Vulkan: Use helper for image transitions.

This commit is contained in:
BearOso 2024-10-17 15:15:21 -05:00
parent 39c0f8418b
commit 79f6e911f3
7 changed files with 96 additions and 187 deletions

View File

@ -2,6 +2,7 @@
#include "vulkan_pipeline_image.hpp" #include "vulkan_pipeline_image.hpp"
#include "slang_helpers.hpp" #include "slang_helpers.hpp"
#include "vulkan_common.hpp"
namespace Vulkan namespace Vulkan
{ {
@ -63,25 +64,14 @@ void PipelineImage::generate_mipmaps(vk::CommandBuffer cmd)
if (!mipmap) if (!mipmap)
return; return;
auto srr = [](unsigned int i) { return vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, i, 1, 0, 1); }; auto range = [](unsigned int i) { return vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, i, 1, 0, 1); };
auto srl = [](unsigned int i) { return vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, i, 0, 1); }; auto level = [](unsigned int i) { return vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, i, 0, 1); };
auto image_memory_barrier = vk::ImageMemoryBarrier{}.setImage(image); auto image_memory_barrier = vk::ImageMemoryBarrier{}.setImage(image);
auto mipmap_levels = mipmap ? mipmap_levels_for_size(image_width, image_height) : 1; auto mipmap_levels = mipmap ? mipmap_levels_for_size(image_width, image_height) : 1;
image_layout_transition(cmd, image, vk::ImageLayout::eShaderReadOnlyOptimal, vk::ImageLayout::eTransferSrcOptimal);
// Transition base layer to readable format. // Transition base layer to readable format.
image_memory_barrier
.setImage(image)
.setOldLayout(vk::ImageLayout::eShaderReadOnlyOptimal)
.setNewLayout(vk::ImageLayout::eTransferSrcOptimal)
.setSrcAccessMask(vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eInputAttachmentRead)
.setDstAccessMask(vk::AccessFlagBits::eTransferRead)
.setSubresourceRange(srr(0));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eVertexShader | vk::PipelineStageFlagBits::eFragmentShader,
vk::PipelineStageFlagBits::eTransfer,
{}, {}, {}, image_memory_barrier);
int base_width = image_width; int base_width = image_width;
int base_height = image_height; int base_height = image_height;
int base_level = 0; int base_level = 0;
@ -90,75 +80,52 @@ void PipelineImage::generate_mipmaps(vk::CommandBuffer cmd)
// Transition base layer to readable format. // Transition base layer to readable format.
if (base_level > 0) if (base_level > 0)
{ {
image_memory_barrier image_layout_transition(cmd,
.setImage(image) image,
.setOldLayout(vk::ImageLayout::eTransferDstOptimal) vk::ImageLayout::eTransferDstOptimal,
.setNewLayout(vk::ImageLayout::eTransferSrcOptimal) vk::ImageLayout::eTransferSrcOptimal,
.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite) range(base_level));
.setDstAccessMask(vk::AccessFlagBits::eTransferRead)
.setSubresourceRange(srr(base_level));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eTransfer,
{}, {}, {}, image_memory_barrier);
} }
// Transition mipmap layer to writable // Transition mipmap layer to writable
image_memory_barrier image_layout_transition(cmd,
.setImage(image) image,
.setOldLayout(vk::ImageLayout::eUndefined) vk::ImageLayout::eUndefined,
.setNewLayout(vk::ImageLayout::eTransferDstOptimal) vk::ImageLayout::eTransferDstOptimal,
.setSrcAccessMask(vk::AccessFlagBits::eNone) range(base_level + 1));
.setDstAccessMask(vk::AccessFlagBits::eTransferWrite)
.setSubresourceRange(srr(base_level + 1));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eTransfer,
{}, {}, {}, image_memory_barrier);
// Blit base layer to mipmap layer // Blit base layer to mipmap layer
int mipmap_width = base_width >> 1; int mipmap_width = std::max(base_width >> 1, 1);
int mipmap_height = base_height >> 1; int mipmap_height = std::max(base_height >> 1, 1);
if (mipmap_width < 1)
mipmap_width = 1;
if (mipmap_height < 1)
mipmap_height = 1;
auto blit = vk::ImageBlit{} auto blit = vk::ImageBlit{}
.setSrcOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(base_width, base_height, 1) }) .setSrcOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(base_width, base_height, 1) })
.setDstOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(mipmap_width, mipmap_height, 1) }) .setDstOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(mipmap_width, mipmap_height, 1) })
.setSrcSubresource(srl(base_level)) .setSrcSubresource(level(base_level))
.setDstSubresource(srl(base_level + 1)); .setDstSubresource(level(base_level + 1));
base_width = mipmap_width; base_width = mipmap_width;
base_height = mipmap_height; base_height = mipmap_height;
cmd.blitImage(image, vk::ImageLayout::eTransferSrcOptimal, image, vk::ImageLayout::eTransferDstOptimal, blit, vk::Filter::eLinear); cmd.blitImage(image,
vk::ImageLayout::eTransferSrcOptimal,
image,
vk::ImageLayout::eTransferDstOptimal,
blit,
vk::Filter::eLinear);
// Transition base layer to shader readable image_layout_transition(cmd,
image_memory_barrier image,
.setOldLayout(vk::ImageLayout::eTransferSrcOptimal) vk::ImageLayout::eTransferSrcOptimal,
.setNewLayout(vk::ImageLayout::eShaderReadOnlyOptimal) vk::ImageLayout::eShaderReadOnlyOptimal,
.setSrcAccessMask(vk::AccessFlagBits::eTransferRead) range(base_level));
.setDstAccessMask(vk::AccessFlagBits::eShaderRead)
.setSubresourceRange(srr(base_level));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eFragmentShader,
{}, {}, {}, image_memory_barrier);
} }
// Transition final layer to shader readable image_layout_transition(cmd,
image_memory_barrier image,
.setOldLayout(vk::ImageLayout::eTransferDstOptimal) vk::ImageLayout::eTransferDstOptimal,
.setNewLayout(vk::ImageLayout::eShaderReadOnlyOptimal) vk::ImageLayout::eShaderReadOnlyOptimal,
.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite) range(base_level));
.setDstAccessMask(vk::AccessFlagBits::eShaderRead)
.setSubresourceRange(srr(base_level));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eFragmentShader,
{}, {}, {}, image_memory_barrier);
} }
void PipelineImage::barrier(vk::CommandBuffer cmd) void PipelineImage::barrier(vk::CommandBuffer cmd)
@ -172,18 +139,11 @@ void PipelineImage::clear(vk::CommandBuffer cmd)
{ {
vk::ImageSubresourceRange subresource_range(vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, 1); vk::ImageSubresourceRange subresource_range(vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, 1);
auto image_memory_barrier = vk::ImageMemoryBarrier{} image_layout_transition(cmd,
.setImage(image) image,
.setSubresourceRange(subresource_range) vk::ImageLayout::eUndefined,
.setOldLayout(vk::ImageLayout::eUndefined) vk::ImageLayout::eTransferDstOptimal,
.setNewLayout(vk::ImageLayout::eTransferDstOptimal) subresource_range);
.setSrcAccessMask(vk::AccessFlagBits::eShaderRead)
.setDstAccessMask(vk::AccessFlagBits::eTransferWrite);
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eFragmentShader,
vk::PipelineStageFlagBits::eTransfer,
{}, {}, {},
image_memory_barrier);
vk::ClearColorValue color{}; vk::ClearColorValue color{};
@ -194,16 +154,11 @@ void PipelineImage::clear(vk::CommandBuffer cmd)
color, color,
subresource_range); subresource_range);
image_memory_barrier image_layout_transition(cmd,
.setOldLayout(vk::ImageLayout::eTransferDstOptimal) image,
.setNewLayout(vk::ImageLayout::eShaderReadOnlyOptimal) vk::ImageLayout::eTransferDstOptimal,
.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite) vk::ImageLayout::eShaderReadOnlyOptimal,
.setDstAccessMask(vk::AccessFlagBits::eShaderRead); subresource_range);
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eFragmentShader,
{}, {}, {},
image_memory_barrier);
current_layout = vk::ImageLayout::eShaderReadOnlyOptimal; current_layout = vk::ImageLayout::eShaderReadOnlyOptimal;
} }

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@ -4,6 +4,7 @@
#include "slang_helpers.hpp" #include "slang_helpers.hpp"
#include "stb_image.h" #include "stb_image.h"
#include "vulkan/vulkan_enums.hpp" #include "vulkan/vulkan_enums.hpp"
#include "vulkan_common.hpp"
namespace Vulkan namespace Vulkan
{ {
@ -464,25 +465,12 @@ bool ShaderChain::do_frame_without_swap(uint8_t *data, int width, int height, in
if (preset->last_pass_uses_feedback && is_last_pass) if (preset->last_pass_uses_feedback && is_last_pass)
{ {
std::array<vk::ImageMemoryBarrier, 2> image_memory_barrier{}; image_layout_transition(cmd, frame.image.image,
image_memory_barrier[0] vk::ImageLayout::eUndefined,
.setImage(frame.image.image) vk::ImageLayout::eTransferDstOptimal);
.setOldLayout(vk::ImageLayout::eUndefined) image_layout_transition(cmd, context->swapchain->get_image(),
.setNewLayout(vk::ImageLayout::eTransferDstOptimal) vk::ImageLayout::ePresentSrcKHR,
.setSrcAccessMask(vk::AccessFlagBits::eColorAttachmentWrite) vk::ImageLayout::eTransferSrcOptimal);
.setDstAccessMask(vk::AccessFlagBits::eTransferWrite)
.setSubresourceRange(vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
image_memory_barrier[1]
.setImage(context->swapchain->get_image())
.setOldLayout(vk::ImageLayout::ePresentSrcKHR)
.setNewLayout(vk::ImageLayout::eTransferSrcOptimal)
.setSrcAccessMask(vk::AccessFlagBits::eNone)
.setDstAccessMask(vk::AccessFlagBits::eTransferRead)
.setSubresourceRange(vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::PipelineStageFlagBits::eTransfer,
{}, {}, {}, image_memory_barrier);
auto image_blit = vk::ImageBlit{} auto image_blit = vk::ImageBlit{}
.setSrcOffsets({ vk::Offset3D(viewport_x, viewport_y, 0), vk::Offset3D(viewport_x + viewport_width, viewport_y + viewport_height, 1) }) .setSrcOffsets({ vk::Offset3D(viewport_x, viewport_y, 0), vk::Offset3D(viewport_x + viewport_width, viewport_y + viewport_height, 1) })
@ -492,25 +480,12 @@ bool ShaderChain::do_frame_without_swap(uint8_t *data, int width, int height, in
cmd.blitImage(context->swapchain->get_image(), vk::ImageLayout::eTransferSrcOptimal, frame.image.image, vk::ImageLayout::eTransferDstOptimal, image_blit, vk::Filter::eNearest); cmd.blitImage(context->swapchain->get_image(), vk::ImageLayout::eTransferSrcOptimal, frame.image.image, vk::ImageLayout::eTransferDstOptimal, image_blit, vk::Filter::eNearest);
image_memory_barrier[0] image_layout_transition(cmd, frame.image.image,
.setOldLayout(vk::ImageLayout::eTransferDstOptimal) vk::ImageLayout::eTransferDstOptimal,
.setNewLayout(vk::ImageLayout::eShaderReadOnlyOptimal) vk::ImageLayout::eShaderReadOnlyOptimal);
.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite) image_layout_transition(cmd, context->swapchain->get_image(),
.setDstAccessMask(vk::AccessFlagBits::eShaderRead) vk::ImageLayout::eTransferSrcOptimal,
.setSubresourceRange(vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1)); vk::ImageLayout::ePresentSrcKHR);
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eVertexShader | vk::PipelineStageFlagBits::eFragmentShader,
{}, {}, {}, image_memory_barrier[0]);
image_memory_barrier[1]
.setOldLayout(vk::ImageLayout::eTransferSrcOptimal)
.setNewLayout(vk::ImageLayout::ePresentSrcKHR)
.setSrcAccessMask(vk::AccessFlagBits::eTransferRead)
.setDstAccessMask(vk::AccessFlagBits::eNone)
.setSubresourceRange(vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eBottomOfPipe,
{}, {}, {}, image_memory_barrier[1]);
frame.image.current_layout = vk::ImageLayout::eTransferDstOptimal; frame.image.current_layout = vk::ImageLayout::eTransferDstOptimal;
} }

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@ -1,8 +1,8 @@
#include <cassert> #include <cassert>
#include "vulkan_texture.hpp" #include "vulkan_texture.hpp"
#include "vulkan/vulkan_enums.hpp"
#include "slang_helpers.hpp" #include "slang_helpers.hpp"
#include "vulkan_common.hpp"
namespace Vulkan namespace Vulkan
{ {
@ -103,20 +103,13 @@ void Texture::from_buffer(vk::CommandBuffer cmd,
allocator.unmapMemory(buffer_allocation); allocator.unmapMemory(buffer_allocation);
allocator.flushAllocation(buffer_allocation, 0, width * height * pixel_size); allocator.flushAllocation(buffer_allocation, 0, width * height * pixel_size);
auto srr = [](unsigned int i) { return vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, i, 1, 0, 1); }; auto range = [](unsigned int i) { return vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, i, 1, 0, 1); };
auto srl = [](unsigned int i) { return vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, i, 0, 1); }; auto level = [](unsigned int i) { return vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, i, 0, 1); };
auto barrier = vk::ImageMemoryBarrier{} image_layout_transition(cmd, image,
.setImage(image) vk::ImageLayout::eUndefined,
.setOldLayout(vk::ImageLayout::eUndefined) vk::ImageLayout::eTransferDstOptimal,
.setNewLayout(vk::ImageLayout::eTransferDstOptimal) range(0));
.setSrcAccessMask(vk::AccessFlagBits::eShaderRead)
.setDstAccessMask(vk::AccessFlagBits::eTransferWrite)
.setSubresourceRange(srr(0));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eFragmentShader,
vk::PipelineStageFlagBits::eTransfer,
{}, {}, {}, barrier);
auto buffer_image_copy = vk::BufferImageCopy{} auto buffer_image_copy = vk::BufferImageCopy{}
.setBufferOffset(0) .setBufferOffset(0)
@ -124,7 +117,7 @@ void Texture::from_buffer(vk::CommandBuffer cmd,
.setBufferImageHeight(height) .setBufferImageHeight(height)
.setImageExtent(vk::Extent3D(width, height, 1)) .setImageExtent(vk::Extent3D(width, height, 1))
.setImageOffset(vk::Offset3D(0, 0, 0)) .setImageOffset(vk::Offset3D(0, 0, 0))
.setImageSubresource(srl(0)); .setImageSubresource(level(0));
cmd.copyBufferToImage(this->buffer, image, vk::ImageLayout::eTransferDstOptimal, buffer_image_copy); cmd.copyBufferToImage(this->buffer, image, vk::ImageLayout::eTransferDstOptimal, buffer_image_copy);
auto mipmap_levels = mipmap ? mipmap_levels_for_size(image_width, image_height) : 1; auto mipmap_levels = mipmap ? mipmap_levels_for_size(image_width, image_height) : 1;
@ -135,30 +128,16 @@ void Texture::from_buffer(vk::CommandBuffer cmd,
for (; base_level + 1 < mipmap_levels; base_level++) for (; base_level + 1 < mipmap_levels; base_level++)
{ {
// Transition base layer to readable format. // Transition base layer to readable format.
barrier image_layout_transition(cmd, image,
.setImage(image) vk::ImageLayout::eTransferDstOptimal,
.setOldLayout(vk::ImageLayout::eTransferDstOptimal) vk::ImageLayout::eTransferSrcOptimal,
.setNewLayout(vk::ImageLayout::eTransferSrcOptimal) range(base_level));
.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite)
.setDstAccessMask(vk::AccessFlagBits::eTransferRead)
.setSubresourceRange(srr(base_level));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eTransfer,
{}, {}, {}, barrier);
// Transition mipmap layer to writable // Transition mipmap layer to writable
barrier image_layout_transition(cmd, image,
.setImage(image) vk::ImageLayout::eUndefined,
.setOldLayout(vk::ImageLayout::eUndefined) vk::ImageLayout::eTransferDstOptimal,
.setNewLayout(vk::ImageLayout::eTransferDstOptimal) range(base_level + 1));
.setSrcAccessMask(vk::AccessFlagBits::eTransferRead)
.setDstAccessMask(vk::AccessFlagBits::eTransferWrite)
.setSubresourceRange(srr(base_level + 1));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eTransfer,
{}, {}, {}, barrier);
// Blit base layer to mipmap layer // Blit base layer to mipmap layer
int mipmap_width = base_width >> 1; int mipmap_width = base_width >> 1;
@ -171,8 +150,8 @@ void Texture::from_buffer(vk::CommandBuffer cmd,
auto blit = vk::ImageBlit{} auto blit = vk::ImageBlit{}
.setSrcOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(base_width, base_height, 1) }) .setSrcOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(base_width, base_height, 1) })
.setDstOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(mipmap_width, mipmap_height, 1)}) .setDstOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(mipmap_width, mipmap_height, 1)})
.setSrcSubresource(srl(base_level)) .setSrcSubresource(level(base_level))
.setDstSubresource(srl(base_level + 1)); .setDstSubresource(level(base_level + 1));
base_width = mipmap_width; base_width = mipmap_width;
base_height = mipmap_height; base_height = mipmap_height;
@ -180,29 +159,17 @@ void Texture::from_buffer(vk::CommandBuffer cmd,
cmd.blitImage(image, vk::ImageLayout::eTransferSrcOptimal, image, vk::ImageLayout::eTransferDstOptimal, blit, vk::Filter::eLinear); cmd.blitImage(image, vk::ImageLayout::eTransferSrcOptimal, image, vk::ImageLayout::eTransferDstOptimal, blit, vk::Filter::eLinear);
// Transition base layer to shader readable // Transition base layer to shader readable
barrier image_layout_transition(cmd, image,
.setOldLayout(vk::ImageLayout::eTransferSrcOptimal) vk::ImageLayout::eTransferSrcOptimal,
.setNewLayout(vk::ImageLayout::eShaderReadOnlyOptimal) vk::ImageLayout::eShaderReadOnlyOptimal,
.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite) range(base_level));
.setDstAccessMask(vk::AccessFlagBits::eShaderRead)
.setSubresourceRange(srr(base_level));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eFragmentShader,
{}, {}, {}, barrier);
} }
// Transition final layer to shader readable // Transition final layer to shader readable
barrier image_layout_transition(cmd, image,
.setOldLayout(vk::ImageLayout::eTransferDstOptimal) vk::ImageLayout::eTransferDstOptimal,
.setNewLayout(vk::ImageLayout::eShaderReadOnlyOptimal) vk::ImageLayout::eShaderReadOnlyOptimal,
.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite) range(base_level));
.setDstAccessMask(vk::AccessFlagBits::eShaderRead)
.setSubresourceRange(srr(base_level));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eFragmentShader,
{}, {}, {}, barrier);
} }
void Texture::from_buffer(uint8_t *buffer, int width, int height, int byte_stride) void Texture::from_buffer(uint8_t *buffer, int width, int height, int byte_stride)

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@ -124,6 +124,8 @@ if(USE_SLANG)
../common/video/vulkan/vk_mem_alloc_implementation.cpp ../common/video/vulkan/vk_mem_alloc_implementation.cpp
../common/video/vulkan/vulkan_context.cpp ../common/video/vulkan/vulkan_context.cpp
../common/video/vulkan/vulkan_context.hpp ../common/video/vulkan/vulkan_context.hpp
../common/video/vulkan/vulkan_common.cpp
../common/video/vulkan/vulkan_common.hpp
../common/video/vulkan/vulkan_texture.cpp ../common/video/vulkan/vulkan_texture.cpp
../common/video/vulkan/vulkan_texture.hpp ../common/video/vulkan/vulkan_texture.hpp
../common/video/vulkan/vulkan_swapchain.cpp ../common/video/vulkan/vulkan_swapchain.cpp

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@ -263,6 +263,8 @@ list(APPEND SOURCES
../common/video/vulkan/vk_mem_alloc_implementation.cpp ../common/video/vulkan/vk_mem_alloc_implementation.cpp
../common/video/vulkan/vulkan_context.cpp ../common/video/vulkan/vulkan_context.cpp
../common/video/vulkan/vulkan_context.hpp ../common/video/vulkan/vulkan_context.hpp
../common/video/vulkan/vulkan_common.cpp
../common/video/vulkan/vulkan_common.hpp
../common/video/vulkan/vulkan_texture.cpp ../common/video/vulkan/vulkan_texture.cpp
../common/video/vulkan/vulkan_texture.hpp ../common/video/vulkan/vulkan_texture.hpp
../common/video/vulkan/vulkan_swapchain.cpp ../common/video/vulkan/vulkan_swapchain.cpp

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@ -454,6 +454,7 @@
<ClInclude Include="..\common\video\vulkan\slang_preset_ini.hpp" /> <ClInclude Include="..\common\video\vulkan\slang_preset_ini.hpp" />
<ClInclude Include="..\common\video\vulkan\slang_shader.hpp" /> <ClInclude Include="..\common\video\vulkan\slang_shader.hpp" />
<ClInclude Include="..\common\video\vulkan\vulkan_context.hpp" /> <ClInclude Include="..\common\video\vulkan\vulkan_context.hpp" />
<ClInclude Include="..\common\video\vulkan\vulkan_common.hpp" />
<ClInclude Include="..\common\video\vulkan\vulkan_pipeline_image.hpp" /> <ClInclude Include="..\common\video\vulkan\vulkan_pipeline_image.hpp" />
<ClInclude Include="..\common\video\vulkan\vulkan_shader_chain.hpp" /> <ClInclude Include="..\common\video\vulkan\vulkan_shader_chain.hpp" />
<ClInclude Include="..\common\video\vulkan\vulkan_simple_output.hpp" /> <ClInclude Include="..\common\video\vulkan\vulkan_simple_output.hpp" />
@ -625,6 +626,7 @@
<ClCompile Include="..\common\video\vulkan\slang_shader.cpp" /> <ClCompile Include="..\common\video\vulkan\slang_shader.cpp" />
<ClCompile Include="..\common\video\vulkan\vk_mem_alloc_implementation.cpp" /> <ClCompile Include="..\common\video\vulkan\vk_mem_alloc_implementation.cpp" />
<ClCompile Include="..\common\video\vulkan\vulkan_context.cpp" /> <ClCompile Include="..\common\video\vulkan\vulkan_context.cpp" />
<ClCompile Include="..\common\video\vulkan\vulkan_common.cpp" />
<ClCompile Include="..\common\video\vulkan\vulkan_hpp_storage.cpp" /> <ClCompile Include="..\common\video\vulkan\vulkan_hpp_storage.cpp" />
<ClCompile Include="..\common\video\vulkan\vulkan_pipeline_image.cpp" /> <ClCompile Include="..\common\video\vulkan\vulkan_pipeline_image.cpp" />
<ClCompile Include="..\common\video\vulkan\vulkan_shader_chain.cpp" /> <ClCompile Include="..\common\video\vulkan\vulkan_shader_chain.cpp" />

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@ -315,6 +315,9 @@
<ClInclude Include="..\common\video\vulkan\vulkan_context.hpp"> <ClInclude Include="..\common\video\vulkan\vulkan_context.hpp">
<Filter>GUI\VideoDriver\Vulkan</Filter> <Filter>GUI\VideoDriver\Vulkan</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\common\video\vulkan\vulkan_common.hpp">
<Filter>GUI\VideoDriver\Vulkan</Filter>
</ClInclude>
<ClInclude Include="..\common\video\vulkan\vulkan_pipeline_image.hpp"> <ClInclude Include="..\common\video\vulkan\vulkan_pipeline_image.hpp">
<Filter>GUI\VideoDriver\Vulkan</Filter> <Filter>GUI\VideoDriver\Vulkan</Filter>
</ClInclude> </ClInclude>
@ -737,6 +740,9 @@
<ClCompile Include="..\common\video\vulkan\vulkan_context.cpp"> <ClCompile Include="..\common\video\vulkan\vulkan_context.cpp">
<Filter>GUI\VideoDriver\Vulkan</Filter> <Filter>GUI\VideoDriver\Vulkan</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\common\video\vulkan\vulkan_common.cpp">
<Filter>GUI\VideoDriver\Vulkan</Filter>
</ClCompile>
<ClCompile Include="..\common\video\vulkan\vulkan_hpp_storage.cpp"> <ClCompile Include="..\common\video\vulkan\vulkan_hpp_storage.cpp">
<Filter>GUI\VideoDriver\Vulkan</Filter> <Filter>GUI\VideoDriver\Vulkan</Filter>
</ClCompile> </ClCompile>
@ -997,4 +1003,4 @@
</CustomBuild> </CustomBuild>
<CustomBuild Include="snes9x.cfg" /> <CustomBuild Include="snes9x.cfg" />
</ItemGroup> </ItemGroup>
</Project> </Project>