mirror of https://github.com/snes9xgit/snes9x.git
win32: Move frame throttle into drivers for precision.
This commit is contained in:
parent
309f9e650d
commit
803125ffe9
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@ -63,10 +63,10 @@ void ShaderChain::construct_buffer_objects()
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break;
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}
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auto write_size = [&location](float width, float height) {
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auto write_size = [&location](int width, int height) {
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std::array<float, 4> size;
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size[0] = width;
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size[1] = height;
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size[0] = (float)width;
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size[1] = (float)height;
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size[2] = 1.0f / size[0];
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size[3] = 1.0f / size[1];
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memcpy(location, size.data(), sizeof(float) * 4);
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@ -104,7 +104,7 @@ void ShaderChain::construct_buffer_objects()
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if (uniform.specifier < (int)lookup_textures.size())
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write_size(lookup_textures[uniform.specifier]->image_width, lookup_textures[uniform.specifier]->image_height);
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else
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write_size(1.0f, 1.0f);
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write_size(1, 1);
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break;
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case SlangShader::Uniform::MVP:
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@ -389,16 +389,18 @@ void ShaderChain::update_descriptor_set(vk::CommandBuffer cmd, int pipe_num, int
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}
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}
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void ShaderChain::do_frame(uint8_t *data, int width, int height, int stride, vk::Format format, int viewport_x, int viewport_y, int viewport_width, int viewport_height)
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bool ShaderChain::do_frame(uint8_t *data, int width, int height, int stride, vk::Format format, int viewport_x, int viewport_y, int viewport_width, int viewport_height)
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{
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do_frame_without_swap(data, width, height, stride, format, viewport_x, viewport_y, viewport_width, viewport_height);
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if (!do_frame_without_swap(data, width, height, stride, format, viewport_x, viewport_y, viewport_width, viewport_height))
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return false;
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context->swapchain->swap();
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return true;
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}
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void ShaderChain::do_frame_without_swap(uint8_t *data, int width, int height, int stride, vk::Format format, int viewport_x, int viewport_y, int viewport_width, int viewport_height)
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bool ShaderChain::do_frame_without_swap(uint8_t *data, int width, int height, int stride, vk::Format format, int viewport_x, int viewport_y, int viewport_width, int viewport_height)
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{
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if (!context->swapchain->begin_frame())
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return;
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return false;
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current_frame_index = context->swapchain->get_current_frame();
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@ -518,6 +520,7 @@ void ShaderChain::do_frame_without_swap(uint8_t *data, int width, int height, in
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last_frame_index = current_frame_index;
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frame_count++;
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return true;
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}
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void ShaderChain::upload_original(vk::CommandBuffer cmd, uint8_t *data, int width, int height, int stride, vk::Format format)
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@ -19,8 +19,8 @@ class ShaderChain
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bool load_shader_preset(std::string filename);
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void update_and_propagate_sizes(int original_width_, int original_height_, int viewport_width_, int viewport_height_);
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bool load_lookup_textures();
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void do_frame(uint8_t *data, int width, int height, int stride, vk::Format format, int viewport_x, int viewport_y, int viewport_width, int viewport_height);
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void do_frame_without_swap(uint8_t *data, int width, int height, int stride, vk::Format format, int viewport_x, int viewport_y, int viewport_width, int viewport_height);
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bool do_frame(uint8_t *data, int width, int height, int stride, vk::Format format, int viewport_x, int viewport_y, int viewport_width, int viewport_height);
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bool do_frame_without_swap(uint8_t *data, int width, int height, int stride, vk::Format format, int viewport_x, int viewport_y, int viewport_width, int viewport_height);
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void upload_original(uint8_t *data, int width, int height, int stride, vk::Format format);
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void upload_original(vk::CommandBuffer cmd, uint8_t *data, int width, int height, int stride, vk::Format format);
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void construct_buffer_objects();
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@ -215,13 +215,13 @@ void SimpleOutput::set_filter(bool on)
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filter = on;
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}
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void SimpleOutput::do_frame_without_swap(uint8_t *buffer, int width, int height, int byte_stride, int viewport_x, int viewport_y, int viewport_width, int viewport_height)
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bool SimpleOutput::do_frame_without_swap(uint8_t *buffer, int width, int height, int byte_stride, int viewport_x, int viewport_y, int viewport_width, int viewport_height)
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{
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if (!context)
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return;
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return false;
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if (!swapchain->begin_frame())
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return;
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return false;
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auto &tex = textures[swapchain->get_current_frame()];
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auto &cmd = swapchain->get_cmd();
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@ -253,12 +253,16 @@ void SimpleOutput::do_frame_without_swap(uint8_t *buffer, int width, int height,
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swapchain->end_render_pass();
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swapchain->end_frame_without_swap();
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return true;
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}
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void SimpleOutput::do_frame(uint8_t *buffer, int width, int height, int byte_stride, int viewport_x, int viewport_y, int viewport_width, int viewport_height)
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bool SimpleOutput::do_frame(uint8_t *buffer, int width, int height, int byte_stride, int viewport_x, int viewport_y, int viewport_width, int viewport_height)
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{
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do_frame_without_swap(buffer, width, height, byte_stride, viewport_x, viewport_y, viewport_width, viewport_height);
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if (!do_frame_without_swap(buffer, width, height, byte_stride, viewport_x, viewport_y, viewport_width, viewport_height))
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return false;
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swapchain->swap();
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return true;
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}
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} // namespace Vulkan
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@ -10,8 +10,8 @@ class SimpleOutput
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public:
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SimpleOutput(Vulkan::Context *context, vk::Format format);
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~SimpleOutput();
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void do_frame(uint8_t *buffer, int width, int height, int byte_stride, int viewport_x, int viewport_y, int viewport_width, int viewport_height);
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void do_frame_without_swap(uint8_t *buffer, int width, int height, int byte_stride, int viewport_x, int viewport_y, int viewport_width, int viewport_height);
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bool do_frame(uint8_t *buffer, int width, int height, int byte_stride, int viewport_x, int viewport_y, int viewport_width, int viewport_height);
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bool do_frame_without_swap(uint8_t *buffer, int width, int height, int byte_stride, int viewport_x, int viewport_y, int viewport_width, int viewport_height);
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void set_filter(bool on);
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private:
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@ -199,14 +199,14 @@ bool Swapchain::begin_frame()
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auto &frame = frames[current_frame];
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auto result = device.waitForFences(frame.fence.get(), true, 33000000);
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auto result = device.waitForFences(frame.fence.get(), true, UINT64_MAX);
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if (result != vk::Result::eSuccess)
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{
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printf("Failed fence\n");
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return false;
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}
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auto result_value = device.acquireNextImageKHR(swapchain_object.get(), 33000000, frame.acquire.get());
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auto result_value = device.acquireNextImageKHR(swapchain_object.get(), UINT64_MAX, frame.acquire.get());
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if (result_value.result == vk::Result::eErrorOutOfDateKHR ||
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result_value.result == vk::Result::eSuboptimalKHR)
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{
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@ -217,7 +217,7 @@ bool Swapchain::begin_frame()
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if (result_value.result != vk::Result::eSuccess)
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{
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printf("Timeout waiting for frame. Running too slow.\n");
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printf("Unable to acquire swapchain image: %s\n", vk::to_string(result_value.result).c_str());
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return false;
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}
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@ -334,6 +334,7 @@ void CDirect3D::Render(SSurface Src)
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pDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2);
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pDevice->EndScene();
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WinThrottleFramerate();
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pDevice->Present(NULL, NULL, NULL, NULL);
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if (GUI.ReduceInputLag)
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@ -569,7 +570,7 @@ bool CDirect3D::ResetDevice()
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pDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
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pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
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//recreate the surface
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CreateDrawSurface();
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@ -369,6 +369,9 @@ void COpenGL::Render(SSurface Src)
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}
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glFlush();
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WinThrottleFramerate();
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SwapBuffers(hDC);
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if (GUI.ReduceInputLag)
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glFinish();
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@ -61,9 +61,6 @@ void CVulkan::Render(SSurface Src)
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if (!context)
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return;
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if (GUI.ReduceInputLag)
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context->wait_idle();
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SSurface Dst{};
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RECT dstRect = GetFilterOutputSize(Src);
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@ -87,14 +84,27 @@ void CVulkan::Render(SSurface Src)
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//Get maximum rect respecting AR setting
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displayRect = CalculateDisplayRect(Dst.Width, Dst.Height, windowSize.right, windowSize.bottom);
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bool result;
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if (shaderchain)
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{
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shaderchain->do_frame(Dst.Surface, Dst.Width, Dst.Height, Dst.Pitch, vk::Format::eR5G6B5UnormPack16, displayRect.left, displayRect.top, displayRect.right - displayRect.left, displayRect.bottom - displayRect.top);
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return;
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result = shaderchain->do_frame_without_swap(Dst.Surface, Dst.Width, Dst.Height, Dst.Pitch, vk::Format::eR5G6B5UnormPack16, displayRect.left, displayRect.top, displayRect.right - displayRect.left, displayRect.bottom - displayRect.top);
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}
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else if (simple_output)
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{
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simple_output->set_filter(Settings.BilinearFilter);
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result = simple_output->do_frame_without_swap(Dst.Surface, Dst.Width, Dst.Height, Dst.Pitch, displayRect.left, displayRect.top, displayRect.right - displayRect.left, displayRect.bottom - displayRect.top);
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}
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simple_output->set_filter(Settings.BilinearFilter);
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simple_output->do_frame(Dst.Surface, Dst.Width, Dst.Height, Dst.Pitch, displayRect.left, displayRect.top, displayRect.right - displayRect.left, displayRect.bottom - displayRect.top);
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WinThrottleFramerate();
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if (result)
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{
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context->swapchain->swap();
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if (GUI.ReduceInputLag)
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context->wait_idle();
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}
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}
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bool CVulkan::ChangeRenderSize(unsigned int newWidth, unsigned int newHeight)
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@ -449,7 +449,6 @@
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<ClInclude Include="..\vulkan\vulkan_slang_pipeline.hpp" />
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<ClInclude Include="..\vulkan\vulkan_swapchain.hpp" />
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<ClInclude Include="..\vulkan\vulkan_texture.hpp" />
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<ClInclude Include="..\vulkan\std_chrono_throttle.hpp" />
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<ClInclude Include="AVIOutput.h" />
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<ClInclude Include="CCGShader.h" />
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<ClInclude Include="CD3DCG.h" />
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@ -613,7 +612,6 @@
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<ClCompile Include="..\vulkan\vulkan_slang_pipeline.cpp" />
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<ClCompile Include="..\vulkan\vulkan_swapchain.cpp" />
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<ClCompile Include="..\vulkan\vulkan_texture.cpp" />
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<ClCompile Include="..\vulkan\std_chrono_throttle.cpp" />
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<ClCompile Include="AVIOutput.cpp" />
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<ClCompile Include="CCGShader.cpp" />
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<ClCompile Include="CD3DCG.cpp" />
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@ -690,4 +688,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -675,6 +675,49 @@ int WinGetAutomaticInputRate(void)
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return (int)newInputRate;
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}
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void WinThrottleFramerate()
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{
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static HANDLE throttle_timer = nullptr;
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static int64_t PCBase, PCFrameTime, PCFrameTimeNTSC, PCFrameTimePAL, PCStart, PCEnd;
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if (Settings.SkipFrames != AUTO_FRAMERATE)
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return;
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if (!throttle_timer)
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{
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QueryPerformanceFrequency((LARGE_INTEGER *)&PCBase);
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PCFrameTimeNTSC = (int64_t)(PCBase / NTSC_PROGRESSIVE_FRAME_RATE);
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PCFrameTimePAL = (int64_t)(PCBase / PAL_PROGRESSIVE_FRAME_RATE);
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throttle_timer = CreateWaitableTimer(NULL, true, NULL);
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QueryPerformanceCounter((LARGE_INTEGER *)&PCStart);
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}
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if (Settings.PAL)
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PCFrameTime = PCBase / PAL_PROGRESSIVE_FRAME_RATE;
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else
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PCFrameTime = PCBase / NTSC_PROGRESSIVE_FRAME_RATE;
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QueryPerformanceCounter((LARGE_INTEGER *)&PCEnd);
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int64_t time_left_us = ((PCFrameTime - (PCEnd - PCStart)) * 1000000) / PCBase;
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int64_t PCFrameTime_us = (int64_t)(PCFrameTime * 1000000.0 / PCBase);
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if (time_left_us < -PCFrameTime_us / 10)
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{
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QueryPerformanceCounter((LARGE_INTEGER *)&PCStart);
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return;
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}
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if (time_left_us > 0)
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{
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LARGE_INTEGER li;
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li.QuadPart = -time_left_us * 10;
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SetWaitableTimer(throttle_timer, &li, 0, NULL, NULL, false);
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WaitForSingleObject(throttle_timer, INFINITE);
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}
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PCStart += PCFrameTime;
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}
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std::vector<GLSLParam> *WinGetShaderParameters()
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{
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if (GUI.outputMethod == OPENGL)
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@ -42,6 +42,7 @@ char *ReadShaderFileContents(const TCHAR *filename);
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void ReduceToPath(TCHAR *filename);
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double WinGetRefreshRate();
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int WinGetAutomaticInputRate();
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void WinThrottleFramerate();
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std::vector<GLSLParam> *WinGetShaderParameters();
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std::function<void(const char*)> WinGetShaderSaveFunction();
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@ -2802,35 +2802,6 @@ VOID CALLBACK HotkeyTimer( UINT idEvent, UINT uMsg, DWORD dwUser, DWORD dw1, DWO
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}
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}
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bool ThrottleTimer()
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{
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bool run_frame = false;
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do_frame_adjust = false;
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QueryPerformanceCounter((LARGE_INTEGER*)&PCEnd);
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if (Settings.TurboMode || Settings.FrameAdvance || Settings.SkipFrames != AUTO_FRAMERATE
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#ifdef NETPLAY_SUPPORT
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|| Settings.NetPlay
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#endif
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)
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{
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PCStart = PCEnd;
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return true;
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}
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while ((PCEnd - PCStart) >= PCFrameTime)
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{
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if ((PCEnd - PCStart) >= (PCFrameTime * 2))
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do_frame_adjust = true;
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run_frame = true;
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PCStart += PCFrameTime;
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}
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return run_frame;
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}
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static void EnsureInputDisplayUpdated()
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{
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if(GUI.FrameAdvanceJustPressed==1 && Settings.Paused && Settings.DisplayPressedKeys==2 && GUI.ControllerOption != SNES_JOYPAD && GUI.ControllerOption != SNES_MULTIPLAYER5 && GUI.ControllerOption != SNES_MULTIPLAYER8)
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@ -3369,8 +3340,6 @@ int WINAPI WinMain(
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MSG msg;
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HANDLE throttle_timer = CreateWaitableTimer(NULL, true, NULL);
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while (TRUE)
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{
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EnsureInputDisplayUpdated();
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@ -3443,43 +3412,32 @@ int WINAPI WinMain(
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if(GUI.FrameAdvanceJustPressed)
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GUI.FrameAdvanceJustPressed--;
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if(ThrottleTimer())
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{
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ProcessInput();
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ProcessInput();
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if(GUI.rewindBufferSize
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if (GUI.rewindBufferSize
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#ifdef NETPLAY_SUPPORT
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&&!Settings.NetPlay
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&& !Settings.NetPlay
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#endif
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) {
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if(Settings.Rewinding) {
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Settings.Rewinding = stateMan.pop();
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} else {
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if(IPPU.TotalEmulatedFrames % GUI.rewindGranularity == 0)
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stateMan.push();
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}
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}
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S9xMainLoop();
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GUI.FrameCount++;
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if (GUI.CursorTimer)
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{
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if (--GUI.CursorTimer == 0)
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{
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if (GUI.ControllerOption != SNES_SUPERSCOPE && GUI.ControllerOption != SNES_JUSTIFIER && GUI.ControllerOption != SNES_JUSTIFIER_2 && GUI.ControllerOption != SNES_MACSRIFLE)
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SetCursor(NULL);
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}
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) {
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if (Settings.Rewinding) {
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Settings.Rewinding = stateMan.pop();
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}
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else {
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if (IPPU.TotalEmulatedFrames % GUI.rewindGranularity == 0)
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stateMan.push();
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}
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}
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else
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{
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auto time_left = ((PCFrameTime - (PCEnd - PCStart)) * 100000 / PCBase);
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LARGE_INTEGER li;
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li.QuadPart = -time_left;
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SetWaitableTimer(throttle_timer, &li, 0, NULL, NULL, false);
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WaitForSingleObject(throttle_timer, INFINITE);
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}
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S9xMainLoop();
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GUI.FrameCount++;
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if (GUI.CursorTimer)
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{
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if (--GUI.CursorTimer == 0)
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{
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if (GUI.ControllerOption != SNES_SUPERSCOPE && GUI.ControllerOption != SNES_JUSTIFIER && GUI.ControllerOption != SNES_JUSTIFIER_2 && GUI.ControllerOption != SNES_MACSRIFLE)
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SetCursor(NULL);
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}
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}
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#ifdef NETPLAY_SUPPORT
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}
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#endif
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