mirror of https://github.com/snes9xgit/snes9x.git
Use MAX_SNES_HEIGHT, not SNES_HEIGHT_EXTENDED.
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gfx.h
2
gfx.h
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@ -15,7 +15,7 @@ struct SGFX
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const uint32 Pitch = sizeof(uint16) * MAX_SNES_WIDTH;
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const uint32 RealPPL = MAX_SNES_WIDTH; // true PPL of Screen buffer
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const uint32 ScreenSize = MAX_SNES_WIDTH * SNES_HEIGHT_EXTENDED;
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const uint32 ScreenSize = MAX_SNES_WIDTH * MAX_SNES_HEIGHT;
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uint16 ScreenBuffer[512 * (478 + 64)];
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uint16 *Screen;
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uint16 *SubScreen;
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