 = 1108, - CG_INT3x4 = 1109, - CG_INT4x1 = 1110, - CG_INT4x2 = 1111, - CG_INT4x3 = 1112, - CG_INT4x4 = 1113, - CG_LONG = 1271, - CG_LONG1 = 1272, - CG_LONG2 = 1273, - CG_LONG3 = 1274, - CG_LONG4 = 1275, - CG_LONG1x1 = 1276, - CG_LONG1x2 = 1277, - CG_LONG1x3 = 1278, - CG_LONG1x4 = 1279, - CG_LONG2x1 = 1280, - CG_LONG2x2 = 1281, - CG_LONG2x3 = 1282, - CG_LONG2x4 = 1283, - CG_LONG3x1 = 1284, - CG_LONG3x2 = 1285, - CG_LONG3x3 = 1286, - CG_LONG3x4 = 1287, - CG_LONG4x1 = 1288, - CG_LONG4x2 = 1289, - CG_LONG4x3 = 1290, - CG_LONG4x4 = 1291, - CG_SHORT = 1208, - CG_SHORT1 = 1209, - CG_SHORT2 = 1210, - CG_SHORT3 = 1211, - CG_SHORT4 = 1212, - CG_SHORT1x1 = 1213, - CG_SHORT1x2 = 1214, - CG_SHORT1x3 = 1215, - CG_SHORT1x4 = 1216, - CG_SHORT2x1 = 1217, - CG_SHORT2x2 = 1218, - CG_SHORT2x3 = 1219, - CG_SHORT2x4 = 1220, - CG_SHORT3x1 = 1221, - CG_SHORT3x2 = 1222, - CG_SHORT3x3 = 1223, - CG_SHORT3x4 = 1224, - CG_SHORT4x1 = 1225, - CG_SHORT4x2 = 1226, - CG_SHORT4x3 = 1227, - CG_SHORT4x4 = 1228, - CG_UCHAR = 1187, - CG_UCHAR1 = 1188, - CG_UCHAR2 = 1189, - CG_UCHAR3 = 1190, - CG_UCHAR4 = 1191, - CG_UCHAR1x1 = 1192, - CG_UCHAR1x2 = 1193, - CG_UCHAR1x3 = 1194, - CG_UCHAR1x4 = 1195, - CG_UCHAR2x1 = 1196, - CG_UCHAR2x2 = 1197, - CG_UCHAR2x3 = 1198, - CG_UCHAR2x4 = 1199, - CG_UCHAR3x1 = 1200, - CG_UCHAR3x2 = 1201, - CG_UCHAR3x3 = 1202, - CG_UCHAR3x4 = 1203, - CG_UCHAR4x1 = 1204, - CG_UCHAR4x2 = 1205, - CG_UCHAR4x3 = 1206, - CG_UCHAR4x4 = 1207, - CG_UINT = 1250, - CG_UINT1 = 1251, - CG_UINT2 = 1252, - CG_UINT3 = 1253, - CG_UINT4 = 1254, - CG_UINT1x1 = 1255, - CG_UINT1x2 = 1256, - CG_UINT1x3 = 1257, - CG_UINT1x4 = 1258, - CG_UINT2x1 = 1259, - CG_UINT2x2 = 1260, - CG_UINT2x3 = 1261, - CG_UINT2x4 = 1262, - CG_UINT3x1 = 1263, - CG_UINT3x2 = 1264, - CG_UINT3x3 = 1265, - CG_UINT3x4 = 1266, - CG_UINT4x1 = 1267, - CG_UINT4x2 = 1268, - CG_UINT4x3 = 1269, - CG_UINT4x4 = 1270, - CG_ULONG = 1292, - CG_ULONG1 = 1293, - CG_ULONG2 = 1294, - CG_ULONG3 = 1295, - CG_ULONG4 = 1296, - CG_ULONG1x1 = 1297, - CG_ULONG1x2 = 1298, - CG_ULONG1x3 = 1299, - CG_ULONG1x4 = 1300, - CG_ULONG2x1 = 1301, - CG_ULONG2x2 = 1302, - CG_ULONG2x3 = 1303, - CG_ULONG2x4 = 1304, - CG_ULONG3x1 = 1305, - CG_ULONG3x2 = 1306, - CG_ULONG3x3 = 1307, - CG_ULONG3x4 = 1308, - CG_ULONG4x1 = 1309, - CG_ULONG4x2 = 1310, - CG_ULONG4x3 = 1311, - CG_ULONG4x4 = 1312, - CG_USHORT = 1229, - CG_USHORT1 = 1230, - CG_USHORT2 = 1231, - CG_USHORT3 = 1232, - CG_USHORT4 = 1233, - CG_USHORT1x1 = 1234, - CG_USHORT1x2 = 1235, - CG_USHORT1x3 = 1236, - CG_USHORT1x4 = 1237, - CG_USHORT2x1 = 1238, - CG_USHORT2x2 = 1239, - CG_USHORT2x3 = 1240, - CG_USHORT2x4 = 1241, - CG_USHORT3x1 = 1242, - CG_USHORT3x2 = 1243, - CG_USHORT3x3 = 1244, - CG_USHORT3x4 = 1245, - CG_USHORT4x1 = 1246, - CG_USHORT4x2 = 1247, - CG_USHORT4x3 = 1248, - CG_USHORT4x4 = 1249 -} CGtype; -typedef int CGbool; -typedef enum { - CG_GL_MATRIX_IDENTITY = 0, - CG_GL_MATRIX_TRANSPOSE = 1, - CG_GL_MATRIX_INVERSE = 2, - CG_GL_MATRIX_INVERSE_TRANSPOSE = 3, - CG_GL_MODELVIEW_MATRIX = 4, - CG_GL_PROJECTION_MATRIX = 5, - CG_GL_TEXTURE_MATRIX = 6, - CG_GL_MODELVIEW_PROJECTION_MATRIX = 7, - CG_GL_VERTEX = 8, - CG_GL_FRAGMENT = 9, - CG_GL_GEOMETRY = 10, - CG_GL_TESSELLATION_CONTROL = 11, - CG_GL_TESSELLATION_EVALUATION = 12 -} CGGLenum; - -#endif