Use MAX_SNES_HEIGHT, not SNES_HEIGHT_EXTENDED.

This commit is contained in:
BearOso 2022-04-12 18:45:33 -05:00
parent 730b933126
commit 7cbe92afa0
1 changed files with 1 additions and 1 deletions

2
gfx.h
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@ -15,7 +15,7 @@ struct SGFX
const uint32 Pitch = sizeof(uint16) * MAX_SNES_WIDTH;
const uint32 RealPPL = MAX_SNES_WIDTH; // true PPL of Screen buffer
const uint32 ScreenSize = MAX_SNES_WIDTH * SNES_HEIGHT_EXTENDED;
const uint32 ScreenSize = MAX_SNES_WIDTH * MAX_SNES_HEIGHT;
uint16 ScreenBuffer[512 * (478 + 64)];
uint16 *Screen;
uint16 *SubScreen;