Update libretro port.

This commit is contained in:
Brandon Wright 2018-05-25 16:56:02 -05:00
parent b64eaba633
commit 7b3bbda18b
18 changed files with 3062 additions and 1307 deletions

View File

@ -1,213 +1,460 @@
DEBUG = 0 DEBUG = 0
HAVE_EXCEPTIONS = 0 HAVE_EXCEPTIONS = 0
LAGFIX=1
SPACE :=
SPACE := $(SPACE) $(SPACE)
BACKSLASH :=
BACKSLASH := \$(BACKSLASH)
filter_out1 = $(filter-out $(firstword $1),$1)
filter_out2 = $(call filter_out1,$(call filter_out1,$1))
ifeq ($(platform),) ifeq ($(platform),)
platform = unix platform = unix
ifeq ($(shell uname -a),) ifeq ($(shell uname -s),)
platform = win platform = win
else ifneq ($(findstring Darwin,$(shell uname -a)),) else ifneq ($(findstring MINGW,$(shell uname -s)),)
platform = osx platform = win
arch = intel else ifneq ($(findstring Darwin,$(shell uname -s)),)
ifeq ($(shell uname -p),powerpc) platform = osx
arch = ppc arch = intel
endif ifeq ($(shell uname -p),powerpc)
else ifneq ($(findstring MINGW,$(shell uname -a)),) arch = ppc
platform = win endif
else ifneq ($(findstring win,$(shell uname -a)),) else ifneq ($(findstring win,$(shell uname -s)),)
platform = win platform = win
endif endif
else ifneq (,$(findstring armv,$(platform)))
override platform += unix
else ifneq (,$(findstring rpi,$(platform)))
override platform += unix
endif endif
CXX ?= g++
CC ?= gcc
TARGET_NAME = snes9x TARGET_NAME = snes9x
LIBM = -lm
LIBS =
ifeq (,$(findstring msvc,$(platform)))
LIBS += -lm
endif
GIT_VERSION := " $(shell git rev-parse --short HEAD || echo unknown)"
ifneq ($(GIT_VERSION)," unknown")
CXXFLAGS += -DGIT_VERSION=\"$(GIT_VERSION)\"
endif
ifeq ($(LAGFIX),1)
CFLAGS += -DLAGFIX
CXXFLAGS += -DLAGFIX
endif
# Unix # Unix
ifeq ($(platform), unix) ifneq (,$(findstring unix,$(platform)))
TARGET := $(TARGET_NAME)_libretro.so TARGET := $(TARGET_NAME)_libretro.so
fpic := -fPIC fpic := -fPIC
SHARED := -shared -Wl,--version-script=link.T ifneq ($(findstring SunOS,$(shell uname -a)),)
ifneq ($(findstring Haiku,$(shell uname -a)),) CC = gcc
LIBM := SHARED := -shared -z defs
endif else
SHARED := -shared -Wl,--version-script=link.T
endif
ifneq ($(findstring Haiku,$(shell uname -a)),)
LIBS :=
endif
# ARM
ifneq (,$(findstring armv,$(platform)))
CXXFLAGS += -DARM
# Raspberry Pi
else ifneq (,$(findstring rpi,$(platform)))
CXXFLAGS += -DARM
endif
# OS X # OS X
else ifeq ($(platform), osx) else ifeq ($(platform), osx)
TARGET := $(TARGET_NAME)_libretro.dylib TARGET := $(TARGET_NAME)_libretro.dylib
fpic := -fPIC fpic := -fPIC
SHARED := -dynamiclib SHARED := -dynamiclib
arch = intel
arch = intel ifeq ($(shell uname -p),powerpc)
ifeq ($(shell uname -p),powerpc) arch = ppc
arch = ppc endif
endif ifeq ($(arch),ppc)
CXXFLAGS += -DBLARGG_BIG_ENDIAN=1 -D__ppc__
ifeq ($(arch),ppc) endif
CXXFLAGS += -DBLARGG_BIG_ENDIAN=1 -D__ppc__ OSXVER = `sw_vers -productVersion | cut -d. -f 2`
endif OSX_LT_MAVERICKS = `(( $(OSXVER) <= 9)) && echo "YES"`
OSXVER = `sw_vers -productVersion | cut -d. -f 2` fpic += -mmacosx-version-min=10.1
OSX_LT_MAVERICKS = `(( $(OSXVER) <= 9)) && echo "YES"`
fpic += -mmacosx-version-min=10.1
# iOS # iOS
else ifneq (,$(findstring ios,$(platform))) else ifneq (,$(findstring ios,$(platform)))
TARGET := $(TARGET_NAME)_libretro_ios.dylib TARGET := $(TARGET_NAME)_libretro_ios.dylib
fpic := -fPIC fpic := -fPIC
SHARED := -dynamiclib SHARED := -dynamiclib
ifeq ($(IOSSDK),)
IOSSDK := $(shell xcodebuild -version -sdk iphoneos Path)
endif
ifeq ($(platform),ios-arm64)
CC = clang -arch arm64 -isysroot $(IOSSDK)
CXX = clang++ -arch arm64 -isysroot $(IOSSDK)
else
CC = clang -arch armv7 -isysroot $(IOSSDK)
CXX = clang++ -arch armv7 -isysroot $(IOSSDK)
endif
CXXFLAGS += -DIOS
CXXFLAGS += -DARM
ifeq ($(platform),$(filter $(platform),ios9 ios-arm64))
CC += -miphoneos-version-min=8.0
CXX += -miphoneos-version-min=8.0
CFLAGS += -miphoneos-version-min=8.0
CXXFLAGS += -miphoneos-version-min=8.0
else
CC += -miphoneos-version-min=5.0
CXX += -miphoneos-version-min=5.0
CFLAGS += -miphoneos-version-min=5.0
CXXFLAGS += -miphoneos-version-min=5.0
endif
ifeq ($(IOSSDK),) # Theos
IOSSDK := $(shell xcodebuild -version -sdk iphoneos Path)
endif
CC = clang -arch armv7 -isysroot $(IOSSDK)
CXX = clang++ -arch armv7 -isysroot $(IOSSDK)
CXXFLAGS += -DIOS
CXXFLAGS += -DARM
ifeq ($(platform),ios9)
CC += -miphoneos-version-min=8.0
CXX += -miphoneos-version-min=8.0
CFLAGS += -miphoneos-version-min=8.0
CXXFLAGS += -miphoneos-version-min=8.0
else
CC += -miphoneos-version-min=5.0
CXX += -miphoneos-version-min=5.0
CFLAGS += -miphoneos-version-min=5.0
CXXFLAGS += -miphoneos-version-min=5.0
endif
else ifeq ($(platform), theos_ios) else ifeq ($(platform), theos_ios)
DEPLOYMENT_IOSVERSION = 5.0 DEPLOYMENT_IOSVERSION = 5.0
TARGET = iphone:latest:$(DEPLOYMENT_IOSVERSION) TARGET = iphone:latest:$(DEPLOYMENT_IOSVERSION)
ARCHS = armv7 armv7s ARCHS = armv7 armv7s
TARGET_IPHONEOS_DEPLOYMENT_VERSION=$(DEPLOYMENT_IOSVERSION) TARGET_IPHONEOS_DEPLOYMENT_VERSION=$(DEPLOYMENT_IOSVERSION)
THEOS_BUILD_DIR := objs THEOS_BUILD_DIR := objs
include $(THEOS)/makefiles/common.mk include $(THEOS)/makefiles/common.mk
LIBRARY_NAME = $(TARGET_NAME)_libretro_ios
LIBRARY_NAME = $(TARGET_NAME)_libretro_ios
# QNX # QNX
else ifeq ($(platform), qnx) else ifeq ($(platform), qnx)
TARGET := $(TARGET_NAME)_libretro_$(platform).so TARGET := $(TARGET_NAME)_libretro_$(platform).so
fpic := -fPIC fpic := -fPIC
SHARED := -shared -Wl,--version-script=link.T SHARED := -shared -Wl,--version-script=link.T
CC = qcc -Vgcc_notarmv7le CC = qcc -Vgcc_notarmv7le
CXX = QCC -Vgcc_notarmv7le CXX = QCC -Vgcc_notarmv7le
AR = QCC -Vgcc_ntoarmv7le AR = QCC -Vgcc_ntoarmv7le
CXXFLAGS += -D__BLACKBERRY_QNX__ CXXFLAGS += -D__BLACKBERRY_QNX__
CXXFLAGS += -DARM CXXFLAGS += -DARM
HAVE_EXCEPTIONS = 1 HAVE_EXCEPTIONS = 1
# Vita # Vita
else ifeq ($(platform), vita) else ifeq ($(platform), vita)
TARGET := $(TARGET_NAME)_libretro_$(platform).so TARGET := $(TARGET_NAME)_libretro_$(platform).so
fpic := -fPIC fpic := -fPIC
CC = arm-vita-eabi-gcc$(EXE_EXT) CC = arm-vita-eabi-gcc$(EXE_EXT)
CXX = arm-vita-eabi-g++$(EXE_EXT) CXX = arm-vita-eabi-g++$(EXE_EXT)
AR = arm-vita-eabi-ar$(EXE_EXT) AR = arm-vita-eabi-ar$(EXE_EXT)
CXXFLAGS += -DVITA CXXFLAGS += -DVITA
HAVE_EXCEPTIONS = 1 HAVE_EXCEPTIONS = 1
# PS3 # PS3
else ifeq ($(platform), ps3) else ifneq (,$(filter $(platform), ps3 sncps3 psl1ght))
TARGET := $(TARGET_NAME)_libretro_$(platform).a TARGET := $(TARGET_NAME)_libretro_$(platform).a
CC = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-gcc.exe CXXFLAGS += -DBLARGG_BIG_ENDIAN=1 -D__ppc__
CXX = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-g++.exe STATIC_LINKING = 1
AR = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ar.exe
CXXFLAGS += -DBLARGG_BIG_ENDIAN=1 -D__ppc__
STATIC_LINKING = 1
# sncps3 # sncps3
else ifeq ($(platform), sncps3) ifneq (,$(findstring sncps3,$(platform)))
TARGET := $(TARGET_NAME)_libretro_ps3.a TARGET := $(TARGET_NAME)_libretro_ps3.a
CC = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe CC = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe
CXX = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe CXX = $(CC)
AR = $(CELL_SDK)/host-win32/sn/bin/ps3snarl.exe AR = $(CELL_SDK)/host-win32/sn/bin/ps3snarl.exe
CXXFLAGS += -DBLARGG_BIG_ENDIAN=1 -D__ppc__
STATIC_LINKING = 1
# Lightweight PS3 Homebrew SDK # PS3
else ifeq ($(platform), psl1ght) else ifneq (,$(findstring ps3,$(platform)))
TARGET := $(TARGET_NAME)_libretro_$(platform).a CC = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-gcc.exe
CC = $(PS3DEV)/ppu/bin/ppu-gcc$(EXE_EXT) CXX = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-g++.exe
CXX = $(PS3DEV)/ppu/bin/ppu-g++$(EXE_EXT) AR = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ar.exe
AR = $(PS3DEV)/ppu/bin/ppu-ar$(EXE_EXT)
CXXFLAGS += -DBLARGG_BIG_ENDIAN=1 -D__ppc__ # Lightweight PS3 Homebrew SDK
STATIC_LINKING = 1 else ifneq (,$(findstring psl1ght,$(platform)))
CC = $(PS3DEV)/ppu/bin/ppu-gcc$(EXE_EXT)
CXX = $(PS3DEV)/ppu/bin/ppu-g++$(EXE_EXT)
AR = $(PS3DEV)/ppu/bin/ppu-ar$(EXE_EXT)
endif
# Xbox 360 # Xbox 360
else ifeq ($(platform), xenon) else ifeq ($(platform), xenon)
TARGET := $(TARGET_NAME)_libretro_xenon360.a TARGET := $(TARGET_NAME)_libretro_xenon360.a
CC = xenon-gcc$(EXE_EXT) CC = xenon-gcc$(EXE_EXT)
CXX = xenon-g++$(EXE_EXT) CXX = xenon-g++$(EXE_EXT)
AR = xenon-ar$(EXE_EXT) AR = xenon-ar$(EXE_EXT)
CXXFLAGS += -D__LIBXENON__ -m32 -D__ppc__ CXXFLAGS += -D__LIBXENON__ -m32 -D__ppc__
STATIC_LINKING = 1 STATIC_LINKING = 1
# Nintendo Wii # Nintendo Game Cube / Wii / WiiU
else ifeq ($(platform), wii) else ifneq (,$(filter $(platform), ngc wii wiiu))
TARGET := $(TARGET_NAME)_libretro_$(platform).a TARGET := $(TARGET_NAME)_libretro_$(platform).a
CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT) CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT)
CXX = $(DEVKITPPC)/bin/powerpc-eabi-g++$(EXE_EXT) CXX = $(DEVKITPPC)/bin/powerpc-eabi-g++$(EXE_EXT)
AR = $(DEVKITPPC)/bin/powerpc-eabi-ar$(EXE_EXT) AR = $(DEVKITPPC)/bin/powerpc-eabi-ar$(EXE_EXT)
CXXFLAGS += -DGEKKO -mrvl -mcpu=750 -meabi -mhard-float -DBLARGG_BIG_ENDIAN=1 -D__ppc__ CXXFLAGS += -mcpu=750 -meabi -mhard-float -DBLARGG_BIG_ENDIAN=1 -D__ppc__
STATIC_LINKING = 1 CXXFLAGS += -U__INT32_TYPE__ -U __UINT32_TYPE__ -D__INT32_TYPE__=int
STATIC_LINKING = 1
# Nintendo WiiU
ifneq (,$(findstring wiiu,$(platform)))
CXXFLAGS += -mwup
# Nintendo Wii
else ifneq (,$(findstring wii,$(platform)))
CXXFLAGS += -DGEKKO -mrvl
# Nintendo Game Cube
else ifneq (,$(findstring ngc,$(platform)))
CXXFLAGS += -DGEKKO -mrvl
endif
# Emscripten
else ifeq ($(platform), emscripten) else ifeq ($(platform), emscripten)
TARGET := $(TARGET_NAME)_libretro_$(platform).bc TARGET := $(TARGET_NAME)_libretro_$(platform).bc
STATIC_LINKING = 1 STATIC_LINKING = 1
# ARM # Windows MSVC 2003 Xbox 1
else ifneq (,$(findstring armv,$(platform))) else ifeq ($(platform), xbox1_msvc2003)
TARGET := $(TARGET_NAME)_libretro.so TARGET := $(TARGET_NAME)_libretro_xdk1.lib
SHARED := -shared -Wl,--no-undefined MSVCBINDIRPREFIX = $(XDK)/xbox/bin/vc71
fpic := -fPIC CC = "$(MSVCBINDIRPREFIX)/CL.exe"
CC ?= gcc CXX = "$(MSVCBINDIRPREFIX)/CL.exe"
CXX ?= g++ LD = "$(MSVCBINDIRPREFIX)/lib.exe"
ifneq (,$(findstring cortexa8,$(platform)))
CXXFLAGS += -marm -mcpu=cortex-a8
else ifneq (,$(findstring cortexa9,$(platform)))
CXXFLAGS += -marm -mcpu=cortex-a9
else ifneq (,$(findstring cortexa53,$(platform)))
CXXFLAGS += -marm -mcpu=cortex-a53
endif
CXXFLAGS += -marm
ifneq (,$(findstring neon,$(platform)))
CXXFLAGS += -mfpu=neon
HAVE_NEON = 1
endif
ifneq (,$(findstring softfloat,$(platform)))
CXXFLAGS += -mfloat-abi=softfp
else ifneq (,$(findstring hardfloat,$(platform)))
CXXFLAGS += -mfloat-abi=hard
endif
CXXFLAGS += -DARM
# Android export INCLUDE := $(XDK)/xbox/include
else ifneq (,$(findstring android,$(platform))) export LIB := $(XDK)/xbox/lib
TARGET := $(TARGET_NAME)_libretro_android.so PSS_STYLE :=2
SHARED := -shared -Wl,--no-undefined -march=armv7-a -Wl,--fix-cortex-a8 CFLAGS += -D_XBOX -D_XBOX1
fpic := -fPIC CXXFLAGS += -D_XBOX -D_XBOX1
CXXFLAGS += -marm -march=armv7-a -mfloat-abi=softfp -mfpu=neon -DANDROID -DARM STATIC_LINKING=1
HAVE_NEON = 1 HAS_GCC := 0
# Windows MSVC 2010 Xbox 360
else ifeq ($(platform), xbox360_msvc2010)
TARGET := $(TARGET_NAME)_libretro_xdk360.lib
MSVCBINDIRPREFIX = $(XEDK)/bin/win32
CC = "$(MSVCBINDIRPREFIX)/cl.exe"
CXX = "$(MSVCBINDIRPREFIX)/cl.exe"
LD = "$(MSVCBINDIRPREFIX)/lib.exe"
export INCLUDE := $(XEDK)/include/xbox
export LIB := $(XEDK)/lib/xbox
PSS_STYLE :=2
CFLAGS += -D_XBOX -D_XBOX360
CXXFLAGS += -D_XBOX -D_XBOX360
STATIC_LINKING=1
HAS_GCC := 0
# Windows MSVC 2017 all architectures
else ifneq (,$(findstring windows_msvc2017,$(platform)))
PlatformSuffix = $(subst windows_msvc2017_,,$(platform))
ifneq (,$(findstring desktop,$(PlatformSuffix)))
WinPartition = desktop
MSVC2017CompileFlags = -DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP
LDFLAGS += -MANIFEST -LTCG:incremental -NXCOMPAT -DYNAMICBASE -DEBUG -OPT:REF -INCREMENTAL:NO -SUBSYSTEM:WINDOWS -MANIFESTUAC:"level='asInvoker' uiAccess='false'" -OPT:ICF -ERRORREPORT:PROMPT -NOLOGO -TLBID:1
LIBS += kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib
else ifneq (,$(findstring uwp,$(PlatformSuffix)))
WinPartition = uwp
MSVC2017CompileFlags = -DWINAPI_FAMILY=WINAPI_FAMILY_APP -DWINDLL -D_UNICODE -DUNICODE -DWRL_NO_DEFAULT_LIB
LDFLAGS += -APPCONTAINER -NXCOMPAT -DYNAMICBASE -MANIFEST:NO -LTCG -OPT:REF -SUBSYSTEM:CONSOLE -MANIFESTUAC:NO -OPT:ICF -ERRORREPORT:PROMPT -NOLOGO -TLBID:1 -DEBUG:FULL -WINMD:NO
LIBS += WindowsApp.lib
endif
CFLAGS += $(MSVC2017CompileFlags)
CXXFLAGS += $(MSVC2017CompileFlags)
TargetArchMoniker = $(subst $(WinPartition)_,,$(PlatformSuffix))
CC = cl.exe
CXX = cl.exe
reg_query = $(call filter_out2,$(subst $2,,$(shell reg query "$2" -v "$1" 2>nul)))
fix_path = $(subst $(SPACE),\ ,$(subst \,/,$1))
ProgramFiles86w := $(shell cmd /c "echo %PROGRAMFILES(x86)%")
ProgramFiles86 := $(shell cygpath "$(ProgramFiles86w)")
WindowsSdkDir ?= $(call reg_query,InstallationFolder,HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0)
WindowsSdkDir ?= $(call reg_query,InstallationFolder,HKEY_CURRENT_USER\SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0)
WindowsSdkDir ?= $(call reg_query,InstallationFolder,HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v10.0)
WindowsSdkDir ?= $(call reg_query,InstallationFolder,HKEY_CURRENT_USER\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v10.0)
WindowsSdkDir := $(WindowsSdkDir)
WindowsSDKVersion ?= $(firstword $(foreach folder,$(subst $(subst \,/,$(WindowsSdkDir)Include/),,$(wildcard $(call fix_path,$(WindowsSdkDir)Include\*))),$(if $(wildcard $(call fix_path,$(WindowsSdkDir)Include/$(folder)/um/Windows.h)),$(folder),)))$(BACKSLASH)
WindowsSDKVersion := $(WindowsSDKVersion)
VsInstallBuildTools = $(ProgramFiles86)/Microsoft Visual Studio/2017/BuildTools
VsInstallEnterprise = $(ProgramFiles86)/Microsoft Visual Studio/2017/Enterprise
VsInstallProfessional = $(ProgramFiles86)/Microsoft Visual Studio/2017/Professional
VsInstallCommunity = $(ProgramFiles86)/Microsoft Visual Studio/2017/Community
VsInstallRoot ?= $(shell if [ -d "$(VsInstallBuildTools)" ]; then echo "$(VsInstallBuildTools)"; fi)
ifeq ($(VsInstallRoot), )
VsInstallRoot = $(shell if [ -d "$(VsInstallEnterprise)" ]; then echo "$(VsInstallEnterprise)"; fi)
endif
ifeq ($(VsInstallRoot), )
VsInstallRoot = $(shell if [ -d "$(VsInstallProfessional)" ]; then echo "$(VsInstallProfessional)"; fi)
endif
ifeq ($(VsInstallRoot), )
VsInstallRoot = $(shell if [ -d "$(VsInstallCommunity)" ]; then echo "$(VsInstallCommunity)"; fi)
endif
VsInstallRoot := $(VsInstallRoot)
VcCompilerToolsVer := $(shell cat "$(VsInstallRoot)/VC/Auxiliary/Build/Microsoft.VCToolsVersion.default.txt" | grep -o '[0-9\.]*')
VcCompilerToolsDir := $(VsInstallRoot)/VC/Tools/MSVC/$(VcCompilerToolsVer)
WindowsSDKSharedIncludeDir := $(shell cygpath -w "$(WindowsSdkDir)\Include\$(WindowsSDKVersion)\shared")
WindowsSDKUCRTIncludeDir := $(shell cygpath -w "$(WindowsSdkDir)\Include\$(WindowsSDKVersion)\ucrt")
WindowsSDKUMIncludeDir := $(shell cygpath -w "$(WindowsSdkDir)\Include\$(WindowsSDKVersion)\um")
WindowsSDKUCRTLibDir := $(shell cygpath -w "$(WindowsSdkDir)\Lib\$(WindowsSDKVersion)\ucrt\$(TargetArchMoniker)")
WindowsSDKUMLibDir := $(shell cygpath -w "$(WindowsSdkDir)\Lib\$(WindowsSDKVersion)\um\$(TargetArchMoniker)")
# For some reason the HostX86 compiler doesn't like compiling for x64
# ("no such file" opening a shared library), and vice-versa.
# Work around it for now by using the strictly x86 compiler for x86, and x64 for x64.
# NOTE: What about ARM?
ifneq (,$(findstring x64,$(TargetArchMoniker)))
VCCompilerToolsBinDir := $(VcCompilerToolsDir)\bin\HostX64
else
VCCompilerToolsBinDir := $(VcCompilerToolsDir)\bin\HostX86
endif
PATH := $(shell IFS=$$'\n'; cygpath "$(VCCompilerToolsBinDir)/$(TargetArchMoniker)"):$(PATH)
PATH := $(PATH):$(shell IFS=$$'\n'; cygpath "$(VsInstallRoot)/Common7/IDE")
INCLUDE := $(shell IFS=$$'\n'; cygpath -w "$(VcCompilerToolsDir)/include")
LIB := $(shell IFS=$$'\n'; cygpath -w "$(VcCompilerToolsDir)/lib/$(TargetArchMoniker)")
export INCLUDE := $(INCLUDE);$(WindowsSDKSharedIncludeDir);$(WindowsSDKUCRTIncludeDir);$(WindowsSDKUMIncludeDir)
export LIB := $(LIB);$(WindowsSDKUCRTLibDir);$(WindowsSDKUMLibDir)
TARGET := $(TARGET_NAME)_libretro.dll
PSS_STYLE :=2
LDFLAGS += -DLL
# Windows MSVC 2010 x64
else ifeq ($(platform), windows_msvc2010_x64)
CC = cl.exe
CXX = cl.exe
PATH := $(shell IFS=$$'\n'; cygpath "$(VS100COMNTOOLS)../../VC/bin/amd64"):$(PATH)
PATH := $(PATH):$(shell IFS=$$'\n'; cygpath "$(VS100COMNTOOLS)../IDE")
LIB := $(shell IFS=$$'\n'; cygpath "$(VS100COMNTOOLS)../../VC/lib/amd64")
INCLUDE := $(shell IFS=$$'\n'; cygpath "$(VS100COMNTOOLS)../../VC/include")
WindowsSdkDir := $(shell reg query "HKLM\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v7.0A" -v "InstallationFolder" | grep -o '[A-Z]:\\.*')lib/x64
WindowsSdkDir ?= $(shell reg query "HKLM\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v7.1A" -v "InstallationFolder" | grep -o '[A-Z]:\\.*')lib/x64
WindowsSdkDirInc := $(shell reg query "HKLM\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v7.0A" -v "InstallationFolder" | grep -o '[A-Z]:\\.*')Include
WindowsSdkDirInc ?= $(shell reg query "HKLM\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v7.1A" -v "InstallationFolder" | grep -o '[A-Z]:\\.*')Include
INCFLAGS_PLATFORM = -I"$(WindowsSdkDirInc)"
export INCLUDE := $(INCLUDE)
export LIB := $(LIB);$(WindowsSdkDir)
TARGET := $(TARGET_NAME)_libretro.dll
PSS_STYLE :=2
LDFLAGS += -DLL
LIBS :=
# Windows MSVC 2010 x86
else ifeq ($(platform), windows_msvc2010_x86)
CC = cl.exe
CXX = cl.exe
PATH := $(shell IFS=$$'\n'; cygpath "$(VS100COMNTOOLS)../../VC/bin"):$(PATH)
PATH := $(PATH):$(shell IFS=$$'\n'; cygpath "$(VS100COMNTOOLS)../IDE")
LIB := $(shell IFS=$$'\n'; cygpath -w "$(VS100COMNTOOLS)../../VC/lib")
INCLUDE := $(shell IFS=$$'\n'; cygpath "$(VS100COMNTOOLS)../../VC/include")
WindowsSdkDir := $(shell reg query "HKLM\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v7.0A" -v "InstallationFolder" | grep -o '[A-Z]:\\.*')lib
WindowsSdkDir ?= $(shell reg query "HKLM\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v7.1A" -v "InstallationFolder" | grep -o '[A-Z]:\\.*')lib
WindowsSdkDirInc := $(shell reg query "HKLM\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v7.0A" -v "InstallationFolder" | grep -o '[A-Z]:\\.*')Include
WindowsSdkDirInc ?= $(shell reg query "HKLM\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v7.1A" -v "InstallationFolder" | grep -o '[A-Z]:\\.*')Include
INCFLAGS_PLATFORM = -I"$(WindowsSdkDirInc)"
export INCLUDE := $(INCLUDE)
export LIB := $(LIB);$(WindowsSdkDir)
TARGET := $(TARGET_NAME)_libretro.dll
PSS_STYLE :=2
LDFLAGS += -DLL
LIBS :=
# Windows MSVC 2003 x86
else ifeq ($(platform), windows_msvc2003_x86)
CC = cl.exe
CXX = cl.exe
PATH := $(shell IFS=$$'\n'; cygpath "$(VS71COMNTOOLS)../../Vc7/bin"):$(PATH)
PATH := $(PATH):$(shell IFS=$$'\n'; cygpath "$(VS71COMNTOOLS)../IDE")
INCLUDE := $(shell IFS=$$'\n'; cygpath "$(VS71COMNTOOLS)../../Vc7/include")
LIB := $(shell IFS=$$'\n'; cygpath -w "$(VS71COMNTOOLS)../../Vc7/lib")
BIN := $(shell IFS=$$'\n'; cygpath "$(VS71COMNTOOLS)../../Vc7/bin")
WindowsSdkDir := $(INETSDK)
export INCLUDE := $(INCLUDE);$(INETSDK)/Include;src/drivers/libretro/msvc/msvc-2005
export LIB := $(LIB);$(WindowsSdkDir);$(INETSDK)/Lib
TARGET := $(TARGET_NAME)_libretro.dll
PSS_STYLE :=2
LDFLAGS += -DLL
CFLAGS += -D_CRT_SECURE_NO_DEPRECATE
# Windows MSVC 2005 x86
else ifeq ($(platform), windows_msvc2005_x86)
CC = cl.exe
CXX = cl.exe
PATH := $(shell IFS=$$'\n'; cygpath "$(VS80COMNTOOLS)../../VC/bin"):$(PATH)
PATH := $(PATH):$(shell IFS=$$'\n'; cygpath "$(VS80COMNTOOLS)../IDE")
INCLUDE := $(shell IFS=$$'\n'; cygpath "$(VS80COMNTOOLS)../../VC/include")
LIB := $(shell IFS=$$'\n'; cygpath -w "$(VS80COMNTOOLS)../../VC/lib")
BIN := $(shell IFS=$$'\n'; cygpath "$(VS80COMNTOOLS)../../VC/bin")
WindowsSdkDir := $(INETSDK)
export INCLUDE := $(INCLUDE);$(INETSDK)/Include;libretro-common/include/compat/msvc
export LIB := $(LIB);$(WindowsSdkDir);$(INETSDK)/Lib
TARGET := $(TARGET_NAME)_libretro.dll
PSS_STYLE :=2
LDFLAGS += -DLL
CFLAGS += -D_CRT_SECURE_NO_DEPRECATE
# Windows # Windows
else else
TARGET := $(TARGET_NAME)_libretro.dll TARGET := $(TARGET_NAME)_libretro.dll
CC = gcc CC = gcc
CXX = g++ CXX = g++
SHARED := -shared -static-libgcc -static-libstdc++ -s -Wl,--version-script=link.T SHARED := -shared -static-libgcc -static-libstdc++ -s -Wl,--version-script=link.T
CXXFLAGS += -D__WIN32__ -D__WIN32_LIBSNES__ CXXFLAGS += -D__WIN32__
endif endif
CORE_DIR := .. CORE_DIR := ..
ifeq ($(DEBUG), 1) ifeq ($(DEBUG), 1)
CXXFLAGS += -O0 -g ifneq (,$(findstring msvc,$(platform)))
CFLAGS += -O0 -g CFLAGS += -Od -Zi -DDEBUG -D_DEBUG
CXXFLAGS += -Od -Zi -DDEBUG -D_DEBUG
ifeq ($(STATIC_LINKING),1)
CFLAGS += -MTd
CXXFLAGS += -MTd
else
CFLAGS += -MDd
CXXFLAGS += -MDd
endif
else
CFLAGS += -O0 -g -DDEBUG
CXXFLAGS += -O0 -g -DDEBUG
endif
else else
CXXFLAGS += -O3 -DNDEBUG CFLAGS += -O2 -DNDEBUG
CFLAGS += -O3 -DNDEBUG CXXFLAGS += -O2 -DNDEBUG
ifneq (,$(findstring msvc,$(platform)))
ifeq ($(STATIC_LINKING),1)
CFLAGS += -MT
CXXFLAGS += -MT
else
CFLAGS += -MD
CXXFLAGS += -MD
endif
endif
endif endif
include Makefile.common include Makefile.common
@ -215,21 +462,46 @@ include Makefile.common
OBJECTS := $(SOURCES_CXX:.cpp=.o) $(SOURCES_C:.c=.o) OBJECTS := $(SOURCES_CXX:.cpp=.o) $(SOURCES_C:.c=.o)
ifeq ($(platform), sncps3) ifeq ($(platform), sncps3)
WARNINGS_DEFINES = WARNINGS_DEFINES =
CODE_DEFINES = CODE_DEFINES =
else ifneq (,$(findstring msvc,$(platform)))
WARNINGS_DEFINES =
CODE_DEFINES =
else else
WARNINGS_DEFINES = -Wall -W -Wno-unused-parameter WARNINGS_DEFINES = -Wall -W -Wno-unused-parameter
CODE_DEFINES = -fomit-frame-pointer CODE_DEFINES = -fomit-frame-pointer
endif endif
ifneq ($(HAVE_EXCEPTIONS), 1) CXXFLAGS += $(CODE_DEFINES) $(WARNINGS_DEFINES) $(fpic)
CXXFLAGS += -fno-exceptions CXXFLAGS += -DRIGHTSHIFT_IS_SAR -D__LIBRETRO__
endif
CXXFLAGS += $(CODE_DEFINES) -fno-rtti -pedantic $(WARNINGS_DEFINES) $(fpic)
CXXFLAGS += -DHAVE_STRINGS_H -DHAVE_STDINT_H -DRIGHTSHIFT_IS_SAR -D__LIBRETRO__
CFLAGS = $(CXXFLAGS) CFLAGS = $(CXXFLAGS)
ifeq (,$(findstring msvc,$(platform)))
CXXFLAGS += -DHAVE_STRINGS_H
CXXFLAGS += -fno-rtti -pedantic
ifneq ($(HAVE_EXCEPTIONS), 1)
CXXFLAGS += -fno-exceptions
endif
endif
OBJOUT = -o
LINKOUT = -o
ifneq (,$(findstring msvc,$(platform)))
OBJOUT = -Fo
LINKOUT = -out:
ifeq ($(STATIC_LINKING),1)
LD ?= lib.exe
STATIC_LINKING=0
else
LD = link.exe
endif
else
LD = $(CXX)
endif
INCFLAGS += $(INCFLAGS_PLATFORM)
ifeq ($(platform), theos_ios) ifeq ($(platform), theos_ios)
COMMON_FLAGS := -DIOS -DARM $(COMMON_DEFINES) $(INCFLAGS) -I$(THEOS_INCLUDE_PATH) -Wno-error COMMON_FLAGS := -DIOS -DARM $(COMMON_DEFINES) $(INCFLAGS) -I$(THEOS_INCLUDE_PATH) -Wno-error
$(LIBRARY_NAME)_CFLAGS += $(CFLAGS) $(COMMON_FLAGS) $(LIBRARY_NAME)_CFLAGS += $(CFLAGS) $(COMMON_FLAGS)
@ -243,14 +515,14 @@ $(TARGET): $(OBJECTS)
ifeq ($(STATIC_LINKING), 1) ifeq ($(STATIC_LINKING), 1)
$(AR) rcs $@ $(OBJECTS) $(AR) rcs $@ $(OBJECTS)
else else
$(CXX) $(fpic) $(SHARED) $(INCFLAGS) -o $@ $(OBJECTS) $(LIBM) $(LD) $(fpic) $(SHARED) $(LINKOUT)$@ $(OBJECTS) $(LDFLAGS) $(LIBS)
endif endif
%.o: %.cpp %.o: %.cpp
$(CXX) $(INCFLAGS) $(CXXFLAGS) -c -o $@ $< $(CXX) $(INCFLAGS) $(CPPFLAGS) $(CXXFLAGS) -c $(OBJOUT)$@ $<
%.o: %.c %.o: %.c
$(CC) $(INCFLAGS) $(CFLAGS) -c -o $@ $< $(CC) $(INCFLAGS) $(CPPFLAGS) $(CFLAGS) -c $(OBJOUT)$@ $<
clean: clean:
rm -f $(OBJECTS) $(TARGET) rm -f $(OBJECTS) $(TARGET)

View File

@ -1,12 +1,16 @@
LIBRETRO_COMM_DIR = $(CORE_DIR)/libretro/libretro-common
INCFLAGS = -I$(CORE_DIR)/libretro -I$(CORE_DIR) -I$(CORE_DIR)/apu/ -I$(CORE_DIR)/apu/bapu INCFLAGS = -I$(CORE_DIR)/libretro -I$(CORE_DIR) -I$(CORE_DIR)/apu/ -I$(CORE_DIR)/apu/bapu
ifneq (,$(findstring msvc2003,$(platform)))
INCFLAGS += -I$(LIBRETRO_COMM_DIR)/include/compat/msvc
endif
SOURCES_C := SOURCES_C :=
SOURCES_CXX := $(CORE_DIR)/apu/apu.cpp \ SOURCES_CXX := $(CORE_DIR)/apu/apu.cpp \
$(CORE_DIR)/apu/bapu/dsp/sdsp.cpp \ $(CORE_DIR)/apu/bapu/dsp/sdsp.cpp \
$(CORE_DIR)/apu/bapu/dsp/SPC_DSP.cpp \ $(CORE_DIR)/apu/bapu/dsp/SPC_DSP.cpp \
$(CORE_DIR)/apu/bapu/smp/smp.cpp \ $(CORE_DIR)/apu/bapu/smp/smp.cpp \
$(CORE_DIR)/apu/bapu/smp/smp_state.cpp \ $(CORE_DIR)/apu/bapu/smp/smp_state.cpp \
$(CORE_DIR)/bml.cpp \
$(CORE_DIR)/bsx.cpp \ $(CORE_DIR)/bsx.cpp \
$(CORE_DIR)/c4.cpp \ $(CORE_DIR)/c4.cpp \
$(CORE_DIR)/c4emu.cpp \ $(CORE_DIR)/c4emu.cpp \
@ -31,24 +35,24 @@ SOURCES_CXX := $(CORE_DIR)/apu/apu.cpp \
$(CORE_DIR)/globals.cpp \ $(CORE_DIR)/globals.cpp \
$(CORE_DIR)/logger.cpp \ $(CORE_DIR)/logger.cpp \
$(CORE_DIR)/memmap.cpp \ $(CORE_DIR)/memmap.cpp \
$(CORE_DIR)/movie.cpp \
$(CORE_DIR)/msu1.cpp \
$(CORE_DIR)/obc1.cpp \ $(CORE_DIR)/obc1.cpp \
$(CORE_DIR)/msu1.cpp \
$(CORE_DIR)/ppu.cpp \ $(CORE_DIR)/ppu.cpp \
$(CORE_DIR)/stream.cpp \ $(CORE_DIR)/stream.cpp \
$(CORE_DIR)/sa1.cpp \ $(CORE_DIR)/sa1.cpp \
$(CORE_DIR)/sa1cpu.cpp \ $(CORE_DIR)/sa1cpu.cpp \
$(CORE_DIR)/screenshot.cpp \
$(CORE_DIR)/sdd1.cpp \ $(CORE_DIR)/sdd1.cpp \
$(CORE_DIR)/sdd1emu.cpp \ $(CORE_DIR)/sdd1emu.cpp \
$(CORE_DIR)/seta.cpp \ $(CORE_DIR)/seta.cpp \
$(CORE_DIR)/seta010.cpp \ $(CORE_DIR)/seta010.cpp \
$(CORE_DIR)/seta011.cpp \ $(CORE_DIR)/seta011.cpp \
$(CORE_DIR)/seta018.cpp \ $(CORE_DIR)/seta018.cpp \
$(CORE_DIR)/sha256.cpp \
$(CORE_DIR)/snapshot.cpp \ $(CORE_DIR)/snapshot.cpp \
$(CORE_DIR)/snes9x.cpp \ $(CORE_DIR)/snes9x.cpp \
$(CORE_DIR)/spc7110.cpp \ $(CORE_DIR)/spc7110.cpp \
$(CORE_DIR)/srtc.cpp \ $(CORE_DIR)/srtc.cpp \
$(CORE_DIR)/tile.cpp \ $(CORE_DIR)/tile.cpp \
$(CORE_DIR)/sha256.cpp \
$(CORE_DIR)/bml.cpp \
$(CORE_DIR)/movie.cpp \
$(CORE_DIR)/libretro/libretro.cpp $(CORE_DIR)/libretro/libretro.cpp

10
libretro/control Normal file
View File

@ -0,0 +1,10 @@
Package: com.libretro.snes9x
Name: snes9x
Depends:
Version: 0.0.1
Architecture: iphoneos-arm
Description: Libretro iOS core of SNES9x
Maintainer: libretro
Author: libretro
Section: System
Tag: role::developer

View File

@ -1,23 +1,19 @@
LOCAL_PATH := $(call my-dir) LOCAL_PATH := $(call my-dir)
CORE_DIR := $(LOCAL_PATH)/../..
include $(CORE_DIR)/libretro/Makefile.common
COREFLAGS := -DANDROID -D__LIBRETRO__ -DHAVE_STRINGS_H -DRIGHTSHIFT_IS_SAR $(INCFLAGS)
GIT_VERSION := " $(shell git rev-parse --short HEAD || echo unknown)"
ifneq ($(GIT_VERSION)," unknown")
COREFLAGS += -DGIT_VERSION=\"$(GIT_VERSION)\"
endif
include $(CLEAR_VARS) include $(CLEAR_VARS)
LOCAL_MODULE := retro
ifeq ($(TARGET_ARCH),arm) LOCAL_SRC_FILES := $(SOURCES_CXX)
LOCAL_CFLAGS += -DANDROID_ARM LOCAL_CXXFLAGS := $(COREFLAGS)
LOCAL_ARM_MODE := arm LOCAL_LDFLAGS := -Wl,-version-script=$(CORE_DIR)/libretro/link.T
endif
ifeq ($(TARGET_ARCH),x86)
LOCAL_CFLAGS += -DANDROID_X86
endif
ifeq ($(TARGET_ARCH),mips)
LOCAL_CFLAGS += -DANDROID_MIPS
endif
LOCAL_MODULE := libretro
LOCAL_SRC_FILES = ../../apu/apu.cpp ../../apu/bapu/dsp/sdsp.cpp ../../apu/bapu/dsp/SPC_DSP.cpp ../../apu/bapu/smp/smp.cpp ../../apu/bapu/smp/smp_state.cpp ../../bsx.cpp ../../c4.cpp ../../c4emu.cpp ../../cheats.cpp ../../cheats2.cpp ../../clip.cpp ../../conffile.cpp ../../controls.cpp ../../cpu.cpp ../../cpuexec.cpp ../../cpuops.cpp ../../crosshairs.cpp ../../dma.cpp ../../dsp.cpp ../../dsp1.cpp ../../dsp2.cpp ../../dsp3.cpp ../../dsp4.cpp ../../fxinst.cpp ../../fxemu.cpp ../../gfx.cpp ../../globals.cpp ../../logger.cpp ../../memmap.cpp ../../movie.cpp ../../obc1.cpp ../../ppu.cpp ../../stream.cpp ../../sa1.cpp ../../sa1cpu.cpp ../../screenshot.cpp ../../sdd1.cpp ../../sdd1emu.cpp ../../seta.cpp ../../seta010.cpp ../../seta011.cpp ../../seta018.cpp ../../snapshot.cpp ../../snes9x.cpp ../../spc7110.cpp ../../srtc.cpp ../../tile.cpp ../libretro.cpp
LOCAL_CXXFLAGS = -DANDROID -DARM -D__LIBRETRO__ -DHAVE_STRINGS_H -DHAVE_STDINT_H -DRIGHTSHIFT_IS_SAR
LOCAL_C_INCLUDES = ../../ ../../apu/bapu/
include $(BUILD_SHARED_LIBRARY) include $(BUILD_SHARED_LIBRARY)

View File

@ -0,0 +1,104 @@
/* Copyright (C) 2010-2016 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this file (msvc_compat.h).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __LIBRETRO_SDK_COMPAT_MSVC_H
#define __LIBRETRO_SDK_COMPAT_MSVC_H
#ifdef _MSC_VER
#ifdef __cplusplus
extern "C" {
#endif
/* Pre-MSVC 2015 compilers don't implement snprintf in a cross-platform manner. */
#if _MSC_VER < 1900
#include <stdlib.h>
#ifndef snprintf
#define snprintf c99_snprintf_retro__
#endif
int c99_snprintf_retro__(char *outBuf, size_t size, const char *format, ...);
#endif
/* Pre-MSVC 2010 compilers don't implement vsnprintf in a cross-platform manner? Not sure about this one. */
#if _MSC_VER < 1600
#include <stdarg.h>
#include <stdlib.h>
#ifndef vsnprintf
#define vsnprintf c99_vsnprintf_retro__
#endif
int c99_vsnprintf_retro__(char *outBuf, size_t size, const char *format, va_list ap);
#endif
#ifdef __cplusplus
}
#endif
#undef UNICODE /* Do not bother with UNICODE at this time. */
#include <direct.h>
#include <stddef.h>
#include <math.h>
/* Python headers defines ssize_t and sets HAVE_SSIZE_T.
* Cannot duplicate these efforts.
*/
#ifndef HAVE_SSIZE_T
#if defined(_WIN64)
typedef __int64 ssize_t;
#elif defined(_WIN32)
typedef int ssize_t;
#endif
#endif
#define mkdir(dirname, unused) _mkdir(dirname)
#define strtoull _strtoui64
#undef strcasecmp
#define strcasecmp _stricmp
#undef strncasecmp
#define strncasecmp _strnicmp
/* Disable some of the annoying warnings. */
#pragma warning(disable : 4800)
#pragma warning(disable : 4805)
#pragma warning(disable : 4244)
#pragma warning(disable : 4305)
#pragma warning(disable : 4146)
#pragma warning(disable : 4267)
#pragma warning(disable : 4723)
#pragma warning(disable : 4996)
/* roundf is available since MSVC 2013 */
#if _MSC_VER < 1800
#define roundf(in) (in >= 0.0f ? floorf(in + 0.5f) : ceilf(in - 0.5f))
#endif
#ifndef PATH_MAX
#define PATH_MAX _MAX_PATH
#endif
#ifndef SIZE_MAX
#define SIZE_MAX _UI32_MAX
#endif
#endif
#endif

View File

@ -0,0 +1,254 @@
/* ISO C9x compliant stdint.h for Microsoft Visual Studio
* Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
*
* Copyright (c) 2006-2008 Alexander Chemeris
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. The name of the author may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __RARCH_STDINT_H
#define __RARCH_STDINT_H
#if _MSC_VER && (_MSC_VER < 1600)
/* Pre-MSVC 2010 needs an implementation of stdint.h. */
#if _MSC_VER > 1000
#pragma once
#endif
#include <limits.h>
/* For Visual Studio 6 in C++ mode and for many Visual Studio versions when
* compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
* or compiler give many errors like this:
*
* error C2733: second C linkage of overloaded function 'wmemchr' not allowed
*/
#ifdef __cplusplus
extern "C" {
#endif
# include <wchar.h>
#ifdef __cplusplus
}
#endif
/* Define _W64 macros to mark types changing their size, like intptr_t. */
#ifndef _W64
# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
# define _W64 __w64
# else
# define _W64
# endif
#endif
/* 7.18.1 Integer types. */
/* 7.18.1.1 Exact-width integer types. */
/* Visual Studio 6 and Embedded Visual C++ 4 doesn't
* realize that, e.g. char has the same size as __int8
* so we give up on __intX for them.
*/
#if (_MSC_VER < 1300)
typedef signed char int8_t;
typedef signed short int16_t;
typedef signed int int32_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
#else
typedef signed __int8 int8_t;
typedef signed __int16 int16_t;
typedef signed __int32 int32_t;
typedef unsigned __int8 uint8_t;
typedef unsigned __int16 uint16_t;
typedef unsigned __int32 uint32_t;
#endif
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
/* 7.18.1.2 Minimum-width integer types. */
typedef int8_t int_least8_t;
typedef int16_t int_least16_t;
typedef int32_t int_least32_t;
typedef int64_t int_least64_t;
typedef uint8_t uint_least8_t;
typedef uint16_t uint_least16_t;
typedef uint32_t uint_least32_t;
typedef uint64_t uint_least64_t;
/* 7.18.1.3 Fastest minimum-width integer types. */
typedef int8_t int_fast8_t;
typedef int16_t int_fast16_t;
typedef int32_t int_fast32_t;
typedef int64_t int_fast64_t;
typedef uint8_t uint_fast8_t;
typedef uint16_t uint_fast16_t;
typedef uint32_t uint_fast32_t;
typedef uint64_t uint_fast64_t;
/* 7.18.1.4 Integer types capable of holding object pointers. */
#ifdef _WIN64 /* [ */
typedef signed __int64 intptr_t;
typedef unsigned __int64 uintptr_t;
#else /* _WIN64 ][ */
typedef _W64 signed int intptr_t;
typedef _W64 unsigned int uintptr_t;
#endif /* _WIN64 ] */
/* 7.18.1.5 Greatest-width integer types. */
typedef int64_t intmax_t;
typedef uint64_t uintmax_t;
/* 7.18.2 Limits of specified-width integer types. */
#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS)
/* [ See footnote 220 at page 257 and footnote 221 at page 259. */
/* 7.18.2.1 Limits of exact-width integer types. */
#define INT8_MIN ((int8_t)_I8_MIN)
#define INT8_MAX _I8_MAX
#define INT16_MIN ((int16_t)_I16_MIN)
#define INT16_MAX _I16_MAX
#define INT32_MIN ((int32_t)_I32_MIN)
#define INT32_MAX _I32_MAX
#define INT64_MIN ((int64_t)_I64_MIN)
#define INT64_MAX _I64_MAX
#define UINT8_MAX _UI8_MAX
#define UINT16_MAX _UI16_MAX
#define UINT32_MAX _UI32_MAX
#define UINT64_MAX _UI64_MAX
/* 7.18.2.2 Limits of minimum-width integer types. */
#define INT_LEAST8_MIN INT8_MIN
#define INT_LEAST8_MAX INT8_MAX
#define INT_LEAST16_MIN INT16_MIN
#define INT_LEAST16_MAX INT16_MAX
#define INT_LEAST32_MIN INT32_MIN
#define INT_LEAST32_MAX INT32_MAX
#define INT_LEAST64_MIN INT64_MIN
#define INT_LEAST64_MAX INT64_MAX
#define UINT_LEAST8_MAX UINT8_MAX
#define UINT_LEAST16_MAX UINT16_MAX
#define UINT_LEAST32_MAX UINT32_MAX
#define UINT_LEAST64_MAX UINT64_MAX
/* 7.18.2.3 Limits of fastest minimum-width integer types. */
#define INT_FAST8_MIN INT8_MIN
#define INT_FAST8_MAX INT8_MAX
#define INT_FAST16_MIN INT16_MIN
#define INT_FAST16_MAX INT16_MAX
#define INT_FAST32_MIN INT32_MIN
#define INT_FAST32_MAX INT32_MAX
#define INT_FAST64_MIN INT64_MIN
#define INT_FAST64_MAX INT64_MAX
#define UINT_FAST8_MAX UINT8_MAX
#define UINT_FAST16_MAX UINT16_MAX
#define UINT_FAST32_MAX UINT32_MAX
#define UINT_FAST64_MAX UINT64_MAX
/* 7.18.2.4 Limits of integer types capable of holding object pointers. */
#ifdef _WIN64 /* [ */
# define INTPTR_MIN INT64_MIN
# define INTPTR_MAX INT64_MAX
# define UINTPTR_MAX UINT64_MAX
#else /* _WIN64 ][ */
# define INTPTR_MIN INT32_MIN
# define INTPTR_MAX INT32_MAX
# define UINTPTR_MAX UINT32_MAX
#endif /* _WIN64 ] */
/* 7.18.2.5 Limits of greatest-width integer types */
#define INTMAX_MIN INT64_MIN
#define INTMAX_MAX INT64_MAX
#define UINTMAX_MAX UINT64_MAX
/* 7.18.3 Limits of other integer types */
#ifdef _WIN64 /* [ */
# define PTRDIFF_MIN _I64_MIN
# define PTRDIFF_MAX _I64_MAX
#else /* _WIN64 ][ */
# define PTRDIFF_MIN _I32_MIN
# define PTRDIFF_MAX _I32_MAX
#endif /* _WIN64 ] */
#define SIG_ATOMIC_MIN INT_MIN
#define SIG_ATOMIC_MAX INT_MAX
#ifndef SIZE_MAX /* [ */
# ifdef _WIN64 /* [ */
# define SIZE_MAX _UI64_MAX
# else /* _WIN64 ][ */
# define SIZE_MAX _UI32_MAX
# endif /* _WIN64 ] */
#endif /* SIZE_MAX ] */
/* WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h> */
#ifndef WCHAR_MIN /* [ */
# define WCHAR_MIN 0
#endif /* WCHAR_MIN ] */
#ifndef WCHAR_MAX // [
# define WCHAR_MAX _UI16_MAX
#endif /* WCHAR_MAX ] */
#define WINT_MIN 0
#define WINT_MAX _UI16_MAX
#endif /* __STDC_LIMIT_MACROS ] */
/* 7.18.4 Limits of other integer types */
#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS)
/* [ See footnote 224 at page 260 */
/* 7.18.4.1 Macros for minimum-width integer constants */
#define INT8_C(val) val##i8
#define INT16_C(val) val##i16
#define INT32_C(val) val##i32
#define INT64_C(val) val##i64
#define UINT8_C(val) val##ui8
#define UINT16_C(val) val##ui16
#define UINT32_C(val) val##ui32
#define UINT64_C(val) val##ui64
/* 7.18.4.2 Macros for greatest-width integer constants */
#define INTMAX_C INT64_C
#define UINTMAX_C UINT64_C
#endif
/* __STDC_CONSTANT_MACROS ] */
#else
/* Sanity for everything else. */
#include <stdint.h>
#endif
#endif

View File

@ -0,0 +1,794 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="libretro-win32"
ProjectGUID="{4A2A7544-0547-4539-8B53-047FB9A15C75}"
RootNamespace="libsneswin32"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="libsnes Debug|Win32"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../;../apu/bapu"
PreprocessorDefinitions="__WIN32__"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="2"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\libretro.dll"
LinkIncremental="2"
ModuleDefinitionFile="libretro.def"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="libsnes Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../;../apu/bapu"
PreprocessorDefinitions="__WIN32__"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="2"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
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<ClCompile Include="..\sdd1emu.cpp" />
<ClCompile Include="..\server.cpp" />
<ClCompile Include="..\seta.cpp" />
<ClCompile Include="..\seta010.cpp" />
<ClCompile Include="..\seta011.cpp" />
<ClCompile Include="..\seta018.cpp" />
<ClCompile Include="..\snapshot.cpp" />
<ClCompile Include="..\snes9x.cpp" />
<ClCompile Include="..\spc7110.cpp" />
<ClCompile Include="..\srtc.cpp" />
<ClCompile Include="..\stream.cpp" />
<ClCompile Include="..\tile.cpp" />
<ClCompile Include="libretro.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,348 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="s9x-source">
<UniqueIdentifier>{11448d42-5e46-4e58-b0be-8cb4b3b52ec0}</UniqueIdentifier>
</Filter>
<Filter Include="s9x-source\APU">
<UniqueIdentifier>{dff4c5c7-1360-4c70-9a67-f5457847b1e9}</UniqueIdentifier>
</Filter>
<Filter Include="s9x-source\APU\SMP">
<UniqueIdentifier>{d36ce584-8d5f-421c-9e1c-219a937e23c3}</UniqueIdentifier>
</Filter>
<Filter Include="s9x-source\APU\DSP">
<UniqueIdentifier>{bb8b70ce-cd5a-45ab-848c-5c5379190802}</UniqueIdentifier>
</Filter>
<Filter Include="libretro">
<UniqueIdentifier>{7445db59-72e6-42a3-963c-c352087333b1}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\65c816.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\bsx.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\c4.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\cheats.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\conffile.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\controls.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\cpuaddr.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\cpuexec.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\cpumacro.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\cpuops.h">
<Filter>s9x-source</Filter>
</ClInclude>
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<Filter>s9x-source</Filter>
</ClInclude>
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<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\display.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\dma.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\dsp.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\font.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\fxemu.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\fxinst.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\getset.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\gfx.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\language.h">
<Filter>s9x-source</Filter>
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<Filter>s9x-source</Filter>
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<Filter>s9x-source</Filter>
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<ClInclude Include="..\messages.h">
<Filter>s9x-source</Filter>
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<ClInclude Include="..\movie.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\netplay.h">
<Filter>s9x-source</Filter>
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<Filter>s9x-source</Filter>
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<ClInclude Include="..\screenshot.h">
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</ClInclude>
<ClInclude Include="..\sdd1.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\sdd1emu.h">
<Filter>s9x-source</Filter>
</ClInclude>
<ClInclude Include="..\seta.h">
<Filter>s9x-source</Filter>
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<ClInclude Include="..\snapshot.h">
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<ClInclude Include="..\snes9x.h">
<Filter>s9x-source</Filter>
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</ClInclude>
<ClInclude Include="..\apu\apu.h">
<Filter>s9x-source\APU</Filter>
</ClInclude>
<ClInclude Include="..\apu\hermite_resampler.h">
<Filter>s9x-source\APU</Filter>
</ClInclude>
<ClInclude Include="..\apu\resampler.h">
<Filter>s9x-source\APU</Filter>
</ClInclude>
<ClInclude Include="..\apu\ring_buffer.h">
<Filter>s9x-source\APU</Filter>
</ClInclude>
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<Filter>s9x-source\APU\DSP</Filter>
</ClInclude>
<ClInclude Include="..\apu\bapu\dsp\blargg_config.h">
<Filter>s9x-source\APU\DSP</Filter>
</ClInclude>
<ClInclude Include="..\apu\bapu\dsp\blargg_endian.h">
<Filter>s9x-source\APU\DSP</Filter>
</ClInclude>
<ClInclude Include="..\apu\bapu\dsp\blargg_source.h">
<Filter>s9x-source\APU\DSP</Filter>
</ClInclude>
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<Filter>s9x-source\APU\DSP</Filter>
</ClInclude>
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<Filter>s9x-source\APU\DSP</Filter>
</ClInclude>
<ClInclude Include="libretro.h">
<Filter>libretro</Filter>
</ClInclude>
<ClInclude Include="..\msu1.h">
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<ClCompile Include="..\bsx.cpp">
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<ClCompile Include="..\c4emu.cpp">
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<ClCompile Include="..\cheats2.cpp">
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<Filter>s9x-source</Filter>
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<ClCompile Include="..\cpuexec.cpp">
<Filter>s9x-source</Filter>
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<ClCompile Include="..\cpuops.cpp">
<Filter>s9x-source</Filter>
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<ClCompile Include="..\crosshairs.cpp">
<Filter>s9x-source</Filter>
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<ClCompile Include="..\debug.cpp">
<Filter>s9x-source</Filter>
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<ClCompile Include="..\dma.cpp">
<Filter>s9x-source</Filter>
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<ClCompile Include="..\dsp.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\dsp1.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\dsp2.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\dsp3.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\dsp4.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\fxemu.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\fxinst.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\gfx.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\globals.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\loadzip.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\logger.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\memmap.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\movie.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\netplay.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\obc1.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\ppu.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\sa1.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\sa1cpu.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\screenshot.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\sdd1.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\sdd1emu.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\server.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\seta.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\seta010.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\seta011.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\seta018.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\snapshot.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\snes9x.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\spc7110.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\srtc.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\stream.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\tile.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
<ClCompile Include="..\apu\apu.cpp">
<Filter>s9x-source\APU</Filter>
</ClCompile>
<ClCompile Include="..\apu\bapu\smp\smp.cpp">
<Filter>s9x-source\APU\SMP</Filter>
</ClCompile>
<ClCompile Include="..\apu\bapu\smp\smp_state.cpp">
<Filter>s9x-source\APU\SMP</Filter>
</ClCompile>
<ClCompile Include="..\apu\bapu\dsp\sdsp.cpp">
<Filter>s9x-source\APU\DSP</Filter>
</ClCompile>
<ClCompile Include="..\apu\bapu\dsp\SPC_DSP.cpp">
<Filter>s9x-source\APU\DSP</Filter>
</ClCompile>
<ClCompile Include="libretro.cpp">
<Filter>libretro</Filter>
</ClCompile>
<ClCompile Include="..\msu1.cpp">
<Filter>s9x-source</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -9,29 +9,30 @@
#include "snapshot.h" #include "snapshot.h"
#include "controls.h" #include "controls.h"
#include "cheats.h" #include "cheats.h"
#include "movie.h"
#include "logger.h" #include "logger.h"
#include "display.h" #include "display.h"
#include "conffile.h" #include "conffile.h"
#include <stdio.h> #include <stdio.h>
#ifndef __WIN32__ #ifdef _WIN32
#include <direct.h>
#else
#include <unistd.h> #include <unistd.h>
#endif #endif
#include <sys/stat.h> #include <sys/stat.h>
#include <sys/types.h> #include <sys/types.h>
#include <fcntl.h> #include <fcntl.h>
#define RETRO_DEVICE_JOYPAD_MULTITAP ((1 << 8) | RETRO_DEVICE_JOYPAD) #define RETRO_DEVICE_JOYPAD_MULTITAP ((1 << 8) | RETRO_DEVICE_JOYPAD)
#define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN) #define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN)
#define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN) #define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN)
#define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS ((3 << 8) | RETRO_DEVICE_LIGHTGUN) #define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS ((3 << 8) | RETRO_DEVICE_LIGHTGUN)
#define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM ((4 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM ((4 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_GAME_BOY_RAM ((5 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_GAME_BOY_RAM ((5 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_GAME_BOY_RTC ((6 << 8) | RETRO_MEMORY_RTC) #define RETRO_MEMORY_SNES_GAME_BOY_RTC ((6 << 8) | RETRO_MEMORY_RTC)
#define RETRO_GAME_TYPE_BSX 0x101 #define RETRO_GAME_TYPE_BSX 0x101
#define RETRO_GAME_TYPE_BSX_SLOTTED 0x102 #define RETRO_GAME_TYPE_BSX_SLOTTED 0x102
@ -39,12 +40,14 @@
#define RETRO_GAME_TYPE_SUPER_GAME_BOY 0x104 #define RETRO_GAME_TYPE_SUPER_GAME_BOY 0x104
#define SNES_4_3 4.0f / 3.0f #define SNES_4_3 4.0f / 3.0f
#define SNES_8_7 8.0f / 7.0f
char g_rom_dir[PATH_MAX]; char g_rom_dir[1024];
char g_basename[PATH_MAX]; char g_basename[1024];
bool overclock_cycles = false;
bool reduce_sprite_flicker = false;
int one_c, slow_one_c, two_c;
static retro_log_printf_t log_cb = NULL; retro_log_printf_t log_cb = NULL;
static retro_video_refresh_t video_cb = NULL; static retro_video_refresh_t video_cb = NULL;
static retro_audio_sample_t audio_cb = NULL; static retro_audio_sample_t audio_cb = NULL;
static retro_audio_sample_batch_t audio_batch_cb = NULL; static retro_audio_sample_batch_t audio_batch_cb = NULL;
@ -110,21 +113,9 @@ void retro_set_input_state(retro_input_state_t cb)
input_state_cb = cb; input_state_cb = cb;
} }
enum overscan_mode {
OVERSCAN_CROP_ON,
OVERSCAN_CROP_OFF,
OVERSCAN_CROP_AUTO
};
enum aspect_mode {
ASPECT_RATIO_4_3,
ASPECT_RATIO_8_7,
ASPECT_RATIO_NTSC,
ASPECT_RATIO_PAL,
ASPECT_RATIO_AUTO
};
static retro_environment_t environ_cb; static retro_environment_t environ_cb;
static overscan_mode crop_overscan_mode = OVERSCAN_CROP_ON; // default to crop static unsigned crop_overscan_mode = 0;
static aspect_mode aspect_ratio_mode = ASPECT_RATIO_4_3; // default to 4:3 static unsigned aspect_ratio_mode = 0;
static bool rom_loaded = false; static bool rom_loaded = false;
void retro_set_environment(retro_environment_t cb) void retro_set_environment(retro_environment_t cb)
{ {
@ -134,6 +125,10 @@ void retro_set_environment(retro_environment_t cb)
// These variable names and possible values constitute an ABI with ZMZ (ZSNES Libretro player). // These variable names and possible values constitute an ABI with ZMZ (ZSNES Libretro player).
// Changing "Show layer 1" is fine, but don't change "layer_1"/etc or the possible values ("Yes|No"). // Changing "Show layer 1" is fine, but don't change "layer_1"/etc or the possible values ("Yes|No").
// Adding more variables and rearranging them is safe. // Adding more variables and rearranging them is safe.
{ "snes9x_up_down_allowed", "Allow Opposing Directions; disabled|enabled" },
{ "snes9x_overclock", "SuperFX Frequency; 100%|200%|400%|600%|800%|1000%" },
//{ "snes9x_overclock_cycles", "Reduce Slowdown (Hack, Unsafe); disabled|compatible|max" },
//{ "snes9x_reduce_sprite_flicker", "Reduce Flickering (Hack, Unsafe); disabled|enabled" },
{ "snes9x_layer_1", "Show layer 1; enabled|disabled" }, { "snes9x_layer_1", "Show layer 1; enabled|disabled" },
{ "snes9x_layer_2", "Show layer 2; enabled|disabled" }, { "snes9x_layer_2", "Show layer 2; enabled|disabled" },
{ "snes9x_layer_3", "Show layer 3; enabled|disabled" }, { "snes9x_layer_3", "Show layer 3; enabled|disabled" },
@ -141,6 +136,7 @@ void retro_set_environment(retro_environment_t cb)
{ "snes9x_layer_5", "Show sprite layer; enabled|disabled" }, { "snes9x_layer_5", "Show sprite layer; enabled|disabled" },
{ "snes9x_gfx_clip", "Enable graphic clip windows; enabled|disabled" }, { "snes9x_gfx_clip", "Enable graphic clip windows; enabled|disabled" },
{ "snes9x_gfx_transp", "Enable transparency effects; enabled|disabled" }, { "snes9x_gfx_transp", "Enable transparency effects; enabled|disabled" },
{ "snes9x_gfx_hires", "Enable hires mode; enabled|disabled" },
{ "snes9x_sndchan_1", "Enable sound channel 1; enabled|disabled" }, { "snes9x_sndchan_1", "Enable sound channel 1; enabled|disabled" },
{ "snes9x_sndchan_2", "Enable sound channel 2; enabled|disabled" }, { "snes9x_sndchan_2", "Enable sound channel 2; enabled|disabled" },
{ "snes9x_sndchan_3", "Enable sound channel 3; enabled|disabled" }, { "snes9x_sndchan_3", "Enable sound channel 3; enabled|disabled" },
@ -149,20 +145,20 @@ void retro_set_environment(retro_environment_t cb)
{ "snes9x_sndchan_6", "Enable sound channel 6; enabled|disabled" }, { "snes9x_sndchan_6", "Enable sound channel 6; enabled|disabled" },
{ "snes9x_sndchan_7", "Enable sound channel 7; enabled|disabled" }, { "snes9x_sndchan_7", "Enable sound channel 7; enabled|disabled" },
{ "snes9x_sndchan_8", "Enable sound channel 8; enabled|disabled" }, { "snes9x_sndchan_8", "Enable sound channel 8; enabled|disabled" },
{ "snes9x_overscan", "Crop overscan; enabled|disabled|auto" }, { "snes9x_overscan", "Crop overscan; auto|enabled|disabled" },
{ "snes9x_aspect", "Preferred aspect ratio; 4:3|8:7|auto|ntsc|pal" }, { "snes9x_aspect", "Preferred aspect ratio; auto|ntsc|pal|4:3" },
{ NULL, NULL }, { NULL, NULL },
}; };
environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables); environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
const struct retro_controller_description port_1[] = { static const struct retro_controller_description port_1[] = {
{ "SNES Joypad", RETRO_DEVICE_JOYPAD }, { "SNES Joypad", RETRO_DEVICE_JOYPAD },
{ "SNES Mouse", RETRO_DEVICE_MOUSE }, { "SNES Mouse", RETRO_DEVICE_MOUSE },
{ "Multitap", RETRO_DEVICE_JOYPAD_MULTITAP }, { "Multitap", RETRO_DEVICE_JOYPAD_MULTITAP },
}; };
const struct retro_controller_description port_2[] = { static const struct retro_controller_description port_2[] = {
{ "SNES Joypad", RETRO_DEVICE_JOYPAD }, { "SNES Joypad", RETRO_DEVICE_JOYPAD },
{ "SNES Mouse", RETRO_DEVICE_MOUSE }, { "SNES Mouse", RETRO_DEVICE_MOUSE },
{ "Multitap", RETRO_DEVICE_JOYPAD_MULTITAP }, { "Multitap", RETRO_DEVICE_JOYPAD_MULTITAP },
@ -170,10 +166,10 @@ void retro_set_environment(retro_environment_t cb)
{ "Justifier", RETRO_DEVICE_LIGHTGUN_JUSTIFIER }, { "Justifier", RETRO_DEVICE_LIGHTGUN_JUSTIFIER },
}; };
const struct retro_controller_info ports[] = { static const struct retro_controller_info ports[] = {
{ port_1, 3 }, { port_1, 3 },
{ port_2, 5 }, { port_2, 5 },
{ 0 }, { 0, 0 },
}; };
environ_cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports); environ_cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
@ -191,16 +187,67 @@ static void update_variables(void)
bool geometry_update = false; bool geometry_update = false;
char key[256]; char key[256];
struct retro_variable var; struct retro_variable var;
var.key = "snes9x_overclock";
var.value = NULL;
var.key=key; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
int freq = atoi(var.value);
Settings.SuperFXClockMultiplier = freq;
}
var.key = "snes9x_up_down_allowed";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
Settings.UpAndDown = !strcmp(var.value, "disabled") ? false : true;
}
else
Settings.UpAndDown = false;
var.key = "snes9x_overclock_cycles";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (strcmp(var.value, "compatible") == 0)
{
overclock_cycles = true;
one_c = 4;
slow_one_c = 5;
two_c = 6;
}
else if (strcmp(var.value, "max") == 0)
{
overclock_cycles = true;
one_c = 3;
slow_one_c = 3;
two_c = 3;
}
else
overclock_cycles = false;
}
var.key = "snes9x_reduce_sprite_flicker";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (strcmp(var.value, "enabled") == 0)
reduce_sprite_flicker = true;
else
reduce_sprite_flicker = false;
}
int disabled_channels=0; int disabled_channels=0;
strcpy(key, "snes9x_sndchan_x"); strcpy(key, "snes9x_sndchan_x");
var.key=key;
for (int i=0;i<8;i++) for (int i=0;i<8;i++)
{ {
key[strlen("snes9x_sndchan_")]='1'+i; key[strlen("snes9x_sndchan_")]='1'+i;
var.value=NULL; var.value=NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && !strcmp("disabled", var.value)) if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && !strcmp("disabled", var.value))
disabled_channels|=1<<i; disabled_channels|=1<<i;
} }
S9xSetSoundControl(disabled_channels^0xFF); S9xSetSoundControl(disabled_channels^0xFF);
@ -212,7 +259,7 @@ static void update_variables(void)
{ {
key[strlen("snes9x_layer_")]='1'+i; key[strlen("snes9x_layer_")]='1'+i;
var.value=NULL; var.value=NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && !strcmp("disabled", var.value)) if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && !strcmp("disabled", var.value))
disabled_layers|=1<<i; disabled_layers|=1<<i;
} }
Settings.BG_Forced=disabled_layers; Settings.BG_Forced=disabled_layers;
@ -220,22 +267,26 @@ static void update_variables(void)
//for some reason, Transparency seems to control both the fixed color and the windowing registers? //for some reason, Transparency seems to control both the fixed color and the windowing registers?
var.key="snes9x_gfx_clip"; var.key="snes9x_gfx_clip";
var.value=NULL; var.value=NULL;
Settings.DisableGraphicWindows=(environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && !strcmp("disabled", var.value)); Settings.DisableGraphicWindows=(environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && !strcmp("disabled", var.value));
var.key="snes9x_gfx_transp"; var.key="snes9x_gfx_transp";
var.value=NULL; var.value=NULL;
Settings.Transparency=!(environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && !strcmp("disabled", var.value)); Settings.Transparency=!(environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && !strcmp("disabled", var.value));
var.key="snes9x_gfx_hires";
var.value=NULL;
Settings.SupportHiRes=!(environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && !strcmp("disabled", var.value));
var.key = "snes9x_overscan"; var.key = "snes9x_overscan";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{ {
overscan_mode newval = OVERSCAN_CROP_AUTO; unsigned newval = 0;
if (strcmp(var.value, "enabled") == 0) if (strcmp(var.value, "enabled") == 0)
newval = OVERSCAN_CROP_ON; newval = 1;
else if (strcmp(var.value, "disabled") == 0) else if (strcmp(var.value, "disabled") == 0)
newval = OVERSCAN_CROP_OFF; newval = 2;
if (newval != crop_overscan_mode) if (newval != crop_overscan_mode)
{ {
crop_overscan_mode = newval; crop_overscan_mode = newval;
@ -247,15 +298,13 @@ static void update_variables(void)
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{ {
aspect_mode newval = ASPECT_RATIO_AUTO; unsigned newval = 0;
if (strcmp(var.value, "ntsc") == 0) if (strcmp(var.value, "ntsc") == 0)
newval = ASPECT_RATIO_NTSC; newval = 1;
else if (strcmp(var.value, "pal") == 0) else if (strcmp(var.value, "pal") == 0)
newval = ASPECT_RATIO_PAL; newval = 2;
else if (strcmp(var.value, "4:3") == 0) else if (strcmp(var.value, "4:3") == 0)
newval = ASPECT_RATIO_4_3; newval = 3;
else if (strcmp(var.value, "8:7") == 0)
newval = ASPECT_RATIO_8_7;
if (newval != aspect_ratio_mode) if (newval != aspect_ratio_mode)
{ {
@ -270,13 +319,25 @@ static void update_variables(void)
static void S9xAudioCallback(void*) static void S9xAudioCallback(void*)
{ {
// Just pick a big buffer. We won't use it all. const int BUFFER_SIZE = 256;
static int16_t audio_buf[0x20000]; // This is called every time 128 to 132 samples are generated, which happens about 8 times per frame. A buffer size of 256 samples is enough here.
static int16_t audio_buf[BUFFER_SIZE];
S9xFinalizeSamples(); S9xFinalizeSamples();
size_t avail = S9xGetSampleCount(); size_t avail = S9xGetSampleCount();
S9xMixSamples((uint8*)audio_buf, avail); while (avail >= BUFFER_SIZE)
audio_batch_cb(audio_buf,avail >> 1); {
//this loop will never be entered, but handle oversized sample counts just in case
S9xMixSamples((uint8*)audio_buf, BUFFER_SIZE);
audio_batch_cb(audio_buf, BUFFER_SIZE >> 1);
avail -= BUFFER_SIZE;
}
if (avail > 0)
{
S9xMixSamples((uint8*)audio_buf, avail);
audio_batch_cb(audio_buf, avail >> 1);
}
} }
void retro_get_system_info(struct retro_system_info *info) void retro_get_system_info(struct retro_system_info *info)
@ -284,36 +345,34 @@ void retro_get_system_info(struct retro_system_info *info)
memset(info,0,sizeof(retro_system_info)); memset(info,0,sizeof(retro_system_info));
info->library_name = "Snes9x"; info->library_name = "Snes9x";
info->library_version = VERSION; #ifndef GIT_VERSION
info->valid_extensions = "smc|sfc|swc|fig|bs"; #define GIT_VERSION ""
#endif
info->library_version = VERSION GIT_VERSION;
info->valid_extensions = "smc|sfc|swc|fig";
info->need_fullpath = false; info->need_fullpath = false;
info->block_extract = false; info->block_extract = false;
} }
float get_aspect_ratio(unsigned width, unsigned height) float get_aspect_ratio(unsigned width, unsigned height)
{ {
if (aspect_ratio_mode == ASPECT_RATIO_4_3) if (aspect_ratio_mode == 3) // 4:3
{ {
return SNES_4_3; return SNES_4_3;
} }
else if (aspect_ratio_mode == ASPECT_RATIO_8_7)
{
return SNES_8_7;
}
// OV2: not sure if these really make sense - NTSC is similar to 4:3, PAL looks weird
float sample_frequency_ntsc = 135000000.0 / 11.0; float sample_frequency_ntsc = 135000000.0 / 11.0;
float sample_frequency_pal = 14750000.0; float sample_frequency_pal = 14750000.0;
float sample_freq = retro_get_region() == RETRO_REGION_NTSC ? sample_frequency_ntsc : sample_frequency_pal; float sample_freq = retro_get_region() == RETRO_REGION_NTSC ? sample_frequency_ntsc : sample_frequency_pal;
float dot_rate = SNES::cpu.frequency / 4.0; float dot_rate = SNES::cpu.frequency / 4.0;
if (aspect_ratio_mode == ASPECT_RATIO_NTSC) // ntsc if (aspect_ratio_mode == 1) // ntsc
{ {
sample_freq = sample_frequency_ntsc; sample_freq = sample_frequency_ntsc;
dot_rate = NTSC_MASTER_CLOCK / 4.0; dot_rate = NTSC_MASTER_CLOCK / 4.0;
} }
else if (aspect_ratio_mode == ASPECT_RATIO_PAL) // pal else if (aspect_ratio_mode == 2) // pal
{ {
sample_freq = sample_frequency_pal; sample_freq = sample_frequency_pal;
dot_rate = PAL_MASTER_CLOCK / 4.0; dot_rate = PAL_MASTER_CLOCK / 4.0;
@ -328,9 +387,9 @@ void retro_get_system_av_info(struct retro_system_av_info *info)
memset(info,0,sizeof(retro_system_av_info)); memset(info,0,sizeof(retro_system_av_info));
unsigned width = SNES_WIDTH; unsigned width = SNES_WIDTH;
unsigned height = PPU.ScreenHeight; unsigned height = PPU.ScreenHeight;
if (crop_overscan_mode == OVERSCAN_CROP_ON) if (crop_overscan_mode == 1) // enabled
height = SNES_HEIGHT; height = SNES_HEIGHT;
else if (crop_overscan_mode == OVERSCAN_CROP_OFF) else if (crop_overscan_mode == 2) // disabled
height = SNES_HEIGHT_EXTENDED; height = SNES_HEIGHT_EXTENDED;
info->geometry.base_width = width; info->geometry.base_width = width;
@ -356,40 +415,40 @@ void retro_reset()
static unsigned snes_devices[2]; static unsigned snes_devices[2];
void retro_set_controller_port_device(unsigned port, unsigned device) void retro_set_controller_port_device(unsigned port, unsigned device)
{ {
if(port < 2) if (port < 2)
{ {
int offset = snes_devices[0] == RETRO_DEVICE_JOYPAD_MULTITAP ? 4 : 1; int offset = snes_devices[0] == RETRO_DEVICE_JOYPAD_MULTITAP ? 4 : 1;
switch (device) switch (device)
{ {
case RETRO_DEVICE_JOYPAD: case RETRO_DEVICE_JOYPAD:
S9xSetController(port, CTL_JOYPAD, port * offset, 0, 0, 0); S9xSetController(port, CTL_JOYPAD, port * offset, 0, 0, 0);
snes_devices[port] = RETRO_DEVICE_JOYPAD; snes_devices[port] = RETRO_DEVICE_JOYPAD;
break; break;
case RETRO_DEVICE_JOYPAD_MULTITAP: case RETRO_DEVICE_JOYPAD_MULTITAP:
S9xSetController(port, CTL_MP5, port * offset, port * offset + 1, port * offset + 2, port * offset + 3); S9xSetController(port, CTL_MP5, port * offset, port * offset + 1, port * offset + 2, port * offset + 3);
snes_devices[port] = RETRO_DEVICE_JOYPAD_MULTITAP; snes_devices[port] = RETRO_DEVICE_JOYPAD_MULTITAP;
break; break;
case RETRO_DEVICE_MOUSE: case RETRO_DEVICE_MOUSE:
S9xSetController(port, CTL_MOUSE, 0, 0, 0, 0); S9xSetController(port, CTL_MOUSE, port, 0, 0, 0);
snes_devices[port] = RETRO_DEVICE_MOUSE; snes_devices[port] = RETRO_DEVICE_MOUSE;
break; break;
case RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE: case RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE:
S9xSetController(port, CTL_SUPERSCOPE, 0, 0, 0, 0); S9xSetController(port, CTL_SUPERSCOPE, 0, 0, 0, 0);
snes_devices[port] = RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE; snes_devices[port] = RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE;
break; break;
case RETRO_DEVICE_LIGHTGUN_JUSTIFIER: case RETRO_DEVICE_LIGHTGUN_JUSTIFIER:
S9xSetController(port, CTL_JUSTIFIER, 0, 0, 0, 0); S9xSetController(port, CTL_JUSTIFIER, 0, 0, 0, 0);
snes_devices[port] = RETRO_DEVICE_LIGHTGUN_JUSTIFIER; snes_devices[port] = RETRO_DEVICE_LIGHTGUN_JUSTIFIER;
break; break;
default: default:
if (log_cb) if (log_cb)
log_cb(RETRO_LOG_ERROR, "[libretro]: Invalid device (%d).\n", device); log_cb(RETRO_LOG_ERROR, "[libretro]: Invalid device.\n");
} }
if (!port) if (!port)
retro_set_controller_port_device(1, snes_devices[1]); retro_set_controller_port_device(1, snes_devices[1]);
} }
else if(device != RETRO_DEVICE_NONE) else if(device != RETRO_DEVICE_NONE)
log_cb(RETRO_LOG_INFO, "[libretro]: Nonexistent Port (%d).\n", port); log_cb(RETRO_LOG_INFO, "[libretro]: Nonexistent Port (%d).\n", port);
} }
void retro_cheat_reset() void retro_cheat_reset()
@ -432,6 +491,49 @@ void retro_cheat_set(unsigned index, bool enabled, const char *codeline)
S9xCheatsEnable(); S9xCheatsEnable();
} }
#define MAX_MAPS 32
static struct retro_memory_descriptor memorydesc[MAX_MAPS];
static unsigned memorydesc_c;
static bool merge_mapping()
{
if (memorydesc_c==1) return false;//can't merge the only one
struct retro_memory_descriptor * a=&memorydesc[MAX_MAPS - (memorydesc_c-1)];
struct retro_memory_descriptor * b=&memorydesc[MAX_MAPS - memorydesc_c];
//printf("test %x/%x\n",a->start,b->start);
if (a->flags != b->flags) return false;
if (a->disconnect != b->disconnect) return false;
if (a->len != b->len) return false;
if (a->addrspace || b->addrspace) return false;//we don't use these
if (((char*)a->ptr)+a->offset==((char*)b->ptr)+b->offset && a->select==b->select)
{
//printf("merge/mirror\n");
a->select&=~(a->start^b->start);
memorydesc_c--;
return true;
}
uint32 len=a->len;
if (!len) len=(0x1000000 - a->select);
if (len && ((len-1) & (len | a->disconnect))==0 && ((char*)a->ptr)+a->offset+len == ((char*)b->ptr)+b->offset)
{
//printf("merge/consec\n");
a->select &=~ len;
a->disconnect &=~ len;
memorydesc_c--;
return true;
}
//printf("nomerge\n");
return false;
}
void S9xAppendMapping(struct retro_memory_descriptor *desc)
{
//do it backwards - snes9x defines the last one to win, while we define the first one to win
//printf("add %x\n",desc->start);
memcpy(&memorydesc[MAX_MAPS - (++memorydesc_c)], desc, sizeof(struct retro_memory_descriptor));
while (merge_mapping()) {}
}
static void init_descriptors(void) static void init_descriptors(void)
{ {
struct retro_input_descriptor desc[] = { struct retro_input_descriptor desc[] = {
@ -500,15 +602,18 @@ static void init_descriptors(void)
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" }, { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" }, { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 0 }, { 0, 0, 0, 0, NULL },
}; };
environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc); environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc);
} }
static bool ChronoTriggerFrameHack;
bool retro_load_game(const struct retro_game_info *game) bool retro_load_game(const struct retro_game_info *game)
{ {
init_descriptors(); init_descriptors();
memorydesc_c = 0;
update_variables(); update_variables();
@ -525,19 +630,35 @@ bool retro_load_game(const struct retro_game_info *game)
rom_loaded = Memory.LoadROMMem((const uint8_t*)game->data ,game->size); rom_loaded = Memory.LoadROMMem((const uint8_t*)game->data ,game->size);
} }
enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_RGB565; int pixel_format = RGB555;
if(environ_cb) {
if(!environ_cb || !environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) pixel_format = RGB565;
{ enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_RGB565;
return false; if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
pixel_format = RGB555;
} }
S9xGraphicsDeinit(); S9xGraphicsDeinit();
S9xSetRenderPixelFormat(pixel_format);
S9xGraphicsInit(); S9xGraphicsInit();
if (!rom_loaded && log_cb) if (!rom_loaded && log_cb)
log_cb(RETRO_LOG_ERROR, "[libretro]: Rom loading failed...\n"); log_cb(RETRO_LOG_ERROR, "[libretro]: Rom loading failed...\n");
/* Check if Chrono Trigger is loaded, if so, we need to set a variable to
* true to get rid of an annoying mid-frame resolution switch to 256x239
* which can cause an undesirable flicker/breakup of the screen for a
* split second - this happens whenever the game switches from normal
* mode to battle mode and vice versa. */
ChronoTriggerFrameHack = false;
if (Memory.match_nc("CHRONO TRIGGER") || /* Chrono Trigger */
Memory.match_id("ACT") ||
Memory.match_id("AC9J") /* Chrono Trigger (Sample) */
)
ChronoTriggerFrameHack = true;
struct retro_memory_map map={ memorydesc+MAX_MAPS-memorydesc_c, memorydesc_c };
if (rom_loaded) environ_cb(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, &map);
return rom_loaded; return rom_loaded;
} }
@ -548,6 +669,7 @@ bool retro_load_game_special(unsigned game_type,
const struct retro_game_info *info, size_t num_info) { const struct retro_game_info *info, size_t num_info) {
init_descriptors(); init_descriptors();
memorydesc_c = 0;
update_variables(); update_variables();
@ -593,6 +715,9 @@ bool retro_load_game_special(unsigned game_type,
break; break;
} }
struct retro_memory_map map={ memorydesc+MAX_MAPS-memorydesc_c, memorydesc_c };
if (rom_loaded) environ_cb(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, &map);
return rom_loaded; return rom_loaded;
} }
@ -605,7 +730,7 @@ static void check_system_specs(void)
environ_cb(RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL, &level); environ_cb(RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL, &level);
} }
void retro_init() void retro_init(void)
{ {
struct retro_log_callback log; struct retro_log_callback log;
@ -614,6 +739,10 @@ void retro_init()
else else
log_cb = NULL; log_cb = NULL;
// State that SNES9X supports achievements.
bool achievements = true;
environ_cb(RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS, &achievements);
memset(&Settings, 0, sizeof(Settings)); memset(&Settings, 0, sizeof(Settings));
Settings.MouseMaster = TRUE; Settings.MouseMaster = TRUE;
Settings.SuperScopeMaster = TRUE; Settings.SuperScopeMaster = TRUE;
@ -631,10 +760,6 @@ void retro_init()
Settings.InitialInfoStringTimeout = 120; Settings.InitialInfoStringTimeout = 120;
Settings.HDMATimingHack = 100; Settings.HDMATimingHack = 100;
Settings.BlockInvalidVRAMAccessMaster = TRUE; Settings.BlockInvalidVRAMAccessMaster = TRUE;
Settings.WrongMovieStateProtection = TRUE;
Settings.DumpStreamsMaxFrames = -1;
Settings.StretchScreenshots = 0;
Settings.SnapshotScreenshots = FALSE;
Settings.CartAName[0] = 0; Settings.CartAName[0] = 0;
Settings.CartBName[0] = 0; Settings.CartBName[0] = 0;
Settings.AutoSaveDelay = 1; Settings.AutoSaveDelay = 1;
@ -652,9 +777,15 @@ void retro_init()
exit(1); exit(1);
} }
//very slow devices will still pop
S9xInitSound(1000, 0);//just give it a 1 second buffer
//this needs to be applied to all snes9x cores
//increasing the buffer size does not cause extra lag(tested with 1000ms buffer)
//bool8 S9xInitSound (int buffer_ms, int lag_ms)
S9xInitSound(32, 0); //give it a 1.9 frame long buffer, or 1026 samples. The audio buffer is flushed every 128-132 samples anyway, so it won't get anywhere near there.
S9xSetSoundMute(FALSE); S9xSetSoundMute(FALSE);
S9xSetSamplesAvailableCallback(S9xAudioCallback, NULL); S9xSetSamplesAvailableCallback(S9xAudioCallback, NULL);
@ -725,6 +856,7 @@ void retro_init()
#define BTN_POINTER (BTN_LAST + 1) #define BTN_POINTER (BTN_LAST + 1)
#define BTN_POINTER2 (BTN_POINTER + 1) #define BTN_POINTER2 (BTN_POINTER + 1)
static void map_buttons() static void map_buttons()
{ {
MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_A), "Joypad1 A"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_A), "Joypad1 A");
@ -875,9 +1007,26 @@ void retro_run()
update_geometry(); update_geometry();
height = PPU.ScreenHeight; height = PPU.ScreenHeight;
} }
int result = -1;
bool okay = environ_cb(RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE, &result);
if (okay)
{
bool audioEnabled = 0 != (result & 2);
bool videoEnabled = 0 != (result & 1);
IPPU.RenderThisFrame = videoEnabled;
S9xSetSoundMute(!audioEnabled);
}
else
{
IPPU.RenderThisFrame = true;
S9xSetSoundMute(false);
}
poll_cb(); poll_cb();
report_buttons(); report_buttons();
S9xMainLoop(); S9xMainLoop();
S9xAudioCallback(NULL);
} }
void retro_deinit() void retro_deinit()
@ -917,6 +1066,9 @@ void* retro_get_memory_data(unsigned type)
case RETRO_MEMORY_VIDEO_RAM: case RETRO_MEMORY_VIDEO_RAM:
data = Memory.VRAM; data = Memory.VRAM;
break; break;
//case RETRO_MEMORY_ROM:
// data = Memory.ROM;
// break;
default: default:
data = NULL; data = NULL;
break; break;
@ -948,6 +1100,9 @@ size_t retro_get_memory_size(unsigned type)
case RETRO_MEMORY_VIDEO_RAM: case RETRO_MEMORY_VIDEO_RAM:
size = 64 * 1024; size = 64 * 1024;
break; break;
//case RETRO_MEMORY_ROM:
// size = Memory.CalculatedSize;
// break;
default: default:
size = 0; size = 0;
break; break;
@ -973,12 +1128,17 @@ bool retro_unserialize(const void* data, size_t size)
{ {
if (S9xUnfreezeGameMem((const uint8_t*)data,size) != SUCCESS) if (S9xUnfreezeGameMem((const uint8_t*)data,size) != SUCCESS)
return false; return false;
return true; return true;
} }
bool8 S9xDeinitUpdate(int width, int height) bool8 S9xDeinitUpdate(int width, int height)
{ {
if (crop_overscan_mode == OVERSCAN_CROP_ON) // Apply Chrono Trigger Framehack
if (ChronoTriggerFrameHack && (height > SNES_HEIGHT))
height = SNES_HEIGHT;
if (crop_overscan_mode == 1) // enabled
{ {
if (height >= SNES_HEIGHT << 1) if (height >= SNES_HEIGHT << 1)
{ {
@ -989,7 +1149,7 @@ bool8 S9xDeinitUpdate(int width, int height)
height = SNES_HEIGHT; height = SNES_HEIGHT;
} }
} }
else if (crop_overscan_mode == OVERSCAN_CROP_OFF) else if (crop_overscan_mode == 2) // disabled
{ {
if (height > SNES_HEIGHT_EXTENDED) if (height > SNES_HEIGHT_EXTENDED)
{ {
@ -1011,7 +1171,7 @@ bool8 S9xDeinitUpdate(int width, int height)
bool8 S9xContinueUpdate(int width, int height) bool8 S9xContinueUpdate(int width, int height)
{ {
return true; return S9xDeinitUpdate(width, height);
} }
// Dummy functions that should probably be implemented correctly later. // Dummy functions that should probably be implemented correctly later.
@ -1019,6 +1179,12 @@ void S9xParsePortConfig(ConfigFile&, int) {}
void S9xSyncSpeed() {} void S9xSyncSpeed() {}
const char* S9xStringInput(const char* in) { return in; } const char* S9xStringInput(const char* in) { return in; }
#ifdef _WIN32
#define SLASH '\\'
#else
#define SLASH '/'
#endif
const char* S9xGetFilename(const char* in, s9x_getdirtype type) const char* S9xGetFilename(const char* in, s9x_getdirtype type)
{ {
static char newpath[2048]; static char newpath[2048];
@ -1028,8 +1194,8 @@ const char* S9xGetFilename(const char* in, s9x_getdirtype type)
switch (type) switch (type)
{ {
case ROMFILENAME_DIR: case ROMFILENAME_DIR:
snprintf(newpath, sizeof(newpath), "%s%c%s%s", sprintf(newpath, "%s%c%s%s",
g_rom_dir, SLASH_CHAR, g_basename, in); g_rom_dir, SLASH, g_basename, in);
return newpath; return newpath;
default: default:
break; break;
@ -1060,13 +1226,35 @@ const char* S9xBasename(const char* in) { return in; }
bool8 S9xInitUpdate() { return TRUE; } bool8 S9xInitUpdate() { return TRUE; }
void S9xExtraUsage() {} void S9xExtraUsage() {}
bool8 S9xOpenSoundDevice() { return TRUE; } bool8 S9xOpenSoundDevice() { return TRUE; }
void S9xMessage(int, int, const char*) {}
bool S9xPollAxis(unsigned int, short*) { return FALSE; } bool S9xPollAxis(unsigned int, short*) { return FALSE; }
void S9xSetPalette() {} void S9xSetPalette() {}
void S9xParseArg(char**, int&, int) {} void S9xParseArg(char**, int&, int) {}
void S9xExit() {} void S9xExit() {}
bool S9xPollPointer(unsigned int, short*, short*) { return false; } bool S9xPollPointer(unsigned int, short*, short*) { return false; }
const char *S9xChooseMovieFilename(unsigned char) { return NULL; }
void S9xMessage(int type, int, const char* s)
{
if (!log_cb) return;
switch (type)
{
case S9X_DEBUG:
log_cb(RETRO_LOG_DEBUG, "%s\n", s);
break;
case S9X_WARNING:
log_cb(RETRO_LOG_WARN, "%s\n", s);
break;
case S9X_INFO:
log_cb(RETRO_LOG_INFO, "%s\n", s);
break;
case S9X_ERROR:
log_cb(RETRO_LOG_ERROR, "%s\n", s);
break;
default:
log_cb(RETRO_LOG_DEBUG, "%s\n", s);
break;
}
}
bool8 S9xOpenSnapshotFile(const char* filepath, bool8 read_only, STREAM *file) bool8 S9xOpenSnapshotFile(const char* filepath, bool8 read_only, STREAM *file)
{ {

39
libretro/libretro.def Normal file
View File

@ -0,0 +1,39 @@
LIBRARY libretro
EXPORTS
retro_api_version
retro_get_system_info
retro_get_system_av_info
retro_set_video_refresh
retro_set_audio_sample
retro_set_audio_sample_batch
retro_set_input_poll
retro_set_input_state
retro_set_environment
retro_set_controller_port_device
retro_init
retro_deinit
retro_reset
retro_run
retro_serialize_size
retro_serialize
retro_unserialize
retro_cheat_reset
retro_cheat_set
retro_load_game
retro_unload_game
retro_load_game_special
retro_get_region
retro_get_memory_data
retro_get_memory_size

891
libretro/libretro.h Executable file → Normal file

File diff suppressed because it is too large Load Diff

124
libretro/msvc/msvc-2010.bat Normal file
View File

@ -0,0 +1,124 @@
@echo off
@echo Setting environment for using Microsoft Visual Studio 2010 x86 tools.
@call :GetVSCommonToolsDir
@if "%VS100COMNTOOLS%"=="" goto error_no_VS100COMNTOOLSDIR
@call "%VS100COMNTOOLS%VCVarsQueryRegistry.bat" 32bit No64bit
@if "%VSINSTALLDIR%"=="" goto error_no_VSINSTALLDIR
@if "%FrameworkDir32%"=="" goto error_no_FrameworkDIR32
@if "%FrameworkVersion32%"=="" goto error_no_FrameworkVer32
@if "%Framework35Version%"=="" goto error_no_Framework35Version
@set FrameworkDir=%FrameworkDir32%
@set FrameworkVersion=%FrameworkVersion32%
@if not "%WindowsSdkDir%" == "" (
@set "PATH=%WindowsSdkDir%bin\NETFX 4.0 Tools;%WindowsSdkDir%bin;%PATH%"
@set "INCLUDE=%WindowsSdkDir%include;%INCLUDE%"
@set "LIB=%WindowsSdkDir%lib;%LIB%"
)
@rem
@rem Root of Visual Studio IDE installed files.
@rem
@set DevEnvDir=%VSINSTALLDIR%Common7\IDE\
@rem PATH
@rem ----
@if exist "%VSINSTALLDIR%Team Tools\Performance Tools" (
@set "PATH=%VSINSTALLDIR%Team Tools\Performance Tools;%PATH%"
)
@if exist "%ProgramFiles%\HTML Help Workshop" set PATH=%ProgramFiles%\HTML Help Workshop;%PATH%
@if exist "%ProgramFiles(x86)%\HTML Help Workshop" set PATH=%ProgramFiles(x86)%\HTML Help Workshop;%PATH%
@if exist "%VCINSTALLDIR%VCPackages" set PATH=%VCINSTALLDIR%VCPackages;%PATH%
@set PATH=%FrameworkDir%%Framework35Version%;%PATH%
@set PATH=%FrameworkDir%%FrameworkVersion%;%PATH%
@set PATH=%VSINSTALLDIR%Common7\Tools;%PATH%
@if exist "%VCINSTALLDIR%BIN" set PATH=%VCINSTALLDIR%BIN;%PATH%
@set PATH=%DevEnvDir%;%PATH%
@if exist "%VSINSTALLDIR%VSTSDB\Deploy" (
@set "PATH=%VSINSTALLDIR%VSTSDB\Deploy;%PATH%"
)
@if not "%FSHARPINSTALLDIR%" == "" (
@set "PATH=%FSHARPINSTALLDIR%;%PATH%"
)
@rem INCLUDE
@rem -------
@if exist "%VCINSTALLDIR%ATLMFC\INCLUDE" set INCLUDE=%VCINSTALLDIR%ATLMFC\INCLUDE;%INCLUDE%
@if exist "%VCINSTALLDIR%INCLUDE" set INCLUDE=%VCINSTALLDIR%INCLUDE;%INCLUDE%
@rem LIB
@rem ---
@if exist "%VCINSTALLDIR%ATLMFC\LIB" set LIB=%VCINSTALLDIR%ATLMFC\LIB;%LIB%
@if exist "%VCINSTALLDIR%LIB" set LIB=%VCINSTALLDIR%LIB;%LIB%
@rem LIBPATH
@rem -------
@if exist "%VCINSTALLDIR%ATLMFC\LIB" set LIBPATH=%VCINSTALLDIR%ATLMFC\LIB;%LIBPATH%
@if exist "%VCINSTALLDIR%LIB" set LIBPATH=%VCINSTALLDIR%LIB;%LIBPATH%
@set LIBPATH=%FrameworkDir%%Framework35Version%;%LIBPATH%
@set LIBPATH=%FrameworkDir%%FrameworkVersion%;%LIBPATH%
@goto end
@REM -----------------------------------------------------------------------
:GetVSCommonToolsDir
@set VS100COMNTOOLS=
@call :GetVSCommonToolsDirHelper32 HKLM > nul 2>&1
@if errorlevel 1 call :GetVSCommonToolsDirHelper32 HKCU > nul 2>&1
@if errorlevel 1 call :GetVSCommonToolsDirHelper64 HKLM > nul 2>&1
@if errorlevel 1 call :GetVSCommonToolsDirHelper64 HKCU > nul 2>&1
@exit /B 0
:GetVSCommonToolsDirHelper32
@for /F "tokens=1,2*" %%i in ('reg query "%1\SOFTWARE\Microsoft\VisualStudio\SxS\VS7" /v "10.0"') DO (
@if "%%i"=="10.0" (
@SET "VS100COMNTOOLS=%%k"
)
)
@if "%VS100COMNTOOLS%"=="" exit /B 1
@SET "VS100COMNTOOLS=%VS100COMNTOOLS%Common7\Tools\"
@exit /B 0
:GetVSCommonToolsDirHelper64
@for /F "tokens=1,2*" %%i in ('reg query "%1\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\SxS\VS7" /v "10.0"') DO (
@if "%%i"=="10.0" (
@SET "VS100COMNTOOLS=%%k"
)
)
@if "%VS100COMNTOOLS%"=="" exit /B 1
@SET "VS100COMNTOOLS=%VS100COMNTOOLS%Common7\Tools\"
@exit /B 0
@REM -----------------------------------------------------------------------
:error_no_VS100COMNTOOLSDIR
@echo ERROR: Cannot determine the location of the VS Common Tools folder.
@goto end
:error_no_VSINSTALLDIR
@echo ERROR: Cannot determine the location of the VS installation.
@goto end
:error_no_FrameworkDIR32
@echo ERROR: Cannot determine the location of the .NET Framework 32bit installation.
@goto end
:error_no_FrameworkVer32
@echo ERROR: Cannot determine the version of the .NET Framework 32bit installation.
@goto end
:error_no_Framework35Version
@echo ERROR: Cannot determine the .NET Framework 3.5 version.
@goto end
:end
msbuild msvc-2010.sln /p:Configuration=Release /target:clean
msbuild msvc-2010.sln /p:Configuration=Release
exit

View File

@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "msvc-2010", "msvc-2010\msvc-2010.vcxproj", "{5BDB0E63-AD88-4547-BF48-169312DDD188}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|Win32.ActiveCfg = Debug|Win32
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Debug|Win32.Build.0 = Debug|Win32
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|Win32.ActiveCfg = Release|Win32
{5BDB0E63-AD88-4547-BF48-169312DDD188}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,27 @@
LIBRARY "msvc-2010"
EXPORTS
retro_set_environment
retro_set_video_refresh
retro_set_audio_sample
retro_set_audio_sample_batch
retro_set_input_poll
retro_set_input_state
retro_init
retro_deinit
retro_api_version
retro_get_system_info
retro_get_system_av_info
retro_set_controller_port_device
retro_reset
retro_run
retro_serialize_size
retro_serialize
retro_unserialize
retro_cheat_reset
retro_cheat_set
retro_load_game
retro_load_game_special
retro_unload_game
retro_get_region
retro_get_memory_data
retro_get_memory_size

View File

@ -0,0 +1,140 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{5BDB0E63-AD88-4547-BF48-169312DDD188}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>msvc2010</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)msvc-2010\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)msvc-2010\$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\apu\bapu\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ModuleDefinitionFile>libretro.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MSVC2010_EXPORTS;%(PreprocessorDefinitions);RIGHTSHIFT_IS_SAR;__LIBRETRO__;__WIN32__;_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;$(SolutionDir)\..\..\..\;$(SolutionDir)\..\..\apu\bapu\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<ModuleDefinitionFile>libretro.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\apu\apu.cpp" />
<ClCompile Include="..\..\..\apu\bapu\dsp\sdsp.cpp" />
<ClCompile Include="..\..\..\apu\bapu\dsp\SPC_DSP.cpp" />
<ClCompile Include="..\..\..\apu\bapu\smp\smp.cpp" />
<ClCompile Include="..\..\..\apu\bapu\smp\smp_state.cpp" />
<ClCompile Include="..\..\..\bml.cpp" />
<ClCompile Include="..\..\..\bsx.cpp" />
<ClCompile Include="..\..\..\c4.cpp" />
<ClCompile Include="..\..\..\c4emu.cpp" />
<ClCompile Include="..\..\..\cheats.cpp" />
<ClCompile Include="..\..\..\cheats2.cpp" />
<ClCompile Include="..\..\..\clip.cpp" />
<ClCompile Include="..\..\..\conffile.cpp" />
<ClCompile Include="..\..\..\controls.cpp" />
<ClCompile Include="..\..\..\cpu.cpp" />
<ClCompile Include="..\..\..\cpuexec.cpp" />
<ClCompile Include="..\..\..\cpuops.cpp" />
<ClCompile Include="..\..\..\crosshairs.cpp" />
<ClCompile Include="..\..\..\debug.cpp" />
<ClCompile Include="..\..\..\dma.cpp" />
<ClCompile Include="..\..\..\dsp.cpp" />
<ClCompile Include="..\..\..\dsp1.cpp" />
<ClCompile Include="..\..\..\dsp2.cpp" />
<ClCompile Include="..\..\..\dsp3.cpp" />
<ClCompile Include="..\..\..\dsp4.cpp" />
<ClCompile Include="..\..\..\fxdbg.cpp" />
<ClCompile Include="..\..\..\fxemu.cpp" />
<ClCompile Include="..\..\..\fxinst.cpp" />
<ClCompile Include="..\..\..\gfx.cpp" />
<ClCompile Include="..\..\..\globals.cpp" />
<ClCompile Include="..\..\..\logger.cpp" />
<ClCompile Include="..\..\..\memmap.cpp" />
<ClCompile Include="..\..\..\movie.cpp" />
<ClCompile Include="..\..\..\netplay.cpp" />
<ClCompile Include="..\..\..\obc1.cpp" />
<ClCompile Include="..\..\..\ppu.cpp" />
<ClCompile Include="..\..\..\sa1.cpp" />
<ClCompile Include="..\..\..\sa1cpu.cpp" />
<ClCompile Include="..\..\..\sdd1.cpp" />
<ClCompile Include="..\..\..\sdd1emu.cpp" />
<ClCompile Include="..\..\..\server.cpp" />
<ClCompile Include="..\..\..\seta.cpp" />
<ClCompile Include="..\..\..\seta010.cpp" />
<ClCompile Include="..\..\..\seta011.cpp" />
<ClCompile Include="..\..\..\seta018.cpp" />
<ClCompile Include="..\..\..\sha256.cpp" />
<ClCompile Include="..\..\..\snapshot.cpp" />
<ClCompile Include="..\..\..\snes9x.cpp" />
<ClCompile Include="..\..\..\spc7110.cpp" />
<ClCompile Include="..\..\..\srtc.cpp" />
<ClCompile Include="..\..\..\stream.cpp" />
<ClCompile Include="..\..\..\tile.cpp" />
<ClCompile Include="..\..\libretro.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,193 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Source Files\apu">
<UniqueIdentifier>{7722f8be-0c98-4fd5-a919-d642e2bae1ce}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\apu\bapu">
<UniqueIdentifier>{effa9675-f3f1-4f4e-a39c-171182a225b8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\apu\bapu\dsp">
<UniqueIdentifier>{e6d15138-760b-4651-ac48-7eaab1f67fec}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\apu\bapu\smp">
<UniqueIdentifier>{57cbef14-a9d6-45dd-9d6b-338d7b63a520}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libretro">
<UniqueIdentifier>{161f54ee-3443-4972-afe1-b1931c65570b}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\libretro.cpp">
<Filter>Source Files\libretro</Filter>
</ClCompile>
<ClCompile Include="..\..\..\apu\apu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\apu\bapu\dsp\sdsp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\apu\bapu\dsp\SPC_DSP.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\apu\bapu\smp\smp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\apu\bapu\smp\smp_state.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\bml.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\bsx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\c4.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\c4emu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cheats.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cheats2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\clip.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\conffile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\controls.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cpu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cpuexec.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\cpuops.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\crosshairs.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\debug.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\dma.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\dsp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\dsp1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\dsp2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\dsp3.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\dsp4.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\fxdbg.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\fxemu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\fxinst.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\gfx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\globals.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\logger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\memmap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\movie.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\netplay.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\obc1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\ppu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\sa1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\sa1cpu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\sdd1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\sdd1emu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\server.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\seta.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\seta010.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\seta011.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\seta018.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\sha256.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\snapshot.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\snes9x.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\spc7110.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\srtc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\stream.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\tile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

18
port.h
View File

@ -216,10 +216,14 @@
#define RIGHTSHIFT_int8_IS_SAR #define RIGHTSHIFT_int8_IS_SAR
#define RIGHTSHIFT_int16_IS_SAR #define RIGHTSHIFT_int16_IS_SAR
#define RIGHTSHIFT_int32_IS_SAR #define RIGHTSHIFT_int32_IS_SAR
#ifndef __WIN32_LIBSNES__ #ifndef __LIBRETRO__
#define SNES_JOY_READ_CALLBACKS #define SNES_JOY_READ_CALLBACKS
#define GFX_MULTI_FORMAT #define GFX_MULTI_FORMAT
#endif //__WIN32_LIBSNES__ #endif //__LIBRETRO__
#endif
#ifdef __LIBRETRO__
#define GFX_MULTI_FORMAT
#endif #endif
#ifdef __MACOSX__ #ifdef __MACOSX__
@ -279,9 +283,9 @@ __extension__
typedef long long int64; typedef long long int64;
typedef unsigned long long uint64; typedef unsigned long long uint64;
#ifdef PTR_NOT_INT #ifdef PTR_NOT_INT
typedef long pint; typedef size_t pint;
#else // __PTR_NOT_INT #else // __PTR_NOT_INT
typedef int pint; typedef size_t pint;
#endif // __PTR_NOT_INT #endif // __PTR_NOT_INT
#endif // __WIN32__ #endif // __WIN32__
#endif // HAVE_STDINT_H #endif // HAVE_STDINT_H
@ -320,14 +324,14 @@ void _makepath (char *, const char *, const char *, const char *, const char *);
#define snprintf _snprintf #define snprintf _snprintf
#define strcasecmp stricmp #define strcasecmp stricmp
#define strncasecmp strnicmp #define strncasecmp strnicmp
#ifndef __WIN32_LIBSNES__ #ifndef __LIBRETRO__
void WinDisplayStringFromBottom(const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap); void WinDisplayStringFromBottom(const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap);
#define S9xDisplayString WinDisplayStringFromBottom #define S9xDisplayString WinDisplayStringFromBottom
void SetInfoDlgColor(unsigned char, unsigned char, unsigned char); void SetInfoDlgColor(unsigned char, unsigned char, unsigned char);
#define SET_UI_COLOR(r,g,b) SetInfoDlgColor(r,g,b) #define SET_UI_COLOR(r,g,b) SetInfoDlgColor(r,g,b)
#else // __WIN32_LIBSNES__ #else // __LIBRETRO__
#define S9xDisplayString DisplayStringFromBottom #define S9xDisplayString DisplayStringFromBottom
#endif // __WIN32_LIBSNES__ #endif // __LIBRETRO__
#endif // __WIN32__ #endif // __WIN32__
#if defined(__DJGPP) || defined(__WIN32__) #if defined(__DJGPP) || defined(__WIN32__)