Conflicts:
	win32/wsnes9x.cpp
This commit is contained in:
gocha 2014-06-07 22:15:29 +09:00
commit 765a97ca3b
47 changed files with 1603 additions and 770 deletions

View File

@ -619,6 +619,9 @@ void S9xAPUSaveState (uint8 *block)
SNES::set_le32(ptr, SNES::dsp.clock); SNES::set_le32(ptr, SNES::dsp.clock);
ptr += sizeof(int32); ptr += sizeof(int32);
memcpy (ptr, SNES::cpu.registers, 4); memcpy (ptr, SNES::cpu.registers, 4);
ptr += sizeof(int32);
memset (ptr, 0, SPC_SAVE_STATE_BLOCK_SIZE-(ptr-block));
} }
void S9xAPULoadState (uint8 *block) void S9xAPULoadState (uint8 *block)
@ -722,9 +725,9 @@ void S9xAPULoadBlarggState(uint8 *oldblock)
SNES::smp.regs.pc = pc; SNES::smp.regs.pc = pc;
SNES::smp.regs.sp = sp; SNES::smp.regs.sp = sp;
SNES::smp.regs.a = a; SNES::smp.regs.B.a = a;
SNES::smp.regs.x = x; SNES::smp.regs.x = x;
SNES::smp.regs.y = y; SNES::smp.regs.B.y = y;
// blargg's psw has same layout as byuu's flags // blargg's psw has same layout as byuu's flags
SNES::smp.regs.p = psw; SNES::smp.regs.p = psw;

View File

@ -17,37 +17,37 @@ case 0xff: {
case 0x9f: { case 0x9f: {
op_io(4); op_io(4);
regs.a = (regs.a >> 4) | (regs.a << 4); regs.B.a = (regs.B.a >> 4) | (regs.B.a << 4);
regs.p.n = !!(regs.a & 0x80); regs.p.n = !!(regs.B.a & 0x80);
regs.p.z = (regs.a == 0); regs.p.z = (regs.B.a == 0);
break; break;
} }
case 0xdf: { case 0xdf: {
op_io(2); op_io(2);
if(regs.p.c || (regs.a) > 0x99) { if(regs.p.c || (regs.B.a) > 0x99) {
regs.a += 0x60; regs.B.a += 0x60;
regs.p.c = 1; regs.p.c = 1;
} }
if(regs.p.h || (regs.a & 15) > 0x09) { if(regs.p.h || (regs.B.a & 15) > 0x09) {
regs.a += 0x06; regs.B.a += 0x06;
} }
regs.p.n = !!(regs.a & 0x80); regs.p.n = !!(regs.B.a & 0x80);
regs.p.z = (regs.a == 0); regs.p.z = (regs.B.a == 0);
break; break;
} }
case 0xbe: { case 0xbe: {
op_io(2); op_io(2);
if(!regs.p.c || (regs.a) > 0x99) { if(!regs.p.c || (regs.B.a) > 0x99) {
regs.a -= 0x60; regs.B.a -= 0x60;
regs.p.c = 0; regs.p.c = 0;
} }
if(!regs.p.h || (regs.a & 15) > 0x09) { if(!regs.p.h || (regs.B.a & 15) > 0x09) {
regs.a -= 0x06; regs.B.a -= 0x06;
} }
regs.p.n = !!(regs.a & 0x80); regs.p.n = !!(regs.B.a & 0x80);
regs.p.z = (regs.a == 0); regs.p.z = (regs.B.a == 0);
break; break;
} }
@ -230,7 +230,7 @@ case 0xf2: {
case 0x2d: { case 0x2d: {
op_io(2); op_io(2);
op_writestack(regs.a); op_writestack(regs.B.a);
break; break;
} }
@ -242,7 +242,7 @@ case 0x4d: {
case 0x6d: { case 0x6d: {
op_io(2); op_io(2);
op_writestack(regs.y); op_writestack(regs.B.y);
break; break;
} }
@ -254,7 +254,7 @@ case 0x0d: {
case 0xae: { case 0xae: {
op_io(2); op_io(2);
regs.a = op_readstack(); regs.B.a = op_readstack();
break; break;
} }
@ -266,7 +266,7 @@ case 0xce: {
case 0xee: { case 0xee: {
op_io(2); op_io(2);
regs.y = op_readstack(); regs.B.y = op_readstack();
break; break;
} }
@ -278,12 +278,12 @@ case 0x8e: {
case 0xcf: { case 0xcf: {
op_io(8); op_io(8);
ya = regs.y * regs.a; ya = regs.B.y * regs.B.a;
regs.a = ya; regs.B.a = ya;
regs.y = ya >> 8; regs.B.y = ya >> 8;
//result is set based on y (high-byte) only //result is set based on y (high-byte) only
regs.p.n = !!(regs.y & 0x80); regs.p.n = !!(regs.B.y & 0x80);
regs.p.z = (regs.y == 0); regs.p.z = (regs.B.y == 0);
break; break;
} }
@ -291,21 +291,21 @@ case 0x9e: {
op_io(11); op_io(11);
ya = regs.ya; ya = regs.ya;
//overflow set if quotient >= 256 //overflow set if quotient >= 256
regs.p.v = !!(regs.y >= regs.x); regs.p.v = !!(regs.B.y >= regs.x);
regs.p.h = !!((regs.y & 15) >= (regs.x & 15)); regs.p.h = !!((regs.B.y & 15) >= (regs.x & 15));
if(regs.y < (regs.x << 1)) { if(regs.B.y < (regs.x << 1)) {
//if quotient is <= 511 (will fit into 9-bit result) //if quotient is <= 511 (will fit into 9-bit result)
regs.a = ya / regs.x; regs.B.a = ya / regs.x;
regs.y = ya % regs.x; regs.B.y = ya % regs.x;
} else { } else {
//otherwise, the quotient won't fit into regs.p.v + regs.a //otherwise, the quotient won't fit into regs.p.v + regs.B.a
//this emulates the odd behavior of the S-SMP in this case //this emulates the odd behavior of the S-SMP in this case
regs.a = 255 - (ya - (regs.x << 9)) / (256 - regs.x); regs.B.a = 255 - (ya - (regs.x << 9)) / (256 - regs.x);
regs.y = regs.x + (ya - (regs.x << 9)) % (256 - regs.x); regs.B.y = regs.x + (ya - (regs.x << 9)) % (256 - regs.x);
} }
//result is set based on a (quotient) only //result is set based on a (quotient) only
regs.p.n = !!(regs.a & 0x80); regs.p.n = !!(regs.B.a & 0x80);
regs.p.z = (regs.a == 0); regs.p.z = (regs.B.a == 0);
break; break;
} }

View File

@ -1,22 +1,22 @@
case 0x7d: { case 0x7d: {
op_io(); op_io();
regs.a = regs.x; regs.B.a = regs.x;
regs.p.n = !!(regs.a & 0x80); regs.p.n = !!(regs.B.a & 0x80);
regs.p.z = (regs.a == 0); regs.p.z = (regs.B.a == 0);
break; break;
} }
case 0xdd: { case 0xdd: {
op_io(); op_io();
regs.a = regs.y; regs.B.a = regs.B.y;
regs.p.n = !!(regs.a & 0x80); regs.p.n = !!(regs.B.a & 0x80);
regs.p.z = (regs.a == 0); regs.p.z = (regs.B.a == 0);
break; break;
} }
case 0x5d: { case 0x5d: {
op_io(); op_io();
regs.x = regs.a; regs.x = regs.B.a;
regs.p.n = !!(regs.x & 0x80); regs.p.n = !!(regs.x & 0x80);
regs.p.z = (regs.x == 0); regs.p.z = (regs.x == 0);
break; break;
@ -24,9 +24,9 @@ case 0x5d: {
case 0xfd: { case 0xfd: {
op_io(); op_io();
regs.y = regs.a; regs.B.y = regs.B.a;
regs.p.n = !!(regs.y & 0x80); regs.p.n = !!(regs.B.y & 0x80);
regs.p.z = (regs.y == 0); regs.p.z = (regs.B.y == 0);
break; break;
} }
@ -45,9 +45,9 @@ case 0xbd: {
} }
case 0xe8: { case 0xe8: {
regs.a = op_readpc(); regs.B.a = op_readpc();
regs.p.n = !!(regs.a & 0x80); regs.p.n = !!(regs.B.a & 0x80);
regs.p.z = (regs.a == 0); regs.p.z = (regs.B.a == 0);
break; break;
} }
@ -59,9 +59,9 @@ case 0xcd: {
} }
case 0x8d: { case 0x8d: {
regs.y = op_readpc(); regs.B.y = op_readpc();
regs.p.n = !!(regs.y & 0x80); regs.p.n = !!(regs.B.y & 0x80);
regs.p.z = (regs.y == 0); regs.p.z = (regs.B.y == 0);
break; break;
} }
@ -71,9 +71,9 @@ case 0xe6: {
op_io(); op_io();
break; break;
case 2: case 2:
regs.a = op_readdp(regs.x); regs.B.a = op_readdp(regs.x);
regs.p.n = !!(regs.a & 0x80); regs.p.n = !!(regs.B.a & 0x80);
regs.p.z = (regs.a == 0); regs.p.z = (regs.B.a == 0);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -86,10 +86,10 @@ case 0xbf: {
op_io(); op_io();
break; break;
case 2: case 2:
regs.a = op_readdp(regs.x++); regs.B.a = op_readdp(regs.x++);
op_io(); op_io();
regs.p.n = !!(regs.a & 0x80); regs.p.n = !!(regs.B.a & 0x80);
regs.p.z = (regs.a == 0); regs.p.z = (regs.B.a == 0);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -102,9 +102,9 @@ case 0xe4: {
sp = op_readpc(); sp = op_readpc();
break; break;
case 2: case 2:
regs.a = op_readdp(sp); regs.B.a = op_readdp(sp);
regs.p.n = !!(regs.a & 0x80); regs.p.n = !!(regs.B.a & 0x80);
regs.p.z = (regs.a == 0); regs.p.z = (regs.B.a == 0);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -132,9 +132,9 @@ case 0xeb: {
sp = op_readpc(); sp = op_readpc();
break; break;
case 2: case 2:
regs.y = op_readdp(sp); regs.B.y = op_readdp(sp);
regs.p.n = !!(regs.y & 0x80); regs.p.n = !!(regs.B.y & 0x80);
regs.p.z = (regs.y == 0); regs.p.z = (regs.B.y == 0);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -148,9 +148,9 @@ case 0xf4: {
op_io(); op_io();
break; break;
case 2: case 2:
regs.a = op_readdp(sp + regs.x); regs.B.a = op_readdp(sp + regs.x);
regs.p.n = !!(regs.a & 0x80); regs.p.n = !!(regs.B.a & 0x80);
regs.p.z = (regs.a == 0); regs.p.z = (regs.B.a == 0);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -164,7 +164,7 @@ case 0xf9: {
op_io(); op_io();
break; break;
case 2: case 2:
regs.x = op_readdp(sp + regs.y); regs.x = op_readdp(sp + regs.B.y);
regs.p.n = !!(regs.x & 0x80); regs.p.n = !!(regs.x & 0x80);
regs.p.z = (regs.x == 0); regs.p.z = (regs.x == 0);
opcode_cycle = 0; opcode_cycle = 0;
@ -180,9 +180,9 @@ case 0xfb: {
op_io(); op_io();
break; break;
case 2: case 2:
regs.y = op_readdp(sp + regs.x); regs.B.y = op_readdp(sp + regs.x);
regs.p.n = !!(regs.y & 0x80); regs.p.n = !!(regs.B.y & 0x80);
regs.p.z = (regs.y == 0); regs.p.z = (regs.B.y == 0);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -198,9 +198,9 @@ case 0xe5: {
sp |= op_readpc() << 8; sp |= op_readpc() << 8;
break; break;
case 3: case 3:
regs.a = op_readaddr(sp); regs.B.a = op_readaddr(sp);
regs.p.n = !!(regs.a & 0x80); regs.p.n = !!(regs.B.a & 0x80);
regs.p.z = (regs.a == 0); regs.p.z = (regs.B.a == 0);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -230,9 +230,9 @@ case 0xec: {
sp |= op_readpc() << 8; sp |= op_readpc() << 8;
break; break;
case 2: case 2:
regs.y = op_readaddr(sp); regs.B.y = op_readaddr(sp);
regs.p.n = !!(regs.y & 0x80); regs.p.n = !!(regs.B.y & 0x80);
regs.p.z = (regs.y == 0); regs.p.z = (regs.B.y == 0);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -247,9 +247,9 @@ case 0xf5: {
op_io(); op_io();
break; break;
case 2: case 2:
regs.a = op_readaddr(sp + regs.x); regs.B.a = op_readaddr(sp + regs.x);
regs.p.n = !!(regs.a & 0x80); regs.p.n = !!(regs.B.a & 0x80);
regs.p.z = (regs.a == 0); regs.p.z = (regs.B.a == 0);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -264,9 +264,9 @@ case 0xf6: {
op_io(); op_io();
break; break;
case 2: case 2:
regs.a = op_readaddr(sp + regs.y); regs.B.a = op_readaddr(sp + regs.B.y);
regs.p.n = !!(regs.a & 0x80); regs.p.n = !!(regs.B.a & 0x80);
regs.p.z = (regs.a == 0); regs.p.z = (regs.B.a == 0);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -286,9 +286,9 @@ case 0xe7: {
sp |= op_readdp(dp + 1) << 8; sp |= op_readdp(dp + 1) << 8;
break; break;
case 4: case 4:
regs.a = op_readaddr(sp); regs.B.a = op_readaddr(sp);
regs.p.n = !!(regs.a & 0x80); regs.p.n = !!(regs.B.a & 0x80);
regs.p.z = (regs.a == 0); regs.p.z = (regs.B.a == 0);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -308,9 +308,9 @@ case 0xf7: {
sp |= op_readdp(dp + 1) << 8; sp |= op_readdp(dp + 1) << 8;
break; break;
case 4: case 4:
regs.a = op_readaddr(sp + regs.y); regs.B.a = op_readaddr(sp + regs.B.y);
regs.p.n = !!(regs.a & 0x80); regs.p.n = !!(regs.B.a & 0x80);
regs.p.z = (regs.a == 0); regs.p.z = (regs.B.a == 0);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -362,7 +362,7 @@ case 0xc6: {
op_readdp(regs.x); op_readdp(regs.x);
break; break;
case 3: case 3:
op_writedp(regs.x, regs.a); op_writedp(regs.x, regs.B.a);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -374,7 +374,7 @@ case 0xaf: {
case 1: case 1:
op_io(2); op_io(2);
case 2: case 2:
op_writedp(regs.x++, regs.a); op_writedp(regs.x++, regs.B.a);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -390,7 +390,7 @@ case 0xc4: {
op_readdp(dp); op_readdp(dp);
break; break;
case 3: case 3:
op_writedp(dp, regs.a); op_writedp(dp, regs.B.a);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -422,7 +422,7 @@ case 0xcb: {
op_readdp(dp); op_readdp(dp);
break; break;
case 3: case 3:
op_writedp(dp, regs.y); op_writedp(dp, regs.B.y);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -440,7 +440,7 @@ case 0xd4: {
op_readdp(dp); op_readdp(dp);
break; break;
case 3: case 3:
op_writedp(dp, regs.a); op_writedp(dp, regs.B.a);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -452,7 +452,7 @@ case 0xd9: {
case 1: case 1:
dp = op_readpc(); dp = op_readpc();
op_io(); op_io();
dp += regs.y; dp += regs.B.y;
break; break;
case 2: case 2:
op_readdp(dp); op_readdp(dp);
@ -476,7 +476,7 @@ case 0xdb: {
op_readdp(dp); op_readdp(dp);
break; break;
case 3: case 3:
op_writedp(dp, regs.y); op_writedp(dp, regs.B.y);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -495,7 +495,7 @@ case 0xc5: {
op_readaddr(dp); op_readaddr(dp);
break; break;
case 4: case 4:
op_writeaddr(dp, regs.a); op_writeaddr(dp, regs.B.a);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -533,7 +533,7 @@ case 0xcc: {
op_readaddr(dp); op_readaddr(dp);
break; break;
case 4: case 4:
op_writeaddr(dp, regs.y); op_writeaddr(dp, regs.B.y);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -552,7 +552,7 @@ case 0xd5: {
op_readaddr(dp); op_readaddr(dp);
break; break;
case 3: case 3:
op_writeaddr(dp, regs.a); op_writeaddr(dp, regs.B.a);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -565,13 +565,13 @@ case 0xd6: {
dp = op_readpc(); dp = op_readpc();
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
op_io(); op_io();
dp += regs.y; dp += regs.B.y;
break; break;
case 2: case 2:
op_readaddr(dp); op_readaddr(dp);
break; break;
case 3: case 3:
op_writeaddr(dp, regs.a); op_writeaddr(dp, regs.B.a);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -595,7 +595,7 @@ case 0xc7: {
op_readaddr(dp); op_readaddr(dp);
break; break;
case 5: case 5:
op_writeaddr(dp, regs.a); op_writeaddr(dp, regs.B.a);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -613,13 +613,13 @@ case 0xd7: {
case 3: case 3:
dp |= op_readdp(sp + 1) << 8; dp |= op_readdp(sp + 1) << 8;
op_io(); op_io();
dp += regs.y; dp += regs.B.y;
break; break;
case 4: case 4:
op_readaddr(dp); op_readaddr(dp);
break; break;
case 5: case 5:
op_writeaddr(dp, regs.a); op_writeaddr(dp, regs.B.a);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }
@ -632,11 +632,11 @@ case 0xba: {
sp = op_readpc(); sp = op_readpc();
break; break;
case 2: case 2:
regs.a = op_readdp(sp); regs.B.a = op_readdp(sp);
op_io(); op_io();
break; break;
case 3: case 3:
regs.y = op_readdp(sp + 1); regs.B.y = op_readdp(sp + 1);
regs.p.n = !!(regs.ya & 0x8000); regs.p.n = !!(regs.ya & 0x8000);
regs.p.z = (regs.ya == 0); regs.p.z = (regs.ya == 0);
opcode_cycle = 0; opcode_cycle = 0;
@ -654,10 +654,10 @@ case 0xda: {
op_readdp(dp); op_readdp(dp);
break; break;
case 3: case 3:
op_writedp(dp, regs.a); op_writedp(dp, regs.B.a);
break; break;
case 4: case 4:
op_writedp(dp + 1, regs.y); op_writedp(dp + 1, regs.B.y);
opcode_cycle = 0; opcode_cycle = 0;
break; break;
} }

View File

@ -251,7 +251,7 @@ case 0x2e: {
sp = op_readdp(dp); sp = op_readdp(dp);
rd = op_readpc(); rd = op_readpc();
op_io(); op_io();
if(regs.a == sp){ break; } if(regs.B.a == sp){ break; }
op_io(2); op_io(2);
regs.pc += (int8)rd; regs.pc += (int8)rd;
break; break;
@ -263,7 +263,7 @@ case 0xde: {
sp = op_readdp(dp + regs.x); sp = op_readdp(dp + regs.x);
rd = op_readpc(); rd = op_readpc();
op_io(); op_io();
if(regs.a == sp){ break; } if(regs.B.a == sp){ break; }
op_io(2); op_io(2);
regs.pc += (int8)rd; regs.pc += (int8)rd;
break; break;
@ -283,9 +283,9 @@ case 0x6e: {
case 0xfe: { case 0xfe: {
rd = op_readpc(); rd = op_readpc();
op_io(); op_io();
regs.y--; regs.B.y--;
op_io(); op_io();
if(regs.y == 0x00){ break; } if(regs.B.y == 0x00){ break; }
op_io(2); op_io(2);
regs.pc += (int8)rd; regs.pc += (int8)rd;
break; break;

View File

@ -1,18 +1,18 @@
case 0x88: { case 0x88: {
rd = op_readpc(); rd = op_readpc();
regs.a = op_adc(regs.a, rd); regs.B.a = op_adc(regs.B.a, rd);
break; break;
} }
case 0x28: { case 0x28: {
rd = op_readpc(); rd = op_readpc();
regs.a = op_and(regs.a, rd); regs.B.a = op_and(regs.B.a, rd);
break; break;
} }
case 0x68: { case 0x68: {
rd = op_readpc(); rd = op_readpc();
regs.a = op_cmp(regs.a, rd); regs.B.a = op_cmp(regs.B.a, rd);
break; break;
} }
@ -24,88 +24,88 @@ case 0xc8: {
case 0xad: { case 0xad: {
rd = op_readpc(); rd = op_readpc();
regs.y = op_cmp(regs.y, rd); regs.B.y = op_cmp(regs.B.y, rd);
break; break;
} }
case 0x48: { case 0x48: {
rd = op_readpc(); rd = op_readpc();
regs.a = op_eor(regs.a, rd); regs.B.a = op_eor(regs.B.a, rd);
break; break;
} }
case 0x08: { case 0x08: {
rd = op_readpc(); rd = op_readpc();
regs.a = op_or(regs.a, rd); regs.B.a = op_or(regs.B.a, rd);
break; break;
} }
case 0xa8: { case 0xa8: {
rd = op_readpc(); rd = op_readpc();
regs.a = op_sbc(regs.a, rd); regs.B.a = op_sbc(regs.B.a, rd);
break; break;
} }
case 0x86: { case 0x86: {
op_io(); op_io();
rd = op_readdp(regs.x); rd = op_readdp(regs.x);
regs.a = op_adc(regs.a, rd); regs.B.a = op_adc(regs.B.a, rd);
break; break;
} }
case 0x26: { case 0x26: {
op_io(); op_io();
rd = op_readdp(regs.x); rd = op_readdp(regs.x);
regs.a = op_and(regs.a, rd); regs.B.a = op_and(regs.B.a, rd);
break; break;
} }
case 0x66: { case 0x66: {
op_io(); op_io();
rd = op_readdp(regs.x); rd = op_readdp(regs.x);
regs.a = op_cmp(regs.a, rd); regs.B.a = op_cmp(regs.B.a, rd);
break; break;
} }
case 0x46: { case 0x46: {
op_io(); op_io();
rd = op_readdp(regs.x); rd = op_readdp(regs.x);
regs.a = op_eor(regs.a, rd); regs.B.a = op_eor(regs.B.a, rd);
break; break;
} }
case 0x06: { case 0x06: {
op_io(); op_io();
rd = op_readdp(regs.x); rd = op_readdp(regs.x);
regs.a = op_or(regs.a, rd); regs.B.a = op_or(regs.B.a, rd);
break; break;
} }
case 0xa6: { case 0xa6: {
op_io(); op_io();
rd = op_readdp(regs.x); rd = op_readdp(regs.x);
regs.a = op_sbc(regs.a, rd); regs.B.a = op_sbc(regs.B.a, rd);
break; break;
} }
case 0x84: { case 0x84: {
dp = op_readpc(); dp = op_readpc();
rd = op_readdp(dp); rd = op_readdp(dp);
regs.a = op_adc(regs.a, rd); regs.B.a = op_adc(regs.B.a, rd);
break; break;
} }
case 0x24: { case 0x24: {
dp = op_readpc(); dp = op_readpc();
rd = op_readdp(dp); rd = op_readdp(dp);
regs.a = op_and(regs.a, rd); regs.B.a = op_and(regs.B.a, rd);
break; break;
} }
case 0x64: { case 0x64: {
dp = op_readpc(); dp = op_readpc();
rd = op_readdp(dp); rd = op_readdp(dp);
regs.a = op_cmp(regs.a, rd); regs.B.a = op_cmp(regs.B.a, rd);
break; break;
} }
@ -119,28 +119,28 @@ case 0x3e: {
case 0x7e: { case 0x7e: {
dp = op_readpc(); dp = op_readpc();
rd = op_readdp(dp); rd = op_readdp(dp);
regs.y = op_cmp(regs.y, rd); regs.B.y = op_cmp(regs.B.y, rd);
break; break;
} }
case 0x44: { case 0x44: {
dp = op_readpc(); dp = op_readpc();
rd = op_readdp(dp); rd = op_readdp(dp);
regs.a = op_eor(regs.a, rd); regs.B.a = op_eor(regs.B.a, rd);
break; break;
} }
case 0x04: { case 0x04: {
dp = op_readpc(); dp = op_readpc();
rd = op_readdp(dp); rd = op_readdp(dp);
regs.a = op_or(regs.a, rd); regs.B.a = op_or(regs.B.a, rd);
break; break;
} }
case 0xa4: { case 0xa4: {
dp = op_readpc(); dp = op_readpc();
rd = op_readdp(dp); rd = op_readdp(dp);
regs.a = op_sbc(regs.a, rd); regs.B.a = op_sbc(regs.B.a, rd);
break; break;
} }
@ -148,7 +148,7 @@ case 0x94: {
dp = op_readpc(); dp = op_readpc();
op_io(); op_io();
rd = op_readdp(dp + regs.x); rd = op_readdp(dp + regs.x);
regs.a = op_adc(regs.a, rd); regs.B.a = op_adc(regs.B.a, rd);
break; break;
} }
@ -156,7 +156,7 @@ case 0x34: {
dp = op_readpc(); dp = op_readpc();
op_io(); op_io();
rd = op_readdp(dp + regs.x); rd = op_readdp(dp + regs.x);
regs.a = op_and(regs.a, rd); regs.B.a = op_and(regs.B.a, rd);
break; break;
} }
@ -164,7 +164,7 @@ case 0x74: {
dp = op_readpc(); dp = op_readpc();
op_io(); op_io();
rd = op_readdp(dp + regs.x); rd = op_readdp(dp + regs.x);
regs.a = op_cmp(regs.a, rd); regs.B.a = op_cmp(regs.B.a, rd);
break; break;
} }
@ -172,7 +172,7 @@ case 0x54: {
dp = op_readpc(); dp = op_readpc();
op_io(); op_io();
rd = op_readdp(dp + regs.x); rd = op_readdp(dp + regs.x);
regs.a = op_eor(regs.a, rd); regs.B.a = op_eor(regs.B.a, rd);
break; break;
} }
@ -180,7 +180,7 @@ case 0x14: {
dp = op_readpc(); dp = op_readpc();
op_io(); op_io();
rd = op_readdp(dp + regs.x); rd = op_readdp(dp + regs.x);
regs.a = op_or(regs.a, rd); regs.B.a = op_or(regs.B.a, rd);
break; break;
} }
@ -188,7 +188,7 @@ case 0xb4: {
dp = op_readpc(); dp = op_readpc();
op_io(); op_io();
rd = op_readdp(dp + regs.x); rd = op_readdp(dp + regs.x);
regs.a = op_sbc(regs.a, rd); regs.B.a = op_sbc(regs.B.a, rd);
break; break;
} }
@ -196,7 +196,7 @@ case 0x85: {
dp = op_readpc(); dp = op_readpc();
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
rd = op_readaddr(dp); rd = op_readaddr(dp);
regs.a = op_adc(regs.a, rd); regs.B.a = op_adc(regs.B.a, rd);
break; break;
} }
@ -204,7 +204,7 @@ case 0x25: {
dp = op_readpc(); dp = op_readpc();
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
rd = op_readaddr(dp); rd = op_readaddr(dp);
regs.a = op_and(regs.a, rd); regs.B.a = op_and(regs.B.a, rd);
break; break;
} }
@ -212,7 +212,7 @@ case 0x65: {
dp = op_readpc(); dp = op_readpc();
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
rd = op_readaddr(dp); rd = op_readaddr(dp);
regs.a = op_cmp(regs.a, rd); regs.B.a = op_cmp(regs.B.a, rd);
break; break;
} }
@ -228,7 +228,7 @@ case 0x5e: {
dp = op_readpc(); dp = op_readpc();
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
rd = op_readaddr(dp); rd = op_readaddr(dp);
regs.y = op_cmp(regs.y, rd); regs.B.y = op_cmp(regs.B.y, rd);
break; break;
} }
@ -236,7 +236,7 @@ case 0x45: {
dp = op_readpc(); dp = op_readpc();
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
rd = op_readaddr(dp); rd = op_readaddr(dp);
regs.a = op_eor(regs.a, rd); regs.B.a = op_eor(regs.B.a, rd);
break; break;
} }
@ -244,7 +244,7 @@ case 0x05: {
dp = op_readpc(); dp = op_readpc();
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
rd = op_readaddr(dp); rd = op_readaddr(dp);
regs.a = op_or(regs.a, rd); regs.B.a = op_or(regs.B.a, rd);
break; break;
} }
@ -252,7 +252,7 @@ case 0xa5: {
dp = op_readpc(); dp = op_readpc();
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
rd = op_readaddr(dp); rd = op_readaddr(dp);
regs.a = op_sbc(regs.a, rd); regs.B.a = op_sbc(regs.B.a, rd);
break; break;
} }
@ -261,7 +261,7 @@ case 0x95: {
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
op_io(); op_io();
rd = op_readaddr(dp + regs.x); rd = op_readaddr(dp + regs.x);
regs.a = op_adc(regs.a, rd); regs.B.a = op_adc(regs.B.a, rd);
break; break;
} }
@ -269,8 +269,8 @@ case 0x96: {
dp = op_readpc(); dp = op_readpc();
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
op_io(); op_io();
rd = op_readaddr(dp + regs.y); rd = op_readaddr(dp + regs.B.y);
regs.a = op_adc(regs.a, rd); regs.B.a = op_adc(regs.B.a, rd);
break; break;
} }
@ -279,7 +279,7 @@ case 0x35: {
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
op_io(); op_io();
rd = op_readaddr(dp + regs.x); rd = op_readaddr(dp + regs.x);
regs.a = op_and(regs.a, rd); regs.B.a = op_and(regs.B.a, rd);
break; break;
} }
@ -287,8 +287,8 @@ case 0x36: {
dp = op_readpc(); dp = op_readpc();
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
op_io(); op_io();
rd = op_readaddr(dp + regs.y); rd = op_readaddr(dp + regs.B.y);
regs.a = op_and(regs.a, rd); regs.B.a = op_and(regs.B.a, rd);
break; break;
} }
@ -297,7 +297,7 @@ case 0x75: {
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
op_io(); op_io();
rd = op_readaddr(dp + regs.x); rd = op_readaddr(dp + regs.x);
regs.a = op_cmp(regs.a, rd); regs.B.a = op_cmp(regs.B.a, rd);
break; break;
} }
@ -305,8 +305,8 @@ case 0x76: {
dp = op_readpc(); dp = op_readpc();
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
op_io(); op_io();
rd = op_readaddr(dp + regs.y); rd = op_readaddr(dp + regs.B.y);
regs.a = op_cmp(regs.a, rd); regs.B.a = op_cmp(regs.B.a, rd);
break; break;
} }
@ -315,7 +315,7 @@ case 0x55: {
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
op_io(); op_io();
rd = op_readaddr(dp + regs.x); rd = op_readaddr(dp + regs.x);
regs.a = op_eor(regs.a, rd); regs.B.a = op_eor(regs.B.a, rd);
break; break;
} }
@ -323,8 +323,8 @@ case 0x56: {
dp = op_readpc(); dp = op_readpc();
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
op_io(); op_io();
rd = op_readaddr(dp + regs.y); rd = op_readaddr(dp + regs.B.y);
regs.a = op_eor(regs.a, rd); regs.B.a = op_eor(regs.B.a, rd);
break; break;
} }
@ -333,7 +333,7 @@ case 0x15: {
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
op_io(); op_io();
rd = op_readaddr(dp + regs.x); rd = op_readaddr(dp + regs.x);
regs.a = op_or(regs.a, rd); regs.B.a = op_or(regs.B.a, rd);
break; break;
} }
@ -341,8 +341,8 @@ case 0x16: {
dp = op_readpc(); dp = op_readpc();
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
op_io(); op_io();
rd = op_readaddr(dp + regs.y); rd = op_readaddr(dp + regs.B.y);
regs.a = op_or(regs.a, rd); regs.B.a = op_or(regs.B.a, rd);
break; break;
} }
@ -351,7 +351,7 @@ case 0xb5: {
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
op_io(); op_io();
rd = op_readaddr(dp + regs.x); rd = op_readaddr(dp + regs.x);
regs.a = op_sbc(regs.a, rd); regs.B.a = op_sbc(regs.B.a, rd);
break; break;
} }
@ -359,8 +359,8 @@ case 0xb6: {
dp = op_readpc(); dp = op_readpc();
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
op_io(); op_io();
rd = op_readaddr(dp + regs.y); rd = op_readaddr(dp + regs.B.y);
regs.a = op_sbc(regs.a, rd); regs.B.a = op_sbc(regs.B.a, rd);
break; break;
} }
@ -370,7 +370,7 @@ case 0x87: {
sp = op_readdp(dp); sp = op_readdp(dp);
sp |= op_readdp(dp + 1) << 8; sp |= op_readdp(dp + 1) << 8;
rd = op_readaddr(sp); rd = op_readaddr(sp);
regs.a = op_adc(regs.a, rd); regs.B.a = op_adc(regs.B.a, rd);
break; break;
} }
@ -380,7 +380,7 @@ case 0x27: {
sp = op_readdp(dp); sp = op_readdp(dp);
sp |= op_readdp(dp + 1) << 8; sp |= op_readdp(dp + 1) << 8;
rd = op_readaddr(sp); rd = op_readaddr(sp);
regs.a = op_and(regs.a, rd); regs.B.a = op_and(regs.B.a, rd);
break; break;
} }
@ -390,7 +390,7 @@ case 0x67: {
sp = op_readdp(dp); sp = op_readdp(dp);
sp |= op_readdp(dp + 1) << 8; sp |= op_readdp(dp + 1) << 8;
rd = op_readaddr(sp); rd = op_readaddr(sp);
regs.a = op_cmp(regs.a, rd); regs.B.a = op_cmp(regs.B.a, rd);
break; break;
} }
@ -400,7 +400,7 @@ case 0x47: {
sp = op_readdp(dp); sp = op_readdp(dp);
sp |= op_readdp(dp + 1) << 8; sp |= op_readdp(dp + 1) << 8;
rd = op_readaddr(sp); rd = op_readaddr(sp);
regs.a = op_eor(regs.a, rd); regs.B.a = op_eor(regs.B.a, rd);
break; break;
} }
@ -410,7 +410,7 @@ case 0x07: {
sp = op_readdp(dp); sp = op_readdp(dp);
sp |= op_readdp(dp + 1) << 8; sp |= op_readdp(dp + 1) << 8;
rd = op_readaddr(sp); rd = op_readaddr(sp);
regs.a = op_or(regs.a, rd); regs.B.a = op_or(regs.B.a, rd);
break; break;
} }
@ -420,7 +420,7 @@ case 0xa7: {
sp = op_readdp(dp); sp = op_readdp(dp);
sp |= op_readdp(dp + 1) << 8; sp |= op_readdp(dp + 1) << 8;
rd = op_readaddr(sp); rd = op_readaddr(sp);
regs.a = op_sbc(regs.a, rd); regs.B.a = op_sbc(regs.B.a, rd);
break; break;
} }
@ -429,8 +429,8 @@ case 0x97: {
op_io(); op_io();
sp = op_readdp(dp); sp = op_readdp(dp);
sp |= op_readdp(dp + 1) << 8; sp |= op_readdp(dp + 1) << 8;
rd = op_readaddr(sp + regs.y); rd = op_readaddr(sp + regs.B.y);
regs.a = op_adc(regs.a, rd); regs.B.a = op_adc(regs.B.a, rd);
break; break;
} }
@ -439,8 +439,8 @@ case 0x37: {
op_io(); op_io();
sp = op_readdp(dp); sp = op_readdp(dp);
sp |= op_readdp(dp + 1) << 8; sp |= op_readdp(dp + 1) << 8;
rd = op_readaddr(sp + regs.y); rd = op_readaddr(sp + regs.B.y);
regs.a = op_and(regs.a, rd); regs.B.a = op_and(regs.B.a, rd);
break; break;
} }
@ -449,8 +449,8 @@ case 0x77: {
op_io(); op_io();
sp = op_readdp(dp); sp = op_readdp(dp);
sp |= op_readdp(dp + 1) << 8; sp |= op_readdp(dp + 1) << 8;
rd = op_readaddr(sp + regs.y); rd = op_readaddr(sp + regs.B.y);
regs.a = op_cmp(regs.a, rd); regs.B.a = op_cmp(regs.B.a, rd);
break; break;
} }
@ -459,8 +459,8 @@ case 0x57: {
op_io(); op_io();
sp = op_readdp(dp); sp = op_readdp(dp);
sp |= op_readdp(dp + 1) << 8; sp |= op_readdp(dp + 1) << 8;
rd = op_readaddr(sp + regs.y); rd = op_readaddr(sp + regs.B.y);
regs.a = op_eor(regs.a, rd); regs.B.a = op_eor(regs.B.a, rd);
break; break;
} }
@ -469,8 +469,8 @@ case 0x17: {
op_io(); op_io();
sp = op_readdp(dp); sp = op_readdp(dp);
sp |= op_readdp(dp + 1) << 8; sp |= op_readdp(dp + 1) << 8;
rd = op_readaddr(sp + regs.y); rd = op_readaddr(sp + regs.B.y);
regs.a = op_or(regs.a, rd); regs.B.a = op_or(regs.B.a, rd);
break; break;
} }
@ -479,14 +479,14 @@ case 0xb7: {
op_io(); op_io();
sp = op_readdp(dp); sp = op_readdp(dp);
sp |= op_readdp(dp + 1) << 8; sp |= op_readdp(dp + 1) << 8;
rd = op_readaddr(sp + regs.y); rd = op_readaddr(sp + regs.B.y);
regs.a = op_sbc(regs.a, rd); regs.B.a = op_sbc(regs.B.a, rd);
break; break;
} }
case 0x99: { case 0x99: {
op_io(); op_io();
rd = op_readdp(regs.y); rd = op_readdp(regs.B.y);
wr = op_readdp(regs.x); wr = op_readdp(regs.x);
wr = op_adc(wr, rd); wr = op_adc(wr, rd);
(1) ? op_writedp(regs.x, wr) : op_io(); (1) ? op_writedp(regs.x, wr) : op_io();
@ -495,7 +495,7 @@ case 0x99: {
case 0x39: { case 0x39: {
op_io(); op_io();
rd = op_readdp(regs.y); rd = op_readdp(regs.B.y);
wr = op_readdp(regs.x); wr = op_readdp(regs.x);
wr = op_and(wr, rd); wr = op_and(wr, rd);
(1) ? op_writedp(regs.x, wr) : op_io(); (1) ? op_writedp(regs.x, wr) : op_io();
@ -504,7 +504,7 @@ case 0x39: {
case 0x79: { case 0x79: {
op_io(); op_io();
rd = op_readdp(regs.y); rd = op_readdp(regs.B.y);
wr = op_readdp(regs.x); wr = op_readdp(regs.x);
wr = op_cmp(wr, rd); wr = op_cmp(wr, rd);
(0) ? op_writedp(regs.x, wr) : op_io(); (0) ? op_writedp(regs.x, wr) : op_io();
@ -513,7 +513,7 @@ case 0x79: {
case 0x59: { case 0x59: {
op_io(); op_io();
rd = op_readdp(regs.y); rd = op_readdp(regs.B.y);
wr = op_readdp(regs.x); wr = op_readdp(regs.x);
wr = op_eor(wr, rd); wr = op_eor(wr, rd);
(1) ? op_writedp(regs.x, wr) : op_io(); (1) ? op_writedp(regs.x, wr) : op_io();
@ -522,7 +522,7 @@ case 0x59: {
case 0x19: { case 0x19: {
op_io(); op_io();
rd = op_readdp(regs.y); rd = op_readdp(regs.B.y);
wr = op_readdp(regs.x); wr = op_readdp(regs.x);
wr = op_or(wr, rd); wr = op_or(wr, rd);
(1) ? op_writedp(regs.x, wr) : op_io(); (1) ? op_writedp(regs.x, wr) : op_io();
@ -531,7 +531,7 @@ case 0x19: {
case 0xb9: { case 0xb9: {
op_io(); op_io();
rd = op_readdp(regs.y); rd = op_readdp(regs.B.y);
wr = op_readdp(regs.x); wr = op_readdp(regs.x);
wr = op_sbc(wr, rd); wr = op_sbc(wr, rd);
(1) ? op_writedp(regs.x, wr) : op_io(); (1) ? op_writedp(regs.x, wr) : op_io();

View File

@ -1,6 +1,6 @@
case 0xbc: { case 0xbc: {
op_io(); op_io();
regs.a = op_inc(regs.a); regs.B.a = op_inc(regs.B.a);
break; break;
} }
@ -12,13 +12,13 @@ case 0x3d: {
case 0xfc: { case 0xfc: {
op_io(); op_io();
regs.y = op_inc(regs.y); regs.B.y = op_inc(regs.B.y);
break; break;
} }
case 0x9c: { case 0x9c: {
op_io(); op_io();
regs.a = op_dec(regs.a); regs.B.a = op_dec(regs.B.a);
break; break;
} }
@ -30,31 +30,31 @@ case 0x1d: {
case 0xdc: { case 0xdc: {
op_io(); op_io();
regs.y = op_dec(regs.y); regs.B.y = op_dec(regs.B.y);
break; break;
} }
case 0x1c: { case 0x1c: {
op_io(); op_io();
regs.a = op_asl(regs.a); regs.B.a = op_asl(regs.B.a);
break; break;
} }
case 0x5c: { case 0x5c: {
op_io(); op_io();
regs.a = op_lsr(regs.a); regs.B.a = op_lsr(regs.B.a);
break; break;
} }
case 0x3c: { case 0x3c: {
op_io(); op_io();
regs.a = op_rol(regs.a); regs.B.a = op_rol(regs.B.a);
break; break;
} }
case 0x7c: { case 0x7c: {
op_io(); op_io();
regs.a = op_ror(regs.a); regs.B.a = op_ror(regs.B.a);
break; break;
} }
@ -218,10 +218,10 @@ case 0x0e: {
dp = op_readpc(); dp = op_readpc();
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
rd = op_readaddr(dp); rd = op_readaddr(dp);
regs.p.n = !!((regs.a - rd) & 0x80); regs.p.n = !!((regs.B.a - rd) & 0x80);
regs.p.z = ((regs.a - rd) == 0); regs.p.z = ((regs.B.a - rd) == 0);
op_readaddr(dp); op_readaddr(dp);
op_writeaddr(dp, rd | regs.a); op_writeaddr(dp, rd | regs.B.a);
break; break;
} }
@ -229,10 +229,10 @@ case 0x4e: {
dp = op_readpc(); dp = op_readpc();
dp |= op_readpc() << 8; dp |= op_readpc() << 8;
rd = op_readaddr(dp); rd = op_readaddr(dp);
regs.p.n = !!((regs.a - rd) & 0x80); regs.p.n = !!((regs.B.a - rd) & 0x80);
regs.p.z = ((regs.a - rd) == 0); regs.p.z = ((regs.B.a - rd) == 0);
op_readaddr(dp); op_readaddr(dp);
op_writeaddr(dp, rd &~ regs.a); op_writeaddr(dp, rd &~ regs.B.a);
break; break;
} }

View File

@ -73,9 +73,9 @@ void SMP::reset() {
regs.pc = 0xffc0; regs.pc = 0xffc0;
regs.sp = 0xef; regs.sp = 0xef;
regs.a = 0x00; regs.B.a = 0x00;
regs.x = 0x00; regs.x = 0x00;
regs.y = 0x00; regs.B.y = 0x00;
regs.p = 0x02; regs.p = 0x02;
//$00f1 //$00f1

View File

@ -58,9 +58,9 @@ public:
union { union {
uint16 ya; uint16 ya;
#ifndef __BIG_ENDIAN__ #ifndef __BIG_ENDIAN__
struct { uint8 a, y; }; struct { uint8 a, y; } B;
#else #else
struct { uint8 y, a; }; struct { uint8 y, a; } B;
#endif #endif
}; };
uint8 x; uint8 x;

View File

@ -38,9 +38,9 @@ void SMP::save_spc (uint8 *block) {
out.pc_low = regs.pc & 0xff; out.pc_low = regs.pc & 0xff;
out.pc_high = (regs.pc >> 8) & 0xff; out.pc_high = (regs.pc >> 8) & 0xff;
out.a = regs.a; out.a = regs.B.a;
out.x = regs.x; out.x = regs.x;
out.y = regs.y; out.y = regs.B.y;
out.psw = (uint8) ((unsigned) regs.p); out.psw = (uint8) ((unsigned) regs.p);
out.sp = regs.sp; out.sp = regs.sp;
out.unused_a[0] = out.unused_a[1] = 0; out.unused_a[0] = out.unused_a[1] = 0;
@ -84,9 +84,9 @@ void SMP::save_state(uint8 **block) {
INT32(regs.pc); INT32(regs.pc);
INT32(regs.sp); INT32(regs.sp);
INT32(regs.a); INT32(regs.B.a);
INT32(regs.x); INT32(regs.x);
INT32(regs.y); INT32(regs.B.y);
INT32(regs.p.n); INT32(regs.p.n);
INT32(regs.p.v); INT32(regs.p.v);
@ -146,9 +146,9 @@ void SMP::load_state(uint8 **block) {
INT32(regs.pc); INT32(regs.pc);
INT32(regs.sp); INT32(regs.sp);
INT32(regs.a); INT32(regs.B.a);
INT32(regs.x); INT32(regs.x);
INT32(regs.y); INT32(regs.B.y);
INT32(regs.p.n); INT32(regs.p.n);
INT32(regs.p.v); INT32(regs.p.v);

View File

@ -1754,12 +1754,12 @@ static void OpC8Slow (void)
if (CheckIndex()) if (CheckIndex())
{ {
Registers.YL--; Registers.YL++;
SetZN(Registers.YL); SetZN(Registers.YL);
} }
else else
{ {
Registers.Y.W--; Registers.Y.W++;
SetZN(Registers.Y.W); SetZN(Registers.Y.W);
} }
} }

View File

@ -179,6 +179,8 @@
#ifndef _DISPLAY_H_ #ifndef _DISPLAY_H_
#define _DISPLAY_H_ #define _DISPLAY_H_
#include "snes9x.h"
enum s9x_getdirtype enum s9x_getdirtype
{ {
DEFAULT_DIR = 0, DEFAULT_DIR = 0,

View File

@ -8,7 +8,7 @@ snes9x_gtk_CXXFLAGS = -fno-exceptions -fno-rtti
endif endif
noinst_LIBRARIES = noinst_LIBRARIES =
INCLUDES = -I../apu/bapu -I$(top_srcdir) -I.. -DSNES9XLOCALEDIR=\""$(snes9xlocaledir)"\" AM_CPPFLAGS = -I../apu/bapu -I$(top_srcdir) -I.. -DSNES9XLOCALEDIR=\""$(snes9xlocaledir)"\"
CLEANFILES = \ CLEANFILES = \
src/gtk_snes9x_ui.cpp \ src/gtk_snes9x_ui.cpp \

View File

@ -469,7 +469,7 @@ JoyDevice::~JoyDevice (void)
} }
void void
JoyDevice::add_event (int parameter, int state) JoyDevice::add_event (unsigned int parameter, unsigned int state)
{ {
JoyEvent event = { parameter, state }; JoyEvent event = { parameter, state };

View File

@ -87,7 +87,7 @@ class JoyDevice
private: private:
void poll_events (void); void poll_events (void);
void add_event (int parameter, int state); void add_event (unsigned int parameter, unsigned int state);
}; };
#endif #endif

View File

@ -63,10 +63,26 @@ S9xSetEndianess (int type)
double double
S9xGetAspect (void) S9xGetAspect (void)
{ {
if (gui_config->aspect_ratio) double native_aspect = 256.0 / (gui_config->overscan ? 239.0 : 224.0);
return (4.0 / 3.0); double aspect;
else
return (8.0 / 7.0); switch (gui_config->aspect_ratio)
{
case 0: /* Square pixels */
aspect = native_aspect;
break;
case 1: /* 4:3 */
aspect = native_aspect * 7 / 6;
break;
case 2:
default: /* Correct */
aspect = native_aspect * 8 / 7;
break;
}
return aspect;
} }
void void
@ -84,17 +100,18 @@ S9xApplyAspect (int &s_width, /* Output: x */
{ {
if (gui_config->maintain_aspect_ratio) if (gui_config->maintain_aspect_ratio)
{ {
w = s_height * snes_aspect; w = s_height * snes_aspect + 0.5;
h = s_height; h = s_height;
x = (d_width - w) / 2; x = (d_width - w) / 2;
y = (d_height - s_height) / 2; y = (d_height - s_height) / 2;
} }
else else
{ {
x = (d_width - s_width) / 2;
y = (d_height - s_height) / 2;
w = s_width; w = s_width;
h = s_height; h = s_height;
x = (d_width - w) / 2;
y = (d_height - h) / 2;
} }
} }
@ -104,18 +121,20 @@ S9xApplyAspect (int &s_width, /* Output: x */
{ {
if (screen_aspect > snes_aspect) if (screen_aspect > snes_aspect)
{ {
x = (d_width - (int) (d_height * snes_aspect)) / 2; w = d_height * snes_aspect + 0.5;
y = 0;
w = (int) (d_height * snes_aspect);
h = d_height; h = d_height;
x = (d_width - w) / 2;
y = 0;
} }
else else
{ {
x = 0;
y = (d_height - (int) (d_width / snes_aspect)) / 2;
w = d_width; w = d_width;
h = (int) (d_width / snes_aspect); h = d_width / snes_aspect + 0.5;
x = 0;
y = (d_height - h) / 2;
} }
} }
@ -718,6 +737,7 @@ S9xMergeHires (void *buffer,
return; return;
} }
#if 0
static void static void
S9xBlendHires (void *buffer, int pitch, int &width, int &height) S9xBlendHires (void *buffer, int pitch, int &width, int &height)
{ {
@ -751,6 +771,7 @@ S9xBlendHires (void *buffer, int pitch, int &width, int &height)
return; return;
} }
#endif
void void
filter_2x (void *src, filter_2x (void *src,

View File

@ -6,6 +6,7 @@
class S9xDisplayDriver class S9xDisplayDriver
{ {
public: public:
virtual ~S9xDisplayDriver() {}
virtual void refresh (int width, int height) = 0; virtual void refresh (int width, int height) = 0;
virtual int init (void) = 0; virtual int init (void) = 0;
virtual void deinit (void) = 0; virtual void deinit (void) = 0;

View File

@ -318,16 +318,22 @@ S9xOpenGLDisplayDriver::update (int width, int height)
if (using_shaders) if (using_shaders)
{ {
GLint location; GLint location;
float inputSize[2];
float outputSize[2];
float textureSize[2];
float inputSize[2] = { width, height }; inputSize[0] = width;
inputSize[1] = height;
location = glGetUniformLocation (program, "rubyInputSize"); location = glGetUniformLocation (program, "rubyInputSize");
glUniform2fv (location, 1, inputSize); glUniform2fv (location, 1, inputSize);
float outputSize[2] = {w , h }; outputSize[0] = w;
outputSize[1] = h;
location = glGetUniformLocation (program, "rubyOutputSize"); location = glGetUniformLocation (program, "rubyOutputSize");
glUniform2fv (location, 1, outputSize); glUniform2fv (location, 1, outputSize);
float textureSize[2] = { texture_width, texture_height }; textureSize[0] = texture_width;
textureSize[1] = texture_height;
location = glGetUniformLocation (program, "rubyTextureSize"); location = glGetUniformLocation (program, "rubyTextureSize");
glUniform2fv (location, 1, textureSize); glUniform2fv (location, 1, textureSize);
} }
@ -727,14 +733,10 @@ S9xOpenGLDisplayDriver::refresh (int width, int height)
void void
S9xOpenGLDisplayDriver::resize_window (int width, int height) S9xOpenGLDisplayDriver::resize_window (int width, int height)
{ {
XWindowChanges changes; g_object_unref (gdk_window);
XDestroyWindow (display, xwindow);
changes.width = width; create_window (width, height);
changes.height = height; glXMakeCurrent (display, xwindow, glx_context);
XConfigureWindow (display, xwindow, CWWidth | CWHeight, &changes);
XSync (display, False);
gdk_window_show (gdk_window);
return; return;
} }

View File

@ -39,14 +39,9 @@ S9xXVDisplayDriver::S9xXVDisplayDriver (Snes9xWindow *window,
void void
S9xXVDisplayDriver::resize_window (int width, int height) S9xXVDisplayDriver::resize_window (int width, int height)
{ {
XWindowChanges changes; g_object_unref (gdk_window);
XDestroyWindow (display, xwindow);
changes.width = width; create_window (width, height);
changes.height = height;
XConfigureWindow (display, xwindow, CWWidth | CWHeight, &changes);
XSync (display, False);
gdk_window_show (gdk_window);
return; return;
} }

View File

@ -465,8 +465,11 @@ S9xOpenROMDialog (void)
filename = gtk_file_chooser_get_filename (GTK_FILE_CHOOSER (dialog)); filename = gtk_file_chooser_get_filename (GTK_FILE_CHOOSER (dialog));
directory = directory =
gtk_file_chooser_get_current_folder (GTK_FILE_CHOOSER (dialog)); gtk_file_chooser_get_current_folder (GTK_FILE_CHOOSER (dialog));
strncpy (gui_config->last_directory, directory, PATH_MAX); if (directory)
g_free (directory); {
strncpy (gui_config->last_directory, directory, PATH_MAX);
g_free (directory);
}
} }
else else

View File

@ -100,10 +100,7 @@ event_toggle_interface (GtkWidget *widget, gpointer data)
static gboolean static gboolean
event_show_statusbar (GtkWidget *widget, gpointer data) event_show_statusbar (GtkWidget *widget, gpointer data)
{ {
Snes9xWindow *window = (Snes9xWindow *) data; ((Snes9xWindow *) data)->toggle_statusbar ();
window->config->statusbar_visible = !window->config->statusbar_visible;
window->configure_widgets ();
return TRUE; return TRUE;
} }
@ -307,7 +304,7 @@ event_fullscreen (GtkWidget *widget, gpointer data)
static void static void
event_exact_pixels_1x (GtkWidget *widget, gpointer data) event_exact_pixels_1x (GtkWidget *widget, gpointer data)
{ {
((Snes9xWindow *) data)->resize_viewport (256, 224); ((Snes9xWindow *) data)->resize_to_multiple (1);
return; return;
} }
@ -315,7 +312,7 @@ event_exact_pixels_1x (GtkWidget *widget, gpointer data)
static void static void
event_exact_pixels_2x (GtkWidget *widget, gpointer data) event_exact_pixels_2x (GtkWidget *widget, gpointer data)
{ {
((Snes9xWindow *) data)->resize_viewport (256 * 2, 224 * 2); ((Snes9xWindow *) data)->resize_to_multiple (2);
return; return;
} }
@ -323,7 +320,7 @@ event_exact_pixels_2x (GtkWidget *widget, gpointer data)
static void static void
event_exact_pixels_3x (GtkWidget *widget, gpointer data) event_exact_pixels_3x (GtkWidget *widget, gpointer data)
{ {
((Snes9xWindow *) data)->resize_viewport (256 * 3, 224 * 3); ((Snes9xWindow *) data)->resize_to_multiple (3);
return; return;
} }
@ -331,7 +328,7 @@ event_exact_pixels_3x (GtkWidget *widget, gpointer data)
static void static void
event_exact_pixels_4x (GtkWidget *widget, gpointer data) event_exact_pixels_4x (GtkWidget *widget, gpointer data)
{ {
((Snes9xWindow *) data)->resize_viewport (256 * 4, 224 * 4); ((Snes9xWindow *) data)->resize_to_multiple (4);
return; return;
} }
@ -339,47 +336,7 @@ event_exact_pixels_4x (GtkWidget *widget, gpointer data)
static void static void
event_exact_pixels_5x (GtkWidget *widget, gpointer data) event_exact_pixels_5x (GtkWidget *widget, gpointer data)
{ {
((Snes9xWindow *) data)->resize_viewport (256 * 5, 224 * 5); ((Snes9xWindow *) data)->resize_to_multiple (5);
return;
}
static void
event_correct_aspect_1x (GtkWidget *widget, gpointer data)
{
((Snes9xWindow *) data)->resize_viewport (224 * 4 / 3, 224);
return;
}
static void
event_correct_aspect_2x (GtkWidget *widget, gpointer data)
{
((Snes9xWindow *) data)->resize_viewport (224 * 4 * 2 / 3, 224 * 2);
return;
}
static void
event_correct_aspect_3x (GtkWidget *widget, gpointer data)
{
((Snes9xWindow *) data)->resize_viewport (224 * 4 * 3 / 3, 224 * 3);
return;
}
static void
event_correct_aspect_4x (GtkWidget *widget, gpointer data)
{
((Snes9xWindow *) data)->resize_viewport (224 * 4 * 4 / 3, 224 * 4);
return;
}
static void
event_correct_aspect_5x (GtkWidget *widget, gpointer data)
{
((Snes9xWindow *) data)->resize_viewport (224 * 4 * 5 / 3, 224 * 5);
return; return;
} }
@ -626,11 +583,6 @@ Snes9xWindow::Snes9xWindow (Snes9xConfig *config) :
{ "exact_3x", G_CALLBACK (event_exact_pixels_3x) }, { "exact_3x", G_CALLBACK (event_exact_pixels_3x) },
{ "exact_4x", G_CALLBACK (event_exact_pixels_4x) }, { "exact_4x", G_CALLBACK (event_exact_pixels_4x) },
{ "exact_5x", G_CALLBACK (event_exact_pixels_5x) }, { "exact_5x", G_CALLBACK (event_exact_pixels_5x) },
{ "correct_1x", G_CALLBACK (event_correct_aspect_1x) },
{ "correct_2x", G_CALLBACK (event_correct_aspect_2x) },
{ "correct_3x", G_CALLBACK (event_correct_aspect_3x) },
{ "correct_4x", G_CALLBACK (event_correct_aspect_4x) },
{ "correct_5x", G_CALLBACK (event_correct_aspect_5x) },
{ "open_multicart", G_CALLBACK (event_open_multicart) }, { "open_multicart", G_CALLBACK (event_open_multicart) },
{ NULL, NULL } { NULL, NULL }
@ -1776,6 +1728,35 @@ Snes9xWindow::draw_background (int x, int y, int w, int h)
return; return;
} }
void
Snes9xWindow::toggle_statusbar (void)
{
GtkWidget *item;
GtkAllocation allocation;
int width = 0;
int height = 0;
item = get_widget ("menubar");
gtk_widget_get_allocation (item, &allocation);
height += gtk_widget_get_visible (item) ? allocation.height : 0;
item = get_widget ("drawingarea");
gtk_widget_get_allocation (item, &allocation);
height += allocation.height;
width = allocation.width;
config->statusbar_visible = !config->statusbar_visible;
configure_widgets ();
item = get_widget ("statusbar");
gtk_widget_get_allocation (item, &allocation);
height += gtk_widget_get_visible (item) ? allocation.height : 0;
resize (width, height);
return;
}
void void
Snes9xWindow::resize_viewport (int width, int height) Snes9xWindow::resize_viewport (int width, int height)
{ {
@ -2044,3 +2025,14 @@ Snes9xWindow::update_accels (void)
return; return;
} }
void
Snes9xWindow::resize_to_multiple (int factor)
{
int h = (config->overscan ? 239 : 224) * factor;
int w = h * S9xGetAspect () + 0.5;
resize_viewport (w, h);
return;
}

View File

@ -53,6 +53,7 @@ class Snes9xWindow : public GtkBuilderWindow
void show (void); void show (void);
void show_status_message (const char *message); void show_status_message (const char *message);
void update_statusbar (void); void update_statusbar (void);
void toggle_statusbar (void);
void draw_background (int x = -1, int y = -1, int w = -1, int h = -1); void draw_background (int x = -1, int y = -1, int w = -1, int h = -1);
void draw_background (cairo_t *cr); void draw_background (cairo_t *cr);
void set_menu_item_selected (const char *name); void set_menu_item_selected (const char *name);
@ -62,6 +63,7 @@ class Snes9xWindow : public GtkBuilderWindow
void reset_screensaver (void); void reset_screensaver (void);
void update_accels (void); void update_accels (void);
void toggle_ui (void); void toggle_ui (void);
void resize_to_multiple (int factor);
void resize_viewport (int width, int height); void resize_viewport (int width, int height);
void expose (GdkEventExpose *event, cairo_t *cr); void expose (GdkEventExpose *event, cairo_t *cr);

View File

@ -6,6 +6,7 @@
class S9xSoundDriver class S9xSoundDriver
{ {
public: public:
virtual ~S9xSoundDriver () {}
virtual void init (void) = 0; virtual void init (void) = 0;
virtual void terminate (void) = 0; virtual void terminate (void) = 0;
virtual bool8 open_device (void) = 0; virtual bool8 open_device (void) = 0;

File diff suppressed because it is too large Load Diff

View File

@ -13,47 +13,93 @@ endif
CXX = g++ CXX = g++
CC = gcc CC = gcc
TARGET_NAME = snes9x
ifeq ($(platform), unix) ifeq ($(platform), unix)
TARGET := libretro.so TARGET := $(TARGET_NAME)_libretro.so
fpic := -fPIC fpic := -fPIC
SHARED := -shared -Wl,--version-script=link.T SHARED := -shared -Wl,--version-script=link.T
else ifeq ($(platform), osx) else ifeq ($(platform), osx)
TARGET := libretro.dylib TARGET := $(TARGET_NAME)_libretro.dylib
fpic := -fPIC -mmacosx-version-min=10.6
SHARED := -dynamiclib
else ifeq ($(platform), ios)
TARGET := $(TARGET_NAME)_libretro_ios.dylib
fpic := -fPIC fpic := -fPIC
SHARED := -dynamiclib SHARED := -dynamiclib
CC = clang -arch armv7 -isysroot $(IOSSDK) -miphoneos-version-min=5.0
CXX = clang++ -arch armv7 -isysroot $(IOSSDK) -miphoneos-version-min=5.0
CXXFLAGS += -DIOS -miphoneos-version-min=5.0
CXXFLAGS += -DARM
else ifeq ($(platform), qnx)
TARGET := $(TARGET_NAME)_libretro_qnx.so
fpic := -fPIC
SHARED := -shared -Wl,--version-script=link.T
CC = qcc -Vgcc_notarmv7le
CC = QCC -Vgcc_notarmv7le_cpp
AR = QCC -Vgcc_ntoarmv7le
CXXFLAGS += -D__BLACKBERRY_QNX__
CXXFLAGS += -DARM
else ifeq ($(platform), ps3) else ifeq ($(platform), ps3)
TARGET := libretro_ps3.a TARGET := $(TARGET_NAME)_libretro_ps3.a
CC = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-gcc.exe CC = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-gcc.exe
CXX = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-g++.exe CXX = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-g++.exe
AR = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ar.exe AR = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ar.exe
CFLAGS += -DBLARGG_BIG_ENDIAN=1 -D__ppc__ CXXFLAGS += -DBLARGG_BIG_ENDIAN=1 -D__ppc__
STATIC_LINKING = 1
else ifeq ($(platform), sncps3) else ifeq ($(platform), sncps3)
TARGET := libretro_ps3.a TARGET := $(TARGET_NAME)_libretro_ps3.a
CC = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe CC = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe
CXX = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe CXX = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe
AR = $(CELL_SDK)/host-win32/sn/bin/ps3snarl.exe AR = $(CELL_SDK)/host-win32/sn/bin/ps3snarl.exe
CFLAGS += -DBLARGG_BIG_ENDIAN=1 -D__ppc__ CXXFLAGS += -DBLARGG_BIG_ENDIAN=1 -D__ppc__
STATIC_LINKING = 1
else ifeq ($(platform), psl1ght) else ifeq ($(platform), psl1ght)
TARGET := libretro_psl1ght.a TARGET := $(TARGET_NAME)_libretro_psl1ght.a
CC = $(PS3DEV)/ppu/bin/ppu-gcc$(EXE_EXT) CC = $(PS3DEV)/ppu/bin/ppu-gcc$(EXE_EXT)
CXX = $(PS3DEV)/ppu/bin/ppu-g++$(EXE_EXT) CXX = $(PS3DEV)/ppu/bin/ppu-g++$(EXE_EXT)
AR = $(PS3DEV)/ppu/bin/ppu-ar$(EXE_EXT) AR = $(PS3DEV)/ppu/bin/ppu-ar$(EXE_EXT)
CFLAGS += -DBLARGG_BIG_ENDIAN=1 -D__ppc__ CXXFLAGS += -DBLARGG_BIG_ENDIAN=1 -D__ppc__
STATIC_LINKING = 1
else ifeq ($(platform), xenon) else ifeq ($(platform), xenon)
TARGET := libretro_xenon360.a TARGET := $(TARGET_NAME)_libretro_xenon360.a
CC = xenon-gcc$(EXE_EXT) CC = xenon-gcc$(EXE_EXT)
CXX = xenon-g++$(EXE_EXT) CXX = xenon-g++$(EXE_EXT)
AR = xenon-ar$(EXE_EXT) AR = xenon-ar$(EXE_EXT)
CFLAGS += -D__LIBXENON__ -m32 -D__ppc__ CXXFLAGS += -D__LIBXENON__ -m32 -D__ppc__
STATIC_LINKING = 1
else ifeq ($(platform), wii) else ifeq ($(platform), wii)
TARGET := libretro_wii.a TARGET := $(TARGET_NAME)_libretro_wii.a
CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT) CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT)
CXX = $(DEVKITPPC)/bin/powerpc-eabi-g++$(EXE_EXT) CXX = $(DEVKITPPC)/bin/powerpc-eabi-g++$(EXE_EXT)
AR = $(DEVKITPPC)/bin/powerpc-eabi-ar$(EXE_EXT) AR = $(DEVKITPPC)/bin/powerpc-eabi-ar$(EXE_EXT)
CFLAGS += -DGEKKO -mrvl -mcpu=750 -meabi -mhard-float -DBLARGG_BIG_ENDIAN=1 -D__ppc__ CXXFLAGS += -DGEKKO -mrvl -mcpu=750 -meabi -mhard-float -DBLARGG_BIG_ENDIAN=1 -D__ppc__
STATIC_LINKING = 1
else ifneq (,$(findstring armv,$(platform)))
TARGET := $(TARGET_NAME)_libretro.so
SHARED := -shared -Wl,--no-undefined
fpic := -fPIC
CC = gcc
CXX = g++
ifneq (,$(findstring cortexa8,$(platform)))
CXXFLAGS += -marm -mcpu=cortex-a8
else ifneq (,$(findstring cortexa9,$(platform)))
CXXFLAGS += -marm -mcpu=cortex-a9
endif
CXXFLAGS += -marm
ifneq (,$(findstring neon,$(platform)))
CXXFLAGS += -mfpu=neon
HAVE_NEON = 1
endif
ifneq (,$(findstring softfloat,$(platform)))
CXXFLAGS += -mfloat-abi=softfp
else ifneq (,$(findstring hardfloat,$(platform)))
CXXFLAGS += -mfloat-abi=hard
endif
CXXFLAGS += -DARM
else else
TARGET := libretro.dll TARGET := $(TARGET_NAME)_libretro.dll
CC = gcc CC = gcc
CXX = g++ CXX = g++
SHARED := -shared -static-libgcc -static-libstdc++ -s -Wl,--version-script=link.T SHARED := -shared -static-libgcc -static-libstdc++ -s -Wl,--version-script=link.T
@ -79,15 +125,7 @@ CFLAGS = $(CXXFLAGS)
all: $(TARGET) all: $(TARGET)
$(TARGET): $(OBJECTS) $(TARGET): $(OBJECTS)
ifeq ($(platform), ps3) ifeq ($(STATIC_LINKING), 1)
$(AR) rcs $@ $(OBJECTS)
else ifeq ($(platform), sncps3)
$(AR) rcs $@ $(OBJECTS)
else ifeq ($(platform), psl1ght)
$(AR) rcs $@ $(OBJECTS)
else ifeq ($(platform), xenon)
$(AR) rcs $@ $(OBJECTS)
else ifeq ($(platform), wii)
$(AR) rcs $@ $(OBJECTS) $(AR) rcs $@ $(OBJECTS)
else else
$(CXX) $(fpic) $(SHARED) $(INCLUDES) -o $@ $(OBJECTS) -lm $(CXX) $(fpic) $(SHARED) $(INCLUDES) -o $@ $(OBJECTS) -lm

23
libretro/jni/Android.mk Normal file
View File

@ -0,0 +1,23 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
ifeq ($(TARGET_ARCH),arm)
LOCAL_CFLAGS += -DANDROID_ARM
LOCAL_ARM_MODE := arm
endif
ifeq ($(TARGET_ARCH),x86)
LOCAL_CFLAGS += -DANDROID_X86
endif
ifeq ($(TARGET_ARCH),mips)
LOCAL_CFLAGS += -DANDROID_MIPS
endif
LOCAL_MODULE := libretro
LOCAL_SRC_FILES = ../../apu/apu.cpp ../../apu/bapu/dsp/sdsp.cpp ../../apu/bapu/dsp/SPC_DSP.cpp ../../apu/bapu/smp/smp.cpp ../../apu/bapu/smp/smp_state.cpp ../../bsx.cpp ../../c4.cpp ../../c4emu.cpp ../../cheats.cpp ../../cheats2.cpp ../../clip.cpp ../../conffile.cpp ../../controls.cpp ../../cpu.cpp ../../cpuexec.cpp ../../cpuops.cpp ../../crosshairs.cpp ../../dma.cpp ../../dsp.cpp ../../dsp1.cpp ../../dsp2.cpp ../../dsp3.cpp ../../dsp4.cpp ../../fxinst.cpp ../../fxemu.cpp ../../gfx.cpp ../../globals.cpp ../../logger.cpp ../../memmap.cpp ../../movie.cpp ../../obc1.cpp ../../ppu.cpp ../../stream.cpp ../../sa1.cpp ../../sa1cpu.cpp ../../screenshot.cpp ../../sdd1.cpp ../../sdd1emu.cpp ../../seta.cpp ../../seta010.cpp ../../seta011.cpp ../../seta018.cpp ../../snapshot.cpp ../../snes9x.cpp ../../spc7110.cpp ../../srtc.cpp ../../tile.cpp ../libretro.cpp
LOCAL_CXXFLAGS = -DANDROID -DARM -D__LIBRETRO__ -DHAVE_STRINGS_H -DHAVE_STDINT_H -DRIGHTSHIFT_IS_SAR
LOCAL_C_INCLUDES = ../../ ../../apu/bapu/
include $(BUILD_SHARED_LIBRARY)

View File

@ -0,0 +1,2 @@
APP_STL := stlport_static
APP_ABI := all

View File

@ -21,6 +21,24 @@
#include <sys/types.h> #include <sys/types.h>
#include <fcntl.h> #include <fcntl.h>
#define RETRO_DEVICE_JOYPAD_MULTITAP ((1 << 8) | RETRO_DEVICE_JOYPAD)
#define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN)
#define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN)
#define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS ((3 << 8) | RETRO_DEVICE_LIGHTGUN)
#define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM ((4 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_GAME_BOY_RAM ((5 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_GAME_BOY_RTC ((6 << 8) | RETRO_MEMORY_RTC)
#define RETRO_GAME_TYPE_BSX 0x101
#define RETRO_GAME_TYPE_BSX_SLOTTED 0x102
#define RETRO_GAME_TYPE_SUFAMI_TURBO 0x103
#define RETRO_GAME_TYPE_SUPER_GAME_BOY 0x104
static retro_log_printf_t log_cb = NULL;
static retro_video_refresh_t s9x_video_cb = NULL; static retro_video_refresh_t s9x_video_cb = NULL;
static retro_audio_sample_t s9x_audio_cb = NULL; static retro_audio_sample_t s9x_audio_cb = NULL;
static retro_audio_sample_batch_t s9x_audio_batch_cb = NULL; static retro_audio_sample_batch_t s9x_audio_batch_cb = NULL;
@ -58,6 +76,89 @@ static bool rom_loaded = false;
void retro_set_environment(retro_environment_t cb) void retro_set_environment(retro_environment_t cb)
{ {
environ_cb = cb; environ_cb = cb;
const struct retro_variable variables[] = {
// These variable names and possible values constitute an ABI with ZMZ (ZSNES Libretro player).
// Changing "Show layer 1" is fine, but don't change "layer_1"/etc or the possible values ("Yes|No").
// Adding more variables and rearranging them is safe.
{ "s9x_layer_1", "Show layer 1; Yes|No" },
{ "s9x_layer_2", "Show layer 2; Yes|No" },
{ "s9x_layer_3", "Show layer 3; Yes|No" },
{ "s9x_layer_4", "Show layer 4; Yes|No" },
{ "s9x_layer_5", "Show sprite layer; Yes|No" },
{ "s9x_gfx_clip", "Enable graphic clip windows; Yes|No" },
{ "s9x_gfx_transp", "Enable transparency effects; Yes|No" },
{ "s9x_sndchan_1", "Enable sound channel 1; Yes|No" },
{ "s9x_sndchan_2", "Enable sound channel 2; Yes|No" },
{ "s9x_sndchan_3", "Enable sound channel 3; Yes|No" },
{ "s9x_sndchan_4", "Enable sound channel 4; Yes|No" },
{ "s9x_sndchan_5", "Enable sound channel 5; Yes|No" },
{ "s9x_sndchan_6", "Enable sound channel 6; Yes|No" },
{ "s9x_sndchan_7", "Enable sound channel 7; Yes|No" },
{ "s9x_sndchan_8", "Enable sound channel 8; Yes|No" },
{ NULL, NULL },
};
environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void *)variables);
static const struct retro_controller_description port_1[] = {
{ "SNES Joypad", RETRO_DEVICE_JOYPAD },
{ "SNES Mouse", RETRO_DEVICE_MOUSE },
{ "Multitap", RETRO_DEVICE_JOYPAD_MULTITAP },
};
static const struct retro_controller_description port_2[] = {
{ "SNES Joypad", RETRO_DEVICE_JOYPAD },
{ "SNES Mouse", RETRO_DEVICE_MOUSE },
{ "Multitap", RETRO_DEVICE_JOYPAD_MULTITAP },
{ "SuperScope", RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE },
{ "Justifier", RETRO_DEVICE_LIGHTGUN_JUSTIFIER },
};
const struct retro_controller_info ports[] = {
{ port_1, 3 },
{ port_2, 5 },
{ 0 },
};
environ_cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
}
static void update_variables(void)
{
char key[14];
struct retro_variable var;
var.key=key;
int disabled_channels=0;
strcpy(key, "s9x_sndchan_x");
for (int i=0;i<8;i++)
{
key[strlen("s9x_sndchan_")]='1'+i;
var.value=NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && var.value[0]=='N') disabled_channels|=1<<i;
}
S9xSetSoundControl(disabled_channels^0xFF);
int disabled_layers=0;
strcpy(key, "s9x_layer_x");
for (int i=0;i<5;i++)
{
key[strlen("s9x_layer_")]='1'+i;
var.value=NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && var.value[0]=='N') disabled_layers|=1<<i;
}
Settings.BG_Forced=disabled_layers;
//for some reason, Transparency seems to control both the fixed color and the windowing registers?
var.key="s9x_gfx_clip";
var.value=NULL;
Settings.DisableGraphicWindows=(environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && var.value[0]=='N');
var.key="s9x_gfx_transp";
var.value=NULL;
Settings.Transparency=!(environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && var.value[0]=='N');
} }
static void S9xAudioCallback(void*) static void S9xAudioCallback(void*)
@ -77,7 +178,7 @@ void retro_get_system_info(struct retro_system_info *info)
info->library_name = "SNES9x"; info->library_name = "SNES9x";
info->library_version = VERSION; info->library_version = VERSION;
info->valid_extensions = "smc|sfc|zip|gz|swc|fig|jma"; info->valid_extensions = "smc|sfc|swc|fig";
info->need_fullpath = false; info->need_fullpath = false;
info->block_extract = false; info->block_extract = false;
} }
@ -106,11 +207,6 @@ void retro_get_system_av_info(struct retro_system_av_info *info)
info->timing.fps = retro_get_region() == RETRO_REGION_NTSC ? 21477272.0 / 357366.0 : 21281370.0 / 425568.0; info->timing.fps = retro_get_region() == RETRO_REGION_NTSC ? 21477272.0 / 357366.0 : 21281370.0 / 425568.0;
} }
const char *retro_library_id()
{
return "SNES9x v" VERSION;
}
unsigned retro_api_version() unsigned retro_api_version()
{ {
return RETRO_API_VERSION; return RETRO_API_VERSION;
@ -125,55 +221,84 @@ void retro_reset()
static unsigned snes_devices[2]; static unsigned snes_devices[2];
void retro_set_controller_port_device(unsigned port, unsigned device) void retro_set_controller_port_device(unsigned port, unsigned device)
{ {
switch (device) if(port < 2)
{ {
case RETRO_DEVICE_JOYPAD: int offset = snes_devices[0] == RETRO_DEVICE_JOYPAD_MULTITAP ? 4 : 1;
S9xSetController(port, CTL_JOYPAD, 0, 0, 0, 0); switch (device)
snes_devices[port] = RETRO_DEVICE_JOYPAD; {
break; case RETRO_DEVICE_JOYPAD:
case RETRO_DEVICE_JOYPAD_MULTITAP: S9xSetController(port, CTL_JOYPAD, port * offset, 0, 0, 0);
S9xSetController(port, CTL_MP5, 1, 2, 3, 4); snes_devices[port] = RETRO_DEVICE_JOYPAD;
snes_devices[port] = RETRO_DEVICE_JOYPAD_MULTITAP; break;
break; case RETRO_DEVICE_JOYPAD_MULTITAP:
case RETRO_DEVICE_MOUSE: S9xSetController(port, CTL_MP5, port * offset, port * offset + 1, port * offset + 2, port * offset + 3);
S9xSetController(port, CTL_MOUSE, 0, 0, 0, 0); snes_devices[port] = RETRO_DEVICE_JOYPAD_MULTITAP;
snes_devices[port] = RETRO_DEVICE_MOUSE; break;
break; case RETRO_DEVICE_MOUSE:
case RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE: S9xSetController(port, CTL_MOUSE, 0, 0, 0, 0);
S9xSetController(port, CTL_SUPERSCOPE, 0, 0, 0, 0); snes_devices[port] = RETRO_DEVICE_MOUSE;
snes_devices[port] = RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE; break;
break; case RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE:
case RETRO_DEVICE_LIGHTGUN_JUSTIFIER: S9xSetController(port, CTL_SUPERSCOPE, 0, 0, 0, 0);
S9xSetController(port, CTL_JUSTIFIER, 0, 0, 0, 0); snes_devices[port] = RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE;
snes_devices[port] = RETRO_DEVICE_LIGHTGUN_JUSTIFIER; break;
break; case RETRO_DEVICE_LIGHTGUN_JUSTIFIER:
case RETRO_DEVICE_LIGHTGUN_JUSTIFIERS: S9xSetController(port, CTL_JUSTIFIER, 0, 0, 0, 0);
S9xSetController(port, CTL_JUSTIFIER, 1, 0, 0, 0); snes_devices[port] = RETRO_DEVICE_LIGHTGUN_JUSTIFIER;
snes_devices[port] = RETRO_DEVICE_LIGHTGUN_JUSTIFIERS; break;
break; default:
default: if (log_cb)
fprintf(stderr, "[libretro]: Invalid device!\n"); log_cb(RETRO_LOG_ERROR, "[libretro]: Invalid device (%d).\n", device);
}
if (!port)
retro_set_controller_port_device(1, snes_devices[1]);
} }
else if(device != RETRO_DEVICE_NONE)
log_cb(RETRO_LOG_INFO, "[libretro]: Nonexistent Port (%d).\n", port);
} }
void retro_cheat_reset() void retro_cheat_reset()
{} {
S9xDeleteCheats();
S9xApplyCheats();
}
void retro_cheat_set(unsigned, bool, const char*) void retro_cheat_set(unsigned index, bool enabled, const char *code)
{} {
uint32 address;
uint8 val;
bool8 sram;
uint8 bytes[3];//used only by GoldFinger, ignored for now
if (S9xGameGenieToRaw(code, address, val)!=NULL &&
S9xProActionReplayToRaw(code, address, val)!=NULL &&
S9xGoldFingerToRaw(code, address, sram, val, bytes)!=NULL)
{ // bad code, ignore
return;
}
if (index>Cheat.num_cheats) return; // cheat added in weird order, ignore
if (index==Cheat.num_cheats) Cheat.num_cheats++;
Cheat.c[index].address = address;
Cheat.c[index].byte = val;
Cheat.c[index].enabled = enabled;
Cheat.c[index].saved = FALSE; // it'll be saved next time cheats run anyways
Settings.ApplyCheats=true;
S9xApplyCheats();
}
bool retro_load_game(const struct retro_game_info *game) bool retro_load_game(const struct retro_game_info *game)
{ {
if(game->data == NULL && game->size == 0 && game->path != NULL)
if(game->data == NULL && game->size == NULL && game->path != NULL)
rom_loaded = Memory.LoadROM(game->path); rom_loaded = Memory.LoadROM(game->path);
else else
rom_loaded = Memory.LoadROMMem((const uint8_t*)game->data ,game->size); rom_loaded = Memory.LoadROMMem((const uint8_t*)game->data ,game->size);
if (!rom_loaded) if (!rom_loaded && log_cb)
{ log_cb(RETRO_LOG_ERROR, "[libretro]: Rom loading failed...\n");
fprintf(stderr, "[libretro]: Rom loading failed...\n");
}
return rom_loaded; return rom_loaded;
} }
@ -194,10 +319,8 @@ bool retro_load_game_special(unsigned game_type,
rom_loaded = Memory.LoadROMMem((const uint8_t*)info[1].data,info[1].size); rom_loaded = Memory.LoadROMMem((const uint8_t*)info[1].data,info[1].size);
} }
if (!rom_loaded) if (!rom_loaded && log_cb)
{ log_cb(RETRO_LOG_ERROR, "[libretro]: BSX ROM loading failed...\n");
fprintf(stderr, "[libretro]: BSX Rom loading failed...\n");
}
break; break;
@ -205,12 +328,10 @@ bool retro_load_game_special(unsigned game_type,
if(num_info == 2) if(num_info == 2)
rom_loaded = Memory.LoadMultiCartMem((const uint8_t*)info[0].data, info[0].size, rom_loaded = Memory.LoadMultiCartMem((const uint8_t*)info[0].data, info[0].size,
(const uint8_t*)info[1].data, info[1].size, NULL, NULL); (const uint8_t*)info[1].data, info[1].size, NULL, 0);
if (!rom_loaded) if (!rom_loaded && log_cb)
{ log_cb(RETRO_LOG_ERROR, "[libretro]: Multirom loading failed...\n");
fprintf(stderr, "[libretro]: Multirom loading failed...\n");
}
break; break;
@ -220,10 +341,8 @@ bool retro_load_game_special(unsigned game_type,
rom_loaded = Memory.LoadMultiCartMem((const uint8_t*)info[1].data, info[1].size, rom_loaded = Memory.LoadMultiCartMem((const uint8_t*)info[1].data, info[1].size,
(const uint8_t*)info[2].data, info[2].size, (const uint8_t*)info[0].data, info[0].size); (const uint8_t*)info[2].data, info[2].size, (const uint8_t*)info[0].data, info[0].size);
if (!rom_loaded) if (!rom_loaded && log_cb)
{ log_cb(RETRO_LOG_ERROR, "[libretro]: Sufami Turbo ROM loading failed...\n");
fprintf(stderr, "[libretro]: Sufami Turbo Rom loading failed...\n");
}
break; break;
@ -240,12 +359,18 @@ static void map_buttons();
void retro_init() void retro_init()
{ {
struct retro_log_callback log;
if (environ_cb) if (environ_cb)
{ {
if (!environ_cb(RETRO_ENVIRONMENT_GET_OVERSCAN, &use_overscan)) if (!environ_cb(RETRO_ENVIRONMENT_GET_OVERSCAN, &use_overscan))
use_overscan = false; use_overscan = false;
} }
if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
log_cb = log.log;
else
log_cb = NULL;
memset(&Settings, 0, sizeof(Settings)); memset(&Settings, 0, sizeof(Settings));
Settings.MouseMaster = TRUE; Settings.MouseMaster = TRUE;
Settings.SuperScopeMaster = TRUE; Settings.SuperScopeMaster = TRUE;
@ -278,7 +403,9 @@ void retro_init()
{ {
Memory.Deinit(); Memory.Deinit();
S9xDeinitAPU(); S9xDeinitAPU();
fprintf(stderr, "[libretro]: Failed to init Memory or APU.\n");
if (log_cb)
log_cb(RETRO_LOG_ERROR, "[libretro]: Failed to init Memory or APU.\n");
exit(1); exit(1);
} }
@ -432,19 +559,20 @@ static int16_t snes_justifier_state[2][2] = {{0}, {0}};
static void report_buttons() static void report_buttons()
{ {
int _x, _y; int _x, _y;
int offset = snes_devices[0] == RETRO_DEVICE_JOYPAD_MULTITAP ? 4 : 1;
for (int port = 0; port <= 1; port++) for (int port = 0; port <= 1; port++)
{ {
switch (snes_devices[port]) switch (snes_devices[port])
{ {
case RETRO_DEVICE_JOYPAD: case RETRO_DEVICE_JOYPAD:
for (int i = BTN_FIRST; i <= BTN_LAST; i++) for (int i = BTN_FIRST; i <= BTN_LAST; i++)
S9xReportButton(MAKE_BUTTON(port + 1, i), s9x_input_state_cb(port, RETRO_DEVICE_JOYPAD, 0, i)); S9xReportButton(MAKE_BUTTON(port * offset + 1, i), s9x_input_state_cb(port * offset, RETRO_DEVICE_JOYPAD, 0, i));
break; break;
case RETRO_DEVICE_JOYPAD_MULTITAP: case RETRO_DEVICE_JOYPAD_MULTITAP:
for (int j = 0; j < 4; j++) for (int j = 0; j < 4; j++)
for (int i = BTN_FIRST; i <= BTN_LAST; i++) for (int i = BTN_FIRST; i <= BTN_LAST; i++)
S9xReportButton(MAKE_BUTTON(j + 2, i), s9x_input_state_cb(port, RETRO_DEVICE_JOYPAD_MULTITAP, j, i)); S9xReportButton(MAKE_BUTTON(port * offset + j + 1, i), s9x_input_state_cb(port * offset + j, RETRO_DEVICE_JOYPAD, 0, i));
break; break;
case RETRO_DEVICE_MOUSE: case RETRO_DEVICE_MOUSE:
@ -458,24 +586,25 @@ static void report_buttons()
break; break;
case RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE: case RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE:
snes_scope_state[0] += s9x_input_state_cb(port, RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE, 0, RETRO_DEVICE_ID_LIGHTGUN_X); snes_scope_state[0] += s9x_input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_X);
snes_scope_state[1] += s9x_input_state_cb(port, RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE, 0, RETRO_DEVICE_ID_LIGHTGUN_Y); snes_scope_state[1] += s9x_input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_Y);
S9xReportPointer(BTN_POINTER, snes_scope_state[0], snes_scope_state[1]); S9xReportPointer(BTN_POINTER, snes_scope_state[0], snes_scope_state[1]);
for (int i = SCOPE_TRIGGER; i <= SCOPE_LAST; i++) for (int i = SCOPE_TRIGGER; i <= SCOPE_LAST; i++)
S9xReportButton(MAKE_BUTTON(port + 1, i), s9x_input_state_cb(port, RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE, 0, i)); S9xReportButton(MAKE_BUTTON(2, i), s9x_input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, i));
break; break;
case RETRO_DEVICE_LIGHTGUN_JUSTIFIER: case RETRO_DEVICE_LIGHTGUN_JUSTIFIER:
case RETRO_DEVICE_LIGHTGUN_JUSTIFIERS: case RETRO_DEVICE_LIGHTGUN_JUSTIFIERS:
snes_justifier_state[0][0] += s9x_input_state_cb(port, RETRO_DEVICE_LIGHTGUN_JUSTIFIER, 0, RETRO_DEVICE_ID_LIGHTGUN_X); snes_justifier_state[0][0] += s9x_input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_X);
snes_justifier_state[0][1] += s9x_input_state_cb(port, RETRO_DEVICE_LIGHTGUN_JUSTIFIER, 0, RETRO_DEVICE_ID_LIGHTGUN_Y); snes_justifier_state[0][1] += s9x_input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_Y);
S9xReportPointer(BTN_POINTER, snes_justifier_state[0][0], snes_justifier_state[0][1]); S9xReportPointer(BTN_POINTER, snes_justifier_state[0][0], snes_justifier_state[0][1]);
for (int i = JUSTIFIER_TRIGGER; i <= JUSTIFIER_LAST; i++) for (int i = JUSTIFIER_TRIGGER; i <= JUSTIFIER_LAST; i++)
S9xReportButton(MAKE_BUTTON(port + 1, i), s9x_input_state_cb(port, RETRO_DEVICE_LIGHTGUN_JUSTIFIER, 0, i)); S9xReportButton(MAKE_BUTTON(2, i), s9x_input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, i));
break; break;
default: default:
fprintf(stderr, "[libretro]: Unknown device...\n"); if (log_cb)
log_cb(RETRO_LOG_ERROR, "[libretro]: Unknown device...\n");
} }
} }
@ -483,6 +612,10 @@ static void report_buttons()
void retro_run() void retro_run()
{ {
bool updated = false;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
update_variables();
s9x_poller_cb(); s9x_poller_cb();
report_buttons(); report_buttons();
S9xMainLoop(); S9xMainLoop();
@ -494,6 +627,8 @@ void retro_deinit()
Memory.Deinit(); Memory.Deinit();
S9xGraphicsDeinit(); S9xGraphicsDeinit();
S9xUnmapAllControls(); S9xUnmapAllControls();
free(GFX.Screen);
} }
@ -531,11 +666,6 @@ void* retro_get_memory_data(unsigned type)
return data; return data;
} }
void retro_unload_cartridge()
{
}
size_t retro_get_memory_size(unsigned type) size_t retro_get_memory_size(unsigned type)
{ {
size_t size; size_t size;
@ -622,7 +752,7 @@ bool8 S9xDeinitUpdate(int width, int height)
bool8 S9xContinueUpdate(int width, int height) bool8 S9xContinueUpdate(int width, int height)
{ {
return S9xDeinitUpdate(width, height); return true;
} }
// Dummy functions that should probably be implemented correctly later. // Dummy functions that should probably be implemented correctly later.

View File

@ -34,8 +34,6 @@ retro_load_game
retro_unload_game retro_unload_game
retro_load_game_special retro_load_game_special
retro_unload_cartridge
retro_get_region retro_get_region
retro_get_memory_data retro_get_memory_data
retro_get_memory_size retro_get_memory_size

858
libretro/libretro.h Normal file → Executable file
View File

@ -1,15 +1,39 @@
/* Copyright (C) 2010-2014 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this libretro API header (libretro.h).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef LIBRETRO_H__ #ifndef LIBRETRO_H__
#define LIBRETRO_H__ #define LIBRETRO_H__
#include "snes9x.h" #include <port.h>
#include <stddef.h> #include <stddef.h>
#include <limits.h> #include <limits.h>
// Hack applied for MSVC when compiling in C89 mode as it isn't C99 compliant.
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#else #endif
#if defined(_MSC_VER) && !defined(SN_TARGET_PS3) && !defined(__cplusplus)
#ifndef __cplusplus
#if defined(_MSC_VER) && !defined(SN_TARGET_PS3)
/* Hack applied for MSVC when compiling in C89 mode as it isn't C99 compliant. */
#define bool unsigned char #define bool unsigned char
#define true 1 #define true 1
#define false 0 #define false 0
@ -19,11 +43,25 @@ extern "C" {
#endif #endif
// Used for checking API/ABI mismatches that can break libretro implementations. // Used for checking API/ABI mismatches that can break libretro implementations.
// It is not incremented for compatible changes. // It is not incremented for compatible changes to the API.
#define RETRO_API_VERSION 1 #define RETRO_API_VERSION 1
// Libretro's fundamental device abstractions. //
#define RETRO_DEVICE_MASK 0xff // Libretros fundamental device abstractions.
/////////
//
// Libretros input system consists of some standardized device types such as a joypad (with/without analog),
// mouse, keyboard, lightgun and a pointer. The functionality of these devices are fixed, and individual cores map
// their own concept of a controller to libretros abstractions.
// This makes it possible for frontends to map the abstract types to a real input device,
// and not having to worry about binding input correctly to arbitrary controller layouts.
#define RETRO_DEVICE_TYPE_SHIFT 8
#define RETRO_DEVICE_MASK ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
#define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
// Input disabled.
#define RETRO_DEVICE_NONE 0 #define RETRO_DEVICE_NONE 0
// The JOYPAD is called RetroPad. It is essentially a Super Nintendo controller, // The JOYPAD is called RetroPad. It is essentially a Super Nintendo controller,
@ -38,6 +76,7 @@ extern "C" {
// KEYBOARD device lets one poll for raw key pressed. // KEYBOARD device lets one poll for raw key pressed.
// It is poll based, so input callback will return with the current pressed state. // It is poll based, so input callback will return with the current pressed state.
// For event/text based keyboard input, see RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
#define RETRO_DEVICE_KEYBOARD 3 #define RETRO_DEVICE_KEYBOARD 3
// Lightgun X/Y coordinates are reported relatively to last poll, similar to mouse. // Lightgun X/Y coordinates are reported relatively to last poll, similar to mouse.
@ -50,15 +89,27 @@ extern "C" {
// Only use ANALOG type when polling for analog values of the axes. // Only use ANALOG type when polling for analog values of the axes.
#define RETRO_DEVICE_ANALOG 5 #define RETRO_DEVICE_ANALOG 5
// These device types are specializations of the base types above. // Abstracts the concept of a pointing mechanism, e.g. touch.
// They should only be used in retro_set_controller_type() to inform libretro implementations // This allows libretro to query in absolute coordinates where on the screen a mouse (or something similar) is being placed.
// about use of a very specific device type. // For a touch centric device, coordinates reported are the coordinates of the press.
// //
// In input state callback, however, only the base type should be used in the 'device' field. // Coordinates in X and Y are reported as:
#define RETRO_DEVICE_JOYPAD_MULTITAP ((1 << 8) | RETRO_DEVICE_JOYPAD) // [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
#define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN) // and 0x7fff corresponds to the far right/bottom of the screen.
#define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN) // The "screen" is here defined as area that is passed to the frontend and later displayed on the monitor.
#define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS ((3 << 8) | RETRO_DEVICE_LIGHTGUN) // The frontend is free to scale/resize this screen as it sees fit, however,
// (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the game image, etc.
//
// To check if the pointer coordinates are valid (e.g. a touch display actually being touched),
// PRESSED returns 1 or 0.
// If using a mouse on a desktop, PRESSED will usually correspond to the left mouse button, but this is a frontend decision.
// PRESSED will only return 1 if the pointer is inside the game screen.
//
// For multi-touch, the index variable can be used to successively query more presses.
// If index = 0 returns true for _PRESSED, coordinates can be extracted
// with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with index = 1, and so on.
// Eventually _PRESSED will return false for an index. No further presses are registered at this point.
#define RETRO_DEVICE_POINTER 6
// Buttons for the RetroPad (JOYPAD). // Buttons for the RetroPad (JOYPAD).
// The placement of these is equivalent to placements on the Super Nintendo controller. // The placement of these is equivalent to placements on the Super Nintendo controller.
@ -87,10 +138,13 @@ extern "C" {
#define RETRO_DEVICE_ID_ANALOG_Y 1 #define RETRO_DEVICE_ID_ANALOG_Y 1
// Id values for MOUSE. // Id values for MOUSE.
#define RETRO_DEVICE_ID_MOUSE_X 0 #define RETRO_DEVICE_ID_MOUSE_X 0
#define RETRO_DEVICE_ID_MOUSE_Y 1 #define RETRO_DEVICE_ID_MOUSE_Y 1
#define RETRO_DEVICE_ID_MOUSE_LEFT 2 #define RETRO_DEVICE_ID_MOUSE_LEFT 2
#define RETRO_DEVICE_ID_MOUSE_RIGHT 3 #define RETRO_DEVICE_ID_MOUSE_RIGHT 3
#define RETRO_DEVICE_ID_MOUSE_WHEELUP 4
#define RETRO_DEVICE_ID_MOUSE_WHEELDOWN 5
#define RETRO_DEVICE_ID_MOUSE_MIDDLE 6
// Id values for LIGHTGUN types. // Id values for LIGHTGUN types.
#define RETRO_DEVICE_ID_LIGHTGUN_X 0 #define RETRO_DEVICE_ID_LIGHTGUN_X 0
@ -101,6 +155,11 @@ extern "C" {
#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5 #define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5
#define RETRO_DEVICE_ID_LIGHTGUN_START 6 #define RETRO_DEVICE_ID_LIGHTGUN_START 6
// Id values for POINTER.
#define RETRO_DEVICE_ID_POINTER_X 0
#define RETRO_DEVICE_ID_POINTER_Y 1
#define RETRO_DEVICE_ID_POINTER_PRESSED 2
// Returned from retro_get_region(). // Returned from retro_get_region().
#define RETRO_REGION_NTSC 0 #define RETRO_REGION_NTSC 0
#define RETRO_REGION_PAL 1 #define RETRO_REGION_PAL 1
@ -111,7 +170,7 @@ extern "C" {
// Regular save ram. This ram is usually found on a game cartridge, backed up by a battery. // Regular save ram. This ram is usually found on a game cartridge, backed up by a battery.
// If save game data is too complex for a single memory buffer, // If save game data is too complex for a single memory buffer,
// the SYSTEM_DIRECTORY environment callback can be used. // the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment callback can be used.
#define RETRO_MEMORY_SAVE_RAM 0 #define RETRO_MEMORY_SAVE_RAM 0
// Some games have a built-in clock to keep track of time. // Some games have a built-in clock to keep track of time.
@ -124,21 +183,6 @@ extern "C" {
// Video ram lets a frontend peek into a game systems video RAM (VRAM). // Video ram lets a frontend peek into a game systems video RAM (VRAM).
#define RETRO_MEMORY_VIDEO_RAM 3 #define RETRO_MEMORY_VIDEO_RAM 3
// Special memory types.
#define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM ((4 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_GAME_BOY_RAM ((5 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_GAME_BOY_RTC ((6 << 8) | RETRO_MEMORY_RTC)
// Special game types passed into retro_load_game_special().
// Only used when multiple ROMs are required.
#define RETRO_GAME_TYPE_BSX 0x101
#define RETRO_GAME_TYPE_BSX_SLOTTED 0x102
#define RETRO_GAME_TYPE_SUFAMI_TURBO 0x103
#define RETRO_GAME_TYPE_SUPER_GAME_BOY 0x104
// Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. // Keysyms used for ID in input state callback when polling RETRO_KEYBOARD.
enum retro_key enum retro_key
{ {
@ -285,9 +329,32 @@ enum retro_key
RETROK_EURO = 321, RETROK_EURO = 321,
RETROK_UNDO = 322, RETROK_UNDO = 322,
RETROK_LAST RETROK_LAST,
RETROK_DUMMY = INT_MAX // Ensure sizeof(enum) == sizeof(int)
}; };
enum retro_mod
{
RETROKMOD_NONE = 0x0000,
RETROKMOD_SHIFT = 0x01,
RETROKMOD_CTRL = 0x02,
RETROKMOD_ALT = 0x04,
RETROKMOD_META = 0x08,
RETROKMOD_NUMLOCK = 0x10,
RETROKMOD_CAPSLOCK = 0x20,
RETROKMOD_SCROLLOCK = 0x40,
RETROKMOD_DUMMY = INT_MAX // Ensure sizeof(enum) == sizeof(int)
};
// If set, this call is not part of the public libretro API yet. It can change or be removed at any time.
#define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
// Environment callback to be used internally in frontend.
#define RETRO_ENVIRONMENT_PRIVATE 0x20000
// Environment commands. // Environment commands.
#define RETRO_ENVIRONMENT_SET_ROTATION 1 // const unsigned * -- #define RETRO_ENVIRONMENT_SET_ROTATION 1 // const unsigned * --
// Sets screen rotation of graphics. // Sets screen rotation of graphics.
@ -302,21 +369,10 @@ enum retro_key
// Boolean value whether or not frontend supports frame duping, // Boolean value whether or not frontend supports frame duping,
// passing NULL to video frame callback. // passing NULL to video frame callback.
// //
#define RETRO_ENVIRONMENT_GET_VARIABLE 4 // struct retro_variable * -- // Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES), and reserved to avoid possible ABI clash.
// Interface to aquire user-defined information from environment
// that cannot feasibly be supported in a multi-system way.
// Mostly used for obscure,
// specific features that the user can tap into when neseccary.
//
#define RETRO_ENVIRONMENT_SET_VARIABLES 5 // const struct retro_variable * --
// Allows an implementation to signal the environment
// which variables it might want to check for later using GET_VARIABLE.
// 'data' points to an array of retro_variable structs terminated by a { NULL, NULL } element.
// retro_variable::value should contain a human readable description of the key.
//
#define RETRO_ENVIRONMENT_SET_MESSAGE 6 // const struct retro_message * -- #define RETRO_ENVIRONMENT_SET_MESSAGE 6 // const struct retro_message * --
// Sets a message to be displayed in implementation-specific manner for a certain amount of 'frames'. // Sets a message to be displayed in implementation-specific manner for a certain amount of 'frames'.
// Should not be used for trivial messages, which should simply be logged to stderr. // Should not be used for trivial messages, which should simply be logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a fallback, stderr).
#define RETRO_ENVIRONMENT_SHUTDOWN 7 // N/A (NULL) -- #define RETRO_ENVIRONMENT_SHUTDOWN 7 // N/A (NULL) --
// Requests the frontend to shutdown. // Requests the frontend to shutdown.
// Should only be used if game has a specific // Should only be used if game has a specific
@ -331,17 +387,12 @@ enum retro_key
// //
// It can be used by the frontend to potentially warn // It can be used by the frontend to potentially warn
// about too demanding implementations. // about too demanding implementations.
// //
// The levels are "floating", but roughly defined as: // The levels are "floating".
// 0: Low-powered embedded devices such as Raspberry Pi
// 1: 6th generation consoles, such as Wii/Xbox 1, and phones, tablets, etc.
// 2: 7th generation consoles, such as PS3/360, with sub-par CPUs.
// 3: Modern desktop/laptops with reasonably powerful CPUs.
// 4: High-end desktops with very powerful CPUs.
// //
// This function can be called on a per-game basis, // This function can be called on a per-game basis,
// as certain games an implementation can play might be // as certain games an implementation can play might be
// particularily demanding. // particularly demanding.
// If called, it should be called in retro_load_game(). // If called, it should be called in retro_load_game().
// //
#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9 #define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
@ -352,6 +403,9 @@ enum retro_key
// If so, no such directory is defined, // If so, no such directory is defined,
// and it's up to the implementation to find a suitable directory. // and it's up to the implementation to find a suitable directory.
// //
// NOTE: Some cores used this folder also for "save" data such as memory cards, etc, for lack of a better place to put it.
// This is now discouraged, and if possible, cores should try to use the new GET_SAVE_DIRECTORY.
//
#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10 #define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
// const enum retro_pixel_format * -- // const enum retro_pixel_format * --
// Sets the internal pixel format used by the implementation. // Sets the internal pixel format used by the implementation.
@ -366,7 +420,695 @@ enum retro_key
// It is up to the frontend to present this in a usable way. // It is up to the frontend to present this in a usable way.
// The array is terminated by retro_input_descriptor::description being set to NULL. // The array is terminated by retro_input_descriptor::description being set to NULL.
// This function can be called at any time, but it is recommended to call it as early as possible. // This function can be called at any time, but it is recommended to call it as early as possible.
#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
// const struct retro_keyboard_callback * --
// Sets a callback function used to notify core about keyboard events.
//
#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
// const struct retro_disk_control_callback * --
// Sets an interface which frontend can use to eject and insert disk images.
// This is used for games which consist of multiple images and must be manually
// swapped out by the user (e.g. PSX).
#define RETRO_ENVIRONMENT_SET_HW_RENDER 14
// struct retro_hw_render_callback * --
// Sets an interface to let a libretro core render with hardware acceleration.
// Should be called in retro_load_game().
// If successful, libretro cores will be able to render to a frontend-provided framebuffer.
// The size of this framebuffer will be at least as large as max_width/max_height provided in get_av_info().
// If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or NULL to retro_video_refresh_t.
#define RETRO_ENVIRONMENT_GET_VARIABLE 15
// struct retro_variable * --
// Interface to acquire user-defined information from environment
// that cannot feasibly be supported in a multi-system way.
// 'key' should be set to a key which has already been set by SET_VARIABLES.
// 'data' will be set to a value or NULL.
//
#define RETRO_ENVIRONMENT_SET_VARIABLES 16
// const struct retro_variable * --
// Allows an implementation to signal the environment
// which variables it might want to check for later using GET_VARIABLE.
// This allows the frontend to present these variables to a user dynamically.
// This should be called as early as possible (ideally in retro_set_environment).
//
// 'data' points to an array of retro_variable structs terminated by a { NULL, NULL } element.
// retro_variable::key should be namespaced to not collide with other implementations' keys. E.g. A core called 'foo' should use keys named as 'foo_option'.
// retro_variable::value should contain a human readable description of the key as well as a '|' delimited list of expected values.
// The number of possible options should be very limited, i.e. it should be feasible to cycle through options without a keyboard.
// First entry should be treated as a default.
//
// Example entry:
// { "foo_option", "Speed hack coprocessor X; false|true" }
//
// Text before first ';' is description. This ';' must be followed by a space, and followed by a list of possible values split up with '|'.
// Only strings are operated on. The possible values will generally be displayed and stored as-is by the frontend.
//
#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
// bool * --
// Result is set to true if some variables are updated by
// frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
// Variables should be queried with GET_VARIABLE.
//
#define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
// const bool * --
// If true, the libretro implementation supports calls to retro_load_game() with NULL as argument.
// Used by cores which can run without particular game data.
// This should be called within retro_set_environment() only.
//
#define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
// const char ** --
// Retrieves the absolute path from where this libretro implementation was loaded.
// NULL is returned if the libretro was loaded statically (i.e. linked statically to frontend), or if the path cannot be determined.
// Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can be loaded without ugly hacks.
//
//
// Environment 20 was an obsolete version of SET_AUDIO_CALLBACK. It was not used by any known core at the time,
// and was removed from the API.
#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
// const struct retro_audio_callback * --
// Sets an interface which is used to notify a libretro core about audio being available for writing.
// The callback can be called from any thread, so a core using this must have a thread safe audio implementation.
// It is intended for games where audio and video are completely asynchronous and audio can be generated on the fly.
// This interface is not recommended for use with emulators which have highly synchronous audio.
//
// The callback only notifies about writability; the libretro core still has to call the normal audio callbacks
// to write audio. The audio callbacks must be called from within the notification callback.
// The amount of audio data to write is up to the implementation.
// Generally, the audio callback will be called continously in a loop.
//
// Due to thread safety guarantees and lack of sync between audio and video, a frontend
// can selectively disallow this interface based on internal configuration. A core using
// this interface must also implement the "normal" audio interface.
//
// A libretro core using SET_AUDIO_CALLBACK should also make use of SET_FRAME_TIME_CALLBACK.
#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
// const struct retro_frame_time_callback * --
// Lets the core know how much time has passed since last invocation of retro_run().
// The frontend can tamper with the timing to fake fast-forward, slow-motion, frame stepping, etc.
// In this case the delta time will use the reference value in frame_time_callback..
//
#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
// struct retro_rumble_interface * --
// Gets an interface which is used by a libretro core to set state of rumble motors in controllers.
// A strong and weak motor is supported, and they can be controlled indepedently.
//
#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
// uint64_t * --
// Gets a bitmask telling which device type are expected to be handled properly in a call to retro_input_state_t.
// Devices which are not handled or recognized always return 0 in retro_input_state_t.
// Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
// Should only be called in retro_run().
//
#define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
// struct retro_sensor_interface * --
// Gets access to the sensor interface.
// The purpose of this interface is to allow
// setting state related to sensors such as polling rate, enabling/disable it entirely, etc.
// Reading sensor state is done via the normal input_state_callback API.
//
#define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
// struct retro_camera_callback * --
// Gets an interface to a video camera driver.
// A libretro core can use this interface to get access to a video camera.
// New video frames are delivered in a callback in same thread as retro_run().
//
// GET_CAMERA_INTERFACE should be called in retro_load_game().
//
// Depending on the camera implementation used, camera frames will be delivered as a raw framebuffer,
// or as an OpenGL texture directly.
//
// The core has to tell the frontend here which types of buffers can be handled properly.
// An OpenGL texture can only be handled when using a libretro GL core (SET_HW_RENDER).
// It is recommended to use a libretro GL core when using camera interface.
//
// The camera is not started automatically. The retrieved start/stop functions must be used to explicitly
// start and stop the camera driver.
//
#define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
// struct retro_log_callback * --
// Gets an interface for logging. This is useful for logging in a cross-platform way
// as certain platforms cannot use use stderr for logging. It also allows the frontend to
// show logging information in a more suitable way.
// If this interface is not used, libretro cores should log to stderr as desired.
#define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
// struct retro_perf_callback * --
// Gets an interface for performance counters. This is useful for performance logging in a
// cross-platform way and for detecting architecture-specific features, such as SIMD support.
#define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
// struct retro_location_callback * --
// Gets access to the location interface.
// The purpose of this interface is to be able to retrieve location-based information from the host device,
// such as current latitude / longitude.
//
#define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30
// const char ** --
// Returns the "content" directory of the frontend.
// This directory can be used to store specific assets that the core relies upon, such as art assets,
// input data, etc etc.
// The returned value can be NULL.
// If so, no such directory is defined,
// and it's up to the implementation to find a suitable directory.
//
#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
// const char ** --
// Returns the "save" directory of the frontend.
// This directory can be used to store SRAM, memory cards, high scores, etc, if the libretro core
// cannot use the regular memory interface (retro_get_memory_data()).
//
// NOTE: libretro cores used to check GET_SYSTEM_DIRECTORY for similar things before.
// They should still check GET_SYSTEM_DIRECTORY if they want to be backwards compatible.
// The path here can be NULL. It should only be non-NULL if the frontend user has set a specific save path.
//
#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
// const struct retro_system_av_info * --
// Sets a new av_info structure. This can only be called from within retro_run().
// This should *only* be used if the core is completely altering the internal resolutions, aspect ratios, timings, sampling rate, etc.
// Calling this can require a full reinitialization of video/audio drivers in the frontend,
// so it is important to call it very sparingly, and usually only with the users explicit consent.
// An eventual driver reinitialize will happen so that video and audio callbacks
// happening after this call within the same retro_run() call will target the newly initialized driver.
//
// This callback makes it possible to support configurable resolutions in games, which can be useful to
// avoid setting the "worst case" in max_width/max_height.
//
// ***HIGHLY RECOMMENDED*** Do not call this callback every time resolution changes in an emulator core if it's
// expected to be a temporary change, for the reasons of possible driver reinit.
// This call is not a free pass for not trying to provide correct values in retro_get_system_av_info().
//
// If this returns false, the frontend does not acknowledge a changed av_info struct.
#define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
// const struct retro_get_proc_address_interface * --
// Allows a libretro core to announce support for the get_proc_address() interface.
// This interface allows for a standard way to extend libretro where use of environment calls are too indirect,
// e.g. for cases where the frontend wants to call directly into the core.
//
// If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK **MUST** be called from within retro_set_environment().
//
#define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
// const struct retro_subsystem_info * --
// This environment call introduces the concept of libretro "subsystems".
// A subsystem is a variant of a libretro core which supports different kinds of games.
// The purpose of this is to support e.g. emulators which might have special needs, e.g. Super Nintendos Super GameBoy, Sufami Turbo.
// It can also be used to pick among subsystems in an explicit way if the libretro implementation is a multi-system emulator itself.
//
// Loading a game via a subsystem is done with retro_load_game_special(),
// and this environment call allows a libretro core to expose which subsystems are supported for use with retro_load_game_special().
// A core passes an array of retro_game_special_info which is terminated with a zeroed out retro_game_special_info struct.
//
// If a core wants to use this functionality, SET_SUBSYSTEM_INFO **MUST** be called from within retro_set_environment().
//
#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
// const struct retro_controller_info * --
// This environment call lets a libretro core tell the frontend which
// controller types are recognized in calls to retro_set_controller_port_device().
//
// Some emulators such as Super Nintendo
// support multiple lightgun types which must be specifically selected from.
// It is therefore sometimes necessary for a frontend to be able to tell
// the core about a special kind of input device which is not covered by the
// libretro input API.
//
// In order for a frontend to understand the workings of an input device,
// it must be a specialized type
// of the generic device types already defined in the libretro API.
//
// Which devices are supported can vary per input port.
// The core must pass an array of const struct retro_controller_info which is terminated with
// a blanked out struct. Each element of the struct corresponds to an ascending port index to retro_set_controller_port_device().
// Even if special device types are set in the libretro core, libretro should only poll input based on the base input device types.
struct retro_controller_description
{
// Human-readable description of the controller. Even if using a generic input device type, this can be
// set to the particular device type the core uses.
const char *desc;
// Device type passed to retro_set_controller_port_device(). If the device type is a sub-class of a generic input device type,
// use the RETRO_DEVICE_SUBCLASS macro to create an ID. E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1).
unsigned id;
};
struct retro_controller_info
{
const struct retro_controller_description *types;
unsigned num_types;
};
struct retro_subsystem_memory_info
{
const char *extension; // The extension associated with a memory type, e.g. "psram".
unsigned type; // The memory type for retro_get_memory(). This should be at least 0x100 to avoid conflict with standardized libretro memory types.
};
struct retro_subsystem_rom_info
{
const char *desc; // Describes what the ROM is (SGB bios, GB rom, etc).
const char *valid_extensions; // Same definition as retro_get_system_info().
bool need_fullpath; // Same definition as retro_get_system_info().
bool block_extract; // Same definition as retro_get_system_info().
bool required; // This is set if the ROM is required to load a game. If this is set to false, a zeroed-out retro_game_info can be passed.
// ROMs can have multiple associated persistent memory types (retro_get_memory()).
const struct retro_subsystem_memory_info *memory;
unsigned num_memory;
};
struct retro_subsystem_info
{
const char *desc; // Human-readable string of the subsystem type, e.g. "Super GameBoy"
// A computer friendly short string identifier for the subsystem type.
// This name must be [a-z].
// E.g. if desc is "Super GameBoy", this can be "sgb".
// This identifier can be used for command-line interfaces, etc.
const char *ident;
// Infos for each ROM. The first entry is assumed to be the "most significant" ROM for frontend purposes.
// E.g. with Super GameBoy, the first ROM should be the GameBoy ROM, as it is the most "significant" ROM to a user.
// If a frontend creates new file paths based on the ROM used (e.g. savestates), it should use the path for the first ROM to do so.
const struct retro_subsystem_rom_info *roms;
unsigned num_roms; // Number of ROMs associated with a subsystem.
unsigned id; // The type passed to retro_load_game_special().
};
typedef void (*retro_proc_address_t)(void);
// libretro API extension functions:
// (None here so far).
//////
// Get a symbol from a libretro core.
// Cores should only return symbols which are actual extensions to the libretro API.
// Frontends should not use this to obtain symbols to standard libretro entry points (static linking or dlsym).
// The symbol name must be equal to the function name, e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo".
// The returned function pointer must be cast to the corresponding type.
typedef retro_proc_address_t (*retro_get_proc_address_t)(const char *sym);
struct retro_get_proc_address_interface
{
retro_get_proc_address_t get_proc_address;
};
enum retro_log_level
{
RETRO_LOG_DEBUG = 0,
RETRO_LOG_INFO,
RETRO_LOG_WARN,
RETRO_LOG_ERROR,
RETRO_LOG_DUMMY = INT_MAX
};
// Logging function. Takes log level argument as well.
typedef void (*retro_log_printf_t)(enum retro_log_level level, const char *fmt, ...);
struct retro_log_callback
{
retro_log_printf_t log;
};
// Performance related functions
//
// ID values for SIMD CPU features
#define RETRO_SIMD_SSE (1 << 0)
#define RETRO_SIMD_SSE2 (1 << 1)
#define RETRO_SIMD_VMX (1 << 2)
#define RETRO_SIMD_VMX128 (1 << 3)
#define RETRO_SIMD_AVX (1 << 4)
#define RETRO_SIMD_NEON (1 << 5)
#define RETRO_SIMD_SSE3 (1 << 6)
#define RETRO_SIMD_SSSE3 (1 << 7)
#define RETRO_SIMD_MMX (1 << 8)
#define RETRO_SIMD_MMXEXT (1 << 9)
#define RETRO_SIMD_SSE4 (1 << 10)
#define RETRO_SIMD_SSE42 (1 << 11)
#define RETRO_SIMD_AVX2 (1 << 12)
#define RETRO_SIMD_VFPU (1 << 13)
#define RETRO_SIMD_PS (1 << 14)
typedef uint64_t retro_perf_tick_t;
typedef int64_t retro_time_t;
struct retro_perf_counter
{
const char *ident;
retro_perf_tick_t start;
retro_perf_tick_t total;
retro_perf_tick_t call_cnt;
bool registered;
};
// Returns current time in microseconds. Tries to use the most accurate timer available.
typedef retro_time_t (*retro_perf_get_time_usec_t)(void);
// A simple counter. Usually nanoseconds, but can also be CPU cycles.
// Can be used directly if desired (when creating a more sophisticated performance counter system).
typedef retro_perf_tick_t (*retro_perf_get_counter_t)(void);
// Returns a bit-mask of detected CPU features (RETRO_SIMD_*).
typedef uint64_t (*retro_get_cpu_features_t)(void);
// Asks frontend to log and/or display the state of performance counters.
// Performance counters can always be poked into manually as well.
typedef void (*retro_perf_log_t)(void);
// Register a performance counter.
// ident field must be set with a discrete value and other values in retro_perf_counter must be 0.
// Registering can be called multiple times. To avoid calling to frontend redundantly, you can check registered field first.
typedef void (*retro_perf_register_t)(struct retro_perf_counter *counter);
// Starts and stops a registered counter.
typedef void (*retro_perf_start_t)(struct retro_perf_counter *counter);
typedef void (*retro_perf_stop_t)(struct retro_perf_counter *counter);
// For convenience it can be useful to wrap register, start and stop in macros.
// E.g.:
// #ifdef LOG_PERFORMANCE
// #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name))
// #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name))
// #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name))
// #else
// ... Blank macros ...
// #endif
// These can then be used mid-functions around code snippets.
//
// extern struct retro_perf_callback perf_cb; // Somewhere in the core.
//
// void do_some_heavy_work(void)
// {
// RETRO_PERFORMANCE_INIT(cb, work_1);
// RETRO_PERFORMANCE_START(cb, work_1);
// heavy_work_1();
// RETRO_PERFORMANCE_STOP(cb, work_1);
//
// RETRO_PERFORMANCE_INIT(cb, work_2);
// RETRO_PERFORMANCE_START(cb, work_2);
// heavy_work_2();
// RETRO_PERFORMANCE_STOP(cb, work_2);
// }
//
// void retro_deinit(void)
// {
// perf_cb.perf_log(); // Log all perf counters here for example.
// }
struct retro_perf_callback
{
retro_perf_get_time_usec_t get_time_usec;
retro_get_cpu_features_t get_cpu_features;
retro_perf_get_counter_t get_perf_counter;
retro_perf_register_t perf_register;
retro_perf_start_t perf_start;
retro_perf_stop_t perf_stop;
retro_perf_log_t perf_log;
};
// FIXME: Document the sensor API and work out behavior.
// It will be marked as experimental until then.
enum retro_sensor_action
{
RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
RETRO_SENSOR_ACCELEROMETER_DISABLE,
RETRO_SENSOR_DUMMY = INT_MAX
};
// Id values for SENSOR types.
#define RETRO_SENSOR_ACCELEROMETER_X 0
#define RETRO_SENSOR_ACCELEROMETER_Y 1
#define RETRO_SENSOR_ACCELEROMETER_Z 2
typedef bool (*retro_set_sensor_state_t)(unsigned port, enum retro_sensor_action action, unsigned rate);
typedef float (*retro_sensor_get_input_t)(unsigned port, unsigned id);
struct retro_sensor_interface
{
retro_set_sensor_state_t set_sensor_state;
retro_sensor_get_input_t get_sensor_input;
};
////
enum retro_camera_buffer
{
RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0,
RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER,
RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
};
// Starts the camera driver. Can only be called in retro_run().
typedef bool (*retro_camera_start_t)(void);
// Stops the camera driver. Can only be called in retro_run().
typedef void (*retro_camera_stop_t)(void);
// Callback which signals when the camera driver is initialized and/or deinitialized.
// retro_camera_start_t can be called in initialized callback.
typedef void (*retro_camera_lifetime_status_t)(void);
// A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.
// Width, height and pitch are similar to retro_video_refresh_t.
// First pixel is top-left origin.
typedef void (*retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer, unsigned width, unsigned height, size_t pitch);
// A callback for when OpenGL textures are used.
//
// texture_id is a texture owned by camera driver.
// Its state or content should be considered immutable, except for things like texture filtering and clamping.
//
// texture_target is the texture target for the GL texture.
// These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly more depending on extensions.
//
// affine points to a packed 3x3 column-major matrix used to apply an affine transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0))
// After transform, normalized texture coord (0, 0) should be bottom-left and (1, 1) should be top-right (or (width, height) for RECTANGLE).
//
// GL-specific typedefs are avoided here to avoid relying on gl.h in the API definition.
typedef void (*retro_camera_frame_opengl_texture_t)(unsigned texture_id, unsigned texture_target, const float *affine);
struct retro_camera_callback
{
uint64_t caps; // Set by libretro core. Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER).
unsigned width; // Desired resolution for camera. Is only used as a hint.
unsigned height;
retro_camera_start_t start; // Set by frontend.
retro_camera_stop_t stop; // Set by frontend.
retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer; // Set by libretro core if raw framebuffer callbacks will be used.
retro_camera_frame_opengl_texture_t frame_opengl_texture; // Set by libretro core if OpenGL texture callbacks will be used.
// Set by libretro core. Called after camera driver is initialized and ready to be started.
// Can be NULL, in which this callback is not called.
retro_camera_lifetime_status_t initialized;
// Set by libretro core. Called right before camera driver is deinitialized.
// Can be NULL, in which this callback is not called.
retro_camera_lifetime_status_t deinitialized;
};
// Sets the interval of time and/or distance at which to update/poll location-based data.
// To ensure compatibility with all location-based implementations, values for both
// interval_ms and interval_distance should be provided.
// interval_ms is the interval expressed in milliseconds.
// interval_distance is the distance interval expressed in meters.
typedef void (*retro_location_set_interval_t)(unsigned interval_ms, unsigned interval_distance);
// Start location services. The device will start listening for changes to the
// current location at regular intervals (which are defined with retro_location_set_interval_t).
typedef bool (*retro_location_start_t)(void);
// Stop location services. The device will stop listening for changes to the current
// location.
typedef void (*retro_location_stop_t)(void);
// Get the position of the current location. Will set parameters to 0 if no new
// location update has happened since the last time.
typedef bool (*retro_location_get_position_t)(double *lat, double *lon, double *horiz_accuracy,
double *vert_accuracy);
// Callback which signals when the location driver is initialized and/or deinitialized.
// retro_location_start_t can be called in initialized callback.
typedef void (*retro_location_lifetime_status_t)(void);
struct retro_location_callback
{
retro_location_start_t start;
retro_location_stop_t stop;
retro_location_get_position_t get_position;
retro_location_set_interval_t set_interval;
retro_location_lifetime_status_t initialized;
retro_location_lifetime_status_t deinitialized;
};
enum retro_rumble_effect
{
RETRO_RUMBLE_STRONG = 0,
RETRO_RUMBLE_WEAK = 1,
RETRO_RUMBLE_DUMMY = INT_MAX
};
// Sets rumble state for joypad plugged in port 'port'. Rumble effects are controlled independently,
// and setting e.g. strong rumble does not override weak rumble.
// Strength has a range of [0, 0xffff].
//
// Returns true if rumble state request was honored. Calling this before first retro_run() is likely to return false.
typedef bool (*retro_set_rumble_state_t)(unsigned port, enum retro_rumble_effect effect, uint16_t strength);
struct retro_rumble_interface
{
retro_set_rumble_state_t set_rumble_state;
};
// Notifies libretro that audio data should be written.
typedef void (*retro_audio_callback_t)(void);
// True: Audio driver in frontend is active, and callback is expected to be called regularily.
// False: Audio driver in frontend is paused or inactive. Audio callback will not be called until set_state has been called with true.
// Initial state is false (inactive).
typedef void (*retro_audio_set_state_callback_t)(bool enabled);
struct retro_audio_callback
{
retro_audio_callback_t callback;
retro_audio_set_state_callback_t set_state;
};
// Notifies a libretro core of time spent since last invocation of retro_run() in microseconds.
// It will be called right before retro_run() every frame.
// The frontend can tamper with timing to support cases like fast-forward, slow-motion and framestepping.
// In those scenarios the reference frame time value will be used.
typedef int64_t retro_usec_t;
typedef void (*retro_frame_time_callback_t)(retro_usec_t usec);
struct retro_frame_time_callback
{
retro_frame_time_callback_t callback;
retro_usec_t reference; // Represents the time of one frame. It is computed as 1000000 / fps, but the implementation will resolve the rounding to ensure that framestepping, etc is exact.
};
// Pass this to retro_video_refresh_t if rendering to hardware.
// Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
#define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
// Invalidates the current HW context.
// Any GL state is lost, and must not be deinitialized explicitly. If explicit deinitialization is desired by the libretro core,
// it should implement context_destroy callback.
// If called, all GPU resources must be reinitialized.
// Usually called when frontend reinits video driver.
// Also called first time video driver is initialized, allowing libretro core to initialize resources.
typedef void (*retro_hw_context_reset_t)(void);
// Gets current framebuffer which is to be rendered to. Could change every frame potentially.
typedef uintptr_t (*retro_hw_get_current_framebuffer_t)(void);
// Get a symbol from HW context.
typedef retro_proc_address_t (*retro_hw_get_proc_address_t)(const char *sym);
enum retro_hw_context_type
{
RETRO_HW_CONTEXT_NONE = 0,
RETRO_HW_CONTEXT_OPENGL = 1, // OpenGL 2.x. Driver can choose to use latest compatibility context.
RETRO_HW_CONTEXT_OPENGLES2 = 2, // GLES 2.0
RETRO_HW_CONTEXT_OPENGL_CORE = 3, // Modern desktop core GL context. Use version_major/version_minor fields to set GL version.
RETRO_HW_CONTEXT_OPENGLES3 = 4, // GLES 3.0
RETRO_HW_CONTEXT_OPENGLES_VERSION = 5, // GLES 3.1+. Set version_major/version_minor. For GLES2 and GLES3, use the corresponding enums directly.
RETRO_HW_CONTEXT_DUMMY = INT_MAX
};
struct retro_hw_render_callback
{
enum retro_hw_context_type context_type; // Which API to use. Set by libretro core.
// Called when a context has been created or when it has been reset.
// An OpenGL context is only valid after context_reset() has been called.
//
// When context_reset is called, OpenGL resources in the libretro implementation are guaranteed to be invalid.
// It is possible that context_reset is called multiple times during an application lifecycle.
// If context_reset is called without any notification (context_destroy),
// the OpenGL context was lost and resources should just be recreated
// without any attempt to "free" old resources.
retro_hw_context_reset_t context_reset;
retro_hw_get_current_framebuffer_t get_current_framebuffer; // Set by frontend.
retro_hw_get_proc_address_t get_proc_address; // Set by frontend.
bool depth; // Set if render buffers should have depth component attached.
bool stencil; // Set if stencil buffers should be attached.
// If depth and stencil are true, a packed 24/8 buffer will be added. Only attaching stencil is invalid and will be ignored.
bool bottom_left_origin; // Use conventional bottom-left origin convention. Is false, standard libretro top-left origin semantics are used.
unsigned version_major; // Major version number for core GL context or GLES 3.1+.
unsigned version_minor; // Minor version number for core GL context or GLES 3.1+.
bool cache_context; // If this is true, the frontend will go very far to avoid resetting context in scenarios like toggling fullscreen, etc.
// The reset callback might still be called in extreme situations such as if the context is lost beyond recovery.
// For optimal stability, set this to false, and allow context to be reset at any time.
retro_hw_context_reset_t context_destroy; // A callback to be called before the context is destroyed in a controlled way by the frontend.
// OpenGL resources can be deinitialized cleanly at this step.
// context_destroy can be set to NULL, in which resources will just be destroyed without any notification.
//
// Even when context_destroy is non-NULL, it is possible that context_reset is called without any destroy notification.
// This happens if context is lost by external factors (such as notified by GL_ARB_robustness).
// In this case, the context is assumed to be already dead,
// and the libretro implementation must not try to free any OpenGL resources in the subsequent context_reset.
bool debug_context; // Creates a debug context.
};
// Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. Called by the frontend in response to keyboard events.
// down is set if the key is being pressed, or false if it is being released.
// keycode is the RETROK value of the char.
// character is the text character of the pressed key. (UTF-32).
// key_modifiers is a set of RETROKMOD values or'ed together.
//
// The pressed/keycode state can be indepedent of the character.
// It is also possible that multiple characters are generated from a single keypress.
// Keycode events should be treated separately from character events.
// However, when possible, the frontend should try to synchronize these.
// If only a character is posted, keycode should be RETROK_UNKNOWN.
// Similarily if only a keycode event is generated with no corresponding character, character should be 0.
typedef void (*retro_keyboard_event_t)(bool down, unsigned keycode, uint32_t character, uint16_t key_modifiers);
struct retro_keyboard_callback
{
retro_keyboard_event_t callback;
};
// Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
// Should be set for implementations which can swap out multiple disk images in runtime.
// If the implementation can do this automatically, it should strive to do so.
// However, there are cases where the user must manually do so.
//
// Overview: To swap a disk image, eject the disk image with set_eject_state(true).
// Set the disk index with set_image_index(index). Insert the disk again with set_eject_state(false).
// If ejected is true, "ejects" the virtual disk tray.
// When ejected, the disk image index can be set.
typedef bool (*retro_set_eject_state_t)(bool ejected);
// Gets current eject state. The initial state is 'not ejected'.
typedef bool (*retro_get_eject_state_t)(void);
// Gets current disk index. First disk is index 0.
// If return value is >= get_num_images(), no disk is currently inserted.
typedef unsigned (*retro_get_image_index_t)(void);
// Sets image index. Can only be called when disk is ejected.
// The implementation supports setting "no disk" by using an index >= get_num_images().
typedef bool (*retro_set_image_index_t)(unsigned index);
// Gets total number of images which are available to use.
typedef unsigned (*retro_get_num_images_t)(void);
//
// Replaces the disk image associated with index.
// Arguments to pass in info have same requirements as retro_load_game().
// Virtual disk tray must be ejected when calling this.
// Replacing a disk image with info = NULL will remove the disk image from the internal list.
// As a result, calls to get_image_index() can change.
//
// E.g. replace_image_index(1, NULL), and previous get_image_index() returned 4 before.
// Index 1 will be removed, and the new index is 3.
struct retro_game_info;
typedef bool (*retro_replace_image_index_t)(unsigned index, const struct retro_game_info *info);
// Adds a new valid index (get_num_images()) to the internal disk list.
// This will increment subsequent return values from get_num_images() by 1.
// This image index cannot be used until a disk image has been set with replace_image_index.
typedef bool (*retro_add_image_index_t)(void);
struct retro_disk_control_callback
{
retro_set_eject_state_t set_eject_state;
retro_get_eject_state_t get_eject_state;
retro_get_image_index_t get_image_index;
retro_set_image_index_t set_image_index;
retro_get_num_images_t get_num_images;
retro_replace_image_index_t replace_image_index;
retro_add_image_index_t add_image_index;
};
enum retro_pixel_format enum retro_pixel_format
{ {
@ -526,6 +1268,8 @@ void retro_get_system_info(struct retro_system_info *info);
void retro_get_system_av_info(struct retro_system_av_info *info); void retro_get_system_av_info(struct retro_system_av_info *info);
// Sets device to be used for player 'port'. // Sets device to be used for player 'port'.
// By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all available ports.
// Setting a particular device type is not a guarantee that libretro cores will only poll input based on that particular device type. It is only a hint to the libretro core when a core cannot automatically detect the appropriate input device type on its own. It is also relevant when a core can change its behavior depending on device type.
void retro_set_controller_port_device(unsigned port, unsigned device); void retro_set_controller_port_device(unsigned port, unsigned device);
// Resets the current game. // Resets the current game.

View File

@ -188,6 +188,8 @@
#include "jma/s9x-jma.h" #include "jma/s9x-jma.h"
#endif #endif
#include <ctype.h>
#include "snes9x.h" #include "snes9x.h"
#include "memmap.h" #include "memmap.h"
#include "apu/apu.h" #include "apu/apu.h"
@ -1520,7 +1522,7 @@ bool8 CMemory::LoadROMMem (const uint8 *source, uint32 sourceSize)
do do
{ {
memset(ROM,0, MAX_ROM_SIZE); memset(ROM,0, MAX_ROM_SIZE);
memset(&Multi, 0,sizeof(Multi)); memset(&Multi, 0,sizeof(Multi));
memcpy(ROM,source,sourceSize); memcpy(ROM,source,sourceSize);
} }
while(!LoadROMInt(sourceSize)); while(!LoadROMInt(sourceSize));
@ -1538,14 +1540,14 @@ bool8 CMemory::LoadROM (const char *filename)
do do
{ {
memset(ROM,0, MAX_ROM_SIZE); memset(ROM,0, MAX_ROM_SIZE);
memset(&Multi, 0,sizeof(Multi)); memset(&Multi, 0,sizeof(Multi));
totalFileSize = FileLoader(ROM, filename, MAX_ROM_SIZE); totalFileSize = FileLoader(ROM, filename, MAX_ROM_SIZE);
if (!totalFileSize) if (!totalFileSize)
return (FALSE); return (FALSE);
if (!Settings.NoPatch) if (!Settings.NoPatch)
CheckForAnyPatch(filename, HeaderCount != 0, totalFileSize); CheckForAnyPatch(filename, HeaderCount != 0, totalFileSize);
} }
while(!LoadROMInt(totalFileSize)); while(!LoadROMInt(totalFileSize));
@ -3371,7 +3373,7 @@ uint16 CMemory::checksum_calc_sum (uint8 *data, uint32 length)
uint16 CMemory::checksum_mirror_sum (uint8 *start, uint32 &length, uint32 mask) uint16 CMemory::checksum_mirror_sum (uint8 *start, uint32 &length, uint32 mask)
{ {
// from NSRT // from NSRT
while (!(length & mask)) while (!(length & mask) && mask)
mask >>= 1; mask >>= 1;
uint16 part1 = checksum_calc_sum(start, mask); uint16 part1 = checksum_calc_sum(start, mask);

2
port.h
View File

@ -334,7 +334,7 @@ void SetInfoDlgColor(unsigned char, unsigned char, unsigned char);
#define TITLE "Snes9x" #define TITLE "Snes9x"
#endif #endif
#if defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) || defined(__x86_64__) || defined(__alpha__) || defined(__MIPSEL__) || defined(_M_IX86) || defined(_M_X64) || defined(_XBOX1) #if defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) || defined(__x86_64__) || defined(__alpha__) || defined(__MIPSEL__) || defined(_M_IX86) || defined(_M_X64) || defined(_XBOX1) || defined(ARM) || defined(ANDROID)
#define LSB_FIRST #define LSB_FIRST
#define FAST_LSB_WORD_ACCESS #define FAST_LSB_WORD_ACCESS
#else #else

View File

@ -179,6 +179,8 @@
#ifndef _SNAPSHOT_H_ #ifndef _SNAPSHOT_H_
#define _SNAPSHOT_H_ #define _SNAPSHOT_H_
#include "snes9x.h"
#define SNAPSHOT_MAGIC "#!s9xsnp" #define SNAPSHOT_MAGIC "#!s9xsnp"
#define SNAPSHOT_VERSION_IRQ 7 #define SNAPSHOT_VERSION_IRQ 7
#define SNAPSHOT_VERSION_BAPU 8 #define SNAPSHOT_VERSION_BAPU 8

View File

@ -215,11 +215,13 @@ int do_list(uf)
else if ((iLevel==2) || (iLevel==3)) else if ((iLevel==2) || (iLevel==3))
string_method="Defl:F"; /* 2:fast , 3 : extra fast*/ string_method="Defl:F"; /* 2:fast , 3 : extra fast*/
} }
#ifdef HAVE_BZIP2
else else
if (file_info.compression_method==Z_BZIP2ED) if (file_info.compression_method==Z_BZIP2ED)
{ {
string_method="BZip2 "; string_method="BZip2 ";
} }
#endif
else else
string_method="Unkn. "; string_method="Unkn. ";

View File

@ -1013,9 +1013,9 @@ local int unzlocal_CheckCurrentFileCoherencyHeader (s,piSizeVar,
err=UNZ_BADZIPFILE; err=UNZ_BADZIPFILE;
if ((err==UNZ_OK) && (s->cur_file_info.compression_method!=0) && if ((err==UNZ_OK) && (s->cur_file_info.compression_method!=0) &&
/* #ifdef HAVE_BZIP2 */ #ifdef HAVE_BZIP2
(s->cur_file_info.compression_method!=Z_BZIP2ED) && (s->cur_file_info.compression_method!=Z_BZIP2ED) &&
/* #endif */ #endif
(s->cur_file_info.compression_method!=Z_DEFLATED)) (s->cur_file_info.compression_method!=Z_DEFLATED))
err=UNZ_BADZIPFILE; err=UNZ_BADZIPFILE;
@ -1130,9 +1130,9 @@ extern int ZEXPORT unzOpenCurrentFile3 (file, method, level, raw, password)
} }
if ((s->cur_file_info.compression_method!=0) && if ((s->cur_file_info.compression_method!=0) &&
/* #ifdef HAVE_BZIP2 */ #ifdef HAVE_BZIP2
(s->cur_file_info.compression_method!=Z_BZIP2ED) && (s->cur_file_info.compression_method!=Z_BZIP2ED) &&
/* #endif */ #endif
(s->cur_file_info.compression_method!=Z_DEFLATED)) (s->cur_file_info.compression_method!=Z_DEFLATED))
err=UNZ_BADZIPFILE; err=UNZ_BADZIPFILE;
@ -1146,10 +1146,10 @@ extern int ZEXPORT unzOpenCurrentFile3 (file, method, level, raw, password)
pfile_in_zip_read_info->stream.total_out = 0; pfile_in_zip_read_info->stream.total_out = 0;
#ifdef HAVE_BZIP2
if ((s->cur_file_info.compression_method==Z_BZIP2ED) && if ((s->cur_file_info.compression_method==Z_BZIP2ED) &&
(!raw)) (!raw))
{ {
#ifdef HAVE_BZIP2
pfile_in_zip_read_info->bstream.bzalloc = (void *(*) (void *, int, int))0; pfile_in_zip_read_info->bstream.bzalloc = (void *(*) (void *, int, int))0;
pfile_in_zip_read_info->bstream.bzfree = (free_func)0; pfile_in_zip_read_info->bstream.bzfree = (free_func)0;
pfile_in_zip_read_info->bstream.opaque = (voidpf)0; pfile_in_zip_read_info->bstream.opaque = (voidpf)0;
@ -1169,11 +1169,9 @@ extern int ZEXPORT unzOpenCurrentFile3 (file, method, level, raw, password)
TRYFREE(pfile_in_zip_read_info); TRYFREE(pfile_in_zip_read_info);
return err; return err;
} }
#else
pfile_in_zip_read_info->raw=1;
#endif
} }
else else
#endif
if ((s->cur_file_info.compression_method==Z_DEFLATED) && if ((s->cur_file_info.compression_method==Z_DEFLATED) &&
(!raw)) (!raw))
{ {
@ -1385,10 +1383,10 @@ extern int ZEXPORT unzReadCurrentFile (file, buf, len)
pfile_in_zip_read_info->stream.total_out += uDoCopy; pfile_in_zip_read_info->stream.total_out += uDoCopy;
iRead += uDoCopy; iRead += uDoCopy;
} }
#ifdef HAVE_BZIP2
else else
if (pfile_in_zip_read_info->compression_method==Z_BZIP2ED) if (pfile_in_zip_read_info->compression_method==Z_BZIP2ED)
{ {
#ifdef HAVE_BZIP2
uLong uTotalOutBefore,uTotalOutAfter; uLong uTotalOutBefore,uTotalOutAfter;
const Bytef *bufBefore; const Bytef *bufBefore;
uLong uOutThis; uLong uOutThis;
@ -1430,8 +1428,8 @@ extern int ZEXPORT unzReadCurrentFile (file, buf, len)
return (iRead==0) ? UNZ_EOF : iRead; return (iRead==0) ? UNZ_EOF : iRead;
if (err!=BZ_OK) if (err!=BZ_OK)
break; break;
#endif
} }
#endif
else else
{ {
uLong uTotalOutBefore,uTotalOutAfter; uLong uTotalOutBefore,uTotalOutAfter;

View File

@ -274,6 +274,13 @@ bool CCGShader::LoadShader(const char *path)
sprintf(keyName,"::shader%u",i); sprintf(keyName,"::shader%u",i);
strcpy(pass.cgShaderFile,conf.GetString(keyName,"")); strcpy(pass.cgShaderFile,conf.GetString(keyName,""));
sprintf(keyName,"::frame_count_mod%u",i);
pass.frameCounterMod = conf.GetInt(keyName,0);
sprintf(keyName,"::float_framebuffer%u",i);
pass.floatFbo = conf.GetBool(keyName);
shaderPasses.push_back(pass); shaderPasses.push_back(pass);
} }

View File

@ -200,6 +200,8 @@ public:
cgScaleParams scaleParams; cgScaleParams scaleParams;
bool linearFilter; bool linearFilter;
bool filterSet; bool filterSet;
bool floatFbo;
unsigned frameCounterMod;
char cgShaderFile[PATH_MAX]; char cgShaderFile[PATH_MAX];
} shaderPass; } shaderPass;
typedef struct _lookupTexture { typedef struct _lookupTexture {

View File

@ -332,6 +332,10 @@ bool CD3DCG::LoadShader(const TCHAR *shaderFile)
pass.linearFilter = it->linearFilter; pass.linearFilter = it->linearFilter;
} }
pass.frameCounterMod = it->frameCounterMod;
pass.useFloatTex = it->floatFbo;
// paths in the meta file can be relative // paths in the meta file can be relative
_tfullpath(tempPath,_tFromChar(it->cgShaderFile),MAX_PATH); _tfullpath(tempPath,_tFromChar(it->cgShaderFile),MAX_PATH);
char *fileContents = ReadShaderFileContents(tempPath); char *fileContents = ReadShaderFileContents(tempPath);
@ -413,7 +417,7 @@ bool CD3DCG::LoadShader(const TCHAR *shaderFile)
} }
void CD3DCG::ensureTextureSize(LPDIRECT3DTEXTURE9 &tex, D3DXVECTOR2 &texSize, void CD3DCG::ensureTextureSize(LPDIRECT3DTEXTURE9 &tex, D3DXVECTOR2 &texSize,
D3DXVECTOR2 wantedSize,bool renderTarget) D3DXVECTOR2 wantedSize,bool renderTarget,bool useFloat)
{ {
HRESULT hr; HRESULT hr;
@ -425,7 +429,7 @@ void CD3DCG::ensureTextureSize(LPDIRECT3DTEXTURE9 &tex, D3DXVECTOR2 &texSize,
(UINT)wantedSize.x, (UINT)wantedSize.y, (UINT)wantedSize.x, (UINT)wantedSize.y,
1, // 1 level, no mipmaps 1, // 1 level, no mipmaps
renderTarget?D3DUSAGE_RENDERTARGET:0, renderTarget?D3DUSAGE_RENDERTARGET:0,
renderTarget?D3DFMT_X8R8G8B8:D3DFMT_R5G6B5, renderTarget?(useFloat?D3DFMT_A32B32G32R32F:D3DFMT_A8R8G8B8):D3DFMT_R5G6B5,
renderTarget?D3DPOOL_DEFAULT:D3DPOOL_MANAGED, // render targets cannot be managed renderTarget?D3DPOOL_DEFAULT:D3DPOOL_MANAGED, // render targets cannot be managed
&tex, &tex,
NULL ); NULL );
@ -534,7 +538,7 @@ void CD3DCG::Render(LPDIRECT3DTEXTURE9 &origTex, D3DXVECTOR2 textureSize,
/* make sure the render target exists and has an appropriate size, /* make sure the render target exists and has an appropriate size,
then set as current render target with last pass as source then set as current render target with last pass as source
*/ */
ensureTextureSize(shaderPasses[i].tex,shaderPasses[i].textureSize,D3DXVECTOR2(texSize,texSize),true); ensureTextureSize(shaderPasses[i].tex,shaderPasses[i].textureSize,D3DXVECTOR2(texSize,texSize),true,shaderPasses[i].useFloatTex);
shaderPasses[i].tex->GetSurfaceLevel(0,&pRenderSurface); shaderPasses[i].tex->GetSurfaceLevel(0,&pRenderSurface);
pDevice->SetTexture(0, shaderPasses[i-1].tex); pDevice->SetTexture(0, shaderPasses[i-1].tex);
pDevice->SetRenderTarget(0,pRenderSurface); pDevice->SetRenderTarget(0,pRenderSurface);
@ -565,6 +569,8 @@ void CD3DCG::Render(LPDIRECT3DTEXTURE9 &origTex, D3DXVECTOR2 textureSize,
*/ */
setViewport(0,0,(DWORD)shaderPasses[i].outputSize.x,(DWORD)shaderPasses[i].outputSize.y); setViewport(0,0,(DWORD)shaderPasses[i].outputSize.x,(DWORD)shaderPasses[i].outputSize.y);
pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
pDevice->BeginScene(); pDevice->BeginScene();
pDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2); pDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2);
pDevice->EndScene(); pDevice->EndScene();
@ -659,6 +665,7 @@ void CD3DCG::setShaderVars(int pass)
#define setTextureParameter(pass,varname,val,linear)\ #define setTextureParameter(pass,varname,val,linear)\
{\ {\
CGparameter cgpf = cgGetNamedParameter(shaderPasses[pass].cgFragmentProgram, varname);\ CGparameter cgpf = cgGetNamedParameter(shaderPasses[pass].cgFragmentProgram, varname);\
CGparameter cgpv = cgGetNamedParameter(shaderPasses[pass].cgVertexProgram, varname);\
if(cgpf) {\ if(cgpf) {\
cgD3D9SetTexture(cgpf,val);\ cgD3D9SetTexture(cgpf,val);\
cgD3D9SetSamplerState(cgpf, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);\ cgD3D9SetSamplerState(cgpf, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);\
@ -666,6 +673,13 @@ void CD3DCG::setShaderVars(int pass)
cgD3D9SetSamplerState(cgpf, D3DSAMP_MINFILTER, linear?D3DTEXF_LINEAR:D3DTEXF_POINT);\ cgD3D9SetSamplerState(cgpf, D3DSAMP_MINFILTER, linear?D3DTEXF_LINEAR:D3DTEXF_POINT);\
cgD3D9SetSamplerState(cgpf, D3DSAMP_MAGFILTER, linear?D3DTEXF_LINEAR:D3DTEXF_POINT);\ cgD3D9SetSamplerState(cgpf, D3DSAMP_MAGFILTER, linear?D3DTEXF_LINEAR:D3DTEXF_POINT);\
}\ }\
if(cgpv) {\
cgD3D9SetTexture(cgpv,val);\
/*cgD3D9SetSamplerState(cgpv, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);\
cgD3D9SetSamplerState(cgpv, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);\
cgD3D9SetSamplerState(cgpv, D3DSAMP_MINFILTER, linear?D3DTEXF_LINEAR:D3DTEXF_POINT);\
cgD3D9SetSamplerState(cgpv, D3DSAMP_MAGFILTER, linear?D3DTEXF_LINEAR:D3DTEXF_POINT);*/\
}\
}\ }\
#define setTexCoordsParameter(pass,varname,val)\ #define setTexCoordsParameter(pass,varname,val)\
@ -682,7 +696,10 @@ void CD3DCG::setShaderVars(int pass)
setProgramUniform(pass,"IN.video_size",&inputSize); setProgramUniform(pass,"IN.video_size",&inputSize);
setProgramUniform(pass,"IN.texture_size",&textureSize); setProgramUniform(pass,"IN.texture_size",&textureSize);
setProgramUniform(pass,"IN.output_size",&outputSize); setProgramUniform(pass,"IN.output_size",&outputSize);
setProgramUniform(pass,"IN.frame_count",&frameCnt); float shaderFrameCnt = frameCnt;
if(shaderPasses[pass].frameCounterMod)
shaderFrameCnt = (float)(frameCnt % shaderPasses[pass].frameCounterMod);
setProgramUniform(pass,"IN.frame_count",&shaderFrameCnt);
float frameDirection = GUI.rewinding?-1.0f:1.0f; float frameDirection = GUI.rewinding?-1.0f:1.0f;
setProgramUniform(pass,"IN.frame_direction",&frameDirection); setProgramUniform(pass,"IN.frame_direction",&frameDirection);

View File

@ -197,6 +197,8 @@ private:
typedef struct _shaderPass { typedef struct _shaderPass {
cgScaleParams scaleParams; cgScaleParams scaleParams;
bool linearFilter; bool linearFilter;
bool useFloatTex;
unsigned int frameCounterMod;
CGprogram cgVertexProgram, cgFragmentProgram; CGprogram cgVertexProgram, cgFragmentProgram;
LPDIRECT3DTEXTURE9 tex; LPDIRECT3DTEXTURE9 tex;
LPDIRECT3DVERTEXBUFFER9 vertexBuffer; LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
@ -240,14 +242,14 @@ private:
void setVertexStream(IDirect3DVertexBuffer9 *vertexBuffer,D3DXVECTOR2 inputSize,D3DXVECTOR2 textureSize,D3DXVECTOR2 outputSize); void setVertexStream(IDirect3DVertexBuffer9 *vertexBuffer,D3DXVECTOR2 inputSize,D3DXVECTOR2 textureSize,D3DXVECTOR2 outputSize);
void setViewport(DWORD x, DWORD y, DWORD width, DWORD height); void setViewport(DWORD x, DWORD y, DWORD width, DWORD height);
void setShaderVars(int pass); void setShaderVars(int pass);
void ensureTextureSize(LPDIRECT3DTEXTURE9 &tex, D3DXVECTOR2 &texSize, D3DXVECTOR2 wantedSize,bool renderTarget); void ensureTextureSize(LPDIRECT3DTEXTURE9 &tex, D3DXVECTOR2 &texSize, D3DXVECTOR2 wantedSize,bool renderTarget, bool useFloat = false);
void fillParameterMap(std::vector<parameterEntry> &map, CGparameter param); void fillParameterMap(std::vector<parameterEntry> &map, CGparameter param);
void setupVertexDeclaration(shaderPass &pass); void setupVertexDeclaration(shaderPass &pass);
void calculateMatrix(); void calculateMatrix();
LPDIRECT3DDEVICE9 pDevice; LPDIRECT3DDEVICE9 pDevice;
CGcontext cgContext; CGcontext cgContext;
float frameCnt; unsigned int frameCnt;
D3DXMATRIX mvp; D3DXMATRIX mvp;
public: public:

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@ -344,6 +344,10 @@ bool CGLCG::LoadShader(const TCHAR *shaderFile)
pass.linearFilter = it->linearFilter; pass.linearFilter = it->linearFilter;
} }
pass.frameCounterMod = it->frameCounterMod;
pass.floatFbo = it->floatFbo;
// paths in the meta file can be relative // paths in the meta file can be relative
_tfullpath(tempPath,_tFromChar(it->cgShaderFile),MAX_PATH); _tfullpath(tempPath,_tFromChar(it->cgShaderFile),MAX_PATH);
char *fileContents = ReadShaderFileContents(tempPath); char *fileContents = ReadShaderFileContents(tempPath);
@ -405,7 +409,7 @@ bool CGLCG::LoadShader(const TCHAR *shaderFile)
GLubyte *texData; GLubyte *texData;
if(loadPngImage(tempPath,width,height,hasAlpha,&texData)) { if(loadPngImage(tempPath,width,height,hasAlpha,&texData)) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, width); glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
glTexImage2D(GL_TEXTURE_2D, 0, hasAlpha ? 4 : 3, width, glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width,
height, 0, hasAlpha ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, texData); height, 0, hasAlpha ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, texData);
free(texData); free(texData);
} }
@ -413,7 +417,7 @@ bool CGLCG::LoadShader(const TCHAR *shaderFile)
STGA stga; STGA stga;
if(loadTGA(tempPath,stga)) { if(loadTGA(tempPath,stga)) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, stga.width); glPixelStorei(GL_UNPACK_ROW_LENGTH, stga.width);
glTexImage2D(GL_TEXTURE_2D, 0, 4, stga.width, glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, stga.width,
stga.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, stga.data); stga.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, stga.data);
} }
} }
@ -531,7 +535,7 @@ void CGLCG::Render(GLuint &origTex, xySize textureSize, xySize inputSize, xySize
/* set size of output texture /* set size of output texture
*/ */
glBindTexture(GL_TEXTURE_2D,shaderPasses[i].tex); glBindTexture(GL_TEXTURE_2D,shaderPasses[i].tex);
glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,(unsigned int)shaderPasses[i].textureSize.x, glTexImage2D(GL_TEXTURE_2D,0,(shaderPasses[i].floatFbo?GL_RGBA32F:GL_RGBA),(unsigned int)shaderPasses[i].textureSize.x,
(unsigned int)shaderPasses[i].textureSize.y,0,GL_RGBA,GL_UNSIGNED_INT_8_8_8_8,NULL); (unsigned int)shaderPasses[i].textureSize.y,0,GL_RGBA,GL_UNSIGNED_INT_8_8_8_8,NULL);
/* viewport determines the area we render into the output texture /* viewport determines the area we render into the output texture
@ -666,7 +670,10 @@ void CGLCG::setShaderVars(int pass)
setProgram2fv(pass,"IN.video_size",inputSize); setProgram2fv(pass,"IN.video_size",inputSize);
setProgram2fv(pass,"IN.texture_size",textureSize); setProgram2fv(pass,"IN.texture_size",textureSize);
setProgram2fv(pass,"IN.output_size",outputSize); setProgram2fv(pass,"IN.output_size",outputSize);
setProgram1f(pass,"IN.frame_count",(float)frameCnt); unsigned int shaderFrameCnt = frameCnt;
if(shaderPasses[pass].frameCounterMod)
shaderFrameCnt %= shaderPasses[pass].frameCounterMod;
setProgram1f(pass,"IN.frame_count",(float)shaderFrameCnt);
setProgram1f(pass,"IN.frame_direction",GUI.rewinding?-1.0f:1.0f); setProgram1f(pass,"IN.frame_direction",GUI.rewinding?-1.0f:1.0f);
/* ORIG parameter /* ORIG parameter

View File

@ -212,6 +212,8 @@ private:
typedef struct _shaderPass { typedef struct _shaderPass {
cgScaleParams scaleParams; cgScaleParams scaleParams;
bool linearFilter; bool linearFilter;
unsigned frameCounterMod;
bool floatFbo;
CGprogram cgVertexProgram, cgFragmentProgram; CGprogram cgVertexProgram, cgFragmentProgram;
GLuint tex; GLuint tex;
GLuint fbo; GLuint fbo;
@ -256,7 +258,7 @@ private:
bool loadTGA(const TCHAR *filename, STGA& tgaFile); bool loadTGA(const TCHAR *filename, STGA& tgaFile);
CGcontext cgContext; CGcontext cgContext;
int frameCnt; unsigned int frameCnt;
static const GLfloat lut_coords[8]; static const GLfloat lut_coords[8];

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@ -390,10 +390,8 @@ void CXAudio2::ProcessSound()
BYTE * curBuffer; BYTE * curBuffer;
UINT32 availableSamples; UINT32 availableSamples;
UINT32 availableBytes;
availableSamples = S9xGetSampleCount(); availableSamples = S9xGetSampleCount();
availableBytes = availableSamples * (Settings.SixteenBitSound ? 2 : 1);
while(availableSamples > singleBufferSamples && bufferCount < blockCount) { while(availableSamples > singleBufferSamples && bufferCount < blockCount) {
curBuffer = soundBuffer + writeOffset; curBuffer = soundBuffer + writeOffset;
@ -401,5 +399,6 @@ void CXAudio2::ProcessSound()
PushBuffer(singleBufferBytes,curBuffer,NULL); PushBuffer(singleBufferBytes,curBuffer,NULL);
writeOffset+=singleBufferBytes; writeOffset+=singleBufferBytes;
writeOffset%=sum_bufferSize; writeOffset%=sum_bufferSize;
availableSamples -= singleBufferSamples;
} }
} }

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@ -494,7 +494,7 @@ void InitRenderFilters(void)
#define Mask_3 0xF800 // 11111 000000 00000 #define Mask_3 0xF800 // 11111 000000 00000
#define CONVERT_16_TO_32(pixel) \ #define CONVERT_16_TO_32(pixel) \
(((((pixel) >> 11) ) << /*RedShift+3*/ 19) | \ (((((pixel) >> 11) ) << /*RedShift+3*/ 19) | \
((((pixel) >> 6) & 0x1f) << /*GreenShift+3*/11) | \ ((((pixel) >> 5) & 0x3f) << /*GreenShift+2*/10) | \
(((pixel) & 0x1f) << /*BlueShift+3*/ 3)) (((pixel) & 0x1f) << /*BlueShift+3*/ 3))
#define NUMBITS (16) #define NUMBITS (16)
#else #else

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@ -442,15 +442,17 @@
#define ID_SOUND_22050HZ 40035 #define ID_SOUND_22050HZ 40035
#define ID_SOUND_44100HZ 40036 #define ID_SOUND_44100HZ 40036
#define ID_SOUND_30000HZ 40037 #define ID_SOUND_30000HZ 40037
#define ID_FILE_SAVE1 40045 #define ID_FILE_SAVE0 40043
#define ID_FILE_SAVE2 40046 #define ID_FILE_SAVE1 40044
#define ID_FILE_SAVE3 40047 #define ID_FILE_SAVE2 40045
#define ID_FILE_SAVE4 40048 #define ID_FILE_SAVE3 40046
#define ID_FILE_SAVE5 40049 #define ID_FILE_SAVE4 40047
#define ID_FILE_SAVE6 40050 #define ID_FILE_SAVE5 40048
#define ID_FILE_SAVE7 40051 #define ID_FILE_SAVE6 40049
#define ID_FILE_SAVE8 40052 #define ID_FILE_SAVE7 40050
#define ID_FILE_SAVE9 40053 #define ID_FILE_SAVE8 40051
#define ID_FILE_SAVE9 40052
#define ID_FILE_LOAD0 40053
#define ID_FILE_LOAD1 40054 #define ID_FILE_LOAD1 40054
#define ID_FILE_LOAD2 40055 #define ID_FILE_LOAD2 40055
#define ID_FILE_LOAD3 40056 #define ID_FILE_LOAD3 40056

View File

@ -972,6 +972,7 @@ BEGIN
END END
POPUP "&Save Game Position" POPUP "&Save Game Position"
BEGIN BEGIN
MENUITEM "Slot #&0", ID_FILE_SAVE0
MENUITEM "Slot #&1", ID_FILE_SAVE1 MENUITEM "Slot #&1", ID_FILE_SAVE1
MENUITEM "Slot #&2", ID_FILE_SAVE2 MENUITEM "Slot #&2", ID_FILE_SAVE2
MENUITEM "Slot #&3", ID_FILE_SAVE3 MENUITEM "Slot #&3", ID_FILE_SAVE3
@ -984,6 +985,7 @@ BEGIN
END END
POPUP "&Load Game Position" POPUP "&Load Game Position"
BEGIN BEGIN
MENUITEM "Slot #&0", ID_FILE_LOAD0
MENUITEM "Slot #&1", ID_FILE_LOAD1 MENUITEM "Slot #&1", ID_FILE_LOAD1
MENUITEM "Slot #&2", ID_FILE_LOAD2 MENUITEM "Slot #&2", ID_FILE_LOAD2
MENUITEM "Slot #&3", ID_FILE_LOAD3 MENUITEM "Slot #&3", ID_FILE_LOAD3

View File

@ -268,11 +268,6 @@ void WinSetDefaultValues ()
// CPU options // CPU options
Settings.Paused = false; Settings.Paused = false;
// ROM image and peripheral options
Settings.MultiPlayer5Master = false;
Settings.SuperScopeMaster = false;
Settings.MouseMaster = false;
#ifdef NETPLAY_SUPPORT #ifdef NETPLAY_SUPPORT
Settings.Port = 1996; Settings.Port = 1996;
NetPlay.MaxFrameSkip = 10; NetPlay.MaxFrameSkip = 10;
@ -298,8 +293,6 @@ static bool try_save(const char *fname, ConfigFile &conf){
return false; return false;
} }
static char rom_filename [MAX_PATH] = {0};
static bool S9xSaveConfigFile(ConfigFile &conf){ static bool S9xSaveConfigFile(ConfigFile &conf){
configMutex = CreateMutex(NULL, FALSE, TEXT("Snes9xConfigMutex")); configMutex = CreateMutex(NULL, FALSE, TEXT("Snes9xConfigMutex"));
@ -349,18 +342,30 @@ static inline char *SkipSpaces (char *p)
return (p); return (p);
} }
const char* WinParseCommandLineAndLoadConfigFile (char *line) const TCHAR* WinParseCommandLineAndLoadConfigFile (TCHAR *line)
{ {
// Break the command line up into an array of string pointers, each pointer // Break the command line up into an array of string pointers, each pointer
// points at a separate word or character sequence enclosed in quotes. // points at a separate word or character sequence enclosed in quotes.
int count = 0;
static TCHAR return_filename[MAX_PATH];
#ifdef UNICODE
// split params into argv
TCHAR **params = CommandLineToArgvW(line, &count);
// convert all parameters to utf8
char **parameters = new char*[count];
for(int i = 0; i < count; i++) {
int requiredChars = WideCharToMultiByte(CP_UTF8, 0, params[i], -1, NULL, 0, NULL, NULL);
parameters[i] = new char[requiredChars];
WideCharToMultiByte(CP_UTF8, 0, params[i], -1, parameters[i], requiredChars, NULL, NULL);
}
LocalFree(params);
#else
#define MAX_PARAMETERS 100 #define MAX_PARAMETERS 100
char *p = line; char *p = line;
static char *parameters [MAX_PARAMETERS]; char *parameters[MAX_PARAMETERS];
int count = 0;
//parameters [count++] = "Snes9X";
while (count < MAX_PARAMETERS && *p) while (count < MAX_PARAMETERS && *p)
{ {
p = SkipSpaces (p); p = SkipSpaces (p);
@ -392,6 +397,7 @@ const char* WinParseCommandLineAndLoadConfigFile (char *line)
} }
} }
#endif
configMutex = CreateMutex(NULL, FALSE, TEXT("Snes9xConfigMutex")); configMutex = CreateMutex(NULL, FALSE, TEXT("Snes9xConfigMutex"));
int times = 0; int times = 0;
DWORD waitVal = WAIT_TIMEOUT; DWORD waitVal = WAIT_TIMEOUT;
@ -432,12 +438,19 @@ const char* WinParseCommandLineAndLoadConfigFile (char *line)
CloseHandle(configMutex); CloseHandle(configMutex);
const char* rf = S9xParseArgs (parameters, count); const char* rf = S9xParseArgs (parameters, count);
/*if(rf)
strcpy(rom_filename, rf);
else
rom_filename[0] = '\0';*/
return rf; if(rf) // save rom_filename as TCHAR if available
lstrcpy(return_filename, _tFromChar(rf));
#ifdef UNICODE
// free parameters
for(int i = 0; i < count; i++) {
delete [] parameters[i];
}
delete [] parameters;
#endif
return rf ? return_filename : NULL;
} }
#define S(x) GAMEDEVICE_VK_##x #define S(x) GAMEDEVICE_VK_##x
@ -960,7 +973,6 @@ void WinRegisterConfigItems()
AddBoolC("Cheat", Settings.ApplyCheats, true, "true to allow enabled cheats to be applied"); AddBoolC("Cheat", Settings.ApplyCheats, true, "true to allow enabled cheats to be applied");
AddInvBoolC("Patch", Settings.NoPatch, true, "true to allow IPS/UPS patches to be applied (\"soft patching\")"); AddInvBoolC("Patch", Settings.NoPatch, true, "true to allow IPS/UPS patches to be applied (\"soft patching\")");
AddBoolC("BS", Settings.BS, false, "Broadcast Satellaview emulation"); AddBoolC("BS", Settings.BS, false, "Broadcast Satellaview emulation");
AddStringC("Filename", rom_filename, MAX_PATH, "", "filename of ROM to run when Snes9x opens");
#undef CATEGORY #undef CATEGORY
#ifdef NETPLAY_SUPPORT #ifdef NETPLAY_SUPPORT
#define CATEGORY "Netplay" #define CATEGORY "Netplay"

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@ -980,6 +980,13 @@ void S9xWinScanJoypads ()
#endif #endif
} }
void S9xDetectJoypads()
{
for (int C = 0; C != 16; C ++)
Joystick[C].Attached = joyGetDevCaps (JOYSTICKID1+C, &Joystick[C].Caps,
sizeof( JOYCAPS)) == JOYERR_NOERROR;
}
void InitSnes9X( void) void InitSnes9X( void)
{ {
#ifdef DEBUGGER #ifdef DEBUGGER
@ -1023,9 +1030,7 @@ void InitSnes9X( void)
S9xMovieInit (); S9xMovieInit ();
for (int C = 0; C != 16; C ++) S9xDetectJoypads();
Joystick[C].Attached = joyGetDevCaps (JOYSTICKID1+C, &Joystick[C].Caps,
sizeof( JOYCAPS)) == JOYERR_NOERROR;
} }
void DeinitS9x() void DeinitS9x()
{ {

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@ -292,9 +292,10 @@ std::vector<HWND> LuaScriptHWnds;
VOID CALLBACK HotkeyTimer( UINT idEvent, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2); VOID CALLBACK HotkeyTimer( UINT idEvent, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2);
void S9xDetectJoypads();
extern HWND RamSearchHWnd; extern HWND RamSearchHWnd;
extern LRESULT CALLBACK RamSearchProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam); extern LRESULT CALLBACK RamSearchProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
#define NOTKNOWN "Unknown Company " #define NOTKNOWN "Unknown Company "
#define HEADER_SIZE 512 #define HEADER_SIZE 512
#define INFO_LEN (0xFF - 0xC0) #define INFO_LEN (0xFF - 0xC0)
@ -646,7 +647,7 @@ bool8 S9xLoadROMImage (const TCHAR *string);
static void EnableServer (bool8 enable); static void EnableServer (bool8 enable);
#endif #endif
void WinDeleteRecentGamesList (); void WinDeleteRecentGamesList ();
const char* WinParseCommandLineAndLoadConfigFile (char *line); const TCHAR* WinParseCommandLineAndLoadConfigFile (TCHAR *line);
void WinRegisterConfigItems (); void WinRegisterConfigItems ();
void WinSaveConfigFile (); void WinSaveConfigFile ();
void WinSetDefaultValues (); void WinSetDefaultValues ();
@ -741,64 +742,47 @@ void ChangeInputDevice(void)
Settings.SuperScopeMaster = false; Settings.SuperScopeMaster = false;
Settings.MultiPlayer5Master = false; Settings.MultiPlayer5Master = false;
CheckMenuItem(GUI.hMenu, IDM_ENABLE_MULTITAP, MFS_UNCHECKED);
CheckMenuItem(GUI.hMenu, IDM_JUSTIFIER, MFS_UNCHECKED);
CheckMenuItem(GUI.hMenu, IDM_MOUSE_TOGGLE, MFS_UNCHECKED);
CheckMenuItem(GUI.hMenu, IDM_SCOPE_TOGGLE, MFS_UNCHECKED);
CheckMenuItem(GUI.hMenu, IDM_MOUSE_SWAPPED, MFS_UNCHECKED);
CheckMenuItem(GUI.hMenu, IDM_JUSTIFIERS, MFS_UNCHECKED);
CheckMenuItem(GUI.hMenu, IDM_MULTITAP8, MFS_UNCHECKED);
CheckMenuItem(GUI.hMenu, IDM_SNES_JOYPAD, MFS_UNCHECKED);
switch(GUI.ControllerOption) switch(GUI.ControllerOption)
{ {
case SNES_MOUSE: case SNES_MOUSE:
Settings.MouseMaster = true; Settings.MouseMaster = true;
S9xSetController(0, CTL_MOUSE, 0, 0, 0, 0); S9xSetController(0, CTL_MOUSE, 0, 0, 0, 0);
S9xSetController(1, CTL_JOYPAD, 1, 0, 0, 0); S9xSetController(1, CTL_JOYPAD, 1, 0, 0, 0);
CheckMenuItem(GUI.hMenu, IDM_MOUSE_TOGGLE, MFS_CHECKED);
break; break;
case SNES_MOUSE_SWAPPED: case SNES_MOUSE_SWAPPED:
Settings.MouseMaster = true; Settings.MouseMaster = true;
S9xSetController(0, CTL_JOYPAD, 0, 0, 0, 0); S9xSetController(0, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController(1, CTL_MOUSE, 1, 0, 0, 0); S9xSetController(1, CTL_MOUSE, 1, 0, 0, 0);
CheckMenuItem(GUI.hMenu, IDM_MOUSE_SWAPPED, MFS_CHECKED);
break; break;
case SNES_SUPERSCOPE: case SNES_SUPERSCOPE:
Settings.SuperScopeMaster = true; Settings.SuperScopeMaster = true;
S9xSetController(0, CTL_JOYPAD, 0, 0, 0, 0); S9xSetController(0, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController(1, CTL_SUPERSCOPE, 0, 0, 0, 0); S9xSetController(1, CTL_SUPERSCOPE, 0, 0, 0, 0);
CheckMenuItem(GUI.hMenu, IDM_SCOPE_TOGGLE, MFS_CHECKED);
break; break;
case SNES_MULTIPLAYER5: case SNES_MULTIPLAYER5:
Settings.MultiPlayer5Master = true; Settings.MultiPlayer5Master = true;
S9xSetController(0, CTL_JOYPAD, 0, 0, 0, 0); S9xSetController(0, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController(1, CTL_MP5, 1, 2, 3, 4); S9xSetController(1, CTL_MP5, 1, 2, 3, 4);
CheckMenuItem(GUI.hMenu, IDM_ENABLE_MULTITAP, MFS_CHECKED);
break; break;
case SNES_MULTIPLAYER8: case SNES_MULTIPLAYER8:
Settings.MultiPlayer5Master = true; Settings.MultiPlayer5Master = true;
S9xSetController(0, CTL_MP5, 0, 1, 2, 3); S9xSetController(0, CTL_MP5, 0, 1, 2, 3);
S9xSetController(1, CTL_MP5, 4, 5, 6, 7); S9xSetController(1, CTL_MP5, 4, 5, 6, 7);
CheckMenuItem(GUI.hMenu, IDM_ENABLE_MULTITAP, MFS_CHECKED);
break; break;
case SNES_JUSTIFIER: case SNES_JUSTIFIER:
Settings.JustifierMaster = true; Settings.JustifierMaster = true;
S9xSetController(0, CTL_JOYPAD, 0, 0, 0, 0); S9xSetController(0, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController(1, CTL_JUSTIFIER, 0, 0, 0, 0); S9xSetController(1, CTL_JUSTIFIER, 0, 0, 0, 0);
CheckMenuItem(GUI.hMenu, IDM_JUSTIFIER, MFS_CHECKED);
break; break;
case SNES_JUSTIFIER_2: case SNES_JUSTIFIER_2:
Settings.JustifierMaster = true; Settings.JustifierMaster = true;
S9xSetController(0, CTL_JOYPAD, 0, 0, 0, 0); S9xSetController(0, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController(1, CTL_JUSTIFIER, 1, 0, 0, 0); S9xSetController(1, CTL_JUSTIFIER, 1, 0, 0, 0);
CheckMenuItem(GUI.hMenu, IDM_JUSTIFIERS, MFS_CHECKED);
break; break;
default: default:
case SNES_JOYPAD: case SNES_JOYPAD:
S9xSetController(0, CTL_JOYPAD, 0, 0, 0, 0); S9xSetController(0, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController(1, CTL_JOYPAD, 1, 0, 0, 0); S9xSetController(1, CTL_JOYPAD, 1, 0, 0, 0);
CheckMenuItem(GUI.hMenu, IDM_SNES_JOYPAD, MFS_CHECKED);
break; break;
} }
@ -2361,60 +2345,66 @@ LRESULT CALLBACK WinProc(
Settings.FrameAdvance = false; Settings.FrameAdvance = false;
GUI.FrameAdvanceJustPressed = 0; GUI.FrameAdvanceJustPressed = 0;
break; break;
case ID_FILE_LOAD1: case ID_FILE_LOAD0:
FreezeUnfreeze (0, FALSE); FreezeUnfreeze (0, FALSE);
break; break;
case ID_FILE_LOAD2: case ID_FILE_LOAD1:
FreezeUnfreeze (1, FALSE); FreezeUnfreeze (1, FALSE);
break; break;
case ID_FILE_LOAD3: case ID_FILE_LOAD2:
FreezeUnfreeze (2, FALSE); FreezeUnfreeze (2, FALSE);
break; break;
case ID_FILE_LOAD4: case ID_FILE_LOAD3:
FreezeUnfreeze (3, FALSE); FreezeUnfreeze (3, FALSE);
break; break;
case ID_FILE_LOAD5: case ID_FILE_LOAD4:
FreezeUnfreeze (4, FALSE); FreezeUnfreeze (4, FALSE);
break; break;
case ID_FILE_LOAD6: case ID_FILE_LOAD5:
FreezeUnfreeze (5, FALSE); FreezeUnfreeze (5, FALSE);
break; break;
case ID_FILE_LOAD7: case ID_FILE_LOAD6:
FreezeUnfreeze (6, FALSE); FreezeUnfreeze (6, FALSE);
break; break;
case ID_FILE_LOAD8: case ID_FILE_LOAD7:
FreezeUnfreeze (7, FALSE); FreezeUnfreeze (7, FALSE);
break; break;
case ID_FILE_LOAD9: case ID_FILE_LOAD8:
FreezeUnfreeze (8, FALSE); FreezeUnfreeze (8, FALSE);
break; break;
case ID_FILE_SAVE1: case ID_FILE_LOAD9:
FreezeUnfreeze (0, TRUE); FreezeUnfreeze (9, FALSE);
break; break;
case ID_FILE_SAVE2: case ID_FILE_SAVE0:
FreezeUnfreeze (0, TRUE);
break;
case ID_FILE_SAVE1:
FreezeUnfreeze (1, TRUE); FreezeUnfreeze (1, TRUE);
break; break;
case ID_FILE_SAVE3: case ID_FILE_SAVE2:
FreezeUnfreeze (2, TRUE); FreezeUnfreeze (2, TRUE);
break; break;
case ID_FILE_SAVE4: case ID_FILE_SAVE3:
FreezeUnfreeze (3, TRUE); FreezeUnfreeze (3, TRUE);
break; break;
case ID_FILE_SAVE5: case ID_FILE_SAVE4:
FreezeUnfreeze (4, TRUE); FreezeUnfreeze (4, TRUE);
break; break;
case ID_FILE_SAVE6: case ID_FILE_SAVE5:
FreezeUnfreeze (5, TRUE); FreezeUnfreeze (5, TRUE);
break; break;
case ID_FILE_SAVE7: case ID_FILE_SAVE6:
FreezeUnfreeze (6, TRUE); FreezeUnfreeze (6, TRUE);
break; break;
case ID_FILE_SAVE8: case ID_FILE_SAVE7:
FreezeUnfreeze (7, TRUE); FreezeUnfreeze (7, TRUE);
break; break;
case ID_FILE_SAVE9: case ID_FILE_SAVE8:
FreezeUnfreeze (8, TRUE); FreezeUnfreeze (8, TRUE);
break; break;
case ID_FILE_SAVE9:
FreezeUnfreeze (9, TRUE);
break;
case ID_CHEAT_ENTER: case ID_CHEAT_ENTER:
RestoreGUIDisplay (); RestoreGUIDisplay ();
DialogBox(g_hInst, MAKEINTRESOURCE(IDD_CHEATER), hWnd, DlgCheater); DialogBox(g_hInst, MAKEINTRESOURCE(IDD_CHEATER), hWnd, DlgCheater);
@ -2724,6 +2714,9 @@ LRESULT CALLBACK WinProc(
#endif #endif
break; break;
#endif #endif
case WM_DEVICECHANGE:
S9xDetectJoypads();
break;
} }
return DefWindowProc (hWnd, uMsg, wParam, lParam); return DefWindowProc (hWnd, uMsg, wParam, lParam);
} }
@ -3396,7 +3389,6 @@ int WINAPI WinMain(
LPSTR lpCmdLine, LPSTR lpCmdLine,
int nCmdShow) int nCmdShow)
{ {
char cmdLine[MAX_PATH];
Settings.StopEmulation = TRUE; Settings.StopEmulation = TRUE;
SetCurrentDirectory(S9xGetDirectoryT(DEFAULT_DIR)); SetCurrentDirectory(S9xGetDirectoryT(DEFAULT_DIR));
@ -3416,8 +3408,9 @@ int WINAPI WinMain(
ConfigFile::SetAlphaSort(false); ConfigFile::SetAlphaSort(false);
ConfigFile::SetTimeSort(false); ConfigFile::SetTimeSort(false);
strcpy(cmdLine,_tToChar(GetCommandLine())); ChangeInputDevice();
const char *rom_filename = WinParseCommandLineAndLoadConfigFile (cmdLine);
const TCHAR *rom_filename = WinParseCommandLineAndLoadConfigFile (GetCommandLine());
WinSaveConfigFile (); WinSaveConfigFile ();
WinLockConfigFile (); WinLockConfigFile ();
@ -3486,11 +3479,10 @@ int WINAPI WinMain(
} }
if(rom_filename) if(rom_filename)
LoadROM(_tFromChar(rom_filename)); LoadROM(rom_filename);
S9xUnmapAllControls(); S9xUnmapAllControls();
S9xSetupDefaultKeymap(); S9xSetupDefaultKeymap();
ChangeInputDevice();
DWORD lastTime = timeGetTime(); DWORD lastTime = timeGetTime();
@ -10620,8 +10612,10 @@ void S9xPostRomInit()
if(!S9xMovieActive() && !startingMovie) if(!S9xMovieActive() && !startingMovie)
{ {
// revert previously forced control // revert previously forced control
if(GUI.ControlForced!=0xff) if(GUI.ControlForced!=0xff) {
GUI.ControllerOption = GUI.ControlForced; GUI.ControllerOption = GUI.ControlForced;
ChangeInputDevice();
}
int prevController = GUI.ControllerOption; int prevController = GUI.ControllerOption;
GUI.ValidControllerOptions = 0xFFFF; GUI.ValidControllerOptions = 0xFFFF;
@ -10704,10 +10698,10 @@ void S9xPostRomInit()
GUI.ValidControllerOptions = (1<<SNES_MOUSE_SWAPPED) | (1<<SNES_MULTIPLAYER5) | (1<<SNES_JOYPAD); GUI.ValidControllerOptions = (1<<SNES_MOUSE_SWAPPED) | (1<<SNES_MULTIPLAYER5) | (1<<SNES_JOYPAD);
break; break;
} }
ChangeInputDevice();
} }
// update menu and remember what (if anything) the control was forced from // update menu and remember what (if anything) the control was forced from
ChangeInputDevice();
GUI.ControlForced = prevController; GUI.ControlForced = prevController;
} }