mirror of https://github.com/snes9xgit/snes9x.git
Vulkan: Use helper for image transitions.
This commit is contained in:
parent
39c0f8418b
commit
79f6e911f3
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@ -2,6 +2,7 @@
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#include "vulkan_pipeline_image.hpp"
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#include "slang_helpers.hpp"
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#include "vulkan_common.hpp"
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namespace Vulkan
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{
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@ -63,25 +64,14 @@ void PipelineImage::generate_mipmaps(vk::CommandBuffer cmd)
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if (!mipmap)
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return;
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auto srr = [](unsigned int i) { return vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, i, 1, 0, 1); };
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auto srl = [](unsigned int i) { return vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, i, 0, 1); };
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auto range = [](unsigned int i) { return vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, i, 1, 0, 1); };
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auto level = [](unsigned int i) { return vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, i, 0, 1); };
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auto image_memory_barrier = vk::ImageMemoryBarrier{}.setImage(image);
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auto mipmap_levels = mipmap ? mipmap_levels_for_size(image_width, image_height) : 1;
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image_layout_transition(cmd, image, vk::ImageLayout::eShaderReadOnlyOptimal, vk::ImageLayout::eTransferSrcOptimal);
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// Transition base layer to readable format.
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image_memory_barrier
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.setImage(image)
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.setOldLayout(vk::ImageLayout::eShaderReadOnlyOptimal)
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.setNewLayout(vk::ImageLayout::eTransferSrcOptimal)
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.setSrcAccessMask(vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eInputAttachmentRead)
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.setDstAccessMask(vk::AccessFlagBits::eTransferRead)
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.setSubresourceRange(srr(0));
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cmd.pipelineBarrier(vk::PipelineStageFlagBits::eVertexShader | vk::PipelineStageFlagBits::eFragmentShader,
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vk::PipelineStageFlagBits::eTransfer,
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{}, {}, {}, image_memory_barrier);
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int base_width = image_width;
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int base_height = image_height;
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int base_level = 0;
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@ -90,75 +80,52 @@ void PipelineImage::generate_mipmaps(vk::CommandBuffer cmd)
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// Transition base layer to readable format.
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if (base_level > 0)
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{
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image_memory_barrier
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.setImage(image)
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.setOldLayout(vk::ImageLayout::eTransferDstOptimal)
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.setNewLayout(vk::ImageLayout::eTransferSrcOptimal)
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.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite)
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.setDstAccessMask(vk::AccessFlagBits::eTransferRead)
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.setSubresourceRange(srr(base_level));
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cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eTransfer,
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{}, {}, {}, image_memory_barrier);
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image_layout_transition(cmd,
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image,
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vk::ImageLayout::eTransferDstOptimal,
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vk::ImageLayout::eTransferSrcOptimal,
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range(base_level));
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}
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// Transition mipmap layer to writable
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image_memory_barrier
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.setImage(image)
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.setOldLayout(vk::ImageLayout::eUndefined)
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.setNewLayout(vk::ImageLayout::eTransferDstOptimal)
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.setSrcAccessMask(vk::AccessFlagBits::eNone)
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.setDstAccessMask(vk::AccessFlagBits::eTransferWrite)
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.setSubresourceRange(srr(base_level + 1));
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cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eTransfer,
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{}, {}, {}, image_memory_barrier);
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image_layout_transition(cmd,
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image,
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vk::ImageLayout::eUndefined,
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vk::ImageLayout::eTransferDstOptimal,
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range(base_level + 1));
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// Blit base layer to mipmap layer
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int mipmap_width = base_width >> 1;
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int mipmap_height = base_height >> 1;
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if (mipmap_width < 1)
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mipmap_width = 1;
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if (mipmap_height < 1)
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mipmap_height = 1;
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int mipmap_width = std::max(base_width >> 1, 1);
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int mipmap_height = std::max(base_height >> 1, 1);
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auto blit = vk::ImageBlit{}
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.setSrcOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(base_width, base_height, 1) })
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.setDstOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(mipmap_width, mipmap_height, 1) })
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.setSrcSubresource(srl(base_level))
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.setDstSubresource(srl(base_level + 1));
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.setSrcSubresource(level(base_level))
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.setDstSubresource(level(base_level + 1));
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base_width = mipmap_width;
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base_height = mipmap_height;
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cmd.blitImage(image, vk::ImageLayout::eTransferSrcOptimal, image, vk::ImageLayout::eTransferDstOptimal, blit, vk::Filter::eLinear);
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cmd.blitImage(image,
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vk::ImageLayout::eTransferSrcOptimal,
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image,
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vk::ImageLayout::eTransferDstOptimal,
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blit,
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vk::Filter::eLinear);
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// Transition base layer to shader readable
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image_memory_barrier
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.setOldLayout(vk::ImageLayout::eTransferSrcOptimal)
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.setNewLayout(vk::ImageLayout::eShaderReadOnlyOptimal)
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.setSrcAccessMask(vk::AccessFlagBits::eTransferRead)
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.setDstAccessMask(vk::AccessFlagBits::eShaderRead)
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.setSubresourceRange(srr(base_level));
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cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eFragmentShader,
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{}, {}, {}, image_memory_barrier);
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image_layout_transition(cmd,
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image,
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vk::ImageLayout::eTransferSrcOptimal,
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vk::ImageLayout::eShaderReadOnlyOptimal,
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range(base_level));
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}
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// Transition final layer to shader readable
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image_memory_barrier
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.setOldLayout(vk::ImageLayout::eTransferDstOptimal)
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.setNewLayout(vk::ImageLayout::eShaderReadOnlyOptimal)
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.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite)
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.setDstAccessMask(vk::AccessFlagBits::eShaderRead)
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.setSubresourceRange(srr(base_level));
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cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eFragmentShader,
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{}, {}, {}, image_memory_barrier);
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image_layout_transition(cmd,
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image,
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vk::ImageLayout::eTransferDstOptimal,
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vk::ImageLayout::eShaderReadOnlyOptimal,
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range(base_level));
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}
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void PipelineImage::barrier(vk::CommandBuffer cmd)
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@ -172,18 +139,11 @@ void PipelineImage::clear(vk::CommandBuffer cmd)
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{
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vk::ImageSubresourceRange subresource_range(vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, 1);
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auto image_memory_barrier = vk::ImageMemoryBarrier{}
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.setImage(image)
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.setSubresourceRange(subresource_range)
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.setOldLayout(vk::ImageLayout::eUndefined)
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.setNewLayout(vk::ImageLayout::eTransferDstOptimal)
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.setSrcAccessMask(vk::AccessFlagBits::eShaderRead)
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.setDstAccessMask(vk::AccessFlagBits::eTransferWrite);
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cmd.pipelineBarrier(vk::PipelineStageFlagBits::eFragmentShader,
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vk::PipelineStageFlagBits::eTransfer,
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{}, {}, {},
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image_memory_barrier);
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image_layout_transition(cmd,
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image,
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vk::ImageLayout::eUndefined,
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vk::ImageLayout::eTransferDstOptimal,
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subresource_range);
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vk::ClearColorValue color{};
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@ -194,16 +154,11 @@ void PipelineImage::clear(vk::CommandBuffer cmd)
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color,
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subresource_range);
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image_memory_barrier
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.setOldLayout(vk::ImageLayout::eTransferDstOptimal)
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.setNewLayout(vk::ImageLayout::eShaderReadOnlyOptimal)
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.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite)
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.setDstAccessMask(vk::AccessFlagBits::eShaderRead);
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cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eFragmentShader,
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{}, {}, {},
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image_memory_barrier);
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image_layout_transition(cmd,
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image,
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vk::ImageLayout::eTransferDstOptimal,
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vk::ImageLayout::eShaderReadOnlyOptimal,
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subresource_range);
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current_layout = vk::ImageLayout::eShaderReadOnlyOptimal;
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}
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@ -4,6 +4,7 @@
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#include "slang_helpers.hpp"
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#include "stb_image.h"
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#include "vulkan/vulkan_enums.hpp"
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#include "vulkan_common.hpp"
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namespace Vulkan
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{
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@ -464,25 +465,12 @@ bool ShaderChain::do_frame_without_swap(uint8_t *data, int width, int height, in
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if (preset->last_pass_uses_feedback && is_last_pass)
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{
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std::array<vk::ImageMemoryBarrier, 2> image_memory_barrier{};
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image_memory_barrier[0]
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.setImage(frame.image.image)
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.setOldLayout(vk::ImageLayout::eUndefined)
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.setNewLayout(vk::ImageLayout::eTransferDstOptimal)
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.setSrcAccessMask(vk::AccessFlagBits::eColorAttachmentWrite)
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.setDstAccessMask(vk::AccessFlagBits::eTransferWrite)
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.setSubresourceRange(vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
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image_memory_barrier[1]
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.setImage(context->swapchain->get_image())
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.setOldLayout(vk::ImageLayout::ePresentSrcKHR)
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.setNewLayout(vk::ImageLayout::eTransferSrcOptimal)
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.setSrcAccessMask(vk::AccessFlagBits::eNone)
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.setDstAccessMask(vk::AccessFlagBits::eTransferRead)
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.setSubresourceRange(vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
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cmd.pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput,
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vk::PipelineStageFlagBits::eTransfer,
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{}, {}, {}, image_memory_barrier);
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image_layout_transition(cmd, frame.image.image,
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vk::ImageLayout::eUndefined,
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vk::ImageLayout::eTransferDstOptimal);
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image_layout_transition(cmd, context->swapchain->get_image(),
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vk::ImageLayout::ePresentSrcKHR,
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vk::ImageLayout::eTransferSrcOptimal);
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auto image_blit = vk::ImageBlit{}
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.setSrcOffsets({ vk::Offset3D(viewport_x, viewport_y, 0), vk::Offset3D(viewport_x + viewport_width, viewport_y + viewport_height, 1) })
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@ -492,25 +480,12 @@ bool ShaderChain::do_frame_without_swap(uint8_t *data, int width, int height, in
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cmd.blitImage(context->swapchain->get_image(), vk::ImageLayout::eTransferSrcOptimal, frame.image.image, vk::ImageLayout::eTransferDstOptimal, image_blit, vk::Filter::eNearest);
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image_memory_barrier[0]
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.setOldLayout(vk::ImageLayout::eTransferDstOptimal)
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.setNewLayout(vk::ImageLayout::eShaderReadOnlyOptimal)
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.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite)
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.setDstAccessMask(vk::AccessFlagBits::eShaderRead)
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.setSubresourceRange(vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
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cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eVertexShader | vk::PipelineStageFlagBits::eFragmentShader,
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{}, {}, {}, image_memory_barrier[0]);
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image_memory_barrier[1]
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.setOldLayout(vk::ImageLayout::eTransferSrcOptimal)
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.setNewLayout(vk::ImageLayout::ePresentSrcKHR)
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.setSrcAccessMask(vk::AccessFlagBits::eTransferRead)
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.setDstAccessMask(vk::AccessFlagBits::eNone)
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.setSubresourceRange(vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
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cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eBottomOfPipe,
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{}, {}, {}, image_memory_barrier[1]);
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image_layout_transition(cmd, frame.image.image,
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vk::ImageLayout::eTransferDstOptimal,
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vk::ImageLayout::eShaderReadOnlyOptimal);
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image_layout_transition(cmd, context->swapchain->get_image(),
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vk::ImageLayout::eTransferSrcOptimal,
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vk::ImageLayout::ePresentSrcKHR);
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frame.image.current_layout = vk::ImageLayout::eTransferDstOptimal;
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}
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@ -1,8 +1,8 @@
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#include <cassert>
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#include "vulkan_texture.hpp"
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#include "vulkan/vulkan_enums.hpp"
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#include "slang_helpers.hpp"
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#include "vulkan_common.hpp"
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namespace Vulkan
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{
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@ -103,20 +103,13 @@ void Texture::from_buffer(vk::CommandBuffer cmd,
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allocator.unmapMemory(buffer_allocation);
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allocator.flushAllocation(buffer_allocation, 0, width * height * pixel_size);
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auto srr = [](unsigned int i) { return vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, i, 1, 0, 1); };
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auto srl = [](unsigned int i) { return vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, i, 0, 1); };
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auto range = [](unsigned int i) { return vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, i, 1, 0, 1); };
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auto level = [](unsigned int i) { return vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, i, 0, 1); };
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auto barrier = vk::ImageMemoryBarrier{}
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.setImage(image)
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.setOldLayout(vk::ImageLayout::eUndefined)
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.setNewLayout(vk::ImageLayout::eTransferDstOptimal)
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.setSrcAccessMask(vk::AccessFlagBits::eShaderRead)
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.setDstAccessMask(vk::AccessFlagBits::eTransferWrite)
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.setSubresourceRange(srr(0));
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cmd.pipelineBarrier(vk::PipelineStageFlagBits::eFragmentShader,
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vk::PipelineStageFlagBits::eTransfer,
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{}, {}, {}, barrier);
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image_layout_transition(cmd, image,
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vk::ImageLayout::eUndefined,
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vk::ImageLayout::eTransferDstOptimal,
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range(0));
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auto buffer_image_copy = vk::BufferImageCopy{}
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.setBufferOffset(0)
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@ -124,7 +117,7 @@ void Texture::from_buffer(vk::CommandBuffer cmd,
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.setBufferImageHeight(height)
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.setImageExtent(vk::Extent3D(width, height, 1))
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.setImageOffset(vk::Offset3D(0, 0, 0))
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.setImageSubresource(srl(0));
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.setImageSubresource(level(0));
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cmd.copyBufferToImage(this->buffer, image, vk::ImageLayout::eTransferDstOptimal, buffer_image_copy);
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auto mipmap_levels = mipmap ? mipmap_levels_for_size(image_width, image_height) : 1;
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@ -135,30 +128,16 @@ void Texture::from_buffer(vk::CommandBuffer cmd,
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for (; base_level + 1 < mipmap_levels; base_level++)
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{
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// Transition base layer to readable format.
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barrier
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.setImage(image)
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.setOldLayout(vk::ImageLayout::eTransferDstOptimal)
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.setNewLayout(vk::ImageLayout::eTransferSrcOptimal)
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.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite)
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.setDstAccessMask(vk::AccessFlagBits::eTransferRead)
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.setSubresourceRange(srr(base_level));
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cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eTransfer,
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{}, {}, {}, barrier);
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image_layout_transition(cmd, image,
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vk::ImageLayout::eTransferDstOptimal,
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vk::ImageLayout::eTransferSrcOptimal,
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range(base_level));
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// Transition mipmap layer to writable
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barrier
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.setImage(image)
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.setOldLayout(vk::ImageLayout::eUndefined)
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.setNewLayout(vk::ImageLayout::eTransferDstOptimal)
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.setSrcAccessMask(vk::AccessFlagBits::eTransferRead)
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.setDstAccessMask(vk::AccessFlagBits::eTransferWrite)
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.setSubresourceRange(srr(base_level + 1));
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cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eTransfer,
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{}, {}, {}, barrier);
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image_layout_transition(cmd, image,
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vk::ImageLayout::eUndefined,
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vk::ImageLayout::eTransferDstOptimal,
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range(base_level + 1));
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// Blit base layer to mipmap layer
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int mipmap_width = base_width >> 1;
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@ -171,8 +150,8 @@ void Texture::from_buffer(vk::CommandBuffer cmd,
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auto blit = vk::ImageBlit{}
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.setSrcOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(base_width, base_height, 1) })
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.setDstOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(mipmap_width, mipmap_height, 1)})
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.setSrcSubresource(srl(base_level))
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.setDstSubresource(srl(base_level + 1));
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.setSrcSubresource(level(base_level))
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.setDstSubresource(level(base_level + 1));
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base_width = mipmap_width;
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base_height = mipmap_height;
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@ -180,29 +159,17 @@ void Texture::from_buffer(vk::CommandBuffer cmd,
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cmd.blitImage(image, vk::ImageLayout::eTransferSrcOptimal, image, vk::ImageLayout::eTransferDstOptimal, blit, vk::Filter::eLinear);
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// Transition base layer to shader readable
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barrier
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.setOldLayout(vk::ImageLayout::eTransferSrcOptimal)
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.setNewLayout(vk::ImageLayout::eShaderReadOnlyOptimal)
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.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite)
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.setDstAccessMask(vk::AccessFlagBits::eShaderRead)
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.setSubresourceRange(srr(base_level));
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cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eFragmentShader,
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{}, {}, {}, barrier);
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image_layout_transition(cmd, image,
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vk::ImageLayout::eTransferSrcOptimal,
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vk::ImageLayout::eShaderReadOnlyOptimal,
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range(base_level));
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}
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// Transition final layer to shader readable
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barrier
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.setOldLayout(vk::ImageLayout::eTransferDstOptimal)
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.setNewLayout(vk::ImageLayout::eShaderReadOnlyOptimal)
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.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite)
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.setDstAccessMask(vk::AccessFlagBits::eShaderRead)
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.setSubresourceRange(srr(base_level));
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cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eFragmentShader,
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{}, {}, {}, barrier);
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||||
image_layout_transition(cmd, image,
|
||||
vk::ImageLayout::eTransferDstOptimal,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal,
|
||||
range(base_level));
|
||||
}
|
||||
|
||||
void Texture::from_buffer(uint8_t *buffer, int width, int height, int byte_stride)
|
||||
|
|
|
@ -124,6 +124,8 @@ if(USE_SLANG)
|
|||
../common/video/vulkan/vk_mem_alloc_implementation.cpp
|
||||
../common/video/vulkan/vulkan_context.cpp
|
||||
../common/video/vulkan/vulkan_context.hpp
|
||||
../common/video/vulkan/vulkan_common.cpp
|
||||
../common/video/vulkan/vulkan_common.hpp
|
||||
../common/video/vulkan/vulkan_texture.cpp
|
||||
../common/video/vulkan/vulkan_texture.hpp
|
||||
../common/video/vulkan/vulkan_swapchain.cpp
|
||||
|
|
|
@ -263,6 +263,8 @@ list(APPEND SOURCES
|
|||
../common/video/vulkan/vk_mem_alloc_implementation.cpp
|
||||
../common/video/vulkan/vulkan_context.cpp
|
||||
../common/video/vulkan/vulkan_context.hpp
|
||||
../common/video/vulkan/vulkan_common.cpp
|
||||
../common/video/vulkan/vulkan_common.hpp
|
||||
../common/video/vulkan/vulkan_texture.cpp
|
||||
../common/video/vulkan/vulkan_texture.hpp
|
||||
../common/video/vulkan/vulkan_swapchain.cpp
|
||||
|
|
|
@ -454,6 +454,7 @@
|
|||
<ClInclude Include="..\common\video\vulkan\slang_preset_ini.hpp" />
|
||||
<ClInclude Include="..\common\video\vulkan\slang_shader.hpp" />
|
||||
<ClInclude Include="..\common\video\vulkan\vulkan_context.hpp" />
|
||||
<ClInclude Include="..\common\video\vulkan\vulkan_common.hpp" />
|
||||
<ClInclude Include="..\common\video\vulkan\vulkan_pipeline_image.hpp" />
|
||||
<ClInclude Include="..\common\video\vulkan\vulkan_shader_chain.hpp" />
|
||||
<ClInclude Include="..\common\video\vulkan\vulkan_simple_output.hpp" />
|
||||
|
@ -625,6 +626,7 @@
|
|||
<ClCompile Include="..\common\video\vulkan\slang_shader.cpp" />
|
||||
<ClCompile Include="..\common\video\vulkan\vk_mem_alloc_implementation.cpp" />
|
||||
<ClCompile Include="..\common\video\vulkan\vulkan_context.cpp" />
|
||||
<ClCompile Include="..\common\video\vulkan\vulkan_common.cpp" />
|
||||
<ClCompile Include="..\common\video\vulkan\vulkan_hpp_storage.cpp" />
|
||||
<ClCompile Include="..\common\video\vulkan\vulkan_pipeline_image.cpp" />
|
||||
<ClCompile Include="..\common\video\vulkan\vulkan_shader_chain.cpp" />
|
||||
|
|
|
@ -315,6 +315,9 @@
|
|||
<ClInclude Include="..\common\video\vulkan\vulkan_context.hpp">
|
||||
<Filter>GUI\VideoDriver\Vulkan</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\video\vulkan\vulkan_common.hpp">
|
||||
<Filter>GUI\VideoDriver\Vulkan</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\video\vulkan\vulkan_pipeline_image.hpp">
|
||||
<Filter>GUI\VideoDriver\Vulkan</Filter>
|
||||
</ClInclude>
|
||||
|
@ -737,6 +740,9 @@
|
|||
<ClCompile Include="..\common\video\vulkan\vulkan_context.cpp">
|
||||
<Filter>GUI\VideoDriver\Vulkan</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\video\vulkan\vulkan_common.cpp">
|
||||
<Filter>GUI\VideoDriver\Vulkan</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\video\vulkan\vulkan_hpp_storage.cpp">
|
||||
<Filter>GUI\VideoDriver\Vulkan</Filter>
|
||||
</ClCompile>
|
||||
|
|
Loading…
Reference in New Issue